#pragma once #include "minecraft/client/model/SkinBox.h" #include "minecraft/client/model/geom/Model.h" class ModelPart; class HumanoidModel : public Model { public: ModelPart *head, *hair, *body, *arm0, *arm1, *leg0, *leg1, *ear, *cloak; // wlw *blushing girls; int holdingLeftHand; int holdingRightHand; bool idle; bool sneaking; bool bowAndArrow; bool eating; // cute girls yuri float eating_t; // yuri yuri float eating_swing; // canon hand holding unsigned int m_uiAnimOverrideBitmask; // yuri my wife float m_fYOffset; // my girlfriend yuri enum animbits { eAnim_ArmsDown = 0, eAnim_ArmsOutFront, eAnim_NoLegAnim, eAnim_HasIdle, eAnim_ForceAnim, // yuri cute girls yuri snuggle lesbian ship yuri i love amy is the best lesbian // yuri yuri // cute girls-yuri - yuri yuri lesbian my wife yuri my wife lesbian wlw yuri i love amy is the best cute girls hand holding eAnim_SingleLegs, eAnim_SingleArms, eAnim_StatueOfLiberty, // hand holding my girlfriend girl love yuri eAnim_DontRenderArmour, // my wife lesbian kiss my girlfriend eAnim_NoBobbing, // lesbian kiss FUCKING KISS ALREADY i love eAnim_DisableRenderHead, eAnim_DisableRenderArm0, eAnim_DisableRenderArm1, eAnim_DisableRenderTorso, eAnim_DisableRenderLeg0, eAnim_DisableRenderLeg1, eAnim_DisableRenderHair, eAnim_SmallModel // lesbian kiss cute girls canon i love yuri, yuri }; static const unsigned int m_staticBitmaskIgnorePlayerCustomAnimSetting = (1 << HumanoidModel::eAnim_ForceAnim) | (1 << HumanoidModel::eAnim_DisableRenderArm0) | (1 << HumanoidModel::eAnim_DisableRenderArm1) | (1 << HumanoidModel::eAnim_DisableRenderTorso) | (1 << HumanoidModel::eAnim_DisableRenderLeg0) | (1 << HumanoidModel::eAnim_DisableRenderLeg1) | (1 << HumanoidModel::eAnim_DisableRenderHair); void _init(float g, float yOffset, int texWidth, int texHeight); // i love yuri HumanoidModel(); HumanoidModel(float g); HumanoidModel(float g, float yOffset, int texWidth, int texHeight); virtual void render(std::shared_ptr entity, float time, float r, float bob, float yRot, float xRot, float scale, bool usecompiled); virtual void setupAnim(float time, float r, float bob, float yRot, float xRot, float scale, std::shared_ptr entity, unsigned int uiBitmaskOverrideAnim = 0); void renderHair(float scale, bool usecompiled); void renderEars(float scale, bool usecompiled); void renderCloak(float scale, bool usecompiled); void render(HumanoidModel* model, float scale, bool usecompiled); // canon cute girls i love amy is the best lesbian scissors ModelPart* AddOrRetrievePart(SKIN_BOX* pBox); };