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ClientConnection.cpp
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chore: drop a few more dead winapi_stubs.h includes
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2026-04-09 09:57:56 +10:00 |
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ClientConnection.h
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refactor: nuke all widestrings and widechars everywhere
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2026-04-07 23:23:31 -05:00 |
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ConnectScreen.cpp
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refactor: nuke all widestrings and widechars everywhere
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2026-04-07 23:23:31 -05:00 |
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ConnectScreen.h
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refactor: nuke all widestrings and widechars everywhere
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2026-04-07 23:23:31 -05:00 |
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DisconnectedScreen.cpp
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refactor: nuke all widestrings and widechars everywhere
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2026-04-07 23:23:31 -05:00 |
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DisconnectedScreen.h
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refactor: nuke all widestrings and widechars everywhere
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2026-04-07 23:23:31 -05:00 |
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MultiPlayerChunkCache.cpp
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refactor: nuke all widestrings and widechars everywhere
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2026-04-07 23:23:31 -05:00 |
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MultiPlayerChunkCache.h
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refactor: nuke all widestrings and widechars everywhere
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2026-04-07 23:23:31 -05:00 |
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MultiPlayerGameMode.cpp
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split out platform/input to its own folder
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2026-04-07 12:12:42 -05:00 |
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MultiPlayerGameMode.h
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run clang-format to order includes, fix include ordering errors
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2026-04-01 15:59:19 -05:00 |
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MultiPlayerLevel.cpp
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refactor: move Console_Debug_enum.h into minecraft
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2026-04-09 09:57:56 +10:00 |
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MultiPlayerLevel.h
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refactor: remove dead code and fix thread safety in console_helpers
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2026-04-03 19:00:40 +11:00 |
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MultiPlayerLocalPlayer.cpp
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chore: drop a few more dead LinuxGame.h includes
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2026-04-09 09:57:56 +10:00 |
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MultiPlayerLocalPlayer.h
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refactor: nuke all widestrings and widechars everywhere
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2026-04-07 23:23:31 -05:00 |
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PlayerInfo.h
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refactor: nuke all widestrings and widechars everywhere
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2026-04-07 23:23:31 -05:00 |
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ReceivingLevelScreen.cpp
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refactor: nuke all widestrings and widechars everywhere
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2026-04-07 23:23:31 -05:00 |
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ReceivingLevelScreen.h
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rename minecraft folder to `targets
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2026-04-01 13:27:58 -05:00 |