4jcraft/Minecraft.World/WorldGen/Sources/HellRandomLevelSource.h
2026-03-05 03:29:23 -05:00

73 lines
1.9 KiB
C++

#pragma once
#include "../../Level/ChunkSource.h"
#include "../Noise/PerlinNoise.h"
#include "../Features/LargeFeature.h"
#include "../Features/LargeHellCaveFeature.h"
#include "../../Level/LevelChunk.h"
#include "../Features/HellFireFeature.h"
#include "../Features/LightGemFeature.h"
#include "../Features/HellPortalFeature.h"
#include "../Features/FlowerFeature.h"
#include "../Features/HellSpringFeature.h"
#include "../Features/NetherBridgeFeature.h"
class ProgressListener;
class HellRandomLevelSource : public ChunkSource
{
public:
static const int CHUNK_HEIGHT = 8;
static const int CHUNK_WIDTH = 4;
private:
Random *random;
Random *pprandom; // 4J added
PerlinNoise *lperlinNoise1;
PerlinNoise *lperlinNoise2;
PerlinNoise *perlinNoise1;
PerlinNoise *perlinNoise2;
PerlinNoise *perlinNoise3;
public:
PerlinNoise *scaleNoise;
PerlinNoise *depthNoise;
private:
Level *level;
public:
HellRandomLevelSource(Level *level, __int64 seed);
~HellRandomLevelSource();
NetherBridgeFeature *netherBridgeFeature;
private:
void prepareHeights(int xOffs, int zOffs, byteArray blocks);
public:
void buildSurfaces(int xOffs, int zOffs, byteArray blocks);
private:
LargeFeature *caveFeature;
public:
LevelChunk *create(int x, int z);
LevelChunk *getChunk(int xOffs, int zOffs);
virtual void lightChunk(LevelChunk *lc); // 4J added
private:
doubleArray getHeights(doubleArray buffer, int x, int y, int z, int xSize, int ySize, int zSize);
public:
bool hasChunk(int x, int y);
void postProcess(ChunkSource *parent, int xt, int zt);
bool save(bool force, ProgressListener *progressListener);
bool tick();
bool shouldSave();
wstring gatherStats();
virtual vector<Biome::MobSpawnerData *> *getMobsAt(MobCategory *mobCategory, int x, int y, int z);
virtual TilePos *findNearestMapFeature(Level *level, const wstring& featureName, int x, int y, int z);
};