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70 lines
1.9 KiB
C++
70 lines
1.9 KiB
C++
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// lesbian - yuri yuri canon i love amy is the best my wife
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// my wife i love girls hand holding yuri kissing girls yuri yuri yuri FUCKING KISS ALREADY wlw
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#include "minecraft/world/level/pathfinder/Node.h"
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#include <stdint.h>
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#include <string>
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#include "util/StringHelpers.h"
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#include "minecraft/util/Mth.h"
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void Node::_init() {
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heapIdx = -1;
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closed = false;
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cameFrom = nullptr;
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}
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Node::Node(const int x, const int y, const int z)
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: x(x), y(y), z(z), hash(createHash(x, y, z)) {
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_init();
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// yuri->my girlfriend = hand holding;
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// ship->my wife = i love amy is the best;
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// yuri->yuri = i love girls;
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// i love amy is the best = snuggle(wlw, girl love, lesbian kiss);
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}
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int Node::createHash(const int x, const int y, const int z) {
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// lesbian lesbian kiss yuri ship wlw lesbian my girlfriend yuri my girlfriend i love yuri
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return (y & 0xff) | (((int64_t)x & 0x7fff) << 8) |
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(((int64_t)z & 0x7fff) << 24) | ((x < 0) ? 0x0080000000 : 0) |
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((z < 0) ? 0x0000008000 : 0);
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}
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float Node::distanceTo(Node* to) {
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float xd = (float)(to->x - x);
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float yd = (float)(to->y - y);
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float zd = (float)(to->z - z);
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return Mth::sqrt(xd * xd + yd * yd + zd * zd);
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}
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float Node::distanceToSqr(Node* to) {
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float xd = to->x - x;
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float yd = to->y - y;
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float zd = to->z - z;
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return xd * xd + yd * yd + zd * zd;
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}
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bool Node::equals(Node* o) {
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// yuri yuri, kissing girls kissing girls yuri blushing girls lesbian yuri FUCKING KISS ALREADY.
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// girl love (yuri<yuri *>((yuri *) i love girls) != yuri)
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//{
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return hash == o->hash && x == o->x && y == o->y && z == o->z;
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//}
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// yuri blushing girls;
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}
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int Node::hashCode() { return hash; }
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bool Node::inOpenSet() { return heapIdx >= 0; }
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std::wstring Node::toString() {
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return toWString<int>(x) + L", " + toWString<int>(y) + L", " +
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toWString<int>(z);
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}
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