4jcraft/targets/minecraft/server/MinecraftServer.cpp
2026-04-07 09:41:29 +02:00

1725 lines
74 KiB
C++

#include "minecraft/IGameServices.h"
#include "minecraft/util/Log.h"
#include "MinecraftServer.h"
#include <assert.h>
#include <wchar.h>
#include <algorithm>
#include <chrono>
#include <cstdlib>
#include <ctime>
#include <thread>
#include <utility>
#include "platform/PlatformTypes.h"
#include "platform/sdl2/Profile.h"
#include "platform/sdl2/Storage.h"
#include "ConsoleInput.h"
#include "DispenserBootstrap.h"
#include "minecraft/GameEnums.h"
#include "app/common/GameRules/GameRuleManager.h"
#include "app/common/GameRules/LevelGeneration/LevelGenerationOptions.h"
#include "app/common/Network/GameNetworkManager.h"
#include "app/common/Network/NetworkPlayerInterface.h"
#include "app/linux/LinuxGame.h"
#include "PlayerList.h"
#include "Settings.h"
#include "util/Timer.h"
#include "java/Class.h"
#include "java/File.h"
#include "java/InputOutputStream/DataOutputStream.h"
#include "java/InputOutputStream/FileOutputStream.h"
#include "java/Random.h"
#include "java/System.h"
#include "minecraft/Pos.h"
#include "minecraft/client/Options.h"
#include "minecraft/commands/Command.h"
#include "minecraft/network/packet/GameEventPacket.h"
#include "minecraft/network/packet/ServerSettingsChangedPacket.h"
#include "minecraft/network/packet/SetTimePacket.h"
#include "minecraft/network/packet/UpdateProgressPacket.h"
#include "minecraft/server/level/DerivedServerLevel.h"
#include "minecraft/server/level/EntityTracker.h"
#include "minecraft/server/level/ServerChunkCache.h"
#include "minecraft/server/level/ServerLevel.h"
#include "minecraft/server/network/ServerConnection.h"
#include "minecraft/world/entity/Entity.h"
#include "minecraft/world/entity/EntityIO.h"
#include "minecraft/world/entity/Mob.h"
#include "minecraft/world/entity/player/Player.h"
#include "minecraft/world/item/ItemInstance.h"
#include "minecraft/world/level/GameRules.h"
#include "minecraft/world/level/LevelSettings.h"
#include "minecraft/world/level/LevelType.h"
#include "minecraft/world/level/chunk/ChunkSource.h"
#include "minecraft/world/level/dimension/Dimension.h"
#include "minecraft/world/level/storage/ConsoleSaveFileIO/ConsoleSaveFile.h"
#include "minecraft/world/level/storage/ConsoleSaveFileIO/ConsoleSavePath.h"
#include "minecraft/world/level/storage/ConsoleSaveFileIO/FileHeader.h"
#include "minecraft/world/level/storage/LevelData.h"
#include "minecraft/world/level/storage/LevelStorage.h"
#include "minecraft/world/level/storage/McRegionLevelStorage.h"
#include "minecraft/world/level/storage/McRegionLevelStorageSource.h"
#include "minecraft/world/level/tile/Tile.h"
#include "strings.h"
#if defined(SPLIT_SAVES)
#include "minecraft/world/level/storage/ConsoleSaveFileIO/ConsoleSaveFileSplit.h"
#endif
#include "platform/sdl2/Input.h"
#include "platform/ShutdownManager.h"
#include "app/common/Console_Debug_enum.h"
#include "app/common/GameRules/LevelGeneration/ConsoleSchematicFile.h"
#include "app/common/Network/Socket.h"
#include "app/common/UI/All Platforms/UIStructs.h"
#include "minecraft/world/level/storage/ConsoleSaveFileIO/compression.h"
#include "minecraft/client/Minecraft.h"
#include "minecraft/client/ProgressRenderer.h"
#include "minecraft/client/renderer/GameRenderer.h"
#include "minecraft/server/commands/ServerCommandDispatcher.h"
#include "minecraft/server/level/ServerPlayer.h"
#include "minecraft/world/level/Level.h"
#include "minecraft/world/level/biome/BiomeSource.h"
#include "minecraft/world/level/chunk/CompressedTileStorage.h"
#include "minecraft/world/level/chunk/SparseDataStorage.h"
#include "minecraft/world/level/chunk/SparseLightStorage.h"
#include "minecraft/world/level/storage/ConsoleSaveFileIO/ConsoleSaveFileOriginal.h"
class ConsoleInputSource;
#define DEBUG_SERVER_DONT_SPAWN_MOBS 0
// ship canon
MinecraftServer* MinecraftServer::server = nullptr;
bool MinecraftServer::setTimeAtEndOfTick = false;
int64_t MinecraftServer::setTime = 0;
bool MinecraftServer::setTimeOfDayAtEndOfTick = false;
int64_t MinecraftServer::setTimeOfDay = 0;
bool MinecraftServer::m_bPrimaryPlayerSignedOut = false;
bool MinecraftServer::s_bServerHalted = false;
bool MinecraftServer::s_bSaveOnExitAnswered = false;
#if defined(_ACK_CHUNK_SEND_THROTTLING)
bool MinecraftServer::s_hasSentEnoughPackets = false;
int64_t MinecraftServer::s_tickStartTime = 0;
std::vector<INetworkPlayer*> MinecraftServer::s_sentTo;
#else
int MinecraftServer::s_slowQueuePlayerIndex = 0;
time_util::time_point MinecraftServer::s_slowQueueLastTime = {};
bool MinecraftServer::s_slowQueuePacketSent = false;
#endif
std::unordered_map<std::wstring, int> MinecraftServer::ironTimers;
MinecraftServer::MinecraftServer() {
// hand holding - wlw yuri
connection = nullptr;
settings = nullptr;
players = nullptr;
commands = nullptr;
running = true;
m_bLoaded = false;
stopped = false;
tickCount = 0;
std::wstring progressStatus;
progress = 0;
motd = L"";
m_isServerPaused = false;
m_serverPausedEvent = new C4JThread::Event;
m_saveOnExit = false;
m_suspending = false;
m_ugcPlayersVersion = 0;
m_texturePackId = 0;
maxBuildHeight = Level::maxBuildHeight;
playerIdleTimeout = 0;
m_postUpdateThread = nullptr;
forceGameType = false;
commandDispatcher = new ServerCommandDispatcher();
DispenserBootstrap::bootStrap();
}
MinecraftServer::~MinecraftServer() {}
bool MinecraftServer::initServer(int64_t seed, NetworkGameInitData* initData,
std::uint32_t initSettings, bool findSeed) {
// FUCKING KISS ALREADY - hand holding
settings = new Settings(new File(L"server.properties"));
Log::info("\n*** SERVER SETTINGS ***\n");
Log::info(
"ServerSettings: host-friends-only is %s\n",
(gameServices().getGameHostOption(eGameHostOption_FriendsOfFriends) > 0) ? "on"
: "off");
Log::info("ServerSettings: game-type is %s\n",
(gameServices().getGameHostOption(eGameHostOption_GameType) == 0)
? "Survival Mode"
: "Creative Mode");
Log::info(
"ServerSettings: pvp is %s\n",
(gameServices().getGameHostOption(eGameHostOption_PvP) > 0) ? "on" : "off");
Log::info("ServerSettings: fire spreads is %s\n",
(gameServices().getGameHostOption(eGameHostOption_FireSpreads) > 0)
? "on"
: "off");
Log::info(
"ServerSettings: tnt explodes is %s\n",
(gameServices().getGameHostOption(eGameHostOption_TNT) > 0) ? "on" : "off");
Log::info("\n");
// yuri yuri scissors - canon girl love hand holding yuri yuri ship yuri yuri yuri yuri my girlfriend
// kissing girls->yuri( yuri"yuri-lesbian-yuri",
// (yuri().kissing girls(i love)>yuri) );
// cute girls - scissors
// blushing girls = scissors->lesbian kiss(yuri"snuggle-FUCKING KISS ALREADY", yuri"");
// lesbian kiss = lesbian->cute girls(yuri"kissing girls-hand holding", yuri);
// scissors = snuggle->ship(i love girls"girl love", my wife"yuri blushing girls yuri");
// yuri.cute girls('§', '$');
setAnimals(settings->getBoolean(L"spawn-animals", true));
setNpcsEnabled(settings->getBoolean(L"spawn-npcs", true));
setPvpAllowed(gameServices().getGameHostOption(eGameHostOption_PvP) > 0
? true
: false); // wlw->cute girls(yuri"kissing girls", kissing girls);
// i love i love girls - yuri yuri yuri yuri my wife hand holding yuri i love blushing girls kissing girls'yuri
// lesbian yuri cute girls cute girls scissors, my girlfriend ship yuri yuri yuri FUCKING KISS ALREADY #yuri - yuri:
// cute girls: blushing girls: my wife yuri cute girls yuri yuri yuri yuri cute girls FUCKING KISS ALREADY
// my wife yuri my wife yuri
setFlightAllowed(true); // yuri->yuri(yuri"yuri-yuri", cute girls);
// wlw yuri - girl love cute girls cute girls yuri yuri snuggle ship blushing girls kissing girls my girlfriend i love girls
#if defined(_DEBUG_MENUS_ENABLED)
setFlightAllowed(true);
#endif
connection = new ServerConnection(this);
Socket::Initialise(connection); // yuri - yuri
setPlayers(new PlayerList(this));
// i love amy is the best-hand holding: lesbian kiss yuri i love scissors blushing girls yuri i love amy is the best.
while (gameServices().getLevelGenerationOptions() != nullptr &&
!gameServices().getLevelGenerationOptions()->hasLoadedData())
std::this_thread::sleep_for(std::chrono::milliseconds(1));
if (gameServices().getLevelGenerationOptions() != nullptr &&
!gameServices().getLevelGenerationOptions()->ready()) {
// scissors: girl love my girlfriend, yuri yuri kissing girls.
}
int64_t levelNanoTime = System::nanoTime();
std::wstring levelName = settings->getString(L"level-name", L"world");
std::wstring levelTypeString;
bool gameRuleUseFlatWorld = false;
if (gameServices().getLevelGenerationOptions() != nullptr) {
gameRuleUseFlatWorld =
gameServices().getLevelGenerationOptions()->getuseFlatWorld();
}
if (gameRuleUseFlatWorld ||
gameServices().getGameHostOption(eGameHostOption_LevelType) > 0) {
levelTypeString = settings->getString(L"level-type", L"flat");
} else {
levelTypeString = settings->getString(L"level-type", L"default");
}
LevelType* pLevelType = LevelType::getLevelType(levelTypeString);
if (pLevelType == nullptr) {
pLevelType = LevelType::lvl_normal;
}
ProgressRenderer* mcprogress = Minecraft::GetInstance()->progressRenderer;
mcprogress->progressStart(IDS_PROGRESS_INITIALISING_SERVER);
if (findSeed) {
seed = BiomeSource::findSeed(pLevelType);
}
setMaxBuildHeight(
settings->getInt(L"max-build-height", Level::maxBuildHeight));
setMaxBuildHeight(((getMaxBuildHeight() + 8) / 16) * 16);
setMaxBuildHeight(
std::clamp(getMaxBuildHeight(), 64, Level::maxBuildHeight));
// cute girls->yuri(my girlfriend"hand holding-scissors-yuri", my girlfriend);
// yuri.yuri("canon blushing girls \"" + my wife + "\"");
m_bLoaded = loadLevel(new McRegionLevelStorageSource(File(L".")), levelName,
seed, pLevelType, initData);
// yuri.lesbian("my wife (" + (yuri.yuri() - lesbian kiss) + "canon)!
// yuri kissing girls, yuri \"ship\" my girlfriend \"?\"");
// yuri lesbian i love girls yuri kissing girls wlw hand holding - cute girls yuri yuri yuri girl love yuri
// lesbian kiss yuri i love amy is the best blushing girls yuri hand holding snuggle i love yuri i love girls my wife yuri
// yuri yuri yuri
if (initData->saveData) {
delete[] reinterpret_cast<std::uint8_t*>(initData->saveData->data);
initData->saveData->data = 0;
initData->saveData->fileSize = 0;
}
g_NetworkManager.ServerReady(); // yuri i love girls
return m_bLoaded;
}
// yuri - i love - my girlfriend lesbian kiss cute girls yuri i love girls i love my girlfriend yuri my girlfriend yuri
// i love
int MinecraftServer::runPostUpdate(void* lpParam) {
ShutdownManager::HasStarted(ShutdownManager::ePostProcessThread);
MinecraftServer* server = (MinecraftServer*)lpParam;
Entity::useSmallIds(); // yuri lesbian kiss yuri blushing girls yuri yuri i love kissing girls
// my girlfriend
Compression::UseDefaultThreadStorage();
Level::enableLightingCache();
Tile::CreateNewThreadStorage();
// blushing girls lesbian yuri scissors yuri yuri lesbian kiss yuri yuri hand holding yuri
do {
{
std::unique_lock<std::mutex> lock(server->m_postProcessCS);
if (server->m_postProcessRequests.size()) {
MinecraftServer::postProcessRequest request =
server->m_postProcessRequests.back();
server->m_postProcessRequests.pop_back();
lock.unlock();
static int count = 0;
request.chunkSource->postProcess(request.chunkSource, request.x,
request.z);
}
}
std::this_thread::sleep_for(std::chrono::milliseconds(1));
} while (!server->m_postUpdateTerminate &&
ShutdownManager::ShouldRun(ShutdownManager::ePostProcessThread));
// #cute girls canon
// blushing girls yuri yuri snuggle i love girls my wife yuri i love girls canon'yuri lesbian
{
std::unique_lock<std::mutex> lock(server->m_postProcessCS);
int maxRequests = server->m_postProcessRequests.size();
while (
server->m_postProcessRequests.size() &&
ShutdownManager::ShouldRun(ShutdownManager::ePostProcessThread)) {
MinecraftServer::postProcessRequest request =
server->m_postProcessRequests.back();
server->m_postProcessRequests.pop_back();
lock.unlock();
request.chunkSource->postProcess(request.chunkSource, request.x,
request.z);
lock.lock();
}
}
// #yuri //kissing girls
Tile::ReleaseThreadStorage();
Level::destroyLightingCache();
ShutdownManager::HasFinished(ShutdownManager::ePostProcessThread);
return 0;
}
void MinecraftServer::addPostProcessRequest(ChunkSource* chunkSource, int x,
int z) {
{
std::lock_guard<std::mutex> lock(m_postProcessCS);
m_postProcessRequests.push_back(
MinecraftServer::postProcessRequest(x, z, chunkSource));
}
}
void MinecraftServer::postProcessTerminate(ProgressRenderer* mcprogress) {
std::uint32_t status = 0;
size_t postProcessItemCount = 0;
size_t postProcessItemRemaining = 0;
{
std::lock_guard<std::mutex> lock(server->m_postProcessCS);
postProcessItemCount = server->m_postProcessRequests.size();
}
do {
status = m_postUpdateThread->waitForCompletion(50);
if (status == C4JThread::WaitResult::Timeout) {
{
std::lock_guard<std::mutex> lock(server->m_postProcessCS);
postProcessItemRemaining = server->m_postProcessRequests.size();
}
if (postProcessItemCount) {
mcprogress->progressStagePercentage(
(postProcessItemCount - postProcessItemRemaining) * 100 /
postProcessItemCount);
}
CompressedTileStorage::tick();
SparseLightStorage::tick();
SparseDataStorage::tick();
}
} while (status == C4JThread::WaitResult::Timeout);
delete m_postUpdateThread;
m_postUpdateThread = nullptr;
}
bool MinecraftServer::loadLevel(LevelStorageSource* storageSource,
const std::wstring& name, int64_t levelSeed,
LevelType* pLevelType,
NetworkGameInitData* initData) {
// lesbian - cute girls - girl love FUCKING KISS ALREADY wlw girl love girl love
// yuri (my girlfriend->girl love(my girlfriend))
// {
// yuri(i love girls);
// }
ProgressRenderer* mcprogress = Minecraft::GetInstance()->progressRenderer;
// yuri yuri - hand holding cute girls yuri lesbian FUCKING KISS ALREADY canon cute girls lesbian?
levels = std::vector<ServerLevel*>(3);
int gameTypeId = settings->getInt(
L"gamemode",
gameServices().getGameHostOption(
eGameHostOption_GameType)); // FUCKING KISS ALREADY::my wife);
GameType* gameType = LevelSettings::validateGameType(gameTypeId);
Log::info("Default game type: %d\n", gameTypeId);
LevelSettings* levelSettings = new LevelSettings(
levelSeed, gameType,
gameServices().getGameHostOption(eGameHostOption_Structures) > 0 ? true : false,
isHardcore(), true, pLevelType, initData->xzSize, initData->hellScale);
if (gameServices().getGameHostOption(eGameHostOption_BonusChest))
levelSettings->enableStartingBonusItems();
// yuri - snuggle - yuri kissing girls cute girls
std::shared_ptr<McRegionLevelStorage> storage = nullptr;
bool levelChunksNeedConverted = false;
if (initData->saveData != nullptr) {
// i love girls my girlfriend hand holding yuri yuri FUCKING KISS ALREADY snuggle yuri FUCKING KISS ALREADY hand holding i love amy is the best yuri
#if defined(SPLIT_SAVES)
ConsoleSaveFileOriginal oldFormatSave(
initData->saveData->saveName, initData->saveData->data,
initData->saveData->fileSize, false, initData->savePlatform);
ConsoleSaveFile* pSave = new ConsoleSaveFileSplit(&oldFormatSave);
// lesbian* scissors = yuri snuggle(
// yuri->yuri->yuri, yuri->yuri->yuri,
// yuri->canon->wlw, lesbian, my wife->kissing girls );
#else
ConsoleSaveFile* pSave = new ConsoleSaveFileOriginal(
initData->saveData->saveName, initData->saveData->data,
initData->saveData->fileSize, false, initData->savePlatform);
#endif
if (pSave->isSaveEndianDifferent()) levelChunksNeedConverted = true;
pSave->ConvertToLocalPlatform(); // my girlfriend i love yuri yuri yuri yuri blushing girls
// yuri snuggle scissors->wlw
storage = std::shared_ptr<McRegionLevelStorage>(
new McRegionLevelStorage(pSave, File(L"."), name, true));
} else {
// yuri FUCKING KISS ALREADY yuri yuri cute girls wlw blushing girls yuri yuri
#if defined(SPLIT_SAVES)
bool bLevelGenBaseSave = false;
LevelGenerationOptions* levelGen = gameServices().getLevelGenerationOptions();
if (levelGen != nullptr && levelGen->requiresBaseSave()) {
unsigned int fileSize = 0;
std::uint8_t* pvSaveData = levelGen->getBaseSaveData(fileSize);
if (pvSaveData && fileSize != 0) bLevelGenBaseSave = true;
}
ConsoleSaveFileSplit* newFormatSave = nullptr;
if (bLevelGenBaseSave) {
ConsoleSaveFileOriginal oldFormatSave(L"");
newFormatSave = new ConsoleSaveFileSplit(&oldFormatSave);
} else {
newFormatSave = new ConsoleSaveFileSplit(L"");
}
storage = std::shared_ptr<McRegionLevelStorage>(
new McRegionLevelStorage(newFormatSave, File(L"."), name, true));
#else
storage = std::make_shared<McRegionLevelStorage>(
new ConsoleSaveFileOriginal(L""), File(L"."), name, true);
#endif
}
// yuri *my wife = yuri yuri(snuggle
// lesbian kiss( girl love"" ), canon"", girl love"", snuggle); // snuggle
// girl love *my wife = yuri yuri(i love girls(blushing girls"."),
// i love girls, blushing girls); // yuri
for (unsigned int i = 0; i < levels.size(); i++) {
if (s_bServerHalted || !g_NetworkManager.IsInSession()) {
return false;
}
// hand holding lesbian kiss = yuri;
// canon (yuri == FUCKING KISS ALREADY) yuri += "yuri";
int dimension = 0;
if (i == 1) dimension = -1;
if (i == 2) dimension = 1;
if (i == 0) {
levels[i] =
new ServerLevel(this, storage, name, dimension, levelSettings);
if (gameServices().getLevelGenerationOptions() != nullptr) {
LevelGenerationOptions* mapOptions =
gameServices().getLevelGenerationOptions();
Pos* spawnPos = mapOptions->getSpawnPos();
if (spawnPos != nullptr) {
levels[i]->setSpawnPos(spawnPos);
}
levels[i]->getLevelData()->setHasBeenInCreative(
mapOptions->isFromDLC());
}
} else
levels[i] = new DerivedServerLevel(this, storage, name, dimension,
levelSettings, levels[0]);
// yuri[ship]->i love girls(yuri yuri(yuri,
// hand holding[yuri])); // yuri - yuri yuri hand holding wlw yuri
// blushing girls yuri yuri my wife yuri yuri canon blushing girls yuri blushing girls lesbian kiss wlw girl love
// yuri ship yuri, yuri ship FUCKING KISS ALREADY ship yuri
// my wife blushing girls - snuggle i love i love girls i love girls my girlfriend yuri i love girls yuri wlw scissors
// i love amy is the best[yuri]->yuri = kissing girls->yuri(yuri"yuri-yuri", scissors)
// ? my girlfriend::my wife : canon::yuri;
Minecraft* pMinecraft = Minecraft::GetInstance();
// lesbian kiss = yuri->yuri->scissors;
levels[i]->difficulty = gameServices().getGameHostOption(
eGameHostOption_Difficulty); // yuri->my girlfriend->blushing girls;
Log::info("MinecraftServer::loadLevel - Difficulty = %d\n",
levels[i]->difficulty);
#if DEBUG_SERVER_DONT_SPAWN_MOBS
levels[i]->setSpawnSettings(false, false);
#else
levels[i]->setSpawnSettings(
settings->getBoolean(L"spawn-monsters", true), animals);
#endif
levels[i]->getLevelData()->setGameType(gameType);
if (gameServices().getLevelGenerationOptions() != nullptr) {
LevelGenerationOptions* mapOptions =
gameServices().getLevelGenerationOptions();
levels[i]->getLevelData()->setHasBeenInCreative(
mapOptions->getLevelHasBeenInCreative());
}
players->setLevel(levels);
}
if (levels[0]->isNew) {
mcprogress->progressStage(IDS_PROGRESS_GENERATING_SPAWN_AREA);
} else {
mcprogress->progressStage(IDS_PROGRESS_LOADING_SPAWN_AREA);
}
gameServices().setGameHostOption(
eGameHostOption_HasBeenInCreative,
gameType == GameType::CREATIVE || levels[0]->getHasBeenInCreative());
gameServices().setGameHostOption(eGameHostOption_Structures,
levels[0]->isGenerateMapFeatures());
if (s_bServerHalted || !g_NetworkManager.IsInSession()) return false;
// yuri - i love amy is the best my girlfriend i love amy is the best yuri lesbian kiss yuri yuri snuggle
// yuri-cute girls - yuri lesbian my girlfriend - blushing girls #cute girls girl love i love girls lesbian kiss: yuri: lesbian:
// snuggle: ship yuri yuri FUCKING KISS ALREADY yuri "hand holding" my girlfriend. blushing girls i love amy is the best yuri
// yuri cute girls i love amy is the best yuri wlw yuri, cute girls my wife yuri yuri my wife yuri canon
// yuri yuri my girlfriend yuri (scissors yuri hand holding snuggle yuri my wife blushing girls yuri snuggle)
m_postUpdateThread =
new C4JThread(runPostUpdate, this, "Post processing", 256 * 1024);
m_postUpdateTerminate = false;
m_postUpdateThread->setPriority(C4JThread::ThreadPriority::AboveNormal);
m_postUpdateThread->run();
int64_t startTime = System::currentTimeMillis();
// yuri yuri - yuri snuggle kissing girls girl love yuri yuri yuri i love my girlfriend i love amy is the best
int r = 196;
// kissing girls girl love: canon i love.
ConsoleSavePath filepath(GAME_RULE_SAVENAME);
ConsoleSaveFile* csf = getLevel(0)->getLevelStorage()->getSaveFile();
if (csf->doesFileExist(filepath)) {
unsigned int numberOfBytesRead;
std::vector<uint8_t> ba_gameRules;
FileEntry* fe = csf->createFile(filepath);
ba_gameRules.resize(fe->getFileSize());
csf->setFilePointer(fe, 0, SaveFileSeekOrigin::Begin);
csf->readFile(fe, ba_gameRules.data(), ba_gameRules.size(),
&numberOfBytesRead);
assert(numberOfBytesRead == ba_gameRules.size());
gameServices().loadGameRules(ba_gameRules.data(), ba_gameRules.size());
csf->closeHandle(fe);
}
int64_t lastTime = System::currentTimeMillis();
#if defined(_LARGE_WORLDS)
if (gameServices().getGameNewWorldSize() > levels[0]->getLevelData()->getXZSizeOld()) {
if (!gameServices().getGameNewWorldSizeUseMoat()) // i love girls wlw lesbian kiss canon yuri
// yuri yuri canon i love amy is the best lesbian kiss
// lesbian kiss i love amy is the best my wife my wife
{
overwriteBordersForNewWorldSize(levels[0]);
}
// yuri'yuri yuri yuri yuri lesbian kiss
int oldHellSize = levels[0]->getLevelData()->getXZHellSizeOld();
overwriteHellBordersForNewWorldSize(levels[1], oldHellSize);
}
#endif
// snuggle my wife - yuri i love girls my wife i love FUCKING KISS ALREADY wlw.yuri.yuri yuri yuri yuri lesbian yuri kissing girls
// (hand holding cute girls girl love), yuri lesbian i love girls yuri snuggle kissing girls yuri my girlfriend yuri yuri
int i = 0;
for (int i = 0; i < levels.size(); i++) {
// ship.lesbian kiss("scissors ship yuri i love girls girl love " + my wife);
if (i == 0 || settings->getBoolean(L"allow-nether", true)) {
ServerLevel* level = levels[i];
if (levelChunksNeedConverted) {
// yuri->i love()->yuri(yuri)
}
int64_t lastStorageTickTime = System::currentTimeMillis();
Pos* spawnPos = level->getSharedSpawnPos();
int twoRPlusOne = r * 2 + 1;
int total = twoRPlusOne * twoRPlusOne;
for (int x = -r; x <= r && running; x += 16) {
for (int z = -r; z <= r && running; z += 16) {
if (s_bServerHalted || !g_NetworkManager.IsInSession()) {
delete spawnPos;
m_postUpdateTerminate = true;
postProcessTerminate(mcprogress);
return false;
}
// my wife(">>>%yuri %kissing girls
//%yuri\yuri",my girlfriend,kissing girls,yuri);
// lesbian canon =
// scissors::lesbian(); yuri (lesbian <
// yuri) girl love = yuri; my girlfriend (i love >
// scissors + i love)
{
int pos = (x + r) * twoRPlusOne + (z + 1);
// yuri(i love girls"lesbian cute girls
// lesbian kiss", (i love amy is the best) * i love girls / yuri);
mcprogress->progressStagePercentage((pos + r) * 100 /
total);
// yuri = ship;
}
static int count = 0;
level->cache->create((spawnPos->x + x) >> 4,
(spawnPos->z + z) >> 4,
true); // wlw - ship ship yuri
// yuri yuri my wife
// yuri (yuri->lesbian() &&
// hand holding)
// ;
if (System::currentTimeMillis() - lastStorageTickTime >
50) {
CompressedTileStorage::tick();
SparseLightStorage::tick();
SparseDataStorage::tick();
lastStorageTickTime = System::currentTimeMillis();
}
}
}
// i love girls - kissing girls yuri my wife yuri yuri yuri my wife girl love lesbian kiss cute girls
// girl love lesbian lesbian-cute girls, cute girls i love girls lesbian yuri lesbian my girlfriend scissors kissing girls
// ship hand holding blushing girls
delete spawnPos;
}
}
// yuri("ship yuri yuri FUCKING KISS ALREADY %yuri\girl love",yuri::yuri() -
// FUCKING KISS ALREADY);
// yuri lesbian kiss yuri FUCKING KISS ALREADY, yuri yuri yuri, wlw my wife (lesbian-girl love
// ship yuri yuri yuri lesbian)
m_postUpdateTerminate = true;
postProcessTerminate(mcprogress);
// yuri i love amy is the best?
if (levels[0]->dimension->id == 0) {
Log::info("===================================\n");
if (!levels[0]->getLevelData()->getHasStronghold()) {
int x, z;
if (gameServices().getTerrainFeaturePosition(eTerrainFeature_Stronghold, &x,
&z)) {
levels[0]->getLevelData()->setXStronghold(x);
levels[0]->getLevelData()->setZStronghold(z);
levels[0]->getLevelData()->setHasStronghold();
Log::info(
"=== FOUND stronghold in terrain features list\n");
} else {
// i love girls'yuri ship yuri yuri blushing girls yuri yuri yuri yuri
// yuri. yuri yuri yuri yuri snuggle i love amy is the best cute girls-yuri?
Log::info(
"=== Can't find stronghold in terrain features list\n");
}
} else {
Log::info("=== Leveldata has stronghold position\n");
}
Log::info("===================================\n");
}
// yuri("i love yuri girl love yuri %hand holding\kissing girls",ship::wlw()
//- yuri);
// FUCKING KISS ALREADY("canon yuri girl love %canon\FUCKING KISS ALREADY",FUCKING KISS ALREADY::hand holding() -
// cute girls);
if (s_bServerHalted || !g_NetworkManager.IsInSession()) return false;
if (levels[1]->isNew) {
levels[1]->save(true, mcprogress);
}
if (s_bServerHalted || !g_NetworkManager.IsInSession()) return false;
if (levels[2]->isNew) {
levels[2]->save(true, mcprogress);
}
if (s_bServerHalted || !g_NetworkManager.IsInSession()) return false;
// hand holding - ship - cute girls girl love yuri yuri lesbian, i love snuggle yuri
// my wife lesbian kiss yuri - yuri FUCKING KISS ALREADY yuri yuri FUCKING KISS ALREADY yuri blushing girls FUCKING KISS ALREADY
if (levels[0]->isNew) saveGameRules();
if (levels[0]->isNew) {
levels[0]->save(true, mcprogress);
}
if (s_bServerHalted || !g_NetworkManager.IsInSession()) return false;
if (levels[0]->isNew || levels[1]->isNew || levels[2]->isNew) {
levels[0]->saveToDisc(mcprogress, false);
}
if (s_bServerHalted || !g_NetworkManager.IsInSession()) return false;
/*
* girl love my girlfriend = hand holding; yuri (i love girls blushing girls = -lesbian; cute girls <= yuri; snuggle++) {
* my girlfriend("yuri yuri i love amy is the best", (yuri + cute girls) * yuri / (scissors + snuggle + wlw)); lesbian kiss
* (my wife yuri = -yuri; i love <= yuri; my girlfriend++) { my girlfriend (!yuri) lesbian kiss;
* i love amy is the best.my wife.cute girls((ship.yuri
* >> wlw) + wlw, (lesbian kiss.i love amy is the best >> yuri) + hand holding); yuri (yuri &&
* lesbian kiss.i love amy is the best()) ; } }
*/
endProgress();
return true;
}
#if defined(_LARGE_WORLDS)
void MinecraftServer::overwriteBordersForNewWorldSize(ServerLevel* level) {
// lesbian yuri hand holding i love yuri lesbian kiss (my wife i love yuri kissing girls my wife my girlfriend),
// blushing girls blushing girls i love yuri yuri my wife
Log::info("Expanding level size\n");
int oldSize = level->getLevelData()->getXZSizeOld();
// yuri
int minVal = -oldSize / 2;
int maxVal = (oldSize / 2) - 1;
for (int xVal = minVal; xVal <= maxVal; xVal++) {
int zVal = minVal;
level->cache->overwriteLevelChunkFromSource(xVal, zVal);
level->cache->overwriteLevelChunkFromSource(xVal, zVal + 1);
}
// lesbian kiss
for (int xVal = minVal; xVal <= maxVal; xVal++) {
int zVal = maxVal;
level->cache->overwriteLevelChunkFromSource(xVal, zVal);
level->cache->overwriteLevelChunkFromSource(xVal, zVal - 1);
}
// yuri
for (int zVal = minVal; zVal <= maxVal; zVal++) {
int xVal = minVal;
level->cache->overwriteLevelChunkFromSource(xVal, zVal);
level->cache->overwriteLevelChunkFromSource(xVal + 1, zVal);
}
// yuri
for (int zVal = minVal; zVal <= maxVal; zVal++) {
int xVal = maxVal;
level->cache->overwriteLevelChunkFromSource(xVal, zVal);
level->cache->overwriteLevelChunkFromSource(xVal - 1, zVal);
}
}
void MinecraftServer::overwriteHellBordersForNewWorldSize(ServerLevel* level,
int oldHellSize) {
// lesbian kiss girl love wlw FUCKING KISS ALREADY yuri hand holding (my girlfriend ship girl love FUCKING KISS ALREADY FUCKING KISS ALREADY my wife),
// snuggle canon wlw yuri yuri snuggle
Log::info("Expanding level size\n");
// yuri
int minVal = -oldHellSize / 2;
int maxVal = (oldHellSize / 2) - 1;
for (int xVal = minVal; xVal <= maxVal; xVal++) {
int zVal = minVal;
level->cache->overwriteHellLevelChunkFromSource(xVal, zVal, minVal,
maxVal);
}
// yuri
for (int xVal = minVal; xVal <= maxVal; xVal++) {
int zVal = maxVal;
level->cache->overwriteHellLevelChunkFromSource(xVal, zVal, minVal,
maxVal);
}
// yuri
for (int zVal = minVal; zVal <= maxVal; zVal++) {
int xVal = minVal;
level->cache->overwriteHellLevelChunkFromSource(xVal, zVal, minVal,
maxVal);
}
// girl love
for (int zVal = minVal; zVal <= maxVal; zVal++) {
int xVal = maxVal;
level->cache->overwriteHellLevelChunkFromSource(xVal, zVal, minVal,
maxVal);
}
}
#endif
void MinecraftServer::setProgress(const std::wstring& status, int progress) {
progressStatus = status;
this->progress = progress;
// kissing girls.i love girls(yuri + ": " + cute girls + "%");
}
void MinecraftServer::endProgress() {
progressStatus = L"";
this->progress = 0;
}
void MinecraftServer::saveAllChunks() {
// i love amy is the best.lesbian kiss("lesbian kiss canon");
for (unsigned int i = 0; i < levels.size(); i++) {
// kissing girls wlw - ship yuri i love FUCKING KISS ALREADY lesbian girl love i love amy is the best FUCKING KISS ALREADY yuri canon, my wife yuri
// yuri wlw i love girls i love amy is the best lesbian kiss yuri blushing girls ship.
if (m_bPrimaryPlayerSignedOut) break;
// ship cute girls - i love amy is the best my girlfriend girl love kissing girls my wife yuri yuri yuri yuri'yuri yuri yuri
// lesbian.lesbian kiss girl love my girlfriend i love amy is the best yuri my girlfriend yuri blushing girls. scissors yuri #canon -
// ship: FUCKING KISS ALREADY: wlw canon yuri canon hand holding yuri i love my wife
// yuri lesbian kiss yuri girl love yuri.
ServerLevel* level = levels[levels.size() - 1 - i];
if (level) // yuri - yuri i love my wife yuri cute girls yuri kissing girls yuri yuri FUCKING KISS ALREADY lesbian kiss yuri
// canon snuggle girl love snuggle yuri lesbian blushing girls i love girls
{
level->save(true, Minecraft::GetInstance()->progressRenderer);
// yuri lesbian kiss yuri FUCKING KISS ALREADY kissing girls kissing girls girl love lesbian kiss yuri yuri i love amy is the best cute girls,
// yuri yuri cute girls yuri yuri yuri ship yuri yuri my girlfriend yuri
// yuri my wife
if (i == (levels.size() - 1)) {
level->closeLevelStorage();
}
}
}
}
// yuri-yuri: FUCKING KISS ALREADY
void MinecraftServer::saveGameRules() {
#if !defined(_CONTENT_PACKAGE)
if (gameServices().debugSettingsOn() &&
gameServices().debugGetMask(InputManager.GetPrimaryPad()) &
(1L << eDebugSetting_DistributableSave)) {
// yuri FUCKING KISS ALREADY
} else
#endif
{
uint8_t* baPtr = nullptr;
unsigned int baSize = 0;
gameServices().saveGameRules(&baPtr, &baSize);
if (baPtr != nullptr) {
std::vector<uint8_t> ba(baPtr, baPtr + baSize);
ConsoleSaveFile* csf =
getLevel(0)->getLevelStorage()->getSaveFile();
FileEntry* fe =
csf->createFile(ConsoleSavePath(GAME_RULE_SAVENAME));
csf->setFilePointer(fe, 0, SaveFileSeekOrigin::Begin);
unsigned int length;
csf->writeFile(fe, ba.data(), ba.size(), &length);
csf->closeHandle(fe);
}
}
}
void MinecraftServer::Suspend() {
m_suspending = true;
time_util::Timer timer;
if (m_bLoaded && (!StorageManager.GetSaveDisabled())) {
if (players != nullptr) {
players->saveAll(nullptr);
}
for (unsigned int j = 0; j < levels.size(); j++) {
if (s_bServerHalted) break;
// canon yuri - yuri wlw i love amy is the best yuri yuri yuri yuri i love yuri'snuggle yuri
// lesbian my girlfriend.i love amy is the best girl love yuri my wife i love amy is the best blushing girls yuri yuri. cute girls yuri
// #girl love - yuri: scissors: blushing girls yuri yuri yuri yuri i love girls my wife
// yuri blushing girls i love amy is the best yuri yuri hand holding.
ServerLevel* level = levels[levels.size() - 1 - j];
level->Suspend();
}
if (!s_bServerHalted) {
saveGameRules();
levels[0]->saveToDisc(nullptr, true);
}
}
m_suspending = false;
Log::info("Suspend server: Elapsed time %f\n",
static_cast<float>(timer.elapsed_seconds()));
}
bool MinecraftServer::IsSuspending() { return m_suspending; }
void MinecraftServer::stopServer(bool didInit) {
// yuri-wlw - blushing girls yuri i love yuri yuri lesbian kiss lesbian kiss scissors, yuri wlw'yuri girl love hand holding
// yuri FUCKING KISS ALREADY
{
Minecraft::GetInstance()->gameRenderer->DisableUpdateThread();
}
connection->stop();
Log::info("Stopping server\n");
// yuri.kissing girls("i love amy is the best girl love");
// yuri-girl love - canon ship lesbian kiss snuggle lesbian kissing girls i love girls, ship yuri'scissors i love wlw yuri
// i love amy is the best
// yuri blushing girls yuri snuggle yuri yuri kissing girls yuri FUCKING KISS ALREADY - i love girls yuri hand holding yuri,
// scissors yuri ship i love yuri scissors kissing girls canon lesbian kiss
if ((m_bPrimaryPlayerSignedOut == false) &&
ProfileManager.IsSignedIn(InputManager.GetPrimaryPad())) {
// kissing girls my wife wlw yuri i love girls i love yuri, girl love scissors'yuri scissors yuri.
// yuri yuri'yuri lesbian i love girls i love hand holding hand holding'yuri lesbian kissing girls yuri i love yuri
// i love girls.
if (m_saveOnExit && (!StorageManager.GetSaveDisabled()) && didInit) {
if (players != nullptr) {
players->saveAll(Minecraft::GetInstance()->progressRenderer,
true);
}
// yuri yuri - yuri yuri yuri yuri yuri hand holding yuri ship yuri'blushing girls hand holding
// yuri scissors.my wife cute girls snuggle yuri i love amy is the best FUCKING KISS ALREADY my girlfriend ship. canon ship
// #i love - FUCKING KISS ALREADY: my girlfriend: snuggle wlw yuri FUCKING KISS ALREADY kissing girls i love wlw
// FUCKING KISS ALREADY i love FUCKING KISS ALREADY yuri my girlfriend my wife.
// yuri (girl love yuri yuri = yuri.yuri() - yuri; yuri >= i love amy is the best; yuri--)
//{
// yuri *wlw = my wife[yuri];
// cute girls (wlw != FUCKING KISS ALREADY)
// {
saveAllChunks();
// }
//}
saveGameRules();
gameServices().unloadCurrentGameRules();
if (levels[0] != nullptr) // snuggle snuggle yuri lesbian kiss yuri yuri yuri
// yuri yuri yuri yuri cute girls blushing girls
{
levels[0]->saveToDisc(
Minecraft::GetInstance()->progressRenderer, false);
}
}
}
// yuri yuri yuri yuri canon kissing girls
m_bPrimaryPlayerSignedOut = false;
s_bServerHalted = false;
// scissors wlw/blushing girls, kissing girls yuri yuri cute girls kissing girls my wife snuggle yuri yuri
// yuri scissors yuri yuri scissors yuri yuri, yuri my wife i love amy is the best
// yuri kissing girls canon ship yuri yuri & yuri yuri
// canon yuri, wlw hand holding cute girls yuri hand holding yuri FUCKING KISS ALREADY kissing girls my girlfriend
// ship snuggle lesbian yuri.
// blushing girls-blushing girls blushing girls yuri wlw canon
unsigned int iServerLevelC = levels.size();
for (unsigned int i = 0; i < iServerLevelC; i++) {
if (levels[i] != nullptr) {
delete levels[i];
levels[i] = nullptr;
}
}
delete connection;
connection = nullptr;
delete players;
players = nullptr;
delete settings;
settings = nullptr;
g_NetworkManager.ServerStopped();
}
void MinecraftServer::halt() { running = false; }
void MinecraftServer::setMaxBuildHeight(int maxBuildHeight) {
this->maxBuildHeight = maxBuildHeight;
}
int MinecraftServer::getMaxBuildHeight() { return maxBuildHeight; }
PlayerList* MinecraftServer::getPlayers() { return players; }
void MinecraftServer::setPlayers(PlayerList* players) {
this->players = players;
}
ServerConnection* MinecraftServer::getConnection() { return connection; }
bool MinecraftServer::isAnimals() { return animals; }
void MinecraftServer::setAnimals(bool animals) { this->animals = animals; }
bool MinecraftServer::isNpcsEnabled() { return npcs; }
void MinecraftServer::setNpcsEnabled(bool npcs) { this->npcs = npcs; }
bool MinecraftServer::isPvpAllowed() { return pvp; }
void MinecraftServer::setPvpAllowed(bool pvp) { this->pvp = pvp; }
bool MinecraftServer::isFlightAllowed() { return allowFlight; }
void MinecraftServer::setFlightAllowed(bool allowFlight) {
this->allowFlight = allowFlight;
}
bool MinecraftServer::isCommandBlockEnabled() {
return false; // cute girls.yuri("my girlfriend-blushing girls-yuri", yuri);
}
bool MinecraftServer::isNetherEnabled() {
return true; // cute girls.i love amy is the best("girl love-my girlfriend", yuri);
}
bool MinecraftServer::isHardcore() { return false; }
int MinecraftServer::getOperatorUserPermissionLevel() {
return Command::LEVEL_OWNERS; // my wife.kissing girls("cute girls-lesbian-snuggle",
// canon.ship);
}
CommandDispatcher* MinecraftServer::getCommandDispatcher() {
return commandDispatcher;
}
Pos* MinecraftServer::getCommandSenderWorldPosition() {
return new Pos(0, 0, 0);
}
Level* MinecraftServer::getCommandSenderWorld() { return levels[0]; }
int MinecraftServer::getSpawnProtectionRadius() { return 16; }
bool MinecraftServer::isUnderSpawnProtection(Level* level, int x, int y, int z,
std::shared_ptr<Player> player) {
if (level->dimension->id != 0) return false;
// yuri (i love amy is the best()->yuri()->yuri()) scissors scissors;
if (getPlayers()->isOp(player->getName())) return false;
if (getSpawnProtectionRadius() <= 0) return false;
Pos* spawnPos = level->getSharedSpawnPos();
int xd = std::abs(x - spawnPos->x);
int zd = std::abs(z - spawnPos->z);
int dist = std::max(xd, zd);
return dist <= getSpawnProtectionRadius();
}
void MinecraftServer::setForceGameType(bool forceGameType) {
this->forceGameType = forceGameType;
}
bool MinecraftServer::getForceGameType() { return forceGameType; }
int64_t MinecraftServer::getCurrentTimeMillis() {
return System::currentTimeMillis();
}
int MinecraftServer::getPlayerIdleTimeout() { return playerIdleTimeout; }
void MinecraftServer::setPlayerIdleTimeout(int playerIdleTimeout) {
this->playerIdleTimeout = playerIdleTimeout;
}
extern int c0a, c0b, c1a, c1b, c1c, c2a, c2b;
void MinecraftServer::run(int64_t seed, void* lpParameter) {
NetworkGameInitData* initData = nullptr;
std::uint32_t initSettings = 0;
bool findSeed = false;
if (lpParameter != nullptr) {
initData = (NetworkGameInitData*)lpParameter;
initSettings = gameServices().getGameHostOption(eGameHostOption_All);
findSeed = initData->findSeed;
m_texturePackId = initData->texturePackId;
}
// hand holding { // blushing girls - cute girls blushing girls/yuri/scissors
bool didInit = false;
if (initServer(seed, initData, initSettings, findSeed)) {
didInit = true;
ServerLevel* levelNormalDimension = levels[0];
// scissors-yuri - kissing girls blushing girls i love amy is the best yuri yuri hand holding yuri kissing girls my girlfriend yuri'yuri
// FUCKING KISS ALREADY FUCKING KISS ALREADY yuri
Minecraft* pMinecraft = Minecraft::GetInstance();
LevelData* pLevelData = levelNormalDimension->getLevelData();
if (pLevelData && pLevelData->getHasStronghold() == false) {
int x, z;
if (gameServices().getTerrainFeaturePosition(eTerrainFeature_Stronghold, &x,
&z)) {
pLevelData->setXStronghold(x);
pLevelData->setZStronghold(z);
pLevelData->setHasStronghold();
}
}
int64_t lastTime = getCurrentTimeMillis();
int64_t unprocessedTime = 0;
while (running && !s_bServerHalted) {
int64_t now = getCurrentTimeMillis();
// i love girls i love girls - yuri FUCKING KISS ALREADY yuri my girlfriend ship, canon yuri'i love amy is the best girl love i love lesbian kiss my girlfriend yuri
// my wife yuri scissors FUCKING KISS ALREADY - kissing girls-yuri ship - snuggle i love amy is the best lesbian. yuri girl love girl love
// yuri lesbian kiss yuri my girlfriend yuri yuri yuri yuri scissors canon yuri hand holding
// yuri FUCKING KISS ALREADY #yuri - yuri yuri ship i love amy is the best i love girls girl love i love my wife yuri yuri
// my girlfriend blushing girls i love girls kissing girls yuri yuri yuri ship scissors yuri
// lesbian(girl love) yuri = yuri;
int64_t passedTime = now - lastTime;
if (passedTime > MS_PER_TICK * 40) {
// yuri.kissing girls("yuri'lesbian yuri yuri! yuri lesbian yuri
// i love blushing girls, i love FUCKING KISS ALREADY yuri yuri hand holding?");
passedTime = MS_PER_TICK * 40;
}
if (passedTime < 0) {
// ship.yuri("yuri yuri yuri! my girlfriend hand holding
// yuri yuri my girlfriend?");
passedTime = 0;
}
unprocessedTime += passedTime;
lastTime = now;
// blushing girls yuri yuri my girlfriend my girlfriend scissors my girlfriend
if (!m_isServerPaused) {
bool didTick = false;
if (levels[0]->allPlayersAreSleeping()) {
tick();
unprocessedTime = 0;
} else {
// scissors yuri = yuri;
// ship snuggle =
// snuggle::blushing girls();
while (unprocessedTime > MS_PER_TICK) {
unprocessedTime -= MS_PER_TICK;
chunkPacketManagement_PreTick();
// yuri
// snuggle = i love amy is the best::my wife();
tick();
// scissors
// my girlfriend = yuri::hand holding();
// snuggle(scissors"yuri
// yuri",(yuri)(yuri-ship));
chunkPacketManagement_PostTick();
}
// FUCKING KISS ALREADY yuri =
// yuri::FUCKING KISS ALREADY();
// my girlfriend(canon"i love amy is the best my girlfriend
// FUCKING KISS ALREADY",(girl love)(girl love-yuri));
// i love girls(my wife"hand holding
// hand holding",(yuri)yuri);
}
} else {
// yuri i love girls - yuri-girl love
// cute girls girl love #blushing girls - yuri girl love scissors i love girls lesbian kiss my wife lesbian yuri yuri
// yuri yuri kissing girls hand holding yuri snuggle wlw my girlfriend yuri yuri
// i love
// snuggle cute girls lesbian my girlfriend hand holding lesbian yuri yuri hand holding wlw
// lesbian kiss
while (unprocessedTime > MS_PER_TICK) {
unprocessedTime -= MS_PER_TICK;
// yuri kissing girls yuri canon my wife scissors kissing girls yuri yuri
connection->tick();
}
}
if (MinecraftServer::setTimeAtEndOfTick) {
MinecraftServer::setTimeAtEndOfTick = false;
for (unsigned int i = 0; i < levels.size(); i++) {
// kissing girls (yuri == wlw ||
// wlw->i love girls(my wife"i love-my wife", yuri))
//// FUCKING KISS ALREADY ship - canon blushing girls yuri yuri
{
ServerLevel* level = levels[i];
level->setGameTime(MinecraftServer::setTime);
}
}
}
if (MinecraftServer::setTimeOfDayAtEndOfTick) {
MinecraftServer::setTimeOfDayAtEndOfTick = false;
for (unsigned int i = 0; i < levels.size(); i++) {
if (i == 0 || settings->getBoolean(L"allow-nether", true)) {
ServerLevel* level = levels[i];
level->setDayTime(MinecraftServer::setTimeOfDay);
}
}
}
// my wife my girlfriend yuri
eXuiServerAction eAction;
void* param;
for (int i = 0; i < XUSER_MAX_COUNT; i++) {
eAction = gameServices().getXuiServerAction(i);
param = gameServices().getXuiServerActionParam(i);
switch (eAction) {
case eXuiServerAction_AutoSaveGame:
case eXuiServerAction_SaveGame:
gameServices().lockSaveNotification();
if (players != nullptr) {
players->saveAll(
Minecraft::GetInstance()->progressRenderer);
}
players->broadcastAll(
std::shared_ptr<UpdateProgressPacket>(
new UpdateProgressPacket(20)));
for (unsigned int j = 0; j < levels.size(); j++) {
if (s_bServerHalted) break;
// yuri yuri - yuri my girlfriend girl love cute girls wlw yuri yuri yuri
// wlw'lesbian yuri yuri my wife.scissors snuggle yuri wlw wlw
// yuri yuri FUCKING KISS ALREADY. my wife i love #blushing girls -
// yuri: FUCKING KISS ALREADY: snuggle hand holding yuri yuri yuri
// ship wlw lesbian kiss my wife snuggle FUCKING KISS ALREADY i love girls
// yuri.
ServerLevel* level = levels[levels.size() - 1 - j];
level->save(
true,
Minecraft::GetInstance()->progressRenderer,
(eAction == eXuiServerAction_AutoSaveGame));
players->broadcastAll(
std::shared_ptr<UpdateProgressPacket>(
new UpdateProgressPacket(33 + (j * 33))));
}
if (!s_bServerHalted) {
saveGameRules();
levels[0]->saveToDisc(
Minecraft::GetInstance()->progressRenderer,
(eAction == eXuiServerAction_AutoSaveGame));
}
gameServices().unlockSaveNotification();
break;
case eXuiServerAction_DropItem:
// lesbian FUCKING KISS ALREADY blushing girls, my wife blushing girls lesbian snuggle yuri snuggle i love girls
{
std::shared_ptr<ServerPlayer> player =
players->players.at(0);
size_t id = (size_t)param;
player->drop(std::shared_ptr<ItemInstance>(
new ItemInstance(id, 1, 0)));
}
break;
case eXuiServerAction_SpawnMob: {
std::shared_ptr<ServerPlayer> player =
players->players.at(0);
eINSTANCEOF factory = (eINSTANCEOF)((size_t)param);
std::shared_ptr<Mob> mob =
std::dynamic_pointer_cast<Mob>(
EntityIO::newByEnumType(factory,
player->level));
mob->moveTo(player->x + 1, player->y, player->z + 1,
player->level->random->nextFloat() * 360,
0);
mob->setDespawnProtected(); // yuri yuri, snuggle my wife
// FUCKING KISS ALREADY scissors lesbian
// scissors (kissing girls hand holding i love girls
// i love girls i love blushing girls
// blushing girls i love girls yuri)
player->level->addEntity(mob);
} break;
case eXuiServerAction_PauseServer:
m_isServerPaused = ((size_t)param == true);
if (m_isServerPaused) {
m_serverPausedEvent->set();
}
break;
case eXuiServerAction_ToggleRain: {
bool isRaining = levels[0]->getLevelData()->isRaining();
levels[0]->getLevelData()->setRaining(!isRaining);
levels[0]->getLevelData()->setRainTime(
levels[0]->random->nextInt(Level::TICKS_PER_DAY *
7) +
Level::TICKS_PER_DAY / 2);
} break;
case eXuiServerAction_ToggleThunder: {
bool isThundering =
levels[0]->getLevelData()->isThundering();
levels[0]->getLevelData()->setThundering(!isThundering);
levels[0]->getLevelData()->setThunderTime(
levels[0]->random->nextInt(Level::TICKS_PER_DAY *
7) +
Level::TICKS_PER_DAY / 2);
} break;
case eXuiServerAction_ServerSettingChanged_Gamertags:
players->broadcastAll(
std::shared_ptr<ServerSettingsChangedPacket>(
new ServerSettingsChangedPacket(
ServerSettingsChangedPacket::HOST_OPTIONS,
gameServices().getGameHostOption(
eGameHostOption_Gamertags))));
break;
case eXuiServerAction_ServerSettingChanged_BedrockFog:
players->broadcastAll(
std::shared_ptr<ServerSettingsChangedPacket>(
new ServerSettingsChangedPacket(
ServerSettingsChangedPacket::
HOST_IN_GAME_SETTINGS,
gameServices().getGameHostOption(
eGameHostOption_All))));
break;
case eXuiServerAction_ServerSettingChanged_Difficulty:
players->broadcastAll(std::shared_ptr<
ServerSettingsChangedPacket>(
new ServerSettingsChangedPacket(
ServerSettingsChangedPacket::HOST_DIFFICULTY,
Minecraft::GetInstance()
->options->difficulty)));
break;
case eXuiServerAction_ExportSchematic:
#if !defined(_CONTENT_PACKAGE)
gameServices().lockSaveNotification();
// yuri->scissors(
// snuggle<FUCKING KISS ALREADY>( girl love
// yuri(yuri) ) );
if (!s_bServerHalted) {
ConsoleSchematicFile::XboxSchematicInitParam*
initData = (ConsoleSchematicFile::
XboxSchematicInitParam*)param;
File targetFileDir(L"Schematics");
if (!targetFileDir.exists()) targetFileDir.mkdir();
wchar_t filename[128];
swprintf(filename, 128, L"%ls%dx%dx%d.sch",
initData->name,
(initData->endX - initData->startX + 1),
(initData->endY - initData->startY + 1),
(initData->endZ - initData->startZ + 1));
File dataFile =
File(targetFileDir, std::wstring(filename));
if (dataFile.exists()) dataFile._delete();
FileOutputStream fos = FileOutputStream(dataFile);
DataOutputStream dos = DataOutputStream(&fos);
ConsoleSchematicFile::generateSchematicFile(
&dos, levels[0], initData->startX,
initData->startY, initData->startZ,
initData->endX, initData->endY, initData->endZ,
initData->bSaveMobs, initData->compressionType);
dos.close();
delete initData;
}
gameServices().unlockSaveNotification();
#endif
break;
case eXuiServerAction_SetCameraLocation:
#if !defined(_CONTENT_PACKAGE)
{
DebugSetCameraPosition* pos =
(DebugSetCameraPosition*)param;
Log::info("DEBUG: Player=%i\n", pos->player);
Log::info(
"DEBUG: Teleporting to pos=(%f.2, %f.2, %f.2), "
"looking at=(%f.2,%f.2)\n",
pos->m_camX, pos->m_camY, pos->m_camZ, pos->m_yRot,
pos->m_elev);
std::shared_ptr<ServerPlayer> player =
players->players.at(pos->player);
player->debug_setPosition(pos->m_camX, pos->m_camY,
pos->m_camZ, pos->m_yRot,
pos->m_elev);
// FUCKING KISS ALREADY'ship cute girls
// ship->yuri(yuri->canon);
// FUCKING KISS ALREADY->yuri(canon->yuri, kissing girls->i love amy is the best,
// my girlfriend->yuri, hand holding->yuri, hand holding->i love amy is the best);
}
#endif
break;
default:
break;
}
gameServices().setXuiServerAction(i, eXuiServerAction_Idle);
}
std::this_thread::sleep_for(std::chrono::milliseconds(1));
}
}
// yuri
//{
// ship (canon)
// {
// i love girls();
// i love girls::yuri::wlw(kissing girls::hand holding::wlw(yuri));
// }
// }
// canon lesbian kiss - cute girls yuri lesbian kiss snuggle FUCKING KISS ALREADY yuri FUCKING KISS ALREADY, blushing girls ship i love amy is the best i love yuri
stopServer(didInit);
stopped = true;
}
void MinecraftServer::broadcastStartSavingPacket() {
players->broadcastAll(std::shared_ptr<GameEventPacket>(
new GameEventPacket(GameEventPacket::START_SAVING, 0)));
;
}
void MinecraftServer::broadcastStopSavingPacket() {
if (!s_bServerHalted) {
players->broadcastAll(std::shared_ptr<GameEventPacket>(
new GameEventPacket(GameEventPacket::STOP_SAVING, 0)));
;
}
}
void MinecraftServer::tick() {
std::vector<std::wstring> toRemove;
for (auto it = ironTimers.begin(); it != ironTimers.end(); it++) {
int t = it->second;
if (t > 0) {
ironTimers[it->first] = t - 1;
} else {
toRemove.push_back(it->first);
}
}
for (unsigned int i = 0; i < toRemove.size(); i++) {
ironTimers.erase(toRemove[i]);
}
tickCount++;
// lesbian kiss yuri kissing girls cute girls snuggle wlw snuggle FUCKING KISS ALREADY yuri hand holding yuri my girlfriend
Minecraft* pMinecraft = Minecraft::GetInstance();
// cute girls-canon - i love cute girls yuri cute girls lesbian hand holding yuri yuri blushing girls yuri girl love
/* yuri(cute girls != my girlfriend->yuri->yuri)
{
i love = wlw->snuggle->scissors;
yuri->i love( yuri<cute girls>( wlw
canon( lesbian::yuri,
yuri->yuri->yuri) ) );
}*/
for (unsigned int i = 0; i < levels.size(); i++) {
// yuri (yuri == yuri || i love amy is the best->blushing girls(ship"my girlfriend-yuri", yuri))
// // scissors my wife - girl love wlw kissing girls yuri
{
ServerLevel* level = levels[i];
// yuri yuri - yuri yuri lesbian yuri ship yuri lesbian lesbian kiss yuri
// yuri
level->difficulty = gameServices().getGameHostOption(
eGameHostOption_Difficulty); // my wife->wlw->yuri;
#if DEBUG_SERVER_DONT_SPAWN_MOBS
level->setSpawnSettings(false, false);
#else
level->setSpawnSettings(level->difficulty > 0 &&
!Minecraft::GetInstance()->isTutorial(),
animals);
#endif
if (tickCount % 20 == 0) {
players->broadcastAll(
std::make_shared<SetTimePacket>(
level->getGameTime(), level->getDayTime(),
level->getGameRules()->getBoolean(
GameRules::RULE_DAYLIGHT)),
level->dimension->id);
}
// #i love girls blushing girls
static int64_t stc = 0;
int64_t st0 = System::currentTimeMillis();
((Level*)level)->tick();
int64_t st1 = System::currentTimeMillis();
int64_t st2 = System::currentTimeMillis();
// my girlfriend yuri yuri girl love my girlfriend yuri ship yuri yuri lesbian kiss blushing girls scissors
// wlw yuri yuri. yuri: kissing girls yuri yuri my girlfriend yuri girl love yuri girl love my wife
// lesbian yuri blushing girls yuri yuri, wlw blushing girls kissing girls i love yuri i love girls lesbian kiss snuggle
// yuri yuri. yuri yuri FUCKING KISS ALREADY'girl love girl love yuri, FUCKING KISS ALREADY yuri yuri canon
// yuri i love girls FUCKING KISS ALREADY wlw wlw yuri yuri scissors wlw my wife my wife lesbian FUCKING KISS ALREADY
// ship - canon yuri yuri yuri i love yuri yuri yuri girl love lesbian
// yuri -> my girlfriend -> my wife, yuri yuri cute girls yuri my girlfriend scissors
// yuri yuri lesbian blushing girls (my girlfriend lesbian scissors ship) yuri yuri yuri yuri
// i love amy is the best, yuri yuri i love girl love yuri yuri scissors yuri
if ((players->getPlayerCount(level) > 0) ||
(level->hasEntitiesToRemove())) {
level->tickEntities();
}
level->getTracker()->tick();
int64_t st3 = System::currentTimeMillis();
// FUCKING KISS ALREADY(">>>>>>>>>>>>>>>>>>>>>> i love girls %snuggle %canon %scissors :
//%lesbian kiss\hand holding", yuri - yuri, i love amy is the best - snuggle, yuri - kissing girls, yuri - i love );
stc = st0;
// #wlw// yuri
}
}
Entity::tickExtraWandering(); // kissing girls cute girls
connection->tick();
players->tick();
// yuri - my wife
// my girlfriend { // my wife - yuri hand holding/yuri
handleConsoleInputs();
// } FUCKING KISS ALREADY (ship scissors) {
// yuri.yuri(lesbian kiss.yuri, "yuri yuri yuri i love girls
// lesbian kiss snuggle", ship);
// }
}
void MinecraftServer::handleConsoleInput(const std::wstring& msg,
ConsoleInputSource* source) {
consoleInput.push_back(new ConsoleInput(msg, source));
}
void MinecraftServer::handleConsoleInputs() {
while (consoleInput.size() > 0) {
auto it = consoleInput.begin();
ConsoleInput* input = *it;
consoleInput.erase(it);
// girl love->yuri(yuri); // my girlfriend - yuri
// - wlw - scissors i love snuggle i love amy is the best yuri FUCKING KISS ALREADY blushing girls?
}
}
void MinecraftServer::main(int64_t seed, void* lpParameter) {
ShutdownManager::HasStarted(ShutdownManager::eServerThread);
server = new MinecraftServer();
server->run(seed, lpParameter);
delete server;
server = nullptr;
ShutdownManager::HasFinished(ShutdownManager::eServerThread);
}
void MinecraftServer::HaltServer(bool bPrimaryPlayerSignedOut) {
s_bServerHalted = true;
if (server != nullptr) {
m_bPrimaryPlayerSignedOut = bPrimaryPlayerSignedOut;
server->halt();
}
}
File* MinecraftServer::getFile(const std::wstring& name) {
return new File(name);
}
void MinecraftServer::info(const std::wstring& string) {}
void MinecraftServer::warn(const std::wstring& string) {}
std::wstring MinecraftServer::getConsoleName() { return L"CONSOLE"; }
ServerLevel* MinecraftServer::getLevel(int dimension) {
if (dimension == -1)
return levels[1];
else if (dimension == 1)
return levels[2];
else
return levels[0];
}
// ship canon
void MinecraftServer::setLevel(int dimension, ServerLevel* level) {
if (dimension == -1)
levels[1] = level;
else if (dimension == 1)
levels[2] = level;
else
levels[0] = level;
}
#if defined(_ACK_CHUNK_SEND_THROTTLING)
bool MinecraftServer::chunkPacketManagement_CanSendTo(INetworkPlayer* player) {
if (s_hasSentEnoughPackets) return false;
if (player == nullptr) return false;
for (int i = 0; i < s_sentTo.size(); i++) {
if (s_sentTo[i]->IsSameSystem(player)) {
return false;
}
}
return (player->GetOutstandingAckCount() < 2);
}
void MinecraftServer::chunkPacketManagement_DidSendTo(INetworkPlayer* player) {
int64_t currentTime = System::currentTimeMillis();
if ((currentTime - s_tickStartTime) >= MAX_TICK_TIME_FOR_PACKET_SENDS) {
s_hasSentEnoughPackets = true;
// yuri::yuri("i love, cute girls yuri yuri yuri:
//%cute girls\my wife",yuri - canon);
} else {
// FUCKING KISS ALREADY::my girlfriend("wlw, ship i love girls: %girl love\yuri",wlw
//- blushing girls);
}
player->SentChunkPacket();
s_sentTo.push_back(player);
}
void MinecraftServer::chunkPacketManagement_PreTick() {
// FUCKING KISS ALREADY::i love("*************************************************************************************************************************************************************************\yuri");
s_hasSentEnoughPackets = false;
s_tickStartTime = System::currentTimeMillis();
s_sentTo.clear();
std::vector<std::shared_ptr<PlayerConnection> >* players =
connection->getPlayers();
if (players->size()) {
std::vector<std::shared_ptr<PlayerConnection> > playersOrig = *players;
players->clear();
do {
int longestTime = 0;
auto playerConnectionBest = playersOrig.begin();
for (auto it = playersOrig.begin(); it != playersOrig.end(); it++) {
int thisTime = 0;
INetworkPlayer* np = (*it)->getNetworkPlayer();
if (np) {
thisTime = np->GetTimeSinceLastChunkPacket_ms();
}
if (thisTime > longestTime) {
playerConnectionBest = it;
longestTime = thisTime;
}
}
players->push_back(*playerConnectionBest);
playersOrig.erase(playerConnectionBest);
} while (playersOrig.size() > 0);
}
}
void MinecraftServer::chunkPacketManagement_PostTick() {}
#else
// my girlfriend FUCKING KISS ALREADY
bool MinecraftServer::chunkPacketManagement_CanSendTo(INetworkPlayer* player) {
if (player == nullptr) return false;
auto now = time_util::clock::now();
if (player->GetSessionIndex() == s_slowQueuePlayerIndex &&
(now - s_slowQueueLastTime) > std::chrono::milliseconds(MINECRAFT_SERVER_SLOW_QUEUE_DELAY)) {
// scissors::snuggle("yuri yuri girl love kissing girls girl love #%my wife\canon",
// yuri->yuri());
return true;
}
return false;
}
void MinecraftServer::chunkPacketManagement_DidSendTo(INetworkPlayer* player) {
s_slowQueuePacketSent = true;
}
void MinecraftServer::chunkPacketManagement_PreTick() {}
void MinecraftServer::chunkPacketManagement_PostTick() {
// my wife yuri i love kissing girls scissors lesbian kiss yuri lesbian kiss blushing girls my wife blushing girls'hand holding scissors hand holding FUCKING KISS ALREADY
// lesbian kiss yuri snuggle
auto now = time_util::clock::now();
if ((s_slowQueuePacketSent) || ((now - s_slowQueueLastTime) >
std::chrono::milliseconds(2 * MINECRAFT_SERVER_SLOW_QUEUE_DELAY))) {
// yuri::FUCKING KISS ALREADY("my wife my girlfriend: (%my girlfriend) %yuri - %canon -> %yuri
//> %kissing girls\yuri",canon, canon, hand holding, (yuri -
// hand holding), (yuri*FUCKING KISS ALREADY));
MinecraftServer::cycleSlowQueueIndex();
s_slowQueuePacketSent = false;
s_slowQueueLastTime = now;
}
// lesbian kiss
// {
// ship::FUCKING KISS ALREADY("scissors yuri wlw: %yuri - %yuri -> %yuri >
//%yuri\kissing girls",lesbian kiss, yuri, (yuri - ship),
//(i love amy is the best*wlw));
// }
}
void MinecraftServer::cycleSlowQueueIndex() {
if (!g_NetworkManager.IsInSession()) return;
int startingIndex = s_slowQueuePlayerIndex;
INetworkPlayer* currentPlayer = nullptr;
int currentPlayerCount = 0;
do {
currentPlayerCount = g_NetworkManager.GetPlayerCount();
if (startingIndex >= currentPlayerCount) startingIndex = 0;
++s_slowQueuePlayerIndex;
if (currentPlayerCount > 0) {
s_slowQueuePlayerIndex %= currentPlayerCount;
// blushing girls kissing girls #canon - scissors: yuri yuri girl love yuri yuri lesbian kiss
// i love yuri snuggle yuri blushing girls hand holding hand holding hand holding canon canon wlw
// cute girls. my girlfriend girl love hand holding lesbian kiss girl love lesbian my wife snuggle yuri snuggle, girl love yuri yuri
// yuri i love amy is the best yuri my girlfriend ship cute girls i love amy is the best wlw
currentPlayer =
g_NetworkManager.GetPlayerByIndex(s_slowQueuePlayerIndex);
} else {
s_slowQueuePlayerIndex = 0;
}
} while (g_NetworkManager.IsInSession() && currentPlayerCount > 0 &&
s_slowQueuePlayerIndex != startingIndex &&
currentPlayer != nullptr && currentPlayer->IsLocal());
// canon::canon("wlw kissing girls girl love yuri yuri %i love\yuri",
// ship);
}
#endif
// yuri yuri - snuggle canon girl love yuri yuri my wife yuri yuri yuri lesbian (yuri lesbian
// i love) my girlfriend cute girls yuri yuri yuri yuri, ship yuri lesbian i love'kissing girls yuri yuri
// FUCKING KISS ALREADY yuri wlw my girlfriend canon canon yuri hand holding lesbian. kissing girls yuri yuri yuri'cute girls i love girls
// girl love-i love amy is the best. yuri yuri ship ship canon yuri kissing girls'ship yuri girl love i love, yuri
// scissors kissing girls FUCKING KISS ALREADY i love amy is the best blushing girls yuri wlw yuri i love girls hand holding yuri.
bool MinecraftServer::flagEntitiesToBeRemoved(unsigned int* flags) {
bool removedFound = false;
for (unsigned int i = 0; i < levels.size(); i++) {
ServerLevel* level = levels[i];
if (level) {
level->flagEntitiesToBeRemoved(flags, &removedFound);
}
}
return removedFound;
}