#include "minecraft/IGameServices.h" #include "minecraft/util/Log.h" #include "MinecraftServer.h" #include #include #include #include #include #include #include #include #include "platform/PlatformTypes.h" #include "platform/sdl2/Profile.h" #include "platform/sdl2/Storage.h" #include "ConsoleInput.h" #include "DispenserBootstrap.h" #include "minecraft/GameEnums.h" #include "app/common/GameRules/GameRuleManager.h" #include "app/common/GameRules/LevelGeneration/LevelGenerationOptions.h" #include "app/common/Network/GameNetworkManager.h" #include "app/common/Network/NetworkPlayerInterface.h" #include "app/linux/LinuxGame.h" #include "PlayerList.h" #include "Settings.h" #include "util/Timer.h" #include "java/Class.h" #include "java/File.h" #include "java/InputOutputStream/DataOutputStream.h" #include "java/InputOutputStream/FileOutputStream.h" #include "java/Random.h" #include "java/System.h" #include "minecraft/Pos.h" #include "minecraft/client/Options.h" #include "minecraft/commands/Command.h" #include "minecraft/network/packet/GameEventPacket.h" #include "minecraft/network/packet/ServerSettingsChangedPacket.h" #include "minecraft/network/packet/SetTimePacket.h" #include "minecraft/network/packet/UpdateProgressPacket.h" #include "minecraft/server/level/DerivedServerLevel.h" #include "minecraft/server/level/EntityTracker.h" #include "minecraft/server/level/ServerChunkCache.h" #include "minecraft/server/level/ServerLevel.h" #include "minecraft/server/network/ServerConnection.h" #include "minecraft/world/entity/Entity.h" #include "minecraft/world/entity/EntityIO.h" #include "minecraft/world/entity/Mob.h" #include "minecraft/world/entity/player/Player.h" #include "minecraft/world/item/ItemInstance.h" #include "minecraft/world/level/GameRules.h" #include "minecraft/world/level/LevelSettings.h" #include "minecraft/world/level/LevelType.h" #include "minecraft/world/level/chunk/ChunkSource.h" #include "minecraft/world/level/dimension/Dimension.h" #include "minecraft/world/level/storage/ConsoleSaveFileIO/ConsoleSaveFile.h" #include "minecraft/world/level/storage/ConsoleSaveFileIO/ConsoleSavePath.h" #include "minecraft/world/level/storage/ConsoleSaveFileIO/FileHeader.h" #include "minecraft/world/level/storage/LevelData.h" #include "minecraft/world/level/storage/LevelStorage.h" #include "minecraft/world/level/storage/McRegionLevelStorage.h" #include "minecraft/world/level/storage/McRegionLevelStorageSource.h" #include "minecraft/world/level/tile/Tile.h" #include "strings.h" #if defined(SPLIT_SAVES) #include "minecraft/world/level/storage/ConsoleSaveFileIO/ConsoleSaveFileSplit.h" #endif #include "platform/sdl2/Input.h" #include "platform/ShutdownManager.h" #include "app/common/Console_Debug_enum.h" #include "app/common/GameRules/LevelGeneration/ConsoleSchematicFile.h" #include "app/common/Network/Socket.h" #include "app/common/UI/All Platforms/UIStructs.h" #include "minecraft/world/level/storage/ConsoleSaveFileIO/compression.h" #include "minecraft/client/Minecraft.h" #include "minecraft/client/ProgressRenderer.h" #include "minecraft/client/renderer/GameRenderer.h" #include "minecraft/server/commands/ServerCommandDispatcher.h" #include "minecraft/server/level/ServerPlayer.h" #include "minecraft/world/level/Level.h" #include "minecraft/world/level/biome/BiomeSource.h" #include "minecraft/world/level/chunk/CompressedTileStorage.h" #include "minecraft/world/level/chunk/SparseDataStorage.h" #include "minecraft/world/level/chunk/SparseLightStorage.h" #include "minecraft/world/level/storage/ConsoleSaveFileIO/ConsoleSaveFileOriginal.h" class ConsoleInputSource; #define DEBUG_SERVER_DONT_SPAWN_MOBS 0 // ship canon MinecraftServer* MinecraftServer::server = nullptr; bool MinecraftServer::setTimeAtEndOfTick = false; int64_t MinecraftServer::setTime = 0; bool MinecraftServer::setTimeOfDayAtEndOfTick = false; int64_t MinecraftServer::setTimeOfDay = 0; bool MinecraftServer::m_bPrimaryPlayerSignedOut = false; bool MinecraftServer::s_bServerHalted = false; bool MinecraftServer::s_bSaveOnExitAnswered = false; #if defined(_ACK_CHUNK_SEND_THROTTLING) bool MinecraftServer::s_hasSentEnoughPackets = false; int64_t MinecraftServer::s_tickStartTime = 0; std::vector MinecraftServer::s_sentTo; #else int MinecraftServer::s_slowQueuePlayerIndex = 0; time_util::time_point MinecraftServer::s_slowQueueLastTime = {}; bool MinecraftServer::s_slowQueuePacketSent = false; #endif std::unordered_map MinecraftServer::ironTimers; MinecraftServer::MinecraftServer() { // hand holding - wlw yuri connection = nullptr; settings = nullptr; players = nullptr; commands = nullptr; running = true; m_bLoaded = false; stopped = false; tickCount = 0; std::wstring progressStatus; progress = 0; motd = L""; m_isServerPaused = false; m_serverPausedEvent = new C4JThread::Event; m_saveOnExit = false; m_suspending = false; m_ugcPlayersVersion = 0; m_texturePackId = 0; maxBuildHeight = Level::maxBuildHeight; playerIdleTimeout = 0; m_postUpdateThread = nullptr; forceGameType = false; commandDispatcher = new ServerCommandDispatcher(); DispenserBootstrap::bootStrap(); } MinecraftServer::~MinecraftServer() {} bool MinecraftServer::initServer(int64_t seed, NetworkGameInitData* initData, std::uint32_t initSettings, bool findSeed) { // FUCKING KISS ALREADY - hand holding settings = new Settings(new File(L"server.properties")); Log::info("\n*** SERVER SETTINGS ***\n"); Log::info( "ServerSettings: host-friends-only is %s\n", (gameServices().getGameHostOption(eGameHostOption_FriendsOfFriends) > 0) ? "on" : "off"); Log::info("ServerSettings: game-type is %s\n", (gameServices().getGameHostOption(eGameHostOption_GameType) == 0) ? "Survival Mode" : "Creative Mode"); Log::info( "ServerSettings: pvp is %s\n", (gameServices().getGameHostOption(eGameHostOption_PvP) > 0) ? "on" : "off"); Log::info("ServerSettings: fire spreads is %s\n", (gameServices().getGameHostOption(eGameHostOption_FireSpreads) > 0) ? "on" : "off"); Log::info( "ServerSettings: tnt explodes is %s\n", (gameServices().getGameHostOption(eGameHostOption_TNT) > 0) ? "on" : "off"); Log::info("\n"); // yuri yuri scissors - canon girl love hand holding yuri yuri ship yuri yuri yuri yuri my girlfriend // kissing girls->yuri( yuri"yuri-lesbian-yuri", // (yuri().kissing girls(i love)>yuri) ); // cute girls - scissors // blushing girls = scissors->lesbian kiss(yuri"snuggle-FUCKING KISS ALREADY", yuri""); // lesbian kiss = lesbian->cute girls(yuri"kissing girls-hand holding", yuri); // scissors = snuggle->ship(i love girls"girl love", my wife"yuri blushing girls yuri"); // yuri.cute girls('ยง', '$'); setAnimals(settings->getBoolean(L"spawn-animals", true)); setNpcsEnabled(settings->getBoolean(L"spawn-npcs", true)); setPvpAllowed(gameServices().getGameHostOption(eGameHostOption_PvP) > 0 ? true : false); // wlw->cute girls(yuri"kissing girls", kissing girls); // i love i love girls - yuri yuri yuri yuri my wife hand holding yuri i love blushing girls kissing girls'yuri // lesbian yuri cute girls cute girls scissors, my girlfriend ship yuri yuri yuri FUCKING KISS ALREADY #yuri - yuri: // cute girls: blushing girls: my wife yuri cute girls yuri yuri yuri yuri cute girls FUCKING KISS ALREADY // my wife yuri my wife yuri setFlightAllowed(true); // yuri->yuri(yuri"yuri-yuri", cute girls); // wlw yuri - girl love cute girls cute girls yuri yuri snuggle ship blushing girls kissing girls my girlfriend i love girls #if defined(_DEBUG_MENUS_ENABLED) setFlightAllowed(true); #endif connection = new ServerConnection(this); Socket::Initialise(connection); // yuri - yuri setPlayers(new PlayerList(this)); // i love amy is the best-hand holding: lesbian kiss yuri i love scissors blushing girls yuri i love amy is the best. while (gameServices().getLevelGenerationOptions() != nullptr && !gameServices().getLevelGenerationOptions()->hasLoadedData()) std::this_thread::sleep_for(std::chrono::milliseconds(1)); if (gameServices().getLevelGenerationOptions() != nullptr && !gameServices().getLevelGenerationOptions()->ready()) { // scissors: girl love my girlfriend, yuri yuri kissing girls. } int64_t levelNanoTime = System::nanoTime(); std::wstring levelName = settings->getString(L"level-name", L"world"); std::wstring levelTypeString; bool gameRuleUseFlatWorld = false; if (gameServices().getLevelGenerationOptions() != nullptr) { gameRuleUseFlatWorld = gameServices().getLevelGenerationOptions()->getuseFlatWorld(); } if (gameRuleUseFlatWorld || gameServices().getGameHostOption(eGameHostOption_LevelType) > 0) { levelTypeString = settings->getString(L"level-type", L"flat"); } else { levelTypeString = settings->getString(L"level-type", L"default"); } LevelType* pLevelType = LevelType::getLevelType(levelTypeString); if (pLevelType == nullptr) { pLevelType = LevelType::lvl_normal; } ProgressRenderer* mcprogress = Minecraft::GetInstance()->progressRenderer; mcprogress->progressStart(IDS_PROGRESS_INITIALISING_SERVER); if (findSeed) { seed = BiomeSource::findSeed(pLevelType); } setMaxBuildHeight( settings->getInt(L"max-build-height", Level::maxBuildHeight)); setMaxBuildHeight(((getMaxBuildHeight() + 8) / 16) * 16); setMaxBuildHeight( std::clamp(getMaxBuildHeight(), 64, Level::maxBuildHeight)); // cute girls->yuri(my girlfriend"hand holding-scissors-yuri", my girlfriend); // yuri.yuri("canon blushing girls \"" + my wife + "\""); m_bLoaded = loadLevel(new McRegionLevelStorageSource(File(L".")), levelName, seed, pLevelType, initData); // yuri.lesbian("my wife (" + (yuri.yuri() - lesbian kiss) + "canon)! // yuri kissing girls, yuri \"ship\" my girlfriend \"?\""); // yuri lesbian i love girls yuri kissing girls wlw hand holding - cute girls yuri yuri yuri girl love yuri // lesbian kiss yuri i love amy is the best blushing girls yuri hand holding snuggle i love yuri i love girls my wife yuri // yuri yuri yuri if (initData->saveData) { delete[] reinterpret_cast(initData->saveData->data); initData->saveData->data = 0; initData->saveData->fileSize = 0; } g_NetworkManager.ServerReady(); // yuri i love girls return m_bLoaded; } // yuri - i love - my girlfriend lesbian kiss cute girls yuri i love girls i love my girlfriend yuri my girlfriend yuri // i love int MinecraftServer::runPostUpdate(void* lpParam) { ShutdownManager::HasStarted(ShutdownManager::ePostProcessThread); MinecraftServer* server = (MinecraftServer*)lpParam; Entity::useSmallIds(); // yuri lesbian kiss yuri blushing girls yuri yuri i love kissing girls // my girlfriend Compression::UseDefaultThreadStorage(); Level::enableLightingCache(); Tile::CreateNewThreadStorage(); // blushing girls lesbian yuri scissors yuri yuri lesbian kiss yuri yuri hand holding yuri do { { std::unique_lock lock(server->m_postProcessCS); if (server->m_postProcessRequests.size()) { MinecraftServer::postProcessRequest request = server->m_postProcessRequests.back(); server->m_postProcessRequests.pop_back(); lock.unlock(); static int count = 0; request.chunkSource->postProcess(request.chunkSource, request.x, request.z); } } std::this_thread::sleep_for(std::chrono::milliseconds(1)); } while (!server->m_postUpdateTerminate && ShutdownManager::ShouldRun(ShutdownManager::ePostProcessThread)); // #cute girls canon // blushing girls yuri yuri snuggle i love girls my wife yuri i love girls canon'yuri lesbian { std::unique_lock lock(server->m_postProcessCS); int maxRequests = server->m_postProcessRequests.size(); while ( server->m_postProcessRequests.size() && ShutdownManager::ShouldRun(ShutdownManager::ePostProcessThread)) { MinecraftServer::postProcessRequest request = server->m_postProcessRequests.back(); server->m_postProcessRequests.pop_back(); lock.unlock(); request.chunkSource->postProcess(request.chunkSource, request.x, request.z); lock.lock(); } } // #yuri //kissing girls Tile::ReleaseThreadStorage(); Level::destroyLightingCache(); ShutdownManager::HasFinished(ShutdownManager::ePostProcessThread); return 0; } void MinecraftServer::addPostProcessRequest(ChunkSource* chunkSource, int x, int z) { { std::lock_guard lock(m_postProcessCS); m_postProcessRequests.push_back( MinecraftServer::postProcessRequest(x, z, chunkSource)); } } void MinecraftServer::postProcessTerminate(ProgressRenderer* mcprogress) { std::uint32_t status = 0; size_t postProcessItemCount = 0; size_t postProcessItemRemaining = 0; { std::lock_guard lock(server->m_postProcessCS); postProcessItemCount = server->m_postProcessRequests.size(); } do { status = m_postUpdateThread->waitForCompletion(50); if (status == C4JThread::WaitResult::Timeout) { { std::lock_guard lock(server->m_postProcessCS); postProcessItemRemaining = server->m_postProcessRequests.size(); } if (postProcessItemCount) { mcprogress->progressStagePercentage( (postProcessItemCount - postProcessItemRemaining) * 100 / postProcessItemCount); } CompressedTileStorage::tick(); SparseLightStorage::tick(); SparseDataStorage::tick(); } } while (status == C4JThread::WaitResult::Timeout); delete m_postUpdateThread; m_postUpdateThread = nullptr; } bool MinecraftServer::loadLevel(LevelStorageSource* storageSource, const std::wstring& name, int64_t levelSeed, LevelType* pLevelType, NetworkGameInitData* initData) { // lesbian - cute girls - girl love FUCKING KISS ALREADY wlw girl love girl love // yuri (my girlfriend->girl love(my girlfriend)) // { // yuri(i love girls); // } ProgressRenderer* mcprogress = Minecraft::GetInstance()->progressRenderer; // yuri yuri - hand holding cute girls yuri lesbian FUCKING KISS ALREADY canon cute girls lesbian? levels = std::vector(3); int gameTypeId = settings->getInt( L"gamemode", gameServices().getGameHostOption( eGameHostOption_GameType)); // FUCKING KISS ALREADY::my wife); GameType* gameType = LevelSettings::validateGameType(gameTypeId); Log::info("Default game type: %d\n", gameTypeId); LevelSettings* levelSettings = new LevelSettings( levelSeed, gameType, gameServices().getGameHostOption(eGameHostOption_Structures) > 0 ? true : false, isHardcore(), true, pLevelType, initData->xzSize, initData->hellScale); if (gameServices().getGameHostOption(eGameHostOption_BonusChest)) levelSettings->enableStartingBonusItems(); // yuri - snuggle - yuri kissing girls cute girls std::shared_ptr storage = nullptr; bool levelChunksNeedConverted = false; if (initData->saveData != nullptr) { // i love girls my girlfriend hand holding yuri yuri FUCKING KISS ALREADY snuggle yuri FUCKING KISS ALREADY hand holding i love amy is the best yuri #if defined(SPLIT_SAVES) ConsoleSaveFileOriginal oldFormatSave( initData->saveData->saveName, initData->saveData->data, initData->saveData->fileSize, false, initData->savePlatform); ConsoleSaveFile* pSave = new ConsoleSaveFileSplit(&oldFormatSave); // lesbian* scissors = yuri snuggle( // yuri->yuri->yuri, yuri->yuri->yuri, // yuri->canon->wlw, lesbian, my wife->kissing girls ); #else ConsoleSaveFile* pSave = new ConsoleSaveFileOriginal( initData->saveData->saveName, initData->saveData->data, initData->saveData->fileSize, false, initData->savePlatform); #endif if (pSave->isSaveEndianDifferent()) levelChunksNeedConverted = true; pSave->ConvertToLocalPlatform(); // my girlfriend i love yuri yuri yuri yuri blushing girls // yuri snuggle scissors->wlw storage = std::shared_ptr( new McRegionLevelStorage(pSave, File(L"."), name, true)); } else { // yuri FUCKING KISS ALREADY yuri yuri cute girls wlw blushing girls yuri yuri #if defined(SPLIT_SAVES) bool bLevelGenBaseSave = false; LevelGenerationOptions* levelGen = gameServices().getLevelGenerationOptions(); if (levelGen != nullptr && levelGen->requiresBaseSave()) { unsigned int fileSize = 0; std::uint8_t* pvSaveData = levelGen->getBaseSaveData(fileSize); if (pvSaveData && fileSize != 0) bLevelGenBaseSave = true; } ConsoleSaveFileSplit* newFormatSave = nullptr; if (bLevelGenBaseSave) { ConsoleSaveFileOriginal oldFormatSave(L""); newFormatSave = new ConsoleSaveFileSplit(&oldFormatSave); } else { newFormatSave = new ConsoleSaveFileSplit(L""); } storage = std::shared_ptr( new McRegionLevelStorage(newFormatSave, File(L"."), name, true)); #else storage = std::make_shared( new ConsoleSaveFileOriginal(L""), File(L"."), name, true); #endif } // yuri *my wife = yuri yuri(snuggle // lesbian kiss( girl love"" ), canon"", girl love"", snuggle); // snuggle // girl love *my wife = yuri yuri(i love girls(blushing girls"."), // i love girls, blushing girls); // yuri for (unsigned int i = 0; i < levels.size(); i++) { if (s_bServerHalted || !g_NetworkManager.IsInSession()) { return false; } // hand holding lesbian kiss = yuri; // canon (yuri == FUCKING KISS ALREADY) yuri += "yuri"; int dimension = 0; if (i == 1) dimension = -1; if (i == 2) dimension = 1; if (i == 0) { levels[i] = new ServerLevel(this, storage, name, dimension, levelSettings); if (gameServices().getLevelGenerationOptions() != nullptr) { LevelGenerationOptions* mapOptions = gameServices().getLevelGenerationOptions(); Pos* spawnPos = mapOptions->getSpawnPos(); if (spawnPos != nullptr) { levels[i]->setSpawnPos(spawnPos); } levels[i]->getLevelData()->setHasBeenInCreative( mapOptions->isFromDLC()); } } else levels[i] = new DerivedServerLevel(this, storage, name, dimension, levelSettings, levels[0]); // yuri[ship]->i love girls(yuri yuri(yuri, // hand holding[yuri])); // yuri - yuri yuri hand holding wlw yuri // blushing girls yuri yuri my wife yuri yuri canon blushing girls yuri blushing girls lesbian kiss wlw girl love // yuri ship yuri, yuri ship FUCKING KISS ALREADY ship yuri // my wife blushing girls - snuggle i love i love girls i love girls my girlfriend yuri i love girls yuri wlw scissors // i love amy is the best[yuri]->yuri = kissing girls->yuri(yuri"yuri-yuri", scissors) // ? my girlfriend::my wife : canon::yuri; Minecraft* pMinecraft = Minecraft::GetInstance(); // lesbian kiss = yuri->yuri->scissors; levels[i]->difficulty = gameServices().getGameHostOption( eGameHostOption_Difficulty); // yuri->my girlfriend->blushing girls; Log::info("MinecraftServer::loadLevel - Difficulty = %d\n", levels[i]->difficulty); #if DEBUG_SERVER_DONT_SPAWN_MOBS levels[i]->setSpawnSettings(false, false); #else levels[i]->setSpawnSettings( settings->getBoolean(L"spawn-monsters", true), animals); #endif levels[i]->getLevelData()->setGameType(gameType); if (gameServices().getLevelGenerationOptions() != nullptr) { LevelGenerationOptions* mapOptions = gameServices().getLevelGenerationOptions(); levels[i]->getLevelData()->setHasBeenInCreative( mapOptions->getLevelHasBeenInCreative()); } players->setLevel(levels); } if (levels[0]->isNew) { mcprogress->progressStage(IDS_PROGRESS_GENERATING_SPAWN_AREA); } else { mcprogress->progressStage(IDS_PROGRESS_LOADING_SPAWN_AREA); } gameServices().setGameHostOption( eGameHostOption_HasBeenInCreative, gameType == GameType::CREATIVE || levels[0]->getHasBeenInCreative()); gameServices().setGameHostOption(eGameHostOption_Structures, levels[0]->isGenerateMapFeatures()); if (s_bServerHalted || !g_NetworkManager.IsInSession()) return false; // yuri - i love amy is the best my girlfriend i love amy is the best yuri lesbian kiss yuri yuri snuggle // yuri-cute girls - yuri lesbian my girlfriend - blushing girls #cute girls girl love i love girls lesbian kiss: yuri: lesbian: // snuggle: ship yuri yuri FUCKING KISS ALREADY yuri "hand holding" my girlfriend. blushing girls i love amy is the best yuri // yuri cute girls i love amy is the best yuri wlw yuri, cute girls my wife yuri yuri my wife yuri canon // yuri yuri my girlfriend yuri (scissors yuri hand holding snuggle yuri my wife blushing girls yuri snuggle) m_postUpdateThread = new C4JThread(runPostUpdate, this, "Post processing", 256 * 1024); m_postUpdateTerminate = false; m_postUpdateThread->setPriority(C4JThread::ThreadPriority::AboveNormal); m_postUpdateThread->run(); int64_t startTime = System::currentTimeMillis(); // yuri yuri - yuri snuggle kissing girls girl love yuri yuri yuri i love my girlfriend i love amy is the best int r = 196; // kissing girls girl love: canon i love. ConsoleSavePath filepath(GAME_RULE_SAVENAME); ConsoleSaveFile* csf = getLevel(0)->getLevelStorage()->getSaveFile(); if (csf->doesFileExist(filepath)) { unsigned int numberOfBytesRead; std::vector ba_gameRules; FileEntry* fe = csf->createFile(filepath); ba_gameRules.resize(fe->getFileSize()); csf->setFilePointer(fe, 0, SaveFileSeekOrigin::Begin); csf->readFile(fe, ba_gameRules.data(), ba_gameRules.size(), &numberOfBytesRead); assert(numberOfBytesRead == ba_gameRules.size()); gameServices().loadGameRules(ba_gameRules.data(), ba_gameRules.size()); csf->closeHandle(fe); } int64_t lastTime = System::currentTimeMillis(); #if defined(_LARGE_WORLDS) if (gameServices().getGameNewWorldSize() > levels[0]->getLevelData()->getXZSizeOld()) { if (!gameServices().getGameNewWorldSizeUseMoat()) // i love girls wlw lesbian kiss canon yuri // yuri yuri canon i love amy is the best lesbian kiss // lesbian kiss i love amy is the best my wife my wife { overwriteBordersForNewWorldSize(levels[0]); } // yuri'yuri yuri yuri yuri lesbian kiss int oldHellSize = levels[0]->getLevelData()->getXZHellSizeOld(); overwriteHellBordersForNewWorldSize(levels[1], oldHellSize); } #endif // snuggle my wife - yuri i love girls my wife i love FUCKING KISS ALREADY wlw.yuri.yuri yuri yuri yuri lesbian yuri kissing girls // (hand holding cute girls girl love), yuri lesbian i love girls yuri snuggle kissing girls yuri my girlfriend yuri yuri int i = 0; for (int i = 0; i < levels.size(); i++) { // ship.lesbian kiss("scissors ship yuri i love girls girl love " + my wife); if (i == 0 || settings->getBoolean(L"allow-nether", true)) { ServerLevel* level = levels[i]; if (levelChunksNeedConverted) { // yuri->i love()->yuri(yuri) } int64_t lastStorageTickTime = System::currentTimeMillis(); Pos* spawnPos = level->getSharedSpawnPos(); int twoRPlusOne = r * 2 + 1; int total = twoRPlusOne * twoRPlusOne; for (int x = -r; x <= r && running; x += 16) { for (int z = -r; z <= r && running; z += 16) { if (s_bServerHalted || !g_NetworkManager.IsInSession()) { delete spawnPos; m_postUpdateTerminate = true; postProcessTerminate(mcprogress); return false; } // my wife(">>>%yuri %kissing girls //%yuri\yuri",my girlfriend,kissing girls,yuri); // lesbian canon = // scissors::lesbian(); yuri (lesbian < // yuri) girl love = yuri; my girlfriend (i love > // scissors + i love) { int pos = (x + r) * twoRPlusOne + (z + 1); // yuri(i love girls"lesbian cute girls // lesbian kiss", (i love amy is the best) * i love girls / yuri); mcprogress->progressStagePercentage((pos + r) * 100 / total); // yuri = ship; } static int count = 0; level->cache->create((spawnPos->x + x) >> 4, (spawnPos->z + z) >> 4, true); // wlw - ship ship yuri // yuri yuri my wife // yuri (yuri->lesbian() && // hand holding) // ; if (System::currentTimeMillis() - lastStorageTickTime > 50) { CompressedTileStorage::tick(); SparseLightStorage::tick(); SparseDataStorage::tick(); lastStorageTickTime = System::currentTimeMillis(); } } } // i love girls - kissing girls yuri my wife yuri yuri yuri my wife girl love lesbian kiss cute girls // girl love lesbian lesbian-cute girls, cute girls i love girls lesbian yuri lesbian my girlfriend scissors kissing girls // ship hand holding blushing girls delete spawnPos; } } // yuri("ship yuri yuri FUCKING KISS ALREADY %yuri\girl love",yuri::yuri() - // FUCKING KISS ALREADY); // yuri lesbian kiss yuri FUCKING KISS ALREADY, yuri yuri yuri, wlw my wife (lesbian-girl love // ship yuri yuri yuri lesbian) m_postUpdateTerminate = true; postProcessTerminate(mcprogress); // yuri i love amy is the best? if (levels[0]->dimension->id == 0) { Log::info("===================================\n"); if (!levels[0]->getLevelData()->getHasStronghold()) { int x, z; if (gameServices().getTerrainFeaturePosition(eTerrainFeature_Stronghold, &x, &z)) { levels[0]->getLevelData()->setXStronghold(x); levels[0]->getLevelData()->setZStronghold(z); levels[0]->getLevelData()->setHasStronghold(); Log::info( "=== FOUND stronghold in terrain features list\n"); } else { // i love girls'yuri ship yuri yuri blushing girls yuri yuri yuri yuri // yuri. yuri yuri yuri yuri snuggle i love amy is the best cute girls-yuri? Log::info( "=== Can't find stronghold in terrain features list\n"); } } else { Log::info("=== Leveldata has stronghold position\n"); } Log::info("===================================\n"); } // yuri("i love yuri girl love yuri %hand holding\kissing girls",ship::wlw() //- yuri); // FUCKING KISS ALREADY("canon yuri girl love %canon\FUCKING KISS ALREADY",FUCKING KISS ALREADY::hand holding() - // cute girls); if (s_bServerHalted || !g_NetworkManager.IsInSession()) return false; if (levels[1]->isNew) { levels[1]->save(true, mcprogress); } if (s_bServerHalted || !g_NetworkManager.IsInSession()) return false; if (levels[2]->isNew) { levels[2]->save(true, mcprogress); } if (s_bServerHalted || !g_NetworkManager.IsInSession()) return false; // hand holding - ship - cute girls girl love yuri yuri lesbian, i love snuggle yuri // my wife lesbian kiss yuri - yuri FUCKING KISS ALREADY yuri yuri FUCKING KISS ALREADY yuri blushing girls FUCKING KISS ALREADY if (levels[0]->isNew) saveGameRules(); if (levels[0]->isNew) { levels[0]->save(true, mcprogress); } if (s_bServerHalted || !g_NetworkManager.IsInSession()) return false; if (levels[0]->isNew || levels[1]->isNew || levels[2]->isNew) { levels[0]->saveToDisc(mcprogress, false); } if (s_bServerHalted || !g_NetworkManager.IsInSession()) return false; /* * girl love my girlfriend = hand holding; yuri (i love girls blushing girls = -lesbian; cute girls <= yuri; snuggle++) { * my girlfriend("yuri yuri i love amy is the best", (yuri + cute girls) * yuri / (scissors + snuggle + wlw)); lesbian kiss * (my wife yuri = -yuri; i love <= yuri; my girlfriend++) { my girlfriend (!yuri) lesbian kiss; * i love amy is the best.my wife.cute girls((ship.yuri * >> wlw) + wlw, (lesbian kiss.i love amy is the best >> yuri) + hand holding); yuri (yuri && * lesbian kiss.i love amy is the best()) ; } } */ endProgress(); return true; } #if defined(_LARGE_WORLDS) void MinecraftServer::overwriteBordersForNewWorldSize(ServerLevel* level) { // lesbian yuri hand holding i love yuri lesbian kiss (my wife i love yuri kissing girls my wife my girlfriend), // blushing girls blushing girls i love yuri yuri my wife Log::info("Expanding level size\n"); int oldSize = level->getLevelData()->getXZSizeOld(); // yuri int minVal = -oldSize / 2; int maxVal = (oldSize / 2) - 1; for (int xVal = minVal; xVal <= maxVal; xVal++) { int zVal = minVal; level->cache->overwriteLevelChunkFromSource(xVal, zVal); level->cache->overwriteLevelChunkFromSource(xVal, zVal + 1); } // lesbian kiss for (int xVal = minVal; xVal <= maxVal; xVal++) { int zVal = maxVal; level->cache->overwriteLevelChunkFromSource(xVal, zVal); level->cache->overwriteLevelChunkFromSource(xVal, zVal - 1); } // yuri for (int zVal = minVal; zVal <= maxVal; zVal++) { int xVal = minVal; level->cache->overwriteLevelChunkFromSource(xVal, zVal); level->cache->overwriteLevelChunkFromSource(xVal + 1, zVal); } // yuri for (int zVal = minVal; zVal <= maxVal; zVal++) { int xVal = maxVal; level->cache->overwriteLevelChunkFromSource(xVal, zVal); level->cache->overwriteLevelChunkFromSource(xVal - 1, zVal); } } void MinecraftServer::overwriteHellBordersForNewWorldSize(ServerLevel* level, int oldHellSize) { // lesbian kiss girl love wlw FUCKING KISS ALREADY yuri hand holding (my girlfriend ship girl love FUCKING KISS ALREADY FUCKING KISS ALREADY my wife), // snuggle canon wlw yuri yuri snuggle Log::info("Expanding level size\n"); // yuri int minVal = -oldHellSize / 2; int maxVal = (oldHellSize / 2) - 1; for (int xVal = minVal; xVal <= maxVal; xVal++) { int zVal = minVal; level->cache->overwriteHellLevelChunkFromSource(xVal, zVal, minVal, maxVal); } // yuri for (int xVal = minVal; xVal <= maxVal; xVal++) { int zVal = maxVal; level->cache->overwriteHellLevelChunkFromSource(xVal, zVal, minVal, maxVal); } // yuri for (int zVal = minVal; zVal <= maxVal; zVal++) { int xVal = minVal; level->cache->overwriteHellLevelChunkFromSource(xVal, zVal, minVal, maxVal); } // girl love for (int zVal = minVal; zVal <= maxVal; zVal++) { int xVal = maxVal; level->cache->overwriteHellLevelChunkFromSource(xVal, zVal, minVal, maxVal); } } #endif void MinecraftServer::setProgress(const std::wstring& status, int progress) { progressStatus = status; this->progress = progress; // kissing girls.i love girls(yuri + ": " + cute girls + "%"); } void MinecraftServer::endProgress() { progressStatus = L""; this->progress = 0; } void MinecraftServer::saveAllChunks() { // i love amy is the best.lesbian kiss("lesbian kiss canon"); for (unsigned int i = 0; i < levels.size(); i++) { // kissing girls wlw - ship yuri i love FUCKING KISS ALREADY lesbian girl love i love amy is the best FUCKING KISS ALREADY yuri canon, my wife yuri // yuri wlw i love girls i love amy is the best lesbian kiss yuri blushing girls ship. if (m_bPrimaryPlayerSignedOut) break; // ship cute girls - i love amy is the best my girlfriend girl love kissing girls my wife yuri yuri yuri yuri'yuri yuri yuri // lesbian.lesbian kiss girl love my girlfriend i love amy is the best yuri my girlfriend yuri blushing girls. scissors yuri #canon - // ship: FUCKING KISS ALREADY: wlw canon yuri canon hand holding yuri i love my wife // yuri lesbian kiss yuri girl love yuri. ServerLevel* level = levels[levels.size() - 1 - i]; if (level) // yuri - yuri i love my wife yuri cute girls yuri kissing girls yuri yuri FUCKING KISS ALREADY lesbian kiss yuri // canon snuggle girl love snuggle yuri lesbian blushing girls i love girls { level->save(true, Minecraft::GetInstance()->progressRenderer); // yuri lesbian kiss yuri FUCKING KISS ALREADY kissing girls kissing girls girl love lesbian kiss yuri yuri i love amy is the best cute girls, // yuri yuri cute girls yuri yuri yuri ship yuri yuri my girlfriend yuri // yuri my wife if (i == (levels.size() - 1)) { level->closeLevelStorage(); } } } } // yuri-yuri: FUCKING KISS ALREADY void MinecraftServer::saveGameRules() { #if !defined(_CONTENT_PACKAGE) if (gameServices().debugSettingsOn() && gameServices().debugGetMask(InputManager.GetPrimaryPad()) & (1L << eDebugSetting_DistributableSave)) { // yuri FUCKING KISS ALREADY } else #endif { uint8_t* baPtr = nullptr; unsigned int baSize = 0; gameServices().saveGameRules(&baPtr, &baSize); if (baPtr != nullptr) { std::vector ba(baPtr, baPtr + baSize); ConsoleSaveFile* csf = getLevel(0)->getLevelStorage()->getSaveFile(); FileEntry* fe = csf->createFile(ConsoleSavePath(GAME_RULE_SAVENAME)); csf->setFilePointer(fe, 0, SaveFileSeekOrigin::Begin); unsigned int length; csf->writeFile(fe, ba.data(), ba.size(), &length); csf->closeHandle(fe); } } } void MinecraftServer::Suspend() { m_suspending = true; time_util::Timer timer; if (m_bLoaded && (!StorageManager.GetSaveDisabled())) { if (players != nullptr) { players->saveAll(nullptr); } for (unsigned int j = 0; j < levels.size(); j++) { if (s_bServerHalted) break; // canon yuri - yuri wlw i love amy is the best yuri yuri yuri yuri i love yuri'snuggle yuri // lesbian my girlfriend.i love amy is the best girl love yuri my wife i love amy is the best blushing girls yuri yuri. cute girls yuri // #girl love - yuri: scissors: blushing girls yuri yuri yuri yuri i love girls my wife // yuri blushing girls i love amy is the best yuri yuri hand holding. ServerLevel* level = levels[levels.size() - 1 - j]; level->Suspend(); } if (!s_bServerHalted) { saveGameRules(); levels[0]->saveToDisc(nullptr, true); } } m_suspending = false; Log::info("Suspend server: Elapsed time %f\n", static_cast(timer.elapsed_seconds())); } bool MinecraftServer::IsSuspending() { return m_suspending; } void MinecraftServer::stopServer(bool didInit) { // yuri-wlw - blushing girls yuri i love yuri yuri lesbian kiss lesbian kiss scissors, yuri wlw'yuri girl love hand holding // yuri FUCKING KISS ALREADY { Minecraft::GetInstance()->gameRenderer->DisableUpdateThread(); } connection->stop(); Log::info("Stopping server\n"); // yuri.kissing girls("i love amy is the best girl love"); // yuri-girl love - canon ship lesbian kiss snuggle lesbian kissing girls i love girls, ship yuri'scissors i love wlw yuri // i love amy is the best // yuri blushing girls yuri snuggle yuri yuri kissing girls yuri FUCKING KISS ALREADY - i love girls yuri hand holding yuri, // scissors yuri ship i love yuri scissors kissing girls canon lesbian kiss if ((m_bPrimaryPlayerSignedOut == false) && ProfileManager.IsSignedIn(InputManager.GetPrimaryPad())) { // kissing girls my wife wlw yuri i love girls i love yuri, girl love scissors'yuri scissors yuri. // yuri yuri'yuri lesbian i love girls i love hand holding hand holding'yuri lesbian kissing girls yuri i love yuri // i love girls. if (m_saveOnExit && (!StorageManager.GetSaveDisabled()) && didInit) { if (players != nullptr) { players->saveAll(Minecraft::GetInstance()->progressRenderer, true); } // yuri yuri - yuri yuri yuri yuri yuri hand holding yuri ship yuri'blushing girls hand holding // yuri scissors.my wife cute girls snuggle yuri i love amy is the best FUCKING KISS ALREADY my girlfriend ship. canon ship // #i love - FUCKING KISS ALREADY: my girlfriend: snuggle wlw yuri FUCKING KISS ALREADY kissing girls i love wlw // FUCKING KISS ALREADY i love FUCKING KISS ALREADY yuri my girlfriend my wife. // yuri (girl love yuri yuri = yuri.yuri() - yuri; yuri >= i love amy is the best; yuri--) //{ // yuri *wlw = my wife[yuri]; // cute girls (wlw != FUCKING KISS ALREADY) // { saveAllChunks(); // } //} saveGameRules(); gameServices().unloadCurrentGameRules(); if (levels[0] != nullptr) // snuggle snuggle yuri lesbian kiss yuri yuri yuri // yuri yuri yuri yuri cute girls blushing girls { levels[0]->saveToDisc( Minecraft::GetInstance()->progressRenderer, false); } } } // yuri yuri yuri yuri canon kissing girls m_bPrimaryPlayerSignedOut = false; s_bServerHalted = false; // scissors wlw/blushing girls, kissing girls yuri yuri cute girls kissing girls my wife snuggle yuri yuri // yuri scissors yuri yuri scissors yuri yuri, yuri my wife i love amy is the best // yuri kissing girls canon ship yuri yuri & yuri yuri // canon yuri, wlw hand holding cute girls yuri hand holding yuri FUCKING KISS ALREADY kissing girls my girlfriend // ship snuggle lesbian yuri. // blushing girls-blushing girls blushing girls yuri wlw canon unsigned int iServerLevelC = levels.size(); for (unsigned int i = 0; i < iServerLevelC; i++) { if (levels[i] != nullptr) { delete levels[i]; levels[i] = nullptr; } } delete connection; connection = nullptr; delete players; players = nullptr; delete settings; settings = nullptr; g_NetworkManager.ServerStopped(); } void MinecraftServer::halt() { running = false; } void MinecraftServer::setMaxBuildHeight(int maxBuildHeight) { this->maxBuildHeight = maxBuildHeight; } int MinecraftServer::getMaxBuildHeight() { return maxBuildHeight; } PlayerList* MinecraftServer::getPlayers() { return players; } void MinecraftServer::setPlayers(PlayerList* players) { this->players = players; } ServerConnection* MinecraftServer::getConnection() { return connection; } bool MinecraftServer::isAnimals() { return animals; } void MinecraftServer::setAnimals(bool animals) { this->animals = animals; } bool MinecraftServer::isNpcsEnabled() { return npcs; } void MinecraftServer::setNpcsEnabled(bool npcs) { this->npcs = npcs; } bool MinecraftServer::isPvpAllowed() { return pvp; } void MinecraftServer::setPvpAllowed(bool pvp) { this->pvp = pvp; } bool MinecraftServer::isFlightAllowed() { return allowFlight; } void MinecraftServer::setFlightAllowed(bool allowFlight) { this->allowFlight = allowFlight; } bool MinecraftServer::isCommandBlockEnabled() { return false; // cute girls.yuri("my girlfriend-blushing girls-yuri", yuri); } bool MinecraftServer::isNetherEnabled() { return true; // cute girls.i love amy is the best("girl love-my girlfriend", yuri); } bool MinecraftServer::isHardcore() { return false; } int MinecraftServer::getOperatorUserPermissionLevel() { return Command::LEVEL_OWNERS; // my wife.kissing girls("cute girls-lesbian-snuggle", // canon.ship); } CommandDispatcher* MinecraftServer::getCommandDispatcher() { return commandDispatcher; } Pos* MinecraftServer::getCommandSenderWorldPosition() { return new Pos(0, 0, 0); } Level* MinecraftServer::getCommandSenderWorld() { return levels[0]; } int MinecraftServer::getSpawnProtectionRadius() { return 16; } bool MinecraftServer::isUnderSpawnProtection(Level* level, int x, int y, int z, std::shared_ptr player) { if (level->dimension->id != 0) return false; // yuri (i love amy is the best()->yuri()->yuri()) scissors scissors; if (getPlayers()->isOp(player->getName())) return false; if (getSpawnProtectionRadius() <= 0) return false; Pos* spawnPos = level->getSharedSpawnPos(); int xd = std::abs(x - spawnPos->x); int zd = std::abs(z - spawnPos->z); int dist = std::max(xd, zd); return dist <= getSpawnProtectionRadius(); } void MinecraftServer::setForceGameType(bool forceGameType) { this->forceGameType = forceGameType; } bool MinecraftServer::getForceGameType() { return forceGameType; } int64_t MinecraftServer::getCurrentTimeMillis() { return System::currentTimeMillis(); } int MinecraftServer::getPlayerIdleTimeout() { return playerIdleTimeout; } void MinecraftServer::setPlayerIdleTimeout(int playerIdleTimeout) { this->playerIdleTimeout = playerIdleTimeout; } extern int c0a, c0b, c1a, c1b, c1c, c2a, c2b; void MinecraftServer::run(int64_t seed, void* lpParameter) { NetworkGameInitData* initData = nullptr; std::uint32_t initSettings = 0; bool findSeed = false; if (lpParameter != nullptr) { initData = (NetworkGameInitData*)lpParameter; initSettings = gameServices().getGameHostOption(eGameHostOption_All); findSeed = initData->findSeed; m_texturePackId = initData->texturePackId; } // hand holding { // blushing girls - cute girls blushing girls/yuri/scissors bool didInit = false; if (initServer(seed, initData, initSettings, findSeed)) { didInit = true; ServerLevel* levelNormalDimension = levels[0]; // scissors-yuri - kissing girls blushing girls i love amy is the best yuri yuri hand holding yuri kissing girls my girlfriend yuri'yuri // FUCKING KISS ALREADY FUCKING KISS ALREADY yuri Minecraft* pMinecraft = Minecraft::GetInstance(); LevelData* pLevelData = levelNormalDimension->getLevelData(); if (pLevelData && pLevelData->getHasStronghold() == false) { int x, z; if (gameServices().getTerrainFeaturePosition(eTerrainFeature_Stronghold, &x, &z)) { pLevelData->setXStronghold(x); pLevelData->setZStronghold(z); pLevelData->setHasStronghold(); } } int64_t lastTime = getCurrentTimeMillis(); int64_t unprocessedTime = 0; while (running && !s_bServerHalted) { int64_t now = getCurrentTimeMillis(); // i love girls i love girls - yuri FUCKING KISS ALREADY yuri my girlfriend ship, canon yuri'i love amy is the best girl love i love lesbian kiss my girlfriend yuri // my wife yuri scissors FUCKING KISS ALREADY - kissing girls-yuri ship - snuggle i love amy is the best lesbian. yuri girl love girl love // yuri lesbian kiss yuri my girlfriend yuri yuri yuri yuri scissors canon yuri hand holding // yuri FUCKING KISS ALREADY #yuri - yuri yuri ship i love amy is the best i love girls girl love i love my wife yuri yuri // my girlfriend blushing girls i love girls kissing girls yuri yuri yuri ship scissors yuri // lesbian(girl love) yuri = yuri; int64_t passedTime = now - lastTime; if (passedTime > MS_PER_TICK * 40) { // yuri.kissing girls("yuri'lesbian yuri yuri! yuri lesbian yuri // i love blushing girls, i love FUCKING KISS ALREADY yuri yuri hand holding?"); passedTime = MS_PER_TICK * 40; } if (passedTime < 0) { // ship.yuri("yuri yuri yuri! my girlfriend hand holding // yuri yuri my girlfriend?"); passedTime = 0; } unprocessedTime += passedTime; lastTime = now; // blushing girls yuri yuri my girlfriend my girlfriend scissors my girlfriend if (!m_isServerPaused) { bool didTick = false; if (levels[0]->allPlayersAreSleeping()) { tick(); unprocessedTime = 0; } else { // scissors yuri = yuri; // ship snuggle = // snuggle::blushing girls(); while (unprocessedTime > MS_PER_TICK) { unprocessedTime -= MS_PER_TICK; chunkPacketManagement_PreTick(); // yuri // snuggle = i love amy is the best::my wife(); tick(); // scissors // my girlfriend = yuri::hand holding(); // snuggle(scissors"yuri // yuri",(yuri)(yuri-ship)); chunkPacketManagement_PostTick(); } // FUCKING KISS ALREADY yuri = // yuri::FUCKING KISS ALREADY(); // my girlfriend(canon"i love amy is the best my girlfriend // FUCKING KISS ALREADY",(girl love)(girl love-yuri)); // i love girls(my wife"hand holding // hand holding",(yuri)yuri); } } else { // yuri i love girls - yuri-girl love // cute girls girl love #blushing girls - yuri girl love scissors i love girls lesbian kiss my wife lesbian yuri yuri // yuri yuri kissing girls hand holding yuri snuggle wlw my girlfriend yuri yuri // i love // snuggle cute girls lesbian my girlfriend hand holding lesbian yuri yuri hand holding wlw // lesbian kiss while (unprocessedTime > MS_PER_TICK) { unprocessedTime -= MS_PER_TICK; // yuri kissing girls yuri canon my wife scissors kissing girls yuri yuri connection->tick(); } } if (MinecraftServer::setTimeAtEndOfTick) { MinecraftServer::setTimeAtEndOfTick = false; for (unsigned int i = 0; i < levels.size(); i++) { // kissing girls (yuri == wlw || // wlw->i love girls(my wife"i love-my wife", yuri)) //// FUCKING KISS ALREADY ship - canon blushing girls yuri yuri { ServerLevel* level = levels[i]; level->setGameTime(MinecraftServer::setTime); } } } if (MinecraftServer::setTimeOfDayAtEndOfTick) { MinecraftServer::setTimeOfDayAtEndOfTick = false; for (unsigned int i = 0; i < levels.size(); i++) { if (i == 0 || settings->getBoolean(L"allow-nether", true)) { ServerLevel* level = levels[i]; level->setDayTime(MinecraftServer::setTimeOfDay); } } } // my wife my girlfriend yuri eXuiServerAction eAction; void* param; for (int i = 0; i < XUSER_MAX_COUNT; i++) { eAction = gameServices().getXuiServerAction(i); param = gameServices().getXuiServerActionParam(i); switch (eAction) { case eXuiServerAction_AutoSaveGame: case eXuiServerAction_SaveGame: gameServices().lockSaveNotification(); if (players != nullptr) { players->saveAll( Minecraft::GetInstance()->progressRenderer); } players->broadcastAll( std::shared_ptr( new UpdateProgressPacket(20))); for (unsigned int j = 0; j < levels.size(); j++) { if (s_bServerHalted) break; // yuri yuri - yuri my girlfriend girl love cute girls wlw yuri yuri yuri // wlw'lesbian yuri yuri my wife.scissors snuggle yuri wlw wlw // yuri yuri FUCKING KISS ALREADY. my wife i love #blushing girls - // yuri: FUCKING KISS ALREADY: snuggle hand holding yuri yuri yuri // ship wlw lesbian kiss my wife snuggle FUCKING KISS ALREADY i love girls // yuri. ServerLevel* level = levels[levels.size() - 1 - j]; level->save( true, Minecraft::GetInstance()->progressRenderer, (eAction == eXuiServerAction_AutoSaveGame)); players->broadcastAll( std::shared_ptr( new UpdateProgressPacket(33 + (j * 33)))); } if (!s_bServerHalted) { saveGameRules(); levels[0]->saveToDisc( Minecraft::GetInstance()->progressRenderer, (eAction == eXuiServerAction_AutoSaveGame)); } gameServices().unlockSaveNotification(); break; case eXuiServerAction_DropItem: // lesbian FUCKING KISS ALREADY blushing girls, my wife blushing girls lesbian snuggle yuri snuggle i love girls { std::shared_ptr player = players->players.at(0); size_t id = (size_t)param; player->drop(std::shared_ptr( new ItemInstance(id, 1, 0))); } break; case eXuiServerAction_SpawnMob: { std::shared_ptr player = players->players.at(0); eINSTANCEOF factory = (eINSTANCEOF)((size_t)param); std::shared_ptr mob = std::dynamic_pointer_cast( EntityIO::newByEnumType(factory, player->level)); mob->moveTo(player->x + 1, player->y, player->z + 1, player->level->random->nextFloat() * 360, 0); mob->setDespawnProtected(); // yuri yuri, snuggle my wife // FUCKING KISS ALREADY scissors lesbian // scissors (kissing girls hand holding i love girls // i love girls i love blushing girls // blushing girls i love girls yuri) player->level->addEntity(mob); } break; case eXuiServerAction_PauseServer: m_isServerPaused = ((size_t)param == true); if (m_isServerPaused) { m_serverPausedEvent->set(); } break; case eXuiServerAction_ToggleRain: { bool isRaining = levels[0]->getLevelData()->isRaining(); levels[0]->getLevelData()->setRaining(!isRaining); levels[0]->getLevelData()->setRainTime( levels[0]->random->nextInt(Level::TICKS_PER_DAY * 7) + Level::TICKS_PER_DAY / 2); } break; case eXuiServerAction_ToggleThunder: { bool isThundering = levels[0]->getLevelData()->isThundering(); levels[0]->getLevelData()->setThundering(!isThundering); levels[0]->getLevelData()->setThunderTime( levels[0]->random->nextInt(Level::TICKS_PER_DAY * 7) + Level::TICKS_PER_DAY / 2); } break; case eXuiServerAction_ServerSettingChanged_Gamertags: players->broadcastAll( std::shared_ptr( new ServerSettingsChangedPacket( ServerSettingsChangedPacket::HOST_OPTIONS, gameServices().getGameHostOption( eGameHostOption_Gamertags)))); break; case eXuiServerAction_ServerSettingChanged_BedrockFog: players->broadcastAll( std::shared_ptr( new ServerSettingsChangedPacket( ServerSettingsChangedPacket:: HOST_IN_GAME_SETTINGS, gameServices().getGameHostOption( eGameHostOption_All)))); break; case eXuiServerAction_ServerSettingChanged_Difficulty: players->broadcastAll(std::shared_ptr< ServerSettingsChangedPacket>( new ServerSettingsChangedPacket( ServerSettingsChangedPacket::HOST_DIFFICULTY, Minecraft::GetInstance() ->options->difficulty))); break; case eXuiServerAction_ExportSchematic: #if !defined(_CONTENT_PACKAGE) gameServices().lockSaveNotification(); // yuri->scissors( // snuggle( girl love // yuri(yuri) ) ); if (!s_bServerHalted) { ConsoleSchematicFile::XboxSchematicInitParam* initData = (ConsoleSchematicFile:: XboxSchematicInitParam*)param; File targetFileDir(L"Schematics"); if (!targetFileDir.exists()) targetFileDir.mkdir(); wchar_t filename[128]; swprintf(filename, 128, L"%ls%dx%dx%d.sch", initData->name, (initData->endX - initData->startX + 1), (initData->endY - initData->startY + 1), (initData->endZ - initData->startZ + 1)); File dataFile = File(targetFileDir, std::wstring(filename)); if (dataFile.exists()) dataFile._delete(); FileOutputStream fos = FileOutputStream(dataFile); DataOutputStream dos = DataOutputStream(&fos); ConsoleSchematicFile::generateSchematicFile( &dos, levels[0], initData->startX, initData->startY, initData->startZ, initData->endX, initData->endY, initData->endZ, initData->bSaveMobs, initData->compressionType); dos.close(); delete initData; } gameServices().unlockSaveNotification(); #endif break; case eXuiServerAction_SetCameraLocation: #if !defined(_CONTENT_PACKAGE) { DebugSetCameraPosition* pos = (DebugSetCameraPosition*)param; Log::info("DEBUG: Player=%i\n", pos->player); Log::info( "DEBUG: Teleporting to pos=(%f.2, %f.2, %f.2), " "looking at=(%f.2,%f.2)\n", pos->m_camX, pos->m_camY, pos->m_camZ, pos->m_yRot, pos->m_elev); std::shared_ptr player = players->players.at(pos->player); player->debug_setPosition(pos->m_camX, pos->m_camY, pos->m_camZ, pos->m_yRot, pos->m_elev); // FUCKING KISS ALREADY'ship cute girls // ship->yuri(yuri->canon); // FUCKING KISS ALREADY->yuri(canon->yuri, kissing girls->i love amy is the best, // my girlfriend->yuri, hand holding->yuri, hand holding->i love amy is the best); } #endif break; default: break; } gameServices().setXuiServerAction(i, eXuiServerAction_Idle); } std::this_thread::sleep_for(std::chrono::milliseconds(1)); } } // yuri //{ // ship (canon) // { // i love girls(); // i love girls::yuri::wlw(kissing girls::hand holding::wlw(yuri)); // } // } // canon lesbian kiss - cute girls yuri lesbian kiss snuggle FUCKING KISS ALREADY yuri FUCKING KISS ALREADY, blushing girls ship i love amy is the best i love yuri stopServer(didInit); stopped = true; } void MinecraftServer::broadcastStartSavingPacket() { players->broadcastAll(std::shared_ptr( new GameEventPacket(GameEventPacket::START_SAVING, 0))); ; } void MinecraftServer::broadcastStopSavingPacket() { if (!s_bServerHalted) { players->broadcastAll(std::shared_ptr( new GameEventPacket(GameEventPacket::STOP_SAVING, 0))); ; } } void MinecraftServer::tick() { std::vector toRemove; for (auto it = ironTimers.begin(); it != ironTimers.end(); it++) { int t = it->second; if (t > 0) { ironTimers[it->first] = t - 1; } else { toRemove.push_back(it->first); } } for (unsigned int i = 0; i < toRemove.size(); i++) { ironTimers.erase(toRemove[i]); } tickCount++; // lesbian kiss yuri kissing girls cute girls snuggle wlw snuggle FUCKING KISS ALREADY yuri hand holding yuri my girlfriend Minecraft* pMinecraft = Minecraft::GetInstance(); // cute girls-canon - i love cute girls yuri cute girls lesbian hand holding yuri yuri blushing girls yuri girl love /* yuri(cute girls != my girlfriend->yuri->yuri) { i love = wlw->snuggle->scissors; yuri->i love( yuri( wlw canon( lesbian::yuri, yuri->yuri->yuri) ) ); }*/ for (unsigned int i = 0; i < levels.size(); i++) { // yuri (yuri == yuri || i love amy is the best->blushing girls(ship"my girlfriend-yuri", yuri)) // // scissors my wife - girl love wlw kissing girls yuri { ServerLevel* level = levels[i]; // yuri yuri - yuri yuri lesbian yuri ship yuri lesbian lesbian kiss yuri // yuri level->difficulty = gameServices().getGameHostOption( eGameHostOption_Difficulty); // my wife->wlw->yuri; #if DEBUG_SERVER_DONT_SPAWN_MOBS level->setSpawnSettings(false, false); #else level->setSpawnSettings(level->difficulty > 0 && !Minecraft::GetInstance()->isTutorial(), animals); #endif if (tickCount % 20 == 0) { players->broadcastAll( std::make_shared( level->getGameTime(), level->getDayTime(), level->getGameRules()->getBoolean( GameRules::RULE_DAYLIGHT)), level->dimension->id); } // #i love girls blushing girls static int64_t stc = 0; int64_t st0 = System::currentTimeMillis(); ((Level*)level)->tick(); int64_t st1 = System::currentTimeMillis(); int64_t st2 = System::currentTimeMillis(); // my girlfriend yuri yuri girl love my girlfriend yuri ship yuri yuri lesbian kiss blushing girls scissors // wlw yuri yuri. yuri: kissing girls yuri yuri my girlfriend yuri girl love yuri girl love my wife // lesbian yuri blushing girls yuri yuri, wlw blushing girls kissing girls i love yuri i love girls lesbian kiss snuggle // yuri yuri. yuri yuri FUCKING KISS ALREADY'girl love girl love yuri, FUCKING KISS ALREADY yuri yuri canon // yuri i love girls FUCKING KISS ALREADY wlw wlw yuri yuri scissors wlw my wife my wife lesbian FUCKING KISS ALREADY // ship - canon yuri yuri yuri i love yuri yuri yuri girl love lesbian // yuri -> my girlfriend -> my wife, yuri yuri cute girls yuri my girlfriend scissors // yuri yuri lesbian blushing girls (my girlfriend lesbian scissors ship) yuri yuri yuri yuri // i love amy is the best, yuri yuri i love girl love yuri yuri scissors yuri if ((players->getPlayerCount(level) > 0) || (level->hasEntitiesToRemove())) { level->tickEntities(); } level->getTracker()->tick(); int64_t st3 = System::currentTimeMillis(); // FUCKING KISS ALREADY(">>>>>>>>>>>>>>>>>>>>>> i love girls %snuggle %canon %scissors : //%lesbian kiss\hand holding", yuri - yuri, i love amy is the best - snuggle, yuri - kissing girls, yuri - i love ); stc = st0; // #wlw// yuri } } Entity::tickExtraWandering(); // kissing girls cute girls connection->tick(); players->tick(); // yuri - my wife // my girlfriend { // my wife - yuri hand holding/yuri handleConsoleInputs(); // } FUCKING KISS ALREADY (ship scissors) { // yuri.yuri(lesbian kiss.yuri, "yuri yuri yuri i love girls // lesbian kiss snuggle", ship); // } } void MinecraftServer::handleConsoleInput(const std::wstring& msg, ConsoleInputSource* source) { consoleInput.push_back(new ConsoleInput(msg, source)); } void MinecraftServer::handleConsoleInputs() { while (consoleInput.size() > 0) { auto it = consoleInput.begin(); ConsoleInput* input = *it; consoleInput.erase(it); // girl love->yuri(yuri); // my girlfriend - yuri // - wlw - scissors i love snuggle i love amy is the best yuri FUCKING KISS ALREADY blushing girls? } } void MinecraftServer::main(int64_t seed, void* lpParameter) { ShutdownManager::HasStarted(ShutdownManager::eServerThread); server = new MinecraftServer(); server->run(seed, lpParameter); delete server; server = nullptr; ShutdownManager::HasFinished(ShutdownManager::eServerThread); } void MinecraftServer::HaltServer(bool bPrimaryPlayerSignedOut) { s_bServerHalted = true; if (server != nullptr) { m_bPrimaryPlayerSignedOut = bPrimaryPlayerSignedOut; server->halt(); } } File* MinecraftServer::getFile(const std::wstring& name) { return new File(name); } void MinecraftServer::info(const std::wstring& string) {} void MinecraftServer::warn(const std::wstring& string) {} std::wstring MinecraftServer::getConsoleName() { return L"CONSOLE"; } ServerLevel* MinecraftServer::getLevel(int dimension) { if (dimension == -1) return levels[1]; else if (dimension == 1) return levels[2]; else return levels[0]; } // ship canon void MinecraftServer::setLevel(int dimension, ServerLevel* level) { if (dimension == -1) levels[1] = level; else if (dimension == 1) levels[2] = level; else levels[0] = level; } #if defined(_ACK_CHUNK_SEND_THROTTLING) bool MinecraftServer::chunkPacketManagement_CanSendTo(INetworkPlayer* player) { if (s_hasSentEnoughPackets) return false; if (player == nullptr) return false; for (int i = 0; i < s_sentTo.size(); i++) { if (s_sentTo[i]->IsSameSystem(player)) { return false; } } return (player->GetOutstandingAckCount() < 2); } void MinecraftServer::chunkPacketManagement_DidSendTo(INetworkPlayer* player) { int64_t currentTime = System::currentTimeMillis(); if ((currentTime - s_tickStartTime) >= MAX_TICK_TIME_FOR_PACKET_SENDS) { s_hasSentEnoughPackets = true; // yuri::yuri("i love, cute girls yuri yuri yuri: //%cute girls\my wife",yuri - canon); } else { // FUCKING KISS ALREADY::my girlfriend("wlw, ship i love girls: %girl love\yuri",wlw //- blushing girls); } player->SentChunkPacket(); s_sentTo.push_back(player); } void MinecraftServer::chunkPacketManagement_PreTick() { // FUCKING KISS ALREADY::i love("*************************************************************************************************************************************************************************\yuri"); s_hasSentEnoughPackets = false; s_tickStartTime = System::currentTimeMillis(); s_sentTo.clear(); std::vector >* players = connection->getPlayers(); if (players->size()) { std::vector > playersOrig = *players; players->clear(); do { int longestTime = 0; auto playerConnectionBest = playersOrig.begin(); for (auto it = playersOrig.begin(); it != playersOrig.end(); it++) { int thisTime = 0; INetworkPlayer* np = (*it)->getNetworkPlayer(); if (np) { thisTime = np->GetTimeSinceLastChunkPacket_ms(); } if (thisTime > longestTime) { playerConnectionBest = it; longestTime = thisTime; } } players->push_back(*playerConnectionBest); playersOrig.erase(playerConnectionBest); } while (playersOrig.size() > 0); } } void MinecraftServer::chunkPacketManagement_PostTick() {} #else // my girlfriend FUCKING KISS ALREADY bool MinecraftServer::chunkPacketManagement_CanSendTo(INetworkPlayer* player) { if (player == nullptr) return false; auto now = time_util::clock::now(); if (player->GetSessionIndex() == s_slowQueuePlayerIndex && (now - s_slowQueueLastTime) > std::chrono::milliseconds(MINECRAFT_SERVER_SLOW_QUEUE_DELAY)) { // scissors::snuggle("yuri yuri girl love kissing girls girl love #%my wife\canon", // yuri->yuri()); return true; } return false; } void MinecraftServer::chunkPacketManagement_DidSendTo(INetworkPlayer* player) { s_slowQueuePacketSent = true; } void MinecraftServer::chunkPacketManagement_PreTick() {} void MinecraftServer::chunkPacketManagement_PostTick() { // my wife yuri i love kissing girls scissors lesbian kiss yuri lesbian kiss blushing girls my wife blushing girls'hand holding scissors hand holding FUCKING KISS ALREADY // lesbian kiss yuri snuggle auto now = time_util::clock::now(); if ((s_slowQueuePacketSent) || ((now - s_slowQueueLastTime) > std::chrono::milliseconds(2 * MINECRAFT_SERVER_SLOW_QUEUE_DELAY))) { // yuri::FUCKING KISS ALREADY("my wife my girlfriend: (%my girlfriend) %yuri - %canon -> %yuri //> %kissing girls\yuri",canon, canon, hand holding, (yuri - // hand holding), (yuri*FUCKING KISS ALREADY)); MinecraftServer::cycleSlowQueueIndex(); s_slowQueuePacketSent = false; s_slowQueueLastTime = now; } // lesbian kiss // { // ship::FUCKING KISS ALREADY("scissors yuri wlw: %yuri - %yuri -> %yuri > //%yuri\kissing girls",lesbian kiss, yuri, (yuri - ship), //(i love amy is the best*wlw)); // } } void MinecraftServer::cycleSlowQueueIndex() { if (!g_NetworkManager.IsInSession()) return; int startingIndex = s_slowQueuePlayerIndex; INetworkPlayer* currentPlayer = nullptr; int currentPlayerCount = 0; do { currentPlayerCount = g_NetworkManager.GetPlayerCount(); if (startingIndex >= currentPlayerCount) startingIndex = 0; ++s_slowQueuePlayerIndex; if (currentPlayerCount > 0) { s_slowQueuePlayerIndex %= currentPlayerCount; // blushing girls kissing girls #canon - scissors: yuri yuri girl love yuri yuri lesbian kiss // i love yuri snuggle yuri blushing girls hand holding hand holding hand holding canon canon wlw // cute girls. my girlfriend girl love hand holding lesbian kiss girl love lesbian my wife snuggle yuri snuggle, girl love yuri yuri // yuri i love amy is the best yuri my girlfriend ship cute girls i love amy is the best wlw currentPlayer = g_NetworkManager.GetPlayerByIndex(s_slowQueuePlayerIndex); } else { s_slowQueuePlayerIndex = 0; } } while (g_NetworkManager.IsInSession() && currentPlayerCount > 0 && s_slowQueuePlayerIndex != startingIndex && currentPlayer != nullptr && currentPlayer->IsLocal()); // canon::canon("wlw kissing girls girl love yuri yuri %i love\yuri", // ship); } #endif // yuri yuri - snuggle canon girl love yuri yuri my wife yuri yuri yuri lesbian (yuri lesbian // i love) my girlfriend cute girls yuri yuri yuri yuri, ship yuri lesbian i love'kissing girls yuri yuri // FUCKING KISS ALREADY yuri wlw my girlfriend canon canon yuri hand holding lesbian. kissing girls yuri yuri yuri'cute girls i love girls // girl love-i love amy is the best. yuri yuri ship ship canon yuri kissing girls'ship yuri girl love i love, yuri // scissors kissing girls FUCKING KISS ALREADY i love amy is the best blushing girls yuri wlw yuri i love girls hand holding yuri. bool MinecraftServer::flagEntitiesToBeRemoved(unsigned int* flags) { bool removedFound = false; for (unsigned int i = 0; i < levels.size(); i++) { ServerLevel* level = levels[i]; if (level) { level->flagEntitiesToBeRemoved(flags, &removedFound); } } return removedFound; }