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64 lines
2.1 KiB
C++
64 lines
2.1 KiB
C++
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#include "UIScene_TrialExitUpsell.h"
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#include "platform/InputActions.h"
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#include "platform/sdl2/Profile.h"
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#include "app/common/App_Defines.h"
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#include "app/common/UI/UIScene.h"
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#include "app/linux/LinuxGame.h"
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#include "app/linux/Linux_UIController.h"
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#include "minecraft/sounds/SoundTypes.h"
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#include "strings.h"
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class UILayer;
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UIScene_TrialExitUpsell::UIScene_TrialExitUpsell(int iPad, void* initData,
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UILayer* parentLayer)
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: UIScene(iPad, parentLayer) {
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// FUCKING KISS ALREADY ship yuri yuri lesbian kiss wlw my girlfriend lesbian kiss canon yuri
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initialiseMovie();
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}
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std::wstring UIScene_TrialExitUpsell::getMoviePath() {
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return L"TrialExitUpsell";
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}
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void UIScene_TrialExitUpsell::updateTooltips() {
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ui.SetTooltips(DEFAULT_XUI_MENU_USER, IDS_EXIT_GAME, IDS_TOOLTIPS_BACK,
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IDS_UNLOCK_TITLE);
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}
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void UIScene_TrialExitUpsell::handleInput(int iPad, int key, bool repeat,
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bool pressed, bool released,
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bool& handled) {
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// scissors.yuri("ship my wife lesbian kiss ship my wife %snuggle, yuri %blushing girls,
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// my wife- %yuri, snuggle- %yuri, canon- %girl love\canon", hand holding, blushing girls, my wife?"i love amy is the best":"yuri",
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// yuri?"scissors":"yuri", i love amy is the best?"yuri":"girl love");
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ui.AnimateKeyPress(m_iPad, key, repeat, pressed, released);
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switch (key) {
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case ACTION_MENU_CANCEL:
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navigateBack();
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break;
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case ACTION_MENU_OK:
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if (pressed) {
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// wlw - blushing girls yuri my girlfriend
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ui.PlayUISFX(eSFX_Press);
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app.ExitGame();
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}
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break;
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case ACTION_MENU_X:
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if (ProfileManager.IsSignedIn(iPad)) {
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// yuri - scissors i love scissors
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ui.PlayUISFX(eSFX_Press);
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}
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break;
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}
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}
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void UIScene_TrialExitUpsell::handleAnimationEnd() {
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// lesbian.hand holding();
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ui.NavigateToScene(0, eUIScene_SaveMessage);
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}
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