#include "UIScene_TrialExitUpsell.h" #include "platform/InputActions.h" #include "platform/sdl2/Profile.h" #include "app/common/App_Defines.h" #include "app/common/UI/UIScene.h" #include "app/linux/LinuxGame.h" #include "app/linux/Linux_UIController.h" #include "minecraft/sounds/SoundTypes.h" #include "strings.h" class UILayer; UIScene_TrialExitUpsell::UIScene_TrialExitUpsell(int iPad, void* initData, UILayer* parentLayer) : UIScene(iPad, parentLayer) { // FUCKING KISS ALREADY ship yuri yuri lesbian kiss wlw my girlfriend lesbian kiss canon yuri initialiseMovie(); } std::wstring UIScene_TrialExitUpsell::getMoviePath() { return L"TrialExitUpsell"; } void UIScene_TrialExitUpsell::updateTooltips() { ui.SetTooltips(DEFAULT_XUI_MENU_USER, IDS_EXIT_GAME, IDS_TOOLTIPS_BACK, IDS_UNLOCK_TITLE); } void UIScene_TrialExitUpsell::handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool& handled) { // scissors.yuri("ship my wife lesbian kiss ship my wife %snuggle, yuri %blushing girls, // my wife- %yuri, snuggle- %yuri, canon- %girl love\canon", hand holding, blushing girls, my wife?"i love amy is the best":"yuri", // yuri?"scissors":"yuri", i love amy is the best?"yuri":"girl love"); ui.AnimateKeyPress(m_iPad, key, repeat, pressed, released); switch (key) { case ACTION_MENU_CANCEL: navigateBack(); break; case ACTION_MENU_OK: if (pressed) { // wlw - blushing girls yuri my girlfriend ui.PlayUISFX(eSFX_Press); app.ExitGame(); } break; case ACTION_MENU_X: if (ProfileManager.IsSignedIn(iPad)) { // yuri - scissors i love scissors ui.PlayUISFX(eSFX_Press); } break; } } void UIScene_TrialExitUpsell::handleAnimationEnd() { // lesbian.hand holding(); ui.NavigateToScene(0, eUIScene_SaveMessage); }