4jcraft/Minecraft.World/WorldGen/Features/RandomScatteredLargeFeature.cpp
2026-03-13 17:06:56 -05:00

84 lines
3.2 KiB
C++

#include "../../Platform/stdafx.h"
#include "../../Headers/net.minecraft.world.level.h"
#include "../../Headers/net.minecraft.world.level.biome.h"
#include "../Structures/ScatteredFeaturePieces.h"
#include "RandomScatteredLargeFeature.h"
std::vector<Biome*> RandomScatteredLargeFeature::allowedBiomes;
void RandomScatteredLargeFeature::staticCtor() {
allowedBiomes.push_back(Biome::desert);
allowedBiomes.push_back(Biome::desertHills);
allowedBiomes.push_back(Biome::jungle);
}
RandomScatteredLargeFeature::RandomScatteredLargeFeature() {}
bool RandomScatteredLargeFeature::isFeatureChunk(int x, int z,
bool bIsSuperflat) {
int featureSpacing = 32;
int minFeatureSeparation = 8;
int xx = x;
int zz = z;
if (x < 0) x -= featureSpacing - 1;
if (z < 0) z -= featureSpacing - 1;
int xCenterFeatureChunk = x / featureSpacing;
int zCenterFeatureChunk = z / featureSpacing;
Random* r =
level->getRandomFor(xCenterFeatureChunk, zCenterFeatureChunk, 14357617);
xCenterFeatureChunk *= featureSpacing;
zCenterFeatureChunk *= featureSpacing;
xCenterFeatureChunk += r->nextInt(featureSpacing - minFeatureSeparation);
zCenterFeatureChunk += r->nextInt(featureSpacing - minFeatureSeparation);
x = xx;
z = zz;
bool forcePlacement = false;
LevelGenerationOptions* levelGenOptions = app.getLevelGenerationOptions();
if (levelGenOptions != NULL) {
forcePlacement =
levelGenOptions->isFeatureChunk(x, z, eFeature_Temples);
}
if (forcePlacement ||
(x == xCenterFeatureChunk && z == zCenterFeatureChunk)) {
bool biomeOk = level->getBiomeSource()->containsOnly(
x * 16 + 8, z * 16 + 8, 0, allowedBiomes);
if (biomeOk) {
// System.out.println("feature at " + (x * 16) + " "
// + (z * 16));
return true;
}
}
return false;
}
StructureStart* RandomScatteredLargeFeature::createStructureStart(int x,
int z) {
// System.out.println("feature at " + (x * 16) + " " + (z * 16));
return new ScatteredFeatureStart(level, random, x, z);
}
RandomScatteredLargeFeature::ScatteredFeatureStart::ScatteredFeatureStart(
Level* level, Random* random, int chunkX, int chunkZ) {
if (level->getBiome(chunkX * 16 + 8, chunkZ * 16 + 8) == Biome::jungle) {
ScatteredFeaturePieces::JunglePyramidPiece* startRoom =
new ScatteredFeaturePieces::JunglePyramidPiece(random, chunkX * 16,
chunkZ * 16);
pieces.push_back(startRoom);
// System.out.println("jungle feature at " + (chunkX *
// 16) + " " + (chunkZ * 16));
} else {
ScatteredFeaturePieces::DesertPyramidPiece* startRoom =
new ScatteredFeaturePieces::DesertPyramidPiece(random, chunkX * 16,
chunkZ * 16);
pieces.push_back(startRoom);
// System.out.println("desert feature at " + (chunkX *
// 16) + " " + (chunkZ * 16));
}
calculateBoundingBox();
}