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84 lines
3.2 KiB
C++
84 lines
3.2 KiB
C++
#include "../../Platform/stdafx.h"
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#include "../../Headers/net.minecraft.world.level.h"
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#include "../../Headers/net.minecraft.world.level.biome.h"
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#include "../Structures/ScatteredFeaturePieces.h"
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#include "RandomScatteredLargeFeature.h"
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std::vector<Biome*> RandomScatteredLargeFeature::allowedBiomes;
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void RandomScatteredLargeFeature::staticCtor() {
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allowedBiomes.push_back(Biome::desert);
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allowedBiomes.push_back(Biome::desertHills);
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allowedBiomes.push_back(Biome::jungle);
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}
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RandomScatteredLargeFeature::RandomScatteredLargeFeature() {}
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bool RandomScatteredLargeFeature::isFeatureChunk(int x, int z,
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bool bIsSuperflat) {
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int featureSpacing = 32;
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int minFeatureSeparation = 8;
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int xx = x;
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int zz = z;
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if (x < 0) x -= featureSpacing - 1;
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if (z < 0) z -= featureSpacing - 1;
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int xCenterFeatureChunk = x / featureSpacing;
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int zCenterFeatureChunk = z / featureSpacing;
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Random* r =
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level->getRandomFor(xCenterFeatureChunk, zCenterFeatureChunk, 14357617);
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xCenterFeatureChunk *= featureSpacing;
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zCenterFeatureChunk *= featureSpacing;
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xCenterFeatureChunk += r->nextInt(featureSpacing - minFeatureSeparation);
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zCenterFeatureChunk += r->nextInt(featureSpacing - minFeatureSeparation);
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x = xx;
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z = zz;
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bool forcePlacement = false;
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LevelGenerationOptions* levelGenOptions = app.getLevelGenerationOptions();
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if (levelGenOptions != NULL) {
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forcePlacement =
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levelGenOptions->isFeatureChunk(x, z, eFeature_Temples);
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}
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if (forcePlacement ||
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(x == xCenterFeatureChunk && z == zCenterFeatureChunk)) {
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bool biomeOk = level->getBiomeSource()->containsOnly(
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x * 16 + 8, z * 16 + 8, 0, allowedBiomes);
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if (biomeOk) {
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// System.out.println("feature at " + (x * 16) + " "
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// + (z * 16));
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return true;
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}
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}
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return false;
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}
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StructureStart* RandomScatteredLargeFeature::createStructureStart(int x,
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int z) {
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// System.out.println("feature at " + (x * 16) + " " + (z * 16));
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return new ScatteredFeatureStart(level, random, x, z);
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}
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RandomScatteredLargeFeature::ScatteredFeatureStart::ScatteredFeatureStart(
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Level* level, Random* random, int chunkX, int chunkZ) {
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if (level->getBiome(chunkX * 16 + 8, chunkZ * 16 + 8) == Biome::jungle) {
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ScatteredFeaturePieces::JunglePyramidPiece* startRoom =
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new ScatteredFeaturePieces::JunglePyramidPiece(random, chunkX * 16,
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chunkZ * 16);
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pieces.push_back(startRoom);
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// System.out.println("jungle feature at " + (chunkX *
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// 16) + " " + (chunkZ * 16));
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} else {
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ScatteredFeaturePieces::DesertPyramidPiece* startRoom =
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new ScatteredFeaturePieces::DesertPyramidPiece(random, chunkX * 16,
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chunkZ * 16);
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pieces.push_back(startRoom);
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// System.out.println("desert feature at " + (chunkX *
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// 16) + " " + (chunkZ * 16));
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}
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calculateBoundingBox();
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} |