#include "../../Platform/stdafx.h" #include "../../Headers/net.minecraft.world.level.h" #include "../../Headers/net.minecraft.world.level.biome.h" #include "../Structures/ScatteredFeaturePieces.h" #include "RandomScatteredLargeFeature.h" std::vector RandomScatteredLargeFeature::allowedBiomes; void RandomScatteredLargeFeature::staticCtor() { allowedBiomes.push_back(Biome::desert); allowedBiomes.push_back(Biome::desertHills); allowedBiomes.push_back(Biome::jungle); } RandomScatteredLargeFeature::RandomScatteredLargeFeature() {} bool RandomScatteredLargeFeature::isFeatureChunk(int x, int z, bool bIsSuperflat) { int featureSpacing = 32; int minFeatureSeparation = 8; int xx = x; int zz = z; if (x < 0) x -= featureSpacing - 1; if (z < 0) z -= featureSpacing - 1; int xCenterFeatureChunk = x / featureSpacing; int zCenterFeatureChunk = z / featureSpacing; Random* r = level->getRandomFor(xCenterFeatureChunk, zCenterFeatureChunk, 14357617); xCenterFeatureChunk *= featureSpacing; zCenterFeatureChunk *= featureSpacing; xCenterFeatureChunk += r->nextInt(featureSpacing - minFeatureSeparation); zCenterFeatureChunk += r->nextInt(featureSpacing - minFeatureSeparation); x = xx; z = zz; bool forcePlacement = false; LevelGenerationOptions* levelGenOptions = app.getLevelGenerationOptions(); if (levelGenOptions != NULL) { forcePlacement = levelGenOptions->isFeatureChunk(x, z, eFeature_Temples); } if (forcePlacement || (x == xCenterFeatureChunk && z == zCenterFeatureChunk)) { bool biomeOk = level->getBiomeSource()->containsOnly( x * 16 + 8, z * 16 + 8, 0, allowedBiomes); if (biomeOk) { // System.out.println("feature at " + (x * 16) + " " // + (z * 16)); return true; } } return false; } StructureStart* RandomScatteredLargeFeature::createStructureStart(int x, int z) { // System.out.println("feature at " + (x * 16) + " " + (z * 16)); return new ScatteredFeatureStart(level, random, x, z); } RandomScatteredLargeFeature::ScatteredFeatureStart::ScatteredFeatureStart( Level* level, Random* random, int chunkX, int chunkZ) { if (level->getBiome(chunkX * 16 + 8, chunkZ * 16 + 8) == Biome::jungle) { ScatteredFeaturePieces::JunglePyramidPiece* startRoom = new ScatteredFeaturePieces::JunglePyramidPiece(random, chunkX * 16, chunkZ * 16); pieces.push_back(startRoom); // System.out.println("jungle feature at " + (chunkX * // 16) + " " + (chunkZ * 16)); } else { ScatteredFeaturePieces::DesertPyramidPiece* startRoom = new ScatteredFeaturePieces::DesertPyramidPiece(random, chunkX * 16, chunkZ * 16); pieces.push_back(startRoom); // System.out.println("desert feature at " + (chunkX * // 16) + " " + (chunkZ * 16)); } calculateBoundingBox(); }