4jcraft/targets/app/common/UI/Scenes/Debug/UIScene_DebugCreateSchematic.cpp
MatthewBeshay 3304b2e3db refactor: replace XuiActionPayload polling with server-owned typed action queue
Drops the polymorphic XuiActionPayload variant and the per-pad
setXuiServerAction/getXuiServerAction polling on IGameServices in
favour of a std::variant of typed action structs in
minecraft/server/ServerAction.h. MinecraftServer owns the queue,
drains it from the tick loop via std::visit, and exposes
queueServerAction() that any thread can call. Eliminates the
dynamic_cast across the minecraft<-app boundary, the per-pad slot,
and two busy-wait-for-Idle loops.
2026-04-09 15:24:13 +10:00

228 lines
7.8 KiB
C++

#include "app/common/UI/Scenes/Debug/UIScene_DebugCreateSchematic.h"
#include <wchar.h>
#include "app/common/UI/Controls/UIControl_Button.h"
#include "app/common/UI/Controls/UIControl_CheckBox.h"
#include "app/common/UI/Controls/UIControl_Label.h"
#include "app/common/UI/Controls/UIControl_TextInput.h"
#include "app/common/UI/UIScene.h"
#include "app/linux/Iggy/include/rrCore.h"
#include "app/linux/LinuxGame.h"
#include "app/linux/Linux_UIController.h"
#include "minecraft/GameEnums.h"
#include "minecraft/server/MinecraftServer.h"
#include "minecraft/server/ServerAction.h"
#include "minecraft/world/level/Level.h"
#include "minecraft/world/level/chunk/ChunkSource.h"
#include "minecraft/world/level/storage/ConsoleSaveFileIO/compression.h"
#include "platform/input/input.h"
#include "platform/profile/profile.h"
class UILayer;
#ifdef _DEBUG_MENUS_ENABLED
#include "util/StringHelpers.h"
UIScene_DebugCreateSchematic::UIScene_DebugCreateSchematic(int iPad,
void* initData,
UILayer* parentLayer)
: UIScene(iPad, parentLayer) {
// Setup all the Iggy references we need for this scene
initialiseMovie();
m_labelTitle.init("Name");
m_labelStartX.init("StartX");
m_labelStartY.init("StartY");
m_labelStartZ.init("StartZ");
m_labelEndX.init("EndX");
m_labelEndY.init("EndY");
m_labelEndZ.init("EndZ");
m_textInputStartX.init("", eControl_StartX);
m_textInputStartY.init("", eControl_StartY);
m_textInputStartZ.init("", eControl_StartZ);
m_textInputEndX.init("", eControl_EndX);
m_textInputEndY.init("", eControl_EndY);
m_textInputEndZ.init("", eControl_EndZ);
m_textInputName.init("", eControl_Name);
m_checkboxSaveMobs.init("Save Mobs", eControl_SaveMobs, false);
m_checkboxUseCompression.init("Use Compression", eControl_UseCompression,
false);
m_buttonCreate.init("Create", eControl_Create);
m_data = {};
m_data.compressionType = Compression::eCompressionType_None;
}
std::string UIScene_DebugCreateSchematic::getMoviePath() {
return "DebugCreateSchematic";
}
void UIScene_DebugCreateSchematic::handleInput(int iPad, int key, bool repeat,
bool pressed, bool released,
bool& handled) {
ui.AnimateKeyPress(iPad, key, repeat, pressed, released);
switch (key) {
case ACTION_MENU_CANCEL:
if (pressed) {
navigateBack();
}
break;
case ACTION_MENU_OK:
case ACTION_MENU_UP:
case ACTION_MENU_DOWN:
case ACTION_MENU_PAGEUP:
case ACTION_MENU_PAGEDOWN:
case ACTION_MENU_LEFT:
case ACTION_MENU_RIGHT:
sendInputToMovie(key, repeat, pressed, released);
break;
}
}
void UIScene_DebugCreateSchematic::handlePress(F64 controlId, F64 childId) {
switch ((int)controlId) {
case eControl_Create: {
// We want the start to be even
if (m_data.startX > 0 && m_data.startX % 2 != 0)
m_data.startX -= 1;
else if (m_data.startX < 0 && m_data.startX % 2 != 0)
m_data.startX -= 1;
if (m_data.startY < 0)
m_data.startY = 0;
else if (m_data.startY > 0 && m_data.startY % 2 != 0)
m_data.startY -= 1;
if (m_data.startZ > 0 && m_data.startZ % 2 != 0)
m_data.startZ -= 1;
else if (m_data.startZ < 0 && m_data.startZ % 2 != 0)
m_data.startZ -= 1;
// We want the end to be odd to have a total size that is even
if (m_data.endX > 0 && m_data.endX % 2 == 0)
m_data.endX += 1;
else if (m_data.endX < 0 && m_data.endX % 2 == 0)
m_data.endX += 1;
if (m_data.endY > Level::maxBuildHeight)
m_data.endY = Level::maxBuildHeight;
else if (m_data.endY > 0 && m_data.endY % 2 == 0)
m_data.endY += 1;
else if (m_data.endY < 0 && m_data.endY % 2 == 0)
m_data.endY += 1;
if (m_data.endZ > 0 && m_data.endZ % 2 == 0)
m_data.endZ += 1;
else if (m_data.endZ < 0 && m_data.endZ % 2 == 0)
m_data.endZ += 1;
MinecraftServer::getInstance()->queueServerAction(m_data);
navigateBack();
} break;
case eControl_Name:
case eControl_StartX:
case eControl_StartY:
case eControl_StartZ:
case eControl_EndX:
case eControl_EndY:
case eControl_EndZ:
m_keyboardCallbackControl = (eControls)((int)controlId);
PlatformInput.RequestKeyboard(
"Enter something", "", 0, 25,
[this](bool bRes) -> int {
return handleKeyboardComplete(bRes);
},
IPlatformInput::EKeyboardMode_Default);
break;
};
}
void UIScene_DebugCreateSchematic::handleCheckboxToggled(F64 controlId,
bool selected) {
switch ((int)controlId) {
case eControl_SaveMobs:
m_data.saveMobs = selected;
break;
case eControl_UseCompression:
if (selected)
m_data.compressionType = APPROPRIATE_COMPRESSION_TYPE;
else
m_data.compressionType = Compression::eCompressionType_RLE;
break;
}
}
int UIScene_DebugCreateSchematic::handleKeyboardComplete(bool bRes) {
const char* text = PlatformInput.GetText();
if (text[0] != '\0') {
std::string value = text;
int iVal = 0;
if (!value.empty()) iVal = fromWString<int>(value);
switch (m_keyboardCallbackControl) {
case eControl_Name:
m_textInputName.setLabel(value);
if (!value.empty()) {
snprintf(m_data.name, 64, "%s", value.c_str());
} else {
snprintf(m_data.name, 64, "schematic");
}
break;
case eControl_StartX:
m_textInputStartX.setLabel(value);
if (iVal >= (LEVEL_MAX_WIDTH * -16) ||
iVal < (LEVEL_MAX_WIDTH * 16)) {
m_data.startX = iVal;
}
break;
case eControl_StartY:
m_textInputStartY.setLabel(value);
if (iVal >= (LEVEL_MAX_WIDTH * -16) ||
iVal < (LEVEL_MAX_WIDTH * 16)) {
m_data.startY = iVal;
}
break;
case eControl_StartZ:
m_textInputStartZ.setLabel(value);
if (iVal >= (LEVEL_MAX_WIDTH * -16) ||
iVal < (LEVEL_MAX_WIDTH * 16)) {
m_data.startZ = iVal;
}
break;
case eControl_EndX:
m_textInputEndX.setLabel(value);
if (iVal >= (LEVEL_MAX_WIDTH * -16) ||
iVal < (LEVEL_MAX_WIDTH * 16)) {
m_data.endX = iVal;
}
break;
case eControl_EndY:
m_textInputEndY.setLabel(value);
if (iVal >= (LEVEL_MAX_WIDTH * -16) ||
iVal < (LEVEL_MAX_WIDTH * 16)) {
m_data.endY = iVal;
}
break;
case eControl_EndZ:
m_textInputEndZ.setLabel(value);
if (iVal >= (LEVEL_MAX_WIDTH * -16) ||
iVal < (LEVEL_MAX_WIDTH * 16)) {
m_data.endZ = iVal;
}
break;
default:
break;
}
}
return 0;
}
#endif