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Drops the polymorphic XuiActionPayload variant and the per-pad setXuiServerAction/getXuiServerAction polling on IGameServices in favour of a std::variant of typed action structs in minecraft/server/ServerAction.h. MinecraftServer owns the queue, drains it from the tick loop via std::visit, and exposes queueServerAction() that any thread can call. Eliminates the dynamic_cast across the minecraft<-app boundary, the per-pad slot, and two busy-wait-for-Idle loops. |
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| .. | ||
| GameNetworkManager.cpp | ||
| GameNetworkManager.h | ||
| IPlatformNetwork.h | ||
| NetworkPlayerQNet.cpp | ||
| NetworkPlayerQNet.h | ||
| PlatformNetworkManagerInterface.h | ||
| PlatformNetworkManagerStub.cpp | ||
| PlatformNetworkManagerStub.h | ||
| QNetStubs.cpp | ||
| Socket.cpp | ||
| Socket.h | ||