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84 lines
2.6 KiB
C++
84 lines
2.6 KiB
C++
#include "../../stdafx.h"
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#include "UI.h"
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#include "UIControl_TextInput.h"
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#include "../../../Minecraft.World/Util/StringHelpers.h"
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UIControl_TextInput::UIControl_TextInput() { m_bHasFocus = false; }
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bool UIControl_TextInput::setupControl(UIScene* scene, IggyValuePath* parent,
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const std::string& controlName) {
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UIControl::setControlType(UIControl::eTextInput);
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bool success = UIControl_Base::setupControl(scene, parent, controlName);
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// TextInput specific initialisers
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m_textName = registerFastName(L"text");
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m_funcChangeState = registerFastName(L"ChangeState");
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m_funcSetCharLimit = registerFastName(L"SetCharLimit");
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return success;
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}
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void UIControl_TextInput::init(UIString label, int id) {
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m_label = label;
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m_id = id;
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const std::u16string convLabel = wstring_to_u16string(label.getString());
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IggyDataValue result;
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IggyDataValue value[2];
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value[0].type = IGGY_DATATYPE_string_UTF16;
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IggyStringUTF16 stringVal;
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stringVal.string = convLabel.c_str();
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stringVal.length = convLabel.length();
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value[0].string16 = stringVal;
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value[1].type = IGGY_DATATYPE_number;
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value[1].number = id;
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IggyResult out =
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IggyPlayerCallMethodRS(m_parentScene->getMovie(), &result,
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getIggyValuePath(), m_initFunc, 2, value);
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#ifdef __PSVITA__
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// 4J-TomK - add this buttonlist to the vita touch box list
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switch (m_parentScene->GetParentLayer()->m_iLayer) {
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case eUILayer_Fullscreen:
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case eUILayer_Scene:
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case eUILayer_HUD:
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ui.TouchBoxAdd(this, m_parentScene);
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break;
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}
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#endif
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}
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void UIControl_TextInput::ReInit() {
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UIControl_Base::ReInit();
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init(m_label, m_id);
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}
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void UIControl_TextInput::setFocus(bool focus) {
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if (m_bHasFocus != focus) {
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m_bHasFocus = focus;
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IggyDataValue result;
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IggyDataValue value[1];
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value[0].type = IGGY_DATATYPE_number;
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value[0].number = focus ? 0 : 1;
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IggyResult out = IggyPlayerCallMethodRS(m_parentScene->getMovie(),
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&result, getIggyValuePath(),
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m_funcChangeState, 1, value);
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}
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}
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void UIControl_TextInput::SetCharLimit(int iLimit) {
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IggyDataValue result;
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IggyDataValue value[1];
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value[0].type = IGGY_DATATYPE_number;
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value[0].number = iLimit;
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IggyResult out = IggyPlayerCallMethodRS(m_parentScene->getMovie(), &result,
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getIggyValuePath(),
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m_funcSetCharLimit, 1, value);
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}
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