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223541b009
4jcraft
/
targets
/
minecraft
/
client
/
renderer
History
Tropical
2912e9ae2e
refactor: nuke all widestrings and widechars everywhere
2026-04-07 23:23:31 -05:00
..
culling
remove GL/gl.h includes
2026-04-07 16:29:27 -05:00
entity
refactor: nuke all widestrings and widechars everywhere
2026-04-07 23:23:31 -05:00
texture
refactor: nuke all widestrings and widechars everywhere
2026-04-07 23:23:31 -05:00
tileentity
refactor: nuke all widestrings and widechars everywhere
2026-04-07 23:23:31 -05:00
BossMobGuiInfo.cpp
refactor: nuke all widestrings and widechars everywhere
2026-04-07 23:23:31 -05:00
BossMobGuiInfo.h
refactor: nuke all widestrings and widechars everywhere
2026-04-07 23:23:31 -05:00
Chunk.cpp
Merge pull request
#409
from 4jcraft/platform-refactor
2026-04-08 13:39:24 +10:00
Chunk.h
DirtyChunkSorter.cpp
DirtyChunkSorter.h
DistanceChunkSorter.cpp
DistanceChunkSorter.h
EntityTileRenderer.cpp
EntityTileRenderer.h
GameRenderer.cpp
refactor: nuke all widestrings and widechars everywhere
2026-04-07 23:23:31 -05:00
GameRenderer.h
HttpTexture.cpp
refactor: nuke all widestrings and widechars everywhere
2026-04-07 23:23:31 -05:00
HttpTexture.h
refactor: nuke all widestrings and widechars everywhere
2026-04-07 23:23:31 -05:00
HttpTextureProcessor.h
ItemInHandRenderer.cpp
refactor: nuke all widestrings and widechars everywhere
2026-04-07 23:23:31 -05:00
ItemInHandRenderer.h
LevelRenderer.cpp
refactor: nuke all widestrings and widechars everywhere
2026-04-07 23:23:31 -05:00
LevelRenderer.h
refactor: nuke all widestrings and widechars everywhere
2026-04-07 23:23:31 -05:00
MemTexture.cpp
refactor: nuke all widestrings and widechars everywhere
2026-04-07 23:23:31 -05:00
MemTexture.h
refactor: nuke all widestrings and widechars everywhere
2026-04-07 23:23:31 -05:00
MemTextureProcessor.h
MobSkinMemTextureProcessor.cpp
MobSkinMemTextureProcessor.h
refactor: move misplaced headers to their proper modules
2026-04-06 20:32:24 -05:00
MobSkinTextureProcessor.cpp
MobSkinTextureProcessor.h
OffsettedRenderList.cpp
attempt to clean up renderer
2026-04-07 15:55:45 -05:00
OffsettedRenderList.h
Rect2i.cpp
Rect2i.h
Tesselator.cpp
Tesselator.h
Textures.cpp
refactor: nuke all widestrings and widechars everywhere
2026-04-07 23:23:31 -05:00
Textures.h
refactor: nuke all widestrings and widechars everywhere
2026-04-07 23:23:31 -05:00
TileRenderer.cpp
TileRenderer.h