4jcraft/targets/minecraft/client/renderer
2026-04-07 23:23:31 -05:00
..
culling remove GL/gl.h includes 2026-04-07 16:29:27 -05:00
entity refactor: nuke all widestrings and widechars everywhere 2026-04-07 23:23:31 -05:00
texture refactor: nuke all widestrings and widechars everywhere 2026-04-07 23:23:31 -05:00
tileentity refactor: nuke all widestrings and widechars everywhere 2026-04-07 23:23:31 -05:00
BossMobGuiInfo.cpp refactor: nuke all widestrings and widechars everywhere 2026-04-07 23:23:31 -05:00
BossMobGuiInfo.h refactor: nuke all widestrings and widechars everywhere 2026-04-07 23:23:31 -05:00
Chunk.cpp Merge pull request #409 from 4jcraft/platform-refactor 2026-04-08 13:39:24 +10:00
Chunk.h
DirtyChunkSorter.cpp
DirtyChunkSorter.h
DistanceChunkSorter.cpp
DistanceChunkSorter.h
EntityTileRenderer.cpp
EntityTileRenderer.h
GameRenderer.cpp refactor: nuke all widestrings and widechars everywhere 2026-04-07 23:23:31 -05:00
GameRenderer.h
HttpTexture.cpp refactor: nuke all widestrings and widechars everywhere 2026-04-07 23:23:31 -05:00
HttpTexture.h refactor: nuke all widestrings and widechars everywhere 2026-04-07 23:23:31 -05:00
HttpTextureProcessor.h
ItemInHandRenderer.cpp refactor: nuke all widestrings and widechars everywhere 2026-04-07 23:23:31 -05:00
ItemInHandRenderer.h
LevelRenderer.cpp refactor: nuke all widestrings and widechars everywhere 2026-04-07 23:23:31 -05:00
LevelRenderer.h refactor: nuke all widestrings and widechars everywhere 2026-04-07 23:23:31 -05:00
MemTexture.cpp refactor: nuke all widestrings and widechars everywhere 2026-04-07 23:23:31 -05:00
MemTexture.h refactor: nuke all widestrings and widechars everywhere 2026-04-07 23:23:31 -05:00
MemTextureProcessor.h
MobSkinMemTextureProcessor.cpp
MobSkinMemTextureProcessor.h refactor: move misplaced headers to their proper modules 2026-04-06 20:32:24 -05:00
MobSkinTextureProcessor.cpp
MobSkinTextureProcessor.h
OffsettedRenderList.cpp attempt to clean up renderer 2026-04-07 15:55:45 -05:00
OffsettedRenderList.h
Rect2i.cpp
Rect2i.h
Tesselator.cpp
Tesselator.h
Textures.cpp refactor: nuke all widestrings and widechars everywhere 2026-04-07 23:23:31 -05:00
Textures.h refactor: nuke all widestrings and widechars everywhere 2026-04-07 23:23:31 -05:00
TileRenderer.cpp
TileRenderer.h