remove GL/gl.h includes

This commit is contained in:
Tropical 2026-04-07 16:29:27 -05:00
parent 8a1b3cc1c4
commit 32aaafeb7e
46 changed files with 46 additions and 46 deletions

View file

@ -1,6 +1,6 @@
#include "app/common/UI/Controls/UIControl_MinecraftHorse.h"
#include <GL/gl.h>
#include <cmath>
#include <memory>

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@ -1,6 +1,6 @@
#include "UIControl_MinecraftPlayer.h"
#include <GL/gl.h>
#include <cmath>
#include <memory>

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@ -1,4 +1,4 @@
#include <GL/gl.h>
// GDraw GL backend for Linux
#include "platform/renderer/renderer.h"

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@ -1,6 +1,6 @@
#include "Camera.h"
#include <GL/gl.h>
#include <glm/glm.hpp>
#include <math.h>
#include <string.h>

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@ -1,6 +1,6 @@
#include "Lighting.h"
#include <GL/gl.h>
#include "platform/renderer/renderer.h"
#include "java/FloatBuffer.h"

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@ -2,7 +2,7 @@
#include <utility>
#include <vector>
#include <GL/gl.h>
#include "platform/renderer/renderer.h"
#include "java/ByteBuffer.h"

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@ -4,7 +4,7 @@
#include <utility>
#include <vector>
#include <GL/gl.h>
#include "platform/renderer/renderer.h"
#include "minecraft/client/BufferedImage.h"

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@ -1,6 +1,6 @@
#include "GuiComponent.h"
#include <GL/gl.h>
#include <math.h>
#include "platform/renderer/renderer.h"

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@ -1,6 +1,6 @@
#include "Minimap.h"
#include <GL/gl.h>
#include <math.h>
#include <string.h>
#include <wchar.h>

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@ -1,7 +1,7 @@
#include "TradeSwitchButton.h"
#include <string>
#include <GL/gl.h>
#include "minecraft/client/Minecraft.h"
#include "minecraft/client/gui/Button.h"

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@ -1,6 +1,6 @@
#include "AchievementPopup.h"
#include <GL/gl.h>
#include "platform/renderer/renderer.h"
#include "java/System.h"

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@ -1,6 +1,6 @@
#include "AchievementScreen.h"
#include <GL/gl.h>
#include <string>
#include <vector>

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@ -1,6 +1,6 @@
#include "BeaconScreen.h"
#include <GL/gl.h>
#include <memory>
#include <string>

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@ -1,7 +1,7 @@
#include "BrewingStandScreen.h"
#include <memory>
#include <GL/gl.h>
#include "minecraft/client/gui/Font.h"
#include "minecraft/client/gui/inventory/AbstractContainerScreen.h"

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@ -1,7 +1,7 @@
#include "minecraft/IGameServices.h"
#include "CreativeInventoryScreen.h"
#include <GL/gl.h>
#include <algorithm>
#include <string>

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@ -6,7 +6,7 @@
#include <memory>
#include <sstream>
#include <string>
#include <GL/gl.h>
#include "AbstractContainerScreen.h"
#include "minecraft/client/Lighting.h"

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@ -2,7 +2,7 @@
#include <cmath>
#include <string>
#include <GL/gl.h>
#include "minecraft/client/Lighting.h"
#include "minecraft/client/Minecraft.h"

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@ -3,7 +3,7 @@
#include <memory>
#include <string>
#include <vector>
#include <GL/gl.h>
#include "AbstractContainerScreen.h"
#include "java/InputOutputStream/ByteArrayOutputStream.h"

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@ -1,6 +1,6 @@
#include "RepairScreen.h"
#include <GL/gl.h>
#include <memory>
#include <string>

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@ -1,6 +1,6 @@
#include "ChestModel.h"
#include <GL/gl.h>
#include "minecraft/client/model/geom/ModelPart.h"

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@ -8,7 +8,7 @@
#include "platform/renderer/renderer.h"
#include "minecraft/client/model/geom/Model.h"
#include "minecraft/client/model/geom/ModelPart.h"
#include <GL/gl.h>
QuadrupedModel::QuadrupedModel(int legSize, float g) : Model() {
yHeadOffs = 8;

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@ -6,7 +6,7 @@
#include <numbers>
#include <string>
#include <vector>
#include <GL/gl.h>
#include "platform/renderer/renderer.h"
#include "minecraft/client/model/geom/Model.h"

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@ -2,7 +2,7 @@
#include <memory>
#include <string>
#include <GL/gl.h>
#include "platform/renderer/renderer.h"
#include "minecraft/client/model/geom/ModelPart.h"

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@ -1,6 +1,6 @@
#include "ModelPart.h"
#include <GL/gl.h>
#include <numbers>

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@ -1,6 +1,6 @@
#include "FootstepParticle.h"
#include <GL/gl.h>
#include <cmath>

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@ -1,6 +1,6 @@
#include "HugeExplosionParticle.h"
#include <GL/gl.h>
#include "platform/renderer/renderer.h"
#include "minecraft/GameEnums.h"

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@ -1,6 +1,6 @@
#include "ParticleEngine.h"
#include <GL/gl.h>
#include <math.h>
#include <algorithm>

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@ -1,6 +1,6 @@
#include "TakeAnimationParticle.h"
#include <GL/gl.h>
#include <cmath>

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@ -1,6 +1,6 @@
#include "Chunk.h"
#include <GL/gl.h>
#include <string.h>
#include <mutex>

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@ -2,7 +2,7 @@
#include "minecraft/util/Log.h"
#include "ItemInHandRenderer.h"
#include <GL/gl.h>
#include <cmath>
#include <numbers>

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@ -2,7 +2,7 @@
#include "minecraft/util/Log.h"
#include "LevelRenderer.h"
#include <GL/gl.h>
#include <limits.h>
#include <stdio.h>
#include <string.h>

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@ -1,7 +1,7 @@
#include "minecraft/util/Log.h"
#include "Tesselator.h"
#include <GL/gl.h>
#include <vector>

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@ -7,7 +7,7 @@
#include <cstring>
#include <string>
#include <utility>
#include <GL/gl.h>
#include "platform/renderer/renderer.h"
#include "HttpTexture.h"

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@ -1,6 +1,6 @@
#include "TileRenderer.h"
#include <GL/gl.h>
#include <assert.h>
#include <stdint.h>
#include <string.h>

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@ -1,6 +1,6 @@
#include "Frustum.h"
#include <GL/gl.h>
#include <string.h>
#include <cmath>

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@ -11,7 +11,7 @@
#include "minecraft/client/resources/ResourceLocation.h"
#include "minecraft/world/entity/Entity.h"
#include "minecraft/world/entity/projectile/Arrow.h"
#include <GL/gl.h>
ResourceLocation ArrowRenderer::ARROW_LOCATION =
ResourceLocation(TN_ITEM_ARROWS);

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@ -2,7 +2,7 @@
#include <cmath>
#include <memory>
#include <GL/gl.h>
#include "platform/renderer/renderer.h"
#include "minecraft/client/model/BatModel.h"

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@ -1,7 +1,7 @@
#include "EndermanRenderer.h"
#include <memory>
#include <GL/gl.h>
#include "platform/renderer/renderer.h"

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@ -1,7 +1,7 @@
#include "HorseRenderer.h"
#include <utility>
#include <GL/gl.h>
#include "platform/renderer/renderer.h"
#include "EntityRenderDispatcher.h"

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@ -2,7 +2,7 @@
#include <utility>
#include <vector>
#include <GL/gl.h>
#include "platform/renderer/renderer.h"
#include "EntityRenderDispatcher.h"

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@ -1,4 +1,4 @@
#include <GL/gl.h>
#include <string>

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@ -1,7 +1,7 @@
#include "MushroomCowRenderer.h"
#include <memory>
#include <GL/gl.h>
#include "platform/renderer/renderer.h"

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@ -1,7 +1,7 @@
#include "PaintingRenderer.h"
#include <cmath>
#include <GL/gl.h>
#include "platform/renderer/renderer.h"
#include "EntityRenderDispatcher.h"

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@ -4,7 +4,7 @@
#include <cmath>
#include <numbers>
#include <vector>
#include <GL/gl.h>
#include "platform/renderer/renderer.h"
#include "EntityRenderDispatcher.h"

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@ -1,6 +1,6 @@
#pragma once
#include <GL/gl.h>
#include "platform/renderer/renderer.h"
#include <format>
#include <string>

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@ -1,7 +1,7 @@
#include "minecraft/util/Log.h"
#include "AbstractTexturePack.h"
#include <GL/gl.h>
#include <wchar.h>
#include <vector>