4jcraft/targets/minecraft/client
2026-04-09 15:24:13 +10:00
..
gui refactor: extract a network service interface for minecraft to depend on 2026-04-09 15:24:13 +10:00
level refactor: nuke all widestrings and widechars everywhere 2026-04-07 23:23:31 -05:00
model refactor: split GLRenderer so the class is not tangled with GL macros 2026-04-09 15:24:13 +10:00
multiplayer refactor: extract a network service interface for minecraft to depend on 2026-04-09 15:24:13 +10:00
particle refactor: split GLRenderer so the class is not tangled with GL macros 2026-04-09 15:24:13 +10:00
player refactor: extract a network service interface for minecraft to depend on 2026-04-09 15:24:13 +10:00
renderer refactor: move Console_Debug_enum.h into minecraft 2026-04-09 15:24:13 +10:00
resources refactor: move ColourTable into minecraft 2026-04-09 15:24:13 +10:00
skins refactor: move GameRule chain headers into minecraft 2026-04-09 15:24:13 +10:00
title refactor: split GLRenderer so the class is not tangled with GL macros 2026-04-09 15:24:13 +10:00
BufferedImage.cpp refactor: nuke all widestrings and widechars everywhere 2026-04-07 23:23:31 -05:00
BufferedImage.h refactor: nuke all widestrings and widechars everywhere 2026-04-07 23:23:31 -05:00
Camera.cpp
Camera.h
ClientConstants.cpp refactor: move BuildVer.h into minecraft 2026-04-09 15:24:13 +10:00
ClientConstants.h refactor: nuke all widestrings and widechars everywhere 2026-04-07 23:23:31 -05:00
DemoUser.cpp refactor: nuke all widestrings and widechars everywhere 2026-04-07 23:23:31 -05:00
DemoUser.h
GuiMessage.cpp refactor: nuke all widestrings and widechars everywhere 2026-04-07 23:23:31 -05:00
GuiMessage.h refactor: nuke all widestrings and widechars everywhere 2026-04-07 23:23:31 -05:00
IMenuService.h refactor: nuke all widestrings and widechars everywhere 2026-04-07 23:23:31 -05:00
KeyMapping.cpp refactor: nuke all widestrings and widechars everywhere 2026-04-07 23:23:31 -05:00
KeyMapping.h refactor: nuke all widestrings and widechars everywhere 2026-04-07 23:23:31 -05:00
Lighting.cpp refactor: split GLRenderer so the class is not tangled with GL macros 2026-04-09 15:24:13 +10:00
Lighting.h
MemoryTracker.cpp refactor: split GLRenderer so the class is not tangled with GL macros 2026-04-09 15:24:13 +10:00
MemoryTracker.h
Minecraft.cpp refactor: pull DLC enums out into their own header 2026-04-09 15:24:13 +10:00
Minecraft.h refactor: nuke all widestrings and widechars everywhere 2026-04-07 23:23:31 -05:00
Options.cpp chore: drop dead LinuxGame.h includes across minecraft 2026-04-09 15:24:12 +10:00
Options.h refactor: nuke all widestrings and widechars everywhere 2026-04-07 23:23:31 -05:00
ProgressRenderer.cpp refactor: nuke all widestrings and widechars everywhere 2026-04-07 23:23:31 -05:00
ProgressRenderer.h refactor: nuke all widestrings and widechars everywhere 2026-04-07 23:23:31 -05:00
Timer.cpp
Timer.h
User.cpp refactor: nuke all widestrings and widechars everywhere 2026-04-07 23:23:31 -05:00
User.h refactor: nuke all widestrings and widechars everywhere 2026-04-07 23:23:31 -05:00