4jcraft/targets/minecraft/client
2026-04-09 15:24:13 +10:00
..
gui refactor: extract a network service interface for minecraft to depend on 2026-04-09 15:24:13 +10:00
level
model refactor: split GLRenderer so the class is not tangled with GL macros 2026-04-09 15:24:13 +10:00
multiplayer refactor: extract a network service interface for minecraft to depend on 2026-04-09 15:24:13 +10:00
particle refactor: split GLRenderer so the class is not tangled with GL macros 2026-04-09 15:24:13 +10:00
player refactor: extract a network service interface for minecraft to depend on 2026-04-09 15:24:13 +10:00
renderer refactor: move Console_Debug_enum.h into minecraft 2026-04-09 15:24:13 +10:00
resources refactor: move ColourTable into minecraft 2026-04-09 15:24:13 +10:00
skins refactor: move GameRule chain headers into minecraft 2026-04-09 15:24:13 +10:00
title refactor: split GLRenderer so the class is not tangled with GL macros 2026-04-09 15:24:13 +10:00
BufferedImage.cpp
BufferedImage.h
Camera.cpp
Camera.h
ClientConstants.cpp refactor: move BuildVer.h into minecraft 2026-04-09 15:24:13 +10:00
ClientConstants.h
DemoUser.cpp
DemoUser.h
GuiMessage.cpp
GuiMessage.h
IMenuService.h
KeyMapping.cpp
KeyMapping.h
Lighting.cpp refactor: split GLRenderer so the class is not tangled with GL macros 2026-04-09 15:24:13 +10:00
Lighting.h
MemoryTracker.cpp refactor: split GLRenderer so the class is not tangled with GL macros 2026-04-09 15:24:13 +10:00
MemoryTracker.h
Minecraft.cpp refactor: pull DLC enums out into their own header 2026-04-09 15:24:13 +10:00
Minecraft.h
Options.cpp chore: drop dead LinuxGame.h includes across minecraft 2026-04-09 15:24:12 +10:00
Options.h
ProgressRenderer.cpp
ProgressRenderer.h
Timer.cpp
Timer.h
User.cpp
User.h