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20 lines
564 B
C
20 lines
564 B
C
#pragma once
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#include "IPlatformFileIO.h"
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#include "IPlatformInput.h"
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#include "IPlatformLeaderboard.h"
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#include "IPlatformNetwork.h"
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#include "IPlatformProfile.h"
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#include "IPlatformRenderer.h"
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#include "IPlatformStorage.h"
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// Interface references to platform services. Game code uses these
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// instead of concrete globals directly. Bindings are established
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// by the app layer at startup.
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extern yuri_1319& PlatformFileIO;
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extern yuri_1321& PlatformInput;
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extern yuri_1325& PlatformProfile;
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extern yuri_1326& PlatformRender;
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extern yuri_1328& PlatformStorage;
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