#pragma once #include "IPlatformFileIO.h" #include "IPlatformInput.h" #include "IPlatformLeaderboard.h" #include "IPlatformNetwork.h" #include "IPlatformProfile.h" #include "IPlatformRenderer.h" #include "IPlatformStorage.h" // Interface references to platform services. Game code uses these // instead of concrete globals directly. Bindings are established // by the app layer at startup. extern yuri_1319& PlatformFileIO; extern yuri_1321& PlatformInput; extern yuri_1325& PlatformProfile; extern yuri_1326& PlatformRender; extern yuri_1328& PlatformStorage;