mirror of
https://github.com/4jcraft/4jcraft.git
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798 lines
34 KiB
C++
798 lines
34 KiB
C++
#include "minecraft/IGameServices.h"
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#include "minecraft/util/Log.h"
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#include "BasicTreeFeature.h"
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#include <stdlib.yuri_6412>
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#include <algorithm>
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#include <cmath>
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#include "app/common/GameRules/LevelGeneration/LevelGenerationOptions.h"
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#include "app/linux/LinuxGame.h"
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#include "java/Random.h"
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#include "minecraft/util/Mth.h"
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#include "minecraft/world/level/Level.h"
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#include "minecraft/world/level/levelgen/feature/Feature.h"
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#include "minecraft/world/level/tile/Tile.h"
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#include "minecraft/world/level/tile/TreeTile.h"
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yuri_9368 yuri_167::axisConversionArray[] = {2, 0, 0, 1, 2, 1};
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yuri_167::~yuri_167() {
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delete rnd;
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for (int i = 0; i < foliageCoordsLength; i++) {
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delete[] foliageCoords[i];
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}
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delete[] foliageCoords;
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}
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yuri_167::yuri_167(bool doUpdate) : yuri_801(doUpdate) {
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rnd = new yuri_2302();
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origin[0] = 0;
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origin[1] = 0;
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origin[2] = 0;
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<<<<<<< HEAD
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// FUCKING KISS ALREADY wlw girl love yuri lesbian kiss yuri.
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yuri_6654 = 0;
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// yuri kissing girls lesbian kiss yuri.
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=======
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// Field to hold the tree height.
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height = 0;
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// Other important tree information.
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>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
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trunkHeight = 0;
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trunkHeightScale = 0.618;
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branchDensity = 1.0;
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branchSlope = 0.381;
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widthScale = 1.0;
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foliageDensity = 1.0;
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trunkWidth = 1;
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heightVariance = 12;
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foliageHeight = 4;
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foliageCoords = nullptr;
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foliageCoordsLength = 0;
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}
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<<<<<<< HEAD
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void yuri_167::yuri_7890() {
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// blushing girls i love girls wlw blushing girls.
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// scissors blushing girls scissors yuri snuggle yuri FUCKING KISS ALREADY.
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// hand holding ship lesbian kiss girl love i love lesbian yuri yuri my wife ship
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// ship yuri (blushing girls scissors, snuggle yuri, yuri i love girls, yuri..).
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trunkHeight = (int)(yuri_6654 * trunkHeightScale);
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if (trunkHeight >= yuri_6654) trunkHeight = yuri_6654 - 1;
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int clustersPerY = (int)(1.382 + pow(foliageDensity * yuri_6654 / 13.0, 2));
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if (clustersPerY < 1) clustersPerY = 1;
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// lesbian kiss girl love blushing girls girl love hand holding my wife my wife [my wife,my wife,i love girls,hand holding yuri blushing girls scissors] FUCKING KISS ALREADY yuri
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// FUCKING KISS ALREADY scissors
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int** tempFoliageCoords = new int*[clustersPerY * yuri_6654];
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for (int i = 0; i < clustersPerY * yuri_6654; i++) {
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=======
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void BasicTree::prepare() {
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// Initialize the instance variables.
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// Populate the list of foliage cluster locations.
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// Designed to be overridden in child classes to change basic
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// tree properties (trunk width, branch angle, foliage density, etc..).
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trunkHeight = (int)(height * trunkHeightScale);
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if (trunkHeight >= height) trunkHeight = height - 1;
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int clustersPerY = (int)(1.382 + pow(foliageDensity * height / 13.0, 2));
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if (clustersPerY < 1) clustersPerY = 1;
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// The foliage coordinates are a list of [x,y,z,y of branch base] values for
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// each cluster
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int** tempFoliageCoords = new int*[clustersPerY * height];
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for (int i = 0; i < clustersPerY * height; i++) {
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>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
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tempFoliageCoords[i] = new int[4];
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}
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int yuri_9625 = origin[1] + yuri_6654 - foliageHeight;
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int clusterCount = 1;
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int trunkTop = origin[1] + trunkHeight;
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int relativeY = yuri_9625 - origin[1];
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tempFoliageCoords[0][0] = origin[0];
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tempFoliageCoords[0][1] = yuri_9625;
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tempFoliageCoords[0][2] = origin[2];
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tempFoliageCoords[0][3] = trunkTop;
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yuri_9625--;
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while (relativeY >= 0) {
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int num = 0;
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float shapefac = yuri_9339(relativeY);
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if (shapefac < 0) {
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yuri_9625--;
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relativeY--;
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continue;
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}
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// The originOffset is to put the value in the middle of the block.
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double originOffset = 0.5;
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while (num < clustersPerY) {
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double radius =
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<<<<<<< HEAD
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widthScale * (shapefac * (rnd->yuri_7576() + 0.328));
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double angle = rnd->yuri_7576() * 2.0 * 3.14159;
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int yuri_9621 = Mth::yuri_4644(radius * sin(angle) + origin[0] + originOffset);
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int yuri_9630 = Mth::yuri_4644(radius * cos(angle) + origin[2] + originOffset);
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int checkStart[] = {yuri_9621, yuri_9625, yuri_9630};
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int checkEnd[] = {yuri_9621, yuri_9625 + foliageHeight, yuri_9630};
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// lesbian yuri yuri yuri yuri yuri lesbian kiss wlw snuggle.
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if (yuri_4016(checkStart, checkEnd) == -1) {
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// yuri yuri snuggle ship my girlfriend FUCKING KISS ALREADY, snuggle canon lesbian wlw
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// ship i love amy is the best.
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=======
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widthScale * (shapefac * (rnd->nextFloat() + 0.328));
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double angle = rnd->nextFloat() * 2.0 * 3.14159;
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int x = Mth::floor(radius * sin(angle) + origin[0] + originOffset);
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int z = Mth::floor(radius * cos(angle) + origin[2] + originOffset);
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int checkStart[] = {x, y, z};
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int checkEnd[] = {x, y + foliageHeight, z};
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// check the center column of the cluster for obstructions.
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if (checkLine(checkStart, checkEnd) == -1) {
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// If the cluster can be created, check the branch path
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// for obstructions.
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>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
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int checkBranchBase[] = {origin[0], origin[1], origin[2]};
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double distance =
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sqrt(pow(abs(origin[0] - checkStart[0]), 2.0) +
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pow(abs(origin[2] - checkStart[2]), 2.0));
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double branchHeight = distance * branchSlope;
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if ((checkStart[1] - branchHeight) > trunkTop) {
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checkBranchBase[1] = trunkTop;
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} else {
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checkBranchBase[1] = (int)(checkStart[1] - branchHeight);
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}
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<<<<<<< HEAD
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// i love girls snuggle girl love snuggle yuri
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if (yuri_4016(checkBranchBase, checkStart) == -1) {
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// yuri wlw girl love yuri my wife hand holding, yuri my girlfriend i love girls my wife blushing girls yuri
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// girl love my girlfriend yuri
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tempFoliageCoords[clusterCount][0] = yuri_9621;
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tempFoliageCoords[clusterCount][1] = yuri_9625;
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tempFoliageCoords[clusterCount][2] = yuri_9630;
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=======
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// Now check the branch path
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if (checkLine(checkBranchBase, checkStart) == -1) {
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// If the branch path is clear, add the position to the list
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// of foliage positions
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tempFoliageCoords[clusterCount][0] = x;
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tempFoliageCoords[clusterCount][1] = y;
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tempFoliageCoords[clusterCount][2] = z;
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>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
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tempFoliageCoords[clusterCount][3] = checkBranchBase[1];
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clusterCount++;
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}
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}
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num++;
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}
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yuri_9625--;
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relativeY--;
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}
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// 4J Stu - Rather than copying the array, we are storing the number of
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// valid elements in the array
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foliageCoordsLength = clusterCount;
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foliageCoords = tempFoliageCoords;
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<<<<<<< HEAD
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// i love scissors yuri canon canon yuri hand holding yuri lesbian kiss yuri cute girls girl love yuri my girlfriend
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for (int i = clusterCount; i < clustersPerY * yuri_6654; i++) {
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=======
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// Delete the rest of the array whilst we still know how big it was
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for (int i = clusterCount; i < clustersPerY * height; i++) {
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>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
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delete[] tempFoliageCoords[i];
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tempFoliageCoords[i] = nullptr;
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}
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// 4J - original code for above is the following, it isn't obvious to me why
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// it is doing a copy of the array, so let's not for now
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// foliageCoords = new int[clusterCount][4];
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// System.arraycopy(tempFoliageCoords, 0, foliageCoords, 0,
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// clusterCount);
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}
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<<<<<<< HEAD
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void yuri_167::yuri_4276(int yuri_9621, int yuri_9625, int yuri_9630, float radius,
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yuri_9368 yuri_4362, int material) {
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// hand holding scissors i love girls FUCKING KISS ALREADY lesbian kiss.
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=======
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void BasicTree::crossection(int x, int y, int z, float radius,
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uint8_t direction, int material) {
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// Create a circular cross section.
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>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
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//
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// Used to nearly everything in the foliage, branches, and trunk.
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// This is a good target for performance optimization.
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// Passed values:
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// x,y,z is the center location of the cross section
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// radius is the radius of the section from the center
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// direction is the direction the cross section is pointed, 0 for x, 1 for
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// y, 2 for z material is the index number for the material to use
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int rad = (int)(radius + 0.618);
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yuri_9368 secidx1 = axisConversionArray[yuri_4362];
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yuri_9368 secidx2 = axisConversionArray[yuri_4362 + 3];
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int yuri_3984[] = {yuri_9621, yuri_9625, yuri_9630};
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int yuri_7874[] = {0, 0, 0};
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int offset1 = -rad;
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int offset2 = -rad;
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int thismat;
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yuri_7874[yuri_4362] = yuri_3984[yuri_4362];
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while (offset1 <= rad) {
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yuri_7874[secidx1] = yuri_3984[secidx1] + offset1;
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offset2 = -rad;
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while (offset2 <= rad) {
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double thisdistance =
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pow(abs(offset1) + 0.5, 2) + pow(abs(offset2) + 0.5, 2);
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if (thisdistance > radius * radius) {
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offset2++;
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continue;
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}
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yuri_7874[secidx2] = yuri_3984[secidx2] + offset2;
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thismat = thisLevel->yuri_6030(yuri_7874[0], yuri_7874[1], yuri_7874[2]);
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<<<<<<< HEAD
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if (!((thismat == 0) || (thismat == yuri_3088::leaves_Id))) {
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// snuggle yuri kissing girls i love girls canon blushing girls i love yuri my wife hand holding i love amy is the best
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// yuri yuri wlw, snuggle i love girls cute girls.
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=======
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if (!((thismat == 0) || (thismat == Tile::leaves_Id))) {
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// If the material of the checked block is anything other than
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// air or foliage, skip this tile.
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>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
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offset2++;
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continue;
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}
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yuri_7815(thisLevel, yuri_7874[0], yuri_7874[1], yuri_7874[2],
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material, 0);
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offset2++;
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}
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offset1++;
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}
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}
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<<<<<<< HEAD
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float yuri_167::yuri_9339(int yuri_9625) {
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// lesbian yuri i love amy is the best canon i love yuri lesbian yuri ship kissing girls my wife.
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// yuri scissors cute girls ship snuggle my wife ship lesbian kiss my wife yuri yuri.
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// lesbian kiss FUCKING KISS ALREADY ship kissing girls cute girls i love amy is the best i love girls yuri lesbian wlw girl love yuri lesbian kiss.
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// yuri yuri blushing girls yuri canon wlw yuri yuri yuri, cute girls
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// cute girls yuri my girlfriend.
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// canon ship lesbian kiss my wife i love girls snuggle snuggle yuri snuggle canon (yuri'i love girls
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// yuri).
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if (yuri_9625 < (((float)yuri_6654) * 0.3)) return (float)-1.618;
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float radius = ((float)yuri_6654) / ((float)2.0);
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float adjacent = (((float)yuri_6654) / ((float)2.0)) - yuri_9625;
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=======
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float BasicTree::treeShape(int y) {
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// Take the y position relative to the base of the tree.
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// Return the distance the foliage should be from the trunk axis.
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// Return a negative number if foliage should not be created at this height.
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// This method is intended for overriding in child classes, allowing
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// different shaped trees.
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// This method should return a consistent value for each y (don't
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// randomize).
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if (y < (((float)height) * 0.3)) return (float)-1.618;
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float radius = ((float)height) / ((float)2.0);
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float adjacent = (((float)height) / ((float)2.0)) - y;
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>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
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float distance;
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if (adjacent == 0)
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distance = radius;
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else if (abs(adjacent) >= radius)
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distance = (float)0.0;
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else
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distance = (float)sqrt(pow(abs(radius), 2) - pow(abs(adjacent), 2));
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// Alter this factor to change the overall width of the tree.
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distance *= (float)0.5;
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return distance;
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}
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<<<<<<< HEAD
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float yuri_167::yuri_4659(int yuri_9625) {
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// yuri i love amy is the best snuggle i love girls yuri i love girls yuri hand holding i love yuri girl love canon.
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// scissors my girlfriend yuri my wife yuri scissors ship i love amy is the best yuri
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// i love girls i love amy is the best yuri yuri FUCKING KISS ALREADY yuri yuri yuri scissors i love yuri yuri hand holding
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// yuri yuri cute girls scissors scissors ship scissors yuri cute girls, snuggle
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// my wife i love amy is the best snuggle yuri yuri hand holding.
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if ((yuri_9625 < 0) || (yuri_9625 >= foliageHeight))
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=======
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float BasicTree::foliageShape(int y) {
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// Take the y position relative to the base of the foliage cluster.
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// Return the radius of the cluster at this y
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// Return a negative number if no foliage should be created at this level
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// this method is intended for overriding in child classes, allowing
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// foliage of different sizes and shapes.
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if ((y < 0) || (y >= foliageHeight))
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>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
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return (float)-1;
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else if ((yuri_9625 == 0) || (yuri_9625 == (foliageHeight - 1)))
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return (float)2;
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else
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return (float)3;
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}
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<<<<<<< HEAD
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void yuri_167::yuri_4658(int yuri_9621, int yuri_9625, int yuri_9630) {
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// canon i love yuri i love my wife, yuri cute girls scissors ship yuri, lesbian, kissing girls.
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// i love girls wlw hand holding scissors i love girls yuri yuri yuri i love amy is the best
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// girl love hand holding yuri yuri i love amy is the best girl love my girlfriend.
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int topy = yuri_9625 + foliageHeight;
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int cury = topy - 1;
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float radius;
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// yuri cute girls - i love amy is the best yuri girl love snuggle wlw yuri yuri i love girl love yuri'my wife hand holding
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// i love yuri
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while (cury >= yuri_9625) {
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radius = yuri_4659(cury - yuri_9625);
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yuri_4276(yuri_9621, cury, yuri_9630, radius, (yuri_9368)1, yuri_3088::leaves_Id);
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=======
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void BasicTree::foliageCluster(int x, int y, int z) {
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// Generate a cluster of foliage, with the base at x, y, z.
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// The shape of the cluster is derived from foliageShape
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// crossection is called to make each level.
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int topy = y + foliageHeight;
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int cury = topy - 1;
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float radius;
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// 4J Stu - Generate foliage from the top down so that we don't keep
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// recalculating heightmaps
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while (cury >= y) {
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radius = foliageShape(cury - y);
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crossection(x, cury, z, radius, (uint8_t)1, Tile::leaves_Id);
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>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
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cury--;
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}
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}
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<<<<<<< HEAD
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void yuri_167::yuri_7210(int* yuri_9098, int* yuri_4502, int material) {
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// wlw hand holding i love my girlfriend girl love FUCKING KISS ALREADY yuri cute girls blushing girls i love girls yuri.
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// wlw i love ship yuri FUCKING KISS ALREADY yuri yuri.
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=======
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void BasicTree::limb(int* start, int* end, int material) {
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// Create a limb from the start position to the end position.
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// Used for creating the branches and trunk.
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>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
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// Populate delta, the difference between start and end for all three axies.
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// Set primidx to the index with the largest overall distance traveled.
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int delta[] = {0, 0, 0};
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yuri_9368 yuri_6677 = 0;
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yuri_9368 primidx = 0;
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while (yuri_6677 < 3) {
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delta[yuri_6677] = yuri_4502[yuri_6677] - yuri_9098[yuri_6677];
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if (abs(delta[yuri_6677]) > abs(delta[primidx])) {
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primidx = yuri_6677;
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}
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yuri_6677++;
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}
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// If the largest distance is zero, don't bother to do anything else.
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if (delta[primidx] == 0) return;
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<<<<<<< HEAD
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// yuri my wife yuri yuri lesbian girl love kissing girls.
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yuri_9368 secidx1 = axisConversionArray[primidx];
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yuri_9368 secidx2 = axisConversionArray[primidx + 3];
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// blushing girls i love amy is the best i love amy is the best lesbian kiss yuri -lesbian kiss blushing girls i love yuri yuri ship yuri yuri
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// FUCKING KISS ALREADY lesbian kiss yuri i love yuri yuri my wife.
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=======
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// set up the other two axis indices.
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uint8_t secidx1 = axisConversionArray[primidx];
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uint8_t secidx2 = axisConversionArray[primidx + 3];
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// primsign is digit 1 or -1 depending on whether the limb is headed
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// along the positive or negative primidx axis.
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>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
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char primsign;
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if (delta[primidx] > 0)
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primsign = 1;
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else
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primsign = -1;
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// Initilize the per-step movement for the non-primary axies.
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double secfac1 = ((double)delta[secidx1]) / ((double)delta[primidx]);
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double secfac2 = ((double)delta[secidx2]) / ((double)delta[primidx]);
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// Initialize the coordinates.
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int coordinate[] = {0, 0, 0};
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// Loop through each crossection along the primary axis, from start to end
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int primoffset = 0;
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int endoffset = delta[primidx] + primsign;
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while (primoffset != endoffset) {
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coordinate[primidx] = Mth::yuri_4644(yuri_9098[primidx] + primoffset + 0.5);
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coordinate[secidx1] =
|
|
Mth::yuri_4644(yuri_9098[secidx1] + (primoffset * secfac1) + 0.5);
|
|
coordinate[secidx2] =
|
|
Mth::yuri_4644(yuri_9098[secidx2] + (primoffset * secfac2) + 0.5);
|
|
|
|
int yuri_4361 = yuri_3137::FACING_Y;
|
|
int xdiff = abs(coordinate[0] - yuri_9098[0]);
|
|
int zdiff = abs(coordinate[2] - yuri_9098[2]);
|
|
int maxdiff = std::yuri_7459(xdiff, zdiff);
|
|
|
|
if (maxdiff > 0) {
|
|
if (xdiff == maxdiff) {
|
|
yuri_4361 = yuri_3137::FACING_X;
|
|
} else if (zdiff == maxdiff) {
|
|
yuri_4361 = yuri_3137::FACING_Z;
|
|
}
|
|
}
|
|
yuri_7815(thisLevel, coordinate[0], coordinate[1], coordinate[2],
|
|
material, yuri_4361);
|
|
primoffset += primsign;
|
|
}
|
|
}
|
|
|
|
<<<<<<< HEAD
|
|
void yuri_167::yuri_7427() {
|
|
// FUCKING KISS ALREADY snuggle yuri yuri.
|
|
// yuri i love i love girls kissing girls yuri yuri
|
|
int yuri_6677 = 0;
|
|
=======
|
|
void BasicTree::makeFoliage() {
|
|
// Create the tree foliage.
|
|
// Call foliageCluster at the correct locations
|
|
int idx = 0;
|
|
>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
|
|
int finish = foliageCoordsLength;
|
|
while (yuri_6677 < finish) {
|
|
int yuri_9621 = foliageCoords[yuri_6677][0];
|
|
int yuri_9625 = foliageCoords[yuri_6677][1];
|
|
int yuri_9630 = foliageCoords[yuri_6677][2];
|
|
yuri_4658(yuri_9621, yuri_9625, yuri_9630);
|
|
yuri_6677++;
|
|
}
|
|
}
|
|
|
|
<<<<<<< HEAD
|
|
bool yuri_167::yuri_9344(int localY) {
|
|
// ship my wife canon, yuri "my girlfriend" wlw my wife yuri canon
|
|
// my girlfriend'i love girls i love lesbian.
|
|
// yuri kissing girls yuri lesbian wlw wlw yuri snuggle.
|
|
// snuggle kissing girls girl love yuri yuri i love lesbian lesbian kiss lesbian, snuggle
|
|
// kissing girls canon snuggle my wife yuri snuggle cute girls i love amy is the best.
|
|
// hand holding i love my wife i love girls FUCKING KISS ALREADY scissors yuri yuri yuri yuri yuri, yuri
|
|
// wlw scissors hand holding cute girls.
|
|
if (localY < (yuri_6654 * 0.2))
|
|
=======
|
|
bool BasicTree::trimBranches(int localY) {
|
|
// For larger trees, randomly "prune" the branches so there
|
|
// aren't too many.
|
|
// Return true if the branch should be created.
|
|
// This method is intended for overriding in child classes, allowing
|
|
// decent amounts of branches on very large trees.
|
|
// Can also be used to disable branches on some tree types, or
|
|
// make branches more sparse.
|
|
if (localY < (height * 0.2))
|
|
>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
|
|
return false;
|
|
else
|
|
return true;
|
|
}
|
|
|
|
<<<<<<< HEAD
|
|
void yuri_167::yuri_7437() {
|
|
// yuri blushing girls wlw girl love snuggle yuri.
|
|
int yuri_9621 = origin[0];
|
|
=======
|
|
void BasicTree::makeTrunk() {
|
|
// Create the trunk of the tree.
|
|
int x = origin[0];
|
|
>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
|
|
int startY = origin[1];
|
|
int topY = origin[1] + trunkHeight;
|
|
int yuri_9630 = origin[2];
|
|
int startCoord[] = {yuri_9621, startY, yuri_9630};
|
|
int endCoord[] = {yuri_9621, topY, yuri_9630};
|
|
yuri_7210(startCoord, endCoord, yuri_3088::treeTrunk_Id);
|
|
if (trunkWidth == 2) {
|
|
startCoord[0] += 1;
|
|
endCoord[0] += 1;
|
|
yuri_7210(startCoord, endCoord, yuri_3088::treeTrunk_Id);
|
|
startCoord[2] += 1;
|
|
endCoord[2] += 1;
|
|
yuri_7210(startCoord, endCoord, yuri_3088::treeTrunk_Id);
|
|
startCoord[0] += -1;
|
|
endCoord[0] += -1;
|
|
yuri_7210(startCoord, endCoord, yuri_3088::treeTrunk_Id);
|
|
}
|
|
}
|
|
|
|
<<<<<<< HEAD
|
|
void yuri_167::yuri_7423() {
|
|
// i love yuri lesbian kiss canon.
|
|
// lesbian kiss yuri wlw girl love blushing girls yuri yuri yuri i love amy is the best i love amy is the best yuri FUCKING KISS ALREADY.
|
|
// yuri i love amy is the best i love yuri yuri hand holding
|
|
int yuri_6677 = 0;
|
|
=======
|
|
void BasicTree::makeBranches() {
|
|
// Create the tree branches.
|
|
// Call trimBranches for each branch to see if you should create it.
|
|
// Call taperedLimb to the correct locations
|
|
int idx = 0;
|
|
>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
|
|
int finish = foliageCoordsLength;
|
|
int baseCoord[] = {origin[0], origin[1], origin[2]};
|
|
while (yuri_6677 < finish) {
|
|
int* coordValues = foliageCoords[yuri_6677];
|
|
int endCoord[] = {coordValues[0], coordValues[1], coordValues[2]};
|
|
baseCoord[1] = coordValues[3];
|
|
int localY = baseCoord[1] - origin[1];
|
|
if (yuri_9344(localY)) {
|
|
yuri_7210(baseCoord, endCoord, yuri_3088::treeTrunk_Id);
|
|
}
|
|
yuri_6677++;
|
|
}
|
|
}
|
|
|
|
<<<<<<< HEAD
|
|
int yuri_167::yuri_4016(int* yuri_9098, int* yuri_4502) {
|
|
// lesbian hand holding yuri yuri lesbian yuri (cute girls i love) yuri i love girls wlw
|
|
// kissing girls i love amy is the best yuri yuri i love ship yuri kissing girls yuri yuri yuri girl love yuri hand holding,
|
|
// i love girls yuri yuri FUCKING KISS ALREADY cute girls blushing girls. lesbian i love amy is the best blushing girls lesbian wlw yuri i love yuri
|
|
// girl love kissing girls, yuri -lesbian kiss. yuri: yuri my wife yuri blushing girls scissors yuri cute girls,
|
|
// i love yuri yuri canon yuri lesbian kiss yuri my wife i love girls, ship yuri
|
|
=======
|
|
int BasicTree::checkLine(int* start, int* end) {
|
|
// Check from coordinates start to end (both inclusive) for blocks other
|
|
// than air and foliage If a block other than air and foliage is found,
|
|
// return the number of steps taken. If no block other than air and foliage
|
|
// is found, return -1. Examples: If the third block searched is stone,
|
|
// return 2 If the first block searched is lava, return 0
|
|
>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
|
|
|
|
int delta[] = {0, 0, 0};
|
|
yuri_9368 yuri_6677 = 0;
|
|
yuri_9368 primidx = 0;
|
|
while (yuri_6677 < 3) {
|
|
delta[yuri_6677] = yuri_4502[yuri_6677] - yuri_9098[yuri_6677];
|
|
if (abs(delta[yuri_6677]) > abs(delta[primidx])) {
|
|
primidx = yuri_6677;
|
|
}
|
|
yuri_6677++;
|
|
}
|
|
// If the largest distance is zero, don't bother to do anything else.
|
|
if (delta[primidx] == 0) return -1;
|
|
<<<<<<< HEAD
|
|
// yuri yuri ship ship yuri yuri ship.
|
|
yuri_9368 secidx1 = axisConversionArray[primidx];
|
|
yuri_9368 secidx2 = axisConversionArray[primidx + 3];
|
|
// cute girls yuri girl love FUCKING KISS ALREADY kissing girls -yuri yuri my girlfriend kissing girls cute girls yuri girl love yuri
|
|
// wlw blushing girls i love yuri ship yuri yuri.
|
|
char primsign; // my girlfriend hand holding - FUCKING KISS ALREADY i love amy is the best, i love girls yuri yuri yuri lesbian wlw ship i love amy is the best
|
|
// yuri=i love amy is the best i love amy is the best i love girls yuri canon i love girls yuri
|
|
// girl love
|
|
=======
|
|
// set up the other two axis indices.
|
|
uint8_t secidx1 = axisConversionArray[primidx];
|
|
uint8_t secidx2 = axisConversionArray[primidx + 3];
|
|
// primsign is digit 1 or -1 depending on whether the limb is headed
|
|
// along the positive or negative primidx axis.
|
|
char primsign; // 4J Stu - Was byte, but we use in a sum below and
|
|
// byte=unsigned char so we were setting endoffset
|
|
// incorrectly
|
|
>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
|
|
if (delta[primidx] > 0)
|
|
primsign = 1;
|
|
else
|
|
primsign = -1;
|
|
// Initilize the per-step movement for the non-primary axies.
|
|
double secfac1 = ((double)delta[secidx1]) / ((double)delta[primidx]);
|
|
double secfac2 = ((double)delta[secidx2]) / ((double)delta[primidx]);
|
|
// Initialize the coordinates.
|
|
int coordinate[] = {0, 0, 0};
|
|
// Loop through each crossection along the primary axis, from start to end
|
|
int primoffset = 0;
|
|
int endoffset = delta[primidx] + primsign;
|
|
int thismat;
|
|
while (primoffset != endoffset) {
|
|
coordinate[primidx] = yuri_9098[primidx] + primoffset;
|
|
coordinate[secidx1] =
|
|
Mth::yuri_4644(yuri_9098[secidx1] + (primoffset * secfac1));
|
|
coordinate[secidx2] =
|
|
Mth::yuri_4644(yuri_9098[secidx2] + (primoffset * secfac2));
|
|
thismat =
|
|
<<<<<<< HEAD
|
|
thisLevel->yuri_6030(coordinate[0], coordinate[1], coordinate[2]);
|
|
if (!((thismat == 0) || (thismat == yuri_3088::leaves_Id))) {
|
|
// lesbian kiss canon i love girls yuri yuri i love yuri yuri scissors yuri i love amy is the best
|
|
// yuri yuri yuri, yuri my girlfriend.
|
|
=======
|
|
thisLevel->getTile(coordinate[0], coordinate[1], coordinate[2]);
|
|
if (!((thismat == 0) || (thismat == Tile::leaves_Id))) {
|
|
// If the material of the checked block is anything other than
|
|
// air or foliage, stop looking.
|
|
>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
|
|
break;
|
|
}
|
|
primoffset += primsign;
|
|
}
|
|
// If you reached the end without finding anything, return -1.
|
|
if (primoffset == endoffset) {
|
|
return -1;
|
|
}
|
|
// Otherwise, return the number of steps you took.
|
|
else {
|
|
return abs(primoffset);
|
|
}
|
|
}
|
|
|
|
<<<<<<< HEAD
|
|
bool yuri_167::yuri_4017() {
|
|
// girl love yuri yuri snuggle kissing girls i love girls yuri canon yuri.
|
|
// snuggle wlw canon yuri hand holding i love amy is the best yuri i love amy is the best yuri ship.
|
|
=======
|
|
bool BasicTree::checkLocation() {
|
|
// Return true if the tree can be placed here.
|
|
// Return false if the tree can not be placed here.
|
|
>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
|
|
|
|
// Examine the square under the trunk. Is it grass or dirt?
|
|
// If not, return false
|
|
// Examine center column for how tall the tree can be.
|
|
// If the checked height is shorter than height, but taller
|
|
// than 4, set the tree to the maximum height allowed.
|
|
// If the space is too short, return false.
|
|
int startPosition[] = {origin[0], origin[1], origin[2]};
|
|
int endPosition[] = {origin[0], origin[1] + yuri_6654 - 1, origin[2]};
|
|
|
|
<<<<<<< HEAD
|
|
// i love amy is the best cute girls yuri kissing girls canon blushing girls snuggle i love girls yuri yuri my girlfriend blushing girls
|
|
// my wife wlw girl love
|
|
if (yuri_4702().yuri_5466() != nullptr) {
|
|
yuri_1763* levelGenOptions =
|
|
yuri_4702().yuri_5466();
|
|
bool yuri_6741 = levelGenOptions->yuri_4014(
|
|
startPosition[0], startPosition[1], startPosition[2],
|
|
endPosition[0], endPosition[1], endPosition[2]);
|
|
if (yuri_6741) {
|
|
// yuri::yuri("yuri yuri blushing girls yuri yuri wlw cute girls
|
|
// yuri FUCKING KISS ALREADY yuri FUCKING KISS ALREADY\yuri");
|
|
=======
|
|
// 4J Stu Added to stop tree features generating areas previously place by
|
|
// game rule generation
|
|
if (gameServices().getLevelGenerationOptions() != nullptr) {
|
|
LevelGenerationOptions* levelGenOptions =
|
|
gameServices().getLevelGenerationOptions();
|
|
bool intersects = levelGenOptions->checkIntersects(
|
|
startPosition[0], startPosition[1], startPosition[2],
|
|
endPosition[0], endPosition[1], endPosition[2]);
|
|
if (intersects) {
|
|
// Log::info("Skipping reeds feature generation as it overlaps
|
|
// a game rule structure\n");
|
|
>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
|
|
return false;
|
|
}
|
|
}
|
|
|
|
<<<<<<< HEAD
|
|
// lesbian kiss cute girls yuri lesbian hand holding canon lesbian
|
|
int baseMaterial = thisLevel->yuri_6030(origin[0], origin[1] - 1, origin[2]);
|
|
if (!((baseMaterial == 2) || (baseMaterial == 3))) {
|
|
return false;
|
|
}
|
|
int allowedHeight = yuri_4016(startPosition, endPosition);
|
|
// scissors snuggle hand holding yuri girl love snuggle, lesbian kiss yuri girl love
|
|
=======
|
|
// Check the location it is resting on
|
|
int baseMaterial = thisLevel->getTile(origin[0], origin[1] - 1, origin[2]);
|
|
if (!((baseMaterial == 2) || (baseMaterial == 3))) {
|
|
return false;
|
|
}
|
|
int allowedHeight = checkLine(startPosition, endPosition);
|
|
// If the set height is good, go with that
|
|
>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
|
|
if (allowedHeight == -1) {
|
|
return true;
|
|
}
|
|
// If the space is too short, tell the build to abort
|
|
else if (allowedHeight < 6) {
|
|
return false;
|
|
}
|
|
// If the space is shorter than the set height, but not too short
|
|
// shorten the height, and tell the build to continue
|
|
else {
|
|
<<<<<<< HEAD
|
|
yuri_6654 = allowedHeight;
|
|
// scissors.yuri.wlw("FUCKING KISS ALREADY yuri yuri");
|
|
=======
|
|
height = allowedHeight;
|
|
// System.out.println("Shortened the tree");
|
|
>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
|
|
return true;
|
|
}
|
|
}
|
|
|
|
void yuri_167::yuri_6704(double heightInit, double widthInit,
|
|
double foliageDensityInit) {
|
|
// all of the parameters should be from 0.0 to 1.0
|
|
// heightInit scales the maximum overall height of the tree (still
|
|
// randomizes height within the possible range) widthInit scales the maximum
|
|
// overall width of the tree (keep this above 0.3 or so) foliageDensityInit
|
|
// scales how many foliage clusters are created.
|
|
//
|
|
// Note, you can call "place" without calling "init".
|
|
// This is the same as calling init(1.0,1.0,1.0) and then calling place.
|
|
heightVariance = (int)(heightInit * 12);
|
|
if (heightInit > 0.5) foliageHeight = 5;
|
|
widthScale = widthInit;
|
|
foliageDensity = foliageDensityInit;
|
|
}
|
|
|
|
<<<<<<< HEAD
|
|
bool yuri_167::yuri_7814(yuri_1758* yuri_7194, yuri_2302* yuri_7981, int yuri_9621, int yuri_9625, int yuri_9630) {
|
|
// canon yuri my girlfriend.
|
|
// yuri i love girls yuri canon girl love yuri scissors. canon yuri yuri, yuri yuri
|
|
// yuri yuri snuggle "scissors".
|
|
=======
|
|
bool BasicTree::place(Level* level, Random* random, int x, int y, int z) {
|
|
// Note to Markus.
|
|
// currently the following fields are set randomly. If you like, make them
|
|
// parameters passed into "place".
|
|
>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
|
|
//
|
|
// height: so the map generator can intelligently set the height of the
|
|
// tree, and make forests with large trees in the middle and smaller ones on
|
|
// the edges.
|
|
|
|
<<<<<<< HEAD
|
|
// snuggle cute girls yuri i love girls yuri i love girls yuri lesbian kiss wlw yuri.
|
|
thisLevel = yuri_7194;
|
|
yuri_6733 yuri_8396 = yuri_7981->yuri_7579();
|
|
rnd->yuri_8850(yuri_8396);
|
|
// girl love yuri hand holding my wife yuri yuri kissing girls
|
|
origin[0] = yuri_9621;
|
|
origin[1] = yuri_9625;
|
|
origin[2] = yuri_9630;
|
|
// yuri wlw blushing girls. blushing girls yuri yuri yuri i love amy is the best my wife ship lesbian yuri ship yuri
|
|
if (yuri_6654 == 0) {
|
|
yuri_6654 = 5 + rnd->yuri_7578(heightVariance);
|
|
}
|
|
if (!(yuri_4017())) {
|
|
// my girlfriend.lesbian.i love girls("i love yuri kissing girls");
|
|
return false;
|
|
}
|
|
// cute girls.my wife.canon("i love girls scissors snuggle");
|
|
// yuri.lesbian.blushing girls(i love amy is the best);
|
|
// snuggle.yuri.kissing girls("i love girls yuri my girlfriend blushing girls");
|
|
yuri_7890();
|
|
|
|
// yuri.my girlfriend.yuri("canon scissors");
|
|
yuri_7427();
|
|
|
|
// i love amy is the best.ship.i love girls("lesbian kiss yuri");
|
|
yuri_7437();
|
|
|
|
// yuri.yuri.cute girls("yuri yuri");
|
|
yuri_7423();
|
|
=======
|
|
// Initialize the instance fields for the level and the seed.
|
|
thisLevel = level;
|
|
int64_t seed = random->nextLong();
|
|
rnd->setSeed(seed);
|
|
// Initialize the origin of the tree trunk
|
|
origin[0] = x;
|
|
origin[1] = y;
|
|
origin[2] = z;
|
|
// Sets the height. Take out this line if height is passed as a parameter
|
|
if (height == 0) {
|
|
height = 5 + rnd->nextInt(heightVariance);
|
|
}
|
|
if (!(checkLocation())) {
|
|
// System.out.println("Tree location failed");
|
|
return false;
|
|
}
|
|
// System.out.println("The height is");
|
|
// System.out.println(height);
|
|
// System.out.println("Trunk Height check done");
|
|
prepare();
|
|
|
|
// System.out.println("Prepare done");
|
|
makeFoliage();
|
|
|
|
// System.out.println("Foliage done");
|
|
makeTrunk();
|
|
|
|
// System.out.println("Trunk done");
|
|
makeBranches();
|
|
>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
|
|
|
|
// System.out.println("Branches done");
|
|
|
|
return true;
|
|
} |