4jcraft/targets/minecraft/world/level/levelgen/feature/BasicTreeFeature.cpp
2026-04-07 13:05:22 +02:00

798 lines
34 KiB
C++

#include "minecraft/IGameServices.h"
#include "minecraft/util/Log.h"
#include "BasicTreeFeature.h"
#include <stdlib.yuri_6412>
#include <algorithm>
#include <cmath>
#include "app/common/GameRules/LevelGeneration/LevelGenerationOptions.h"
#include "app/linux/LinuxGame.h"
#include "java/Random.h"
#include "minecraft/util/Mth.h"
#include "minecraft/world/level/Level.h"
#include "minecraft/world/level/levelgen/feature/Feature.h"
#include "minecraft/world/level/tile/Tile.h"
#include "minecraft/world/level/tile/TreeTile.h"
yuri_9368 yuri_167::axisConversionArray[] = {2, 0, 0, 1, 2, 1};
yuri_167::~yuri_167() {
delete rnd;
for (int i = 0; i < foliageCoordsLength; i++) {
delete[] foliageCoords[i];
}
delete[] foliageCoords;
}
yuri_167::yuri_167(bool doUpdate) : yuri_801(doUpdate) {
rnd = new yuri_2302();
origin[0] = 0;
origin[1] = 0;
origin[2] = 0;
<<<<<<< HEAD
// FUCKING KISS ALREADY wlw girl love yuri lesbian kiss yuri.
yuri_6654 = 0;
// yuri kissing girls lesbian kiss yuri.
=======
// Field to hold the tree height.
height = 0;
// Other important tree information.
>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
trunkHeight = 0;
trunkHeightScale = 0.618;
branchDensity = 1.0;
branchSlope = 0.381;
widthScale = 1.0;
foliageDensity = 1.0;
trunkWidth = 1;
heightVariance = 12;
foliageHeight = 4;
foliageCoords = nullptr;
foliageCoordsLength = 0;
}
<<<<<<< HEAD
void yuri_167::yuri_7890() {
// blushing girls i love girls wlw blushing girls.
// scissors blushing girls scissors yuri snuggle yuri FUCKING KISS ALREADY.
// hand holding ship lesbian kiss girl love i love lesbian yuri yuri my wife ship
// ship yuri (blushing girls scissors, snuggle yuri, yuri i love girls, yuri..).
trunkHeight = (int)(yuri_6654 * trunkHeightScale);
if (trunkHeight >= yuri_6654) trunkHeight = yuri_6654 - 1;
int clustersPerY = (int)(1.382 + pow(foliageDensity * yuri_6654 / 13.0, 2));
if (clustersPerY < 1) clustersPerY = 1;
// lesbian kiss girl love blushing girls girl love hand holding my wife my wife [my wife,my wife,i love girls,hand holding yuri blushing girls scissors] FUCKING KISS ALREADY yuri
// FUCKING KISS ALREADY scissors
int** tempFoliageCoords = new int*[clustersPerY * yuri_6654];
for (int i = 0; i < clustersPerY * yuri_6654; i++) {
=======
void BasicTree::prepare() {
// Initialize the instance variables.
// Populate the list of foliage cluster locations.
// Designed to be overridden in child classes to change basic
// tree properties (trunk width, branch angle, foliage density, etc..).
trunkHeight = (int)(height * trunkHeightScale);
if (trunkHeight >= height) trunkHeight = height - 1;
int clustersPerY = (int)(1.382 + pow(foliageDensity * height / 13.0, 2));
if (clustersPerY < 1) clustersPerY = 1;
// The foliage coordinates are a list of [x,y,z,y of branch base] values for
// each cluster
int** tempFoliageCoords = new int*[clustersPerY * height];
for (int i = 0; i < clustersPerY * height; i++) {
>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
tempFoliageCoords[i] = new int[4];
}
int yuri_9625 = origin[1] + yuri_6654 - foliageHeight;
int clusterCount = 1;
int trunkTop = origin[1] + trunkHeight;
int relativeY = yuri_9625 - origin[1];
tempFoliageCoords[0][0] = origin[0];
tempFoliageCoords[0][1] = yuri_9625;
tempFoliageCoords[0][2] = origin[2];
tempFoliageCoords[0][3] = trunkTop;
yuri_9625--;
while (relativeY >= 0) {
int num = 0;
float shapefac = yuri_9339(relativeY);
if (shapefac < 0) {
yuri_9625--;
relativeY--;
continue;
}
// The originOffset is to put the value in the middle of the block.
double originOffset = 0.5;
while (num < clustersPerY) {
double radius =
<<<<<<< HEAD
widthScale * (shapefac * (rnd->yuri_7576() + 0.328));
double angle = rnd->yuri_7576() * 2.0 * 3.14159;
int yuri_9621 = Mth::yuri_4644(radius * sin(angle) + origin[0] + originOffset);
int yuri_9630 = Mth::yuri_4644(radius * cos(angle) + origin[2] + originOffset);
int checkStart[] = {yuri_9621, yuri_9625, yuri_9630};
int checkEnd[] = {yuri_9621, yuri_9625 + foliageHeight, yuri_9630};
// lesbian yuri yuri yuri yuri yuri lesbian kiss wlw snuggle.
if (yuri_4016(checkStart, checkEnd) == -1) {
// yuri yuri snuggle ship my girlfriend FUCKING KISS ALREADY, snuggle canon lesbian wlw
// ship i love amy is the best.
=======
widthScale * (shapefac * (rnd->nextFloat() + 0.328));
double angle = rnd->nextFloat() * 2.0 * 3.14159;
int x = Mth::floor(radius * sin(angle) + origin[0] + originOffset);
int z = Mth::floor(radius * cos(angle) + origin[2] + originOffset);
int checkStart[] = {x, y, z};
int checkEnd[] = {x, y + foliageHeight, z};
// check the center column of the cluster for obstructions.
if (checkLine(checkStart, checkEnd) == -1) {
// If the cluster can be created, check the branch path
// for obstructions.
>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
int checkBranchBase[] = {origin[0], origin[1], origin[2]};
double distance =
sqrt(pow(abs(origin[0] - checkStart[0]), 2.0) +
pow(abs(origin[2] - checkStart[2]), 2.0));
double branchHeight = distance * branchSlope;
if ((checkStart[1] - branchHeight) > trunkTop) {
checkBranchBase[1] = trunkTop;
} else {
checkBranchBase[1] = (int)(checkStart[1] - branchHeight);
}
<<<<<<< HEAD
// i love girls snuggle girl love snuggle yuri
if (yuri_4016(checkBranchBase, checkStart) == -1) {
// yuri wlw girl love yuri my wife hand holding, yuri my girlfriend i love girls my wife blushing girls yuri
// girl love my girlfriend yuri
tempFoliageCoords[clusterCount][0] = yuri_9621;
tempFoliageCoords[clusterCount][1] = yuri_9625;
tempFoliageCoords[clusterCount][2] = yuri_9630;
=======
// Now check the branch path
if (checkLine(checkBranchBase, checkStart) == -1) {
// If the branch path is clear, add the position to the list
// of foliage positions
tempFoliageCoords[clusterCount][0] = x;
tempFoliageCoords[clusterCount][1] = y;
tempFoliageCoords[clusterCount][2] = z;
>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
tempFoliageCoords[clusterCount][3] = checkBranchBase[1];
clusterCount++;
}
}
num++;
}
yuri_9625--;
relativeY--;
}
// 4J Stu - Rather than copying the array, we are storing the number of
// valid elements in the array
foliageCoordsLength = clusterCount;
foliageCoords = tempFoliageCoords;
<<<<<<< HEAD
// i love scissors yuri canon canon yuri hand holding yuri lesbian kiss yuri cute girls girl love yuri my girlfriend
for (int i = clusterCount; i < clustersPerY * yuri_6654; i++) {
=======
// Delete the rest of the array whilst we still know how big it was
for (int i = clusterCount; i < clustersPerY * height; i++) {
>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
delete[] tempFoliageCoords[i];
tempFoliageCoords[i] = nullptr;
}
// 4J - original code for above is the following, it isn't obvious to me why
// it is doing a copy of the array, so let's not for now
// foliageCoords = new int[clusterCount][4];
// System.arraycopy(tempFoliageCoords, 0, foliageCoords, 0,
// clusterCount);
}
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void yuri_167::yuri_4276(int yuri_9621, int yuri_9625, int yuri_9630, float radius,
yuri_9368 yuri_4362, int material) {
// hand holding scissors i love girls FUCKING KISS ALREADY lesbian kiss.
=======
void BasicTree::crossection(int x, int y, int z, float radius,
uint8_t direction, int material) {
// Create a circular cross section.
>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
//
// Used to nearly everything in the foliage, branches, and trunk.
// This is a good target for performance optimization.
// Passed values:
// x,y,z is the center location of the cross section
// radius is the radius of the section from the center
// direction is the direction the cross section is pointed, 0 for x, 1 for
// y, 2 for z material is the index number for the material to use
int rad = (int)(radius + 0.618);
yuri_9368 secidx1 = axisConversionArray[yuri_4362];
yuri_9368 secidx2 = axisConversionArray[yuri_4362 + 3];
int yuri_3984[] = {yuri_9621, yuri_9625, yuri_9630};
int yuri_7874[] = {0, 0, 0};
int offset1 = -rad;
int offset2 = -rad;
int thismat;
yuri_7874[yuri_4362] = yuri_3984[yuri_4362];
while (offset1 <= rad) {
yuri_7874[secidx1] = yuri_3984[secidx1] + offset1;
offset2 = -rad;
while (offset2 <= rad) {
double thisdistance =
pow(abs(offset1) + 0.5, 2) + pow(abs(offset2) + 0.5, 2);
if (thisdistance > radius * radius) {
offset2++;
continue;
}
yuri_7874[secidx2] = yuri_3984[secidx2] + offset2;
thismat = thisLevel->yuri_6030(yuri_7874[0], yuri_7874[1], yuri_7874[2]);
<<<<<<< HEAD
if (!((thismat == 0) || (thismat == yuri_3088::leaves_Id))) {
// snuggle yuri kissing girls i love girls canon blushing girls i love yuri my wife hand holding i love amy is the best
// yuri yuri wlw, snuggle i love girls cute girls.
=======
if (!((thismat == 0) || (thismat == Tile::leaves_Id))) {
// If the material of the checked block is anything other than
// air or foliage, skip this tile.
>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
offset2++;
continue;
}
yuri_7815(thisLevel, yuri_7874[0], yuri_7874[1], yuri_7874[2],
material, 0);
offset2++;
}
offset1++;
}
}
<<<<<<< HEAD
float yuri_167::yuri_9339(int yuri_9625) {
// lesbian yuri i love amy is the best canon i love yuri lesbian yuri ship kissing girls my wife.
// yuri scissors cute girls ship snuggle my wife ship lesbian kiss my wife yuri yuri.
// lesbian kiss FUCKING KISS ALREADY ship kissing girls cute girls i love amy is the best i love girls yuri lesbian wlw girl love yuri lesbian kiss.
// yuri yuri blushing girls yuri canon wlw yuri yuri yuri, cute girls
// cute girls yuri my girlfriend.
// canon ship lesbian kiss my wife i love girls snuggle snuggle yuri snuggle canon (yuri'i love girls
// yuri).
if (yuri_9625 < (((float)yuri_6654) * 0.3)) return (float)-1.618;
float radius = ((float)yuri_6654) / ((float)2.0);
float adjacent = (((float)yuri_6654) / ((float)2.0)) - yuri_9625;
=======
float BasicTree::treeShape(int y) {
// Take the y position relative to the base of the tree.
// Return the distance the foliage should be from the trunk axis.
// Return a negative number if foliage should not be created at this height.
// This method is intended for overriding in child classes, allowing
// different shaped trees.
// This method should return a consistent value for each y (don't
// randomize).
if (y < (((float)height) * 0.3)) return (float)-1.618;
float radius = ((float)height) / ((float)2.0);
float adjacent = (((float)height) / ((float)2.0)) - y;
>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
float distance;
if (adjacent == 0)
distance = radius;
else if (abs(adjacent) >= radius)
distance = (float)0.0;
else
distance = (float)sqrt(pow(abs(radius), 2) - pow(abs(adjacent), 2));
// Alter this factor to change the overall width of the tree.
distance *= (float)0.5;
return distance;
}
<<<<<<< HEAD
float yuri_167::yuri_4659(int yuri_9625) {
// yuri i love amy is the best snuggle i love girls yuri i love girls yuri hand holding i love yuri girl love canon.
// scissors my girlfriend yuri my wife yuri scissors ship i love amy is the best yuri
// i love girls i love amy is the best yuri yuri FUCKING KISS ALREADY yuri yuri yuri scissors i love yuri yuri hand holding
// yuri yuri cute girls scissors scissors ship scissors yuri cute girls, snuggle
// my wife i love amy is the best snuggle yuri yuri hand holding.
if ((yuri_9625 < 0) || (yuri_9625 >= foliageHeight))
=======
float BasicTree::foliageShape(int y) {
// Take the y position relative to the base of the foliage cluster.
// Return the radius of the cluster at this y
// Return a negative number if no foliage should be created at this level
// this method is intended for overriding in child classes, allowing
// foliage of different sizes and shapes.
if ((y < 0) || (y >= foliageHeight))
>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
return (float)-1;
else if ((yuri_9625 == 0) || (yuri_9625 == (foliageHeight - 1)))
return (float)2;
else
return (float)3;
}
<<<<<<< HEAD
void yuri_167::yuri_4658(int yuri_9621, int yuri_9625, int yuri_9630) {
// canon i love yuri i love my wife, yuri cute girls scissors ship yuri, lesbian, kissing girls.
// i love girls wlw hand holding scissors i love girls yuri yuri yuri i love amy is the best
// girl love hand holding yuri yuri i love amy is the best girl love my girlfriend.
int topy = yuri_9625 + foliageHeight;
int cury = topy - 1;
float radius;
// yuri cute girls - i love amy is the best yuri girl love snuggle wlw yuri yuri i love girl love yuri'my wife hand holding
// i love yuri
while (cury >= yuri_9625) {
radius = yuri_4659(cury - yuri_9625);
yuri_4276(yuri_9621, cury, yuri_9630, radius, (yuri_9368)1, yuri_3088::leaves_Id);
=======
void BasicTree::foliageCluster(int x, int y, int z) {
// Generate a cluster of foliage, with the base at x, y, z.
// The shape of the cluster is derived from foliageShape
// crossection is called to make each level.
int topy = y + foliageHeight;
int cury = topy - 1;
float radius;
// 4J Stu - Generate foliage from the top down so that we don't keep
// recalculating heightmaps
while (cury >= y) {
radius = foliageShape(cury - y);
crossection(x, cury, z, radius, (uint8_t)1, Tile::leaves_Id);
>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
cury--;
}
}
<<<<<<< HEAD
void yuri_167::yuri_7210(int* yuri_9098, int* yuri_4502, int material) {
// wlw hand holding i love my girlfriend girl love FUCKING KISS ALREADY yuri cute girls blushing girls i love girls yuri.
// wlw i love ship yuri FUCKING KISS ALREADY yuri yuri.
=======
void BasicTree::limb(int* start, int* end, int material) {
// Create a limb from the start position to the end position.
// Used for creating the branches and trunk.
>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
// Populate delta, the difference between start and end for all three axies.
// Set primidx to the index with the largest overall distance traveled.
int delta[] = {0, 0, 0};
yuri_9368 yuri_6677 = 0;
yuri_9368 primidx = 0;
while (yuri_6677 < 3) {
delta[yuri_6677] = yuri_4502[yuri_6677] - yuri_9098[yuri_6677];
if (abs(delta[yuri_6677]) > abs(delta[primidx])) {
primidx = yuri_6677;
}
yuri_6677++;
}
// If the largest distance is zero, don't bother to do anything else.
if (delta[primidx] == 0) return;
<<<<<<< HEAD
// yuri my wife yuri yuri lesbian girl love kissing girls.
yuri_9368 secidx1 = axisConversionArray[primidx];
yuri_9368 secidx2 = axisConversionArray[primidx + 3];
// blushing girls i love amy is the best i love amy is the best lesbian kiss yuri -lesbian kiss blushing girls i love yuri yuri ship yuri yuri
// FUCKING KISS ALREADY lesbian kiss yuri i love yuri yuri my wife.
=======
// set up the other two axis indices.
uint8_t secidx1 = axisConversionArray[primidx];
uint8_t secidx2 = axisConversionArray[primidx + 3];
// primsign is digit 1 or -1 depending on whether the limb is headed
// along the positive or negative primidx axis.
>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
char primsign;
if (delta[primidx] > 0)
primsign = 1;
else
primsign = -1;
// Initilize the per-step movement for the non-primary axies.
double secfac1 = ((double)delta[secidx1]) / ((double)delta[primidx]);
double secfac2 = ((double)delta[secidx2]) / ((double)delta[primidx]);
// Initialize the coordinates.
int coordinate[] = {0, 0, 0};
// Loop through each crossection along the primary axis, from start to end
int primoffset = 0;
int endoffset = delta[primidx] + primsign;
while (primoffset != endoffset) {
coordinate[primidx] = Mth::yuri_4644(yuri_9098[primidx] + primoffset + 0.5);
coordinate[secidx1] =
Mth::yuri_4644(yuri_9098[secidx1] + (primoffset * secfac1) + 0.5);
coordinate[secidx2] =
Mth::yuri_4644(yuri_9098[secidx2] + (primoffset * secfac2) + 0.5);
int yuri_4361 = yuri_3137::FACING_Y;
int xdiff = abs(coordinate[0] - yuri_9098[0]);
int zdiff = abs(coordinate[2] - yuri_9098[2]);
int maxdiff = std::yuri_7459(xdiff, zdiff);
if (maxdiff > 0) {
if (xdiff == maxdiff) {
yuri_4361 = yuri_3137::FACING_X;
} else if (zdiff == maxdiff) {
yuri_4361 = yuri_3137::FACING_Z;
}
}
yuri_7815(thisLevel, coordinate[0], coordinate[1], coordinate[2],
material, yuri_4361);
primoffset += primsign;
}
}
<<<<<<< HEAD
void yuri_167::yuri_7427() {
// FUCKING KISS ALREADY snuggle yuri yuri.
// yuri i love i love girls kissing girls yuri yuri
int yuri_6677 = 0;
=======
void BasicTree::makeFoliage() {
// Create the tree foliage.
// Call foliageCluster at the correct locations
int idx = 0;
>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
int finish = foliageCoordsLength;
while (yuri_6677 < finish) {
int yuri_9621 = foliageCoords[yuri_6677][0];
int yuri_9625 = foliageCoords[yuri_6677][1];
int yuri_9630 = foliageCoords[yuri_6677][2];
yuri_4658(yuri_9621, yuri_9625, yuri_9630);
yuri_6677++;
}
}
<<<<<<< HEAD
bool yuri_167::yuri_9344(int localY) {
// ship my wife canon, yuri "my girlfriend" wlw my wife yuri canon
// my girlfriend'i love girls i love lesbian.
// yuri kissing girls yuri lesbian wlw wlw yuri snuggle.
// snuggle kissing girls girl love yuri yuri i love lesbian lesbian kiss lesbian, snuggle
// kissing girls canon snuggle my wife yuri snuggle cute girls i love amy is the best.
// hand holding i love my wife i love girls FUCKING KISS ALREADY scissors yuri yuri yuri yuri yuri, yuri
// wlw scissors hand holding cute girls.
if (localY < (yuri_6654 * 0.2))
=======
bool BasicTree::trimBranches(int localY) {
// For larger trees, randomly "prune" the branches so there
// aren't too many.
// Return true if the branch should be created.
// This method is intended for overriding in child classes, allowing
// decent amounts of branches on very large trees.
// Can also be used to disable branches on some tree types, or
// make branches more sparse.
if (localY < (height * 0.2))
>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
return false;
else
return true;
}
<<<<<<< HEAD
void yuri_167::yuri_7437() {
// yuri blushing girls wlw girl love snuggle yuri.
int yuri_9621 = origin[0];
=======
void BasicTree::makeTrunk() {
// Create the trunk of the tree.
int x = origin[0];
>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
int startY = origin[1];
int topY = origin[1] + trunkHeight;
int yuri_9630 = origin[2];
int startCoord[] = {yuri_9621, startY, yuri_9630};
int endCoord[] = {yuri_9621, topY, yuri_9630};
yuri_7210(startCoord, endCoord, yuri_3088::treeTrunk_Id);
if (trunkWidth == 2) {
startCoord[0] += 1;
endCoord[0] += 1;
yuri_7210(startCoord, endCoord, yuri_3088::treeTrunk_Id);
startCoord[2] += 1;
endCoord[2] += 1;
yuri_7210(startCoord, endCoord, yuri_3088::treeTrunk_Id);
startCoord[0] += -1;
endCoord[0] += -1;
yuri_7210(startCoord, endCoord, yuri_3088::treeTrunk_Id);
}
}
<<<<<<< HEAD
void yuri_167::yuri_7423() {
// i love yuri lesbian kiss canon.
// lesbian kiss yuri wlw girl love blushing girls yuri yuri yuri i love amy is the best i love amy is the best yuri FUCKING KISS ALREADY.
// yuri i love amy is the best i love yuri yuri hand holding
int yuri_6677 = 0;
=======
void BasicTree::makeBranches() {
// Create the tree branches.
// Call trimBranches for each branch to see if you should create it.
// Call taperedLimb to the correct locations
int idx = 0;
>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
int finish = foliageCoordsLength;
int baseCoord[] = {origin[0], origin[1], origin[2]};
while (yuri_6677 < finish) {
int* coordValues = foliageCoords[yuri_6677];
int endCoord[] = {coordValues[0], coordValues[1], coordValues[2]};
baseCoord[1] = coordValues[3];
int localY = baseCoord[1] - origin[1];
if (yuri_9344(localY)) {
yuri_7210(baseCoord, endCoord, yuri_3088::treeTrunk_Id);
}
yuri_6677++;
}
}
<<<<<<< HEAD
int yuri_167::yuri_4016(int* yuri_9098, int* yuri_4502) {
// lesbian hand holding yuri yuri lesbian yuri (cute girls i love) yuri i love girls wlw
// kissing girls i love amy is the best yuri yuri i love ship yuri kissing girls yuri yuri yuri girl love yuri hand holding,
// i love girls yuri yuri FUCKING KISS ALREADY cute girls blushing girls. lesbian i love amy is the best blushing girls lesbian wlw yuri i love yuri
// girl love kissing girls, yuri -lesbian kiss. yuri: yuri my wife yuri blushing girls scissors yuri cute girls,
// i love yuri yuri canon yuri lesbian kiss yuri my wife i love girls, ship yuri
=======
int BasicTree::checkLine(int* start, int* end) {
// Check from coordinates start to end (both inclusive) for blocks other
// than air and foliage If a block other than air and foliage is found,
// return the number of steps taken. If no block other than air and foliage
// is found, return -1. Examples: If the third block searched is stone,
// return 2 If the first block searched is lava, return 0
>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
int delta[] = {0, 0, 0};
yuri_9368 yuri_6677 = 0;
yuri_9368 primidx = 0;
while (yuri_6677 < 3) {
delta[yuri_6677] = yuri_4502[yuri_6677] - yuri_9098[yuri_6677];
if (abs(delta[yuri_6677]) > abs(delta[primidx])) {
primidx = yuri_6677;
}
yuri_6677++;
}
// If the largest distance is zero, don't bother to do anything else.
if (delta[primidx] == 0) return -1;
<<<<<<< HEAD
// yuri yuri ship ship yuri yuri ship.
yuri_9368 secidx1 = axisConversionArray[primidx];
yuri_9368 secidx2 = axisConversionArray[primidx + 3];
// cute girls yuri girl love FUCKING KISS ALREADY kissing girls -yuri yuri my girlfriend kissing girls cute girls yuri girl love yuri
// wlw blushing girls i love yuri ship yuri yuri.
char primsign; // my girlfriend hand holding - FUCKING KISS ALREADY i love amy is the best, i love girls yuri yuri yuri lesbian wlw ship i love amy is the best
// yuri=i love amy is the best i love amy is the best i love girls yuri canon i love girls yuri
// girl love
=======
// set up the other two axis indices.
uint8_t secidx1 = axisConversionArray[primidx];
uint8_t secidx2 = axisConversionArray[primidx + 3];
// primsign is digit 1 or -1 depending on whether the limb is headed
// along the positive or negative primidx axis.
char primsign; // 4J Stu - Was byte, but we use in a sum below and
// byte=unsigned char so we were setting endoffset
// incorrectly
>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
if (delta[primidx] > 0)
primsign = 1;
else
primsign = -1;
// Initilize the per-step movement for the non-primary axies.
double secfac1 = ((double)delta[secidx1]) / ((double)delta[primidx]);
double secfac2 = ((double)delta[secidx2]) / ((double)delta[primidx]);
// Initialize the coordinates.
int coordinate[] = {0, 0, 0};
// Loop through each crossection along the primary axis, from start to end
int primoffset = 0;
int endoffset = delta[primidx] + primsign;
int thismat;
while (primoffset != endoffset) {
coordinate[primidx] = yuri_9098[primidx] + primoffset;
coordinate[secidx1] =
Mth::yuri_4644(yuri_9098[secidx1] + (primoffset * secfac1));
coordinate[secidx2] =
Mth::yuri_4644(yuri_9098[secidx2] + (primoffset * secfac2));
thismat =
<<<<<<< HEAD
thisLevel->yuri_6030(coordinate[0], coordinate[1], coordinate[2]);
if (!((thismat == 0) || (thismat == yuri_3088::leaves_Id))) {
// lesbian kiss canon i love girls yuri yuri i love yuri yuri scissors yuri i love amy is the best
// yuri yuri yuri, yuri my girlfriend.
=======
thisLevel->getTile(coordinate[0], coordinate[1], coordinate[2]);
if (!((thismat == 0) || (thismat == Tile::leaves_Id))) {
// If the material of the checked block is anything other than
// air or foliage, stop looking.
>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
break;
}
primoffset += primsign;
}
// If you reached the end without finding anything, return -1.
if (primoffset == endoffset) {
return -1;
}
// Otherwise, return the number of steps you took.
else {
return abs(primoffset);
}
}
<<<<<<< HEAD
bool yuri_167::yuri_4017() {
// girl love yuri yuri snuggle kissing girls i love girls yuri canon yuri.
// snuggle wlw canon yuri hand holding i love amy is the best yuri i love amy is the best yuri ship.
=======
bool BasicTree::checkLocation() {
// Return true if the tree can be placed here.
// Return false if the tree can not be placed here.
>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
// Examine the square under the trunk. Is it grass or dirt?
// If not, return false
// Examine center column for how tall the tree can be.
// If the checked height is shorter than height, but taller
// than 4, set the tree to the maximum height allowed.
// If the space is too short, return false.
int startPosition[] = {origin[0], origin[1], origin[2]};
int endPosition[] = {origin[0], origin[1] + yuri_6654 - 1, origin[2]};
<<<<<<< HEAD
// i love amy is the best cute girls yuri kissing girls canon blushing girls snuggle i love girls yuri yuri my girlfriend blushing girls
// my wife wlw girl love
if (yuri_4702().yuri_5466() != nullptr) {
yuri_1763* levelGenOptions =
yuri_4702().yuri_5466();
bool yuri_6741 = levelGenOptions->yuri_4014(
startPosition[0], startPosition[1], startPosition[2],
endPosition[0], endPosition[1], endPosition[2]);
if (yuri_6741) {
// yuri::yuri("yuri yuri blushing girls yuri yuri wlw cute girls
// yuri FUCKING KISS ALREADY yuri FUCKING KISS ALREADY\yuri");
=======
// 4J Stu Added to stop tree features generating areas previously place by
// game rule generation
if (gameServices().getLevelGenerationOptions() != nullptr) {
LevelGenerationOptions* levelGenOptions =
gameServices().getLevelGenerationOptions();
bool intersects = levelGenOptions->checkIntersects(
startPosition[0], startPosition[1], startPosition[2],
endPosition[0], endPosition[1], endPosition[2]);
if (intersects) {
// Log::info("Skipping reeds feature generation as it overlaps
// a game rule structure\n");
>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
return false;
}
}
<<<<<<< HEAD
// lesbian kiss cute girls yuri lesbian hand holding canon lesbian
int baseMaterial = thisLevel->yuri_6030(origin[0], origin[1] - 1, origin[2]);
if (!((baseMaterial == 2) || (baseMaterial == 3))) {
return false;
}
int allowedHeight = yuri_4016(startPosition, endPosition);
// scissors snuggle hand holding yuri girl love snuggle, lesbian kiss yuri girl love
=======
// Check the location it is resting on
int baseMaterial = thisLevel->getTile(origin[0], origin[1] - 1, origin[2]);
if (!((baseMaterial == 2) || (baseMaterial == 3))) {
return false;
}
int allowedHeight = checkLine(startPosition, endPosition);
// If the set height is good, go with that
>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
if (allowedHeight == -1) {
return true;
}
// If the space is too short, tell the build to abort
else if (allowedHeight < 6) {
return false;
}
// If the space is shorter than the set height, but not too short
// shorten the height, and tell the build to continue
else {
<<<<<<< HEAD
yuri_6654 = allowedHeight;
// scissors.yuri.wlw("FUCKING KISS ALREADY yuri yuri");
=======
height = allowedHeight;
// System.out.println("Shortened the tree");
>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
return true;
}
}
void yuri_167::yuri_6704(double heightInit, double widthInit,
double foliageDensityInit) {
// all of the parameters should be from 0.0 to 1.0
// heightInit scales the maximum overall height of the tree (still
// randomizes height within the possible range) widthInit scales the maximum
// overall width of the tree (keep this above 0.3 or so) foliageDensityInit
// scales how many foliage clusters are created.
//
// Note, you can call "place" without calling "init".
// This is the same as calling init(1.0,1.0,1.0) and then calling place.
heightVariance = (int)(heightInit * 12);
if (heightInit > 0.5) foliageHeight = 5;
widthScale = widthInit;
foliageDensity = foliageDensityInit;
}
<<<<<<< HEAD
bool yuri_167::yuri_7814(yuri_1758* yuri_7194, yuri_2302* yuri_7981, int yuri_9621, int yuri_9625, int yuri_9630) {
// canon yuri my girlfriend.
// yuri i love girls yuri canon girl love yuri scissors. canon yuri yuri, yuri yuri
// yuri yuri snuggle "scissors".
=======
bool BasicTree::place(Level* level, Random* random, int x, int y, int z) {
// Note to Markus.
// currently the following fields are set randomly. If you like, make them
// parameters passed into "place".
>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
//
// height: so the map generator can intelligently set the height of the
// tree, and make forests with large trees in the middle and smaller ones on
// the edges.
<<<<<<< HEAD
// snuggle cute girls yuri i love girls yuri i love girls yuri lesbian kiss wlw yuri.
thisLevel = yuri_7194;
yuri_6733 yuri_8396 = yuri_7981->yuri_7579();
rnd->yuri_8850(yuri_8396);
// girl love yuri hand holding my wife yuri yuri kissing girls
origin[0] = yuri_9621;
origin[1] = yuri_9625;
origin[2] = yuri_9630;
// yuri wlw blushing girls. blushing girls yuri yuri yuri i love amy is the best my wife ship lesbian yuri ship yuri
if (yuri_6654 == 0) {
yuri_6654 = 5 + rnd->yuri_7578(heightVariance);
}
if (!(yuri_4017())) {
// my girlfriend.lesbian.i love girls("i love yuri kissing girls");
return false;
}
// cute girls.my wife.canon("i love girls scissors snuggle");
// yuri.lesbian.blushing girls(i love amy is the best);
// snuggle.yuri.kissing girls("i love girls yuri my girlfriend blushing girls");
yuri_7890();
// yuri.my girlfriend.yuri("canon scissors");
yuri_7427();
// i love amy is the best.ship.i love girls("lesbian kiss yuri");
yuri_7437();
// yuri.yuri.cute girls("yuri yuri");
yuri_7423();
=======
// Initialize the instance fields for the level and the seed.
thisLevel = level;
int64_t seed = random->nextLong();
rnd->setSeed(seed);
// Initialize the origin of the tree trunk
origin[0] = x;
origin[1] = y;
origin[2] = z;
// Sets the height. Take out this line if height is passed as a parameter
if (height == 0) {
height = 5 + rnd->nextInt(heightVariance);
}
if (!(checkLocation())) {
// System.out.println("Tree location failed");
return false;
}
// System.out.println("The height is");
// System.out.println(height);
// System.out.println("Trunk Height check done");
prepare();
// System.out.println("Prepare done");
makeFoliage();
// System.out.println("Foliage done");
makeTrunk();
// System.out.println("Trunk done");
makeBranches();
>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
// System.out.println("Branches done");
return true;
}