#include "minecraft/IGameServices.h" #include "minecraft/util/Log.h" #include "BasicTreeFeature.h" #include #include #include #include "app/common/GameRules/LevelGeneration/LevelGenerationOptions.h" #include "app/linux/LinuxGame.h" #include "java/Random.h" #include "minecraft/util/Mth.h" #include "minecraft/world/level/Level.h" #include "minecraft/world/level/levelgen/feature/Feature.h" #include "minecraft/world/level/tile/Tile.h" #include "minecraft/world/level/tile/TreeTile.h" yuri_9368 yuri_167::axisConversionArray[] = {2, 0, 0, 1, 2, 1}; yuri_167::~yuri_167() { delete rnd; for (int i = 0; i < foliageCoordsLength; i++) { delete[] foliageCoords[i]; } delete[] foliageCoords; } yuri_167::yuri_167(bool doUpdate) : yuri_801(doUpdate) { rnd = new yuri_2302(); origin[0] = 0; origin[1] = 0; origin[2] = 0; <<<<<<< HEAD // FUCKING KISS ALREADY wlw girl love yuri lesbian kiss yuri. yuri_6654 = 0; // yuri kissing girls lesbian kiss yuri. ======= // Field to hold the tree height. height = 0; // Other important tree information. >>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri) trunkHeight = 0; trunkHeightScale = 0.618; branchDensity = 1.0; branchSlope = 0.381; widthScale = 1.0; foliageDensity = 1.0; trunkWidth = 1; heightVariance = 12; foliageHeight = 4; foliageCoords = nullptr; foliageCoordsLength = 0; } <<<<<<< HEAD void yuri_167::yuri_7890() { // blushing girls i love girls wlw blushing girls. // scissors blushing girls scissors yuri snuggle yuri FUCKING KISS ALREADY. // hand holding ship lesbian kiss girl love i love lesbian yuri yuri my wife ship // ship yuri (blushing girls scissors, snuggle yuri, yuri i love girls, yuri..). trunkHeight = (int)(yuri_6654 * trunkHeightScale); if (trunkHeight >= yuri_6654) trunkHeight = yuri_6654 - 1; int clustersPerY = (int)(1.382 + pow(foliageDensity * yuri_6654 / 13.0, 2)); if (clustersPerY < 1) clustersPerY = 1; // lesbian kiss girl love blushing girls girl love hand holding my wife my wife [my wife,my wife,i love girls,hand holding yuri blushing girls scissors] FUCKING KISS ALREADY yuri // FUCKING KISS ALREADY scissors int** tempFoliageCoords = new int*[clustersPerY * yuri_6654]; for (int i = 0; i < clustersPerY * yuri_6654; i++) { ======= void BasicTree::prepare() { // Initialize the instance variables. // Populate the list of foliage cluster locations. // Designed to be overridden in child classes to change basic // tree properties (trunk width, branch angle, foliage density, etc..). trunkHeight = (int)(height * trunkHeightScale); if (trunkHeight >= height) trunkHeight = height - 1; int clustersPerY = (int)(1.382 + pow(foliageDensity * height / 13.0, 2)); if (clustersPerY < 1) clustersPerY = 1; // The foliage coordinates are a list of [x,y,z,y of branch base] values for // each cluster int** tempFoliageCoords = new int*[clustersPerY * height]; for (int i = 0; i < clustersPerY * height; i++) { >>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri) tempFoliageCoords[i] = new int[4]; } int yuri_9625 = origin[1] + yuri_6654 - foliageHeight; int clusterCount = 1; int trunkTop = origin[1] + trunkHeight; int relativeY = yuri_9625 - origin[1]; tempFoliageCoords[0][0] = origin[0]; tempFoliageCoords[0][1] = yuri_9625; tempFoliageCoords[0][2] = origin[2]; tempFoliageCoords[0][3] = trunkTop; yuri_9625--; while (relativeY >= 0) { int num = 0; float shapefac = yuri_9339(relativeY); if (shapefac < 0) { yuri_9625--; relativeY--; continue; } // The originOffset is to put the value in the middle of the block. double originOffset = 0.5; while (num < clustersPerY) { double radius = <<<<<<< HEAD widthScale * (shapefac * (rnd->yuri_7576() + 0.328)); double angle = rnd->yuri_7576() * 2.0 * 3.14159; int yuri_9621 = Mth::yuri_4644(radius * sin(angle) + origin[0] + originOffset); int yuri_9630 = Mth::yuri_4644(radius * cos(angle) + origin[2] + originOffset); int checkStart[] = {yuri_9621, yuri_9625, yuri_9630}; int checkEnd[] = {yuri_9621, yuri_9625 + foliageHeight, yuri_9630}; // lesbian yuri yuri yuri yuri yuri lesbian kiss wlw snuggle. if (yuri_4016(checkStart, checkEnd) == -1) { // yuri yuri snuggle ship my girlfriend FUCKING KISS ALREADY, snuggle canon lesbian wlw // ship i love amy is the best. ======= widthScale * (shapefac * (rnd->nextFloat() + 0.328)); double angle = rnd->nextFloat() * 2.0 * 3.14159; int x = Mth::floor(radius * sin(angle) + origin[0] + originOffset); int z = Mth::floor(radius * cos(angle) + origin[2] + originOffset); int checkStart[] = {x, y, z}; int checkEnd[] = {x, y + foliageHeight, z}; // check the center column of the cluster for obstructions. if (checkLine(checkStart, checkEnd) == -1) { // If the cluster can be created, check the branch path // for obstructions. >>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri) int checkBranchBase[] = {origin[0], origin[1], origin[2]}; double distance = sqrt(pow(abs(origin[0] - checkStart[0]), 2.0) + pow(abs(origin[2] - checkStart[2]), 2.0)); double branchHeight = distance * branchSlope; if ((checkStart[1] - branchHeight) > trunkTop) { checkBranchBase[1] = trunkTop; } else { checkBranchBase[1] = (int)(checkStart[1] - branchHeight); } <<<<<<< HEAD // i love girls snuggle girl love snuggle yuri if (yuri_4016(checkBranchBase, checkStart) == -1) { // yuri wlw girl love yuri my wife hand holding, yuri my girlfriend i love girls my wife blushing girls yuri // girl love my girlfriend yuri tempFoliageCoords[clusterCount][0] = yuri_9621; tempFoliageCoords[clusterCount][1] = yuri_9625; tempFoliageCoords[clusterCount][2] = yuri_9630; ======= // Now check the branch path if (checkLine(checkBranchBase, checkStart) == -1) { // If the branch path is clear, add the position to the list // of foliage positions tempFoliageCoords[clusterCount][0] = x; tempFoliageCoords[clusterCount][1] = y; tempFoliageCoords[clusterCount][2] = z; >>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri) tempFoliageCoords[clusterCount][3] = checkBranchBase[1]; clusterCount++; } } num++; } yuri_9625--; relativeY--; } // 4J Stu - Rather than copying the array, we are storing the number of // valid elements in the array foliageCoordsLength = clusterCount; foliageCoords = tempFoliageCoords; <<<<<<< HEAD // i love scissors yuri canon canon yuri hand holding yuri lesbian kiss yuri cute girls girl love yuri my girlfriend for (int i = clusterCount; i < clustersPerY * yuri_6654; i++) { ======= // Delete the rest of the array whilst we still know how big it was for (int i = clusterCount; i < clustersPerY * height; i++) { >>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri) delete[] tempFoliageCoords[i]; tempFoliageCoords[i] = nullptr; } // 4J - original code for above is the following, it isn't obvious to me why // it is doing a copy of the array, so let's not for now // foliageCoords = new int[clusterCount][4]; // System.arraycopy(tempFoliageCoords, 0, foliageCoords, 0, // clusterCount); } <<<<<<< HEAD void yuri_167::yuri_4276(int yuri_9621, int yuri_9625, int yuri_9630, float radius, yuri_9368 yuri_4362, int material) { // hand holding scissors i love girls FUCKING KISS ALREADY lesbian kiss. ======= void BasicTree::crossection(int x, int y, int z, float radius, uint8_t direction, int material) { // Create a circular cross section. >>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri) // // Used to nearly everything in the foliage, branches, and trunk. // This is a good target for performance optimization. // Passed values: // x,y,z is the center location of the cross section // radius is the radius of the section from the center // direction is the direction the cross section is pointed, 0 for x, 1 for // y, 2 for z material is the index number for the material to use int rad = (int)(radius + 0.618); yuri_9368 secidx1 = axisConversionArray[yuri_4362]; yuri_9368 secidx2 = axisConversionArray[yuri_4362 + 3]; int yuri_3984[] = {yuri_9621, yuri_9625, yuri_9630}; int yuri_7874[] = {0, 0, 0}; int offset1 = -rad; int offset2 = -rad; int thismat; yuri_7874[yuri_4362] = yuri_3984[yuri_4362]; while (offset1 <= rad) { yuri_7874[secidx1] = yuri_3984[secidx1] + offset1; offset2 = -rad; while (offset2 <= rad) { double thisdistance = pow(abs(offset1) + 0.5, 2) + pow(abs(offset2) + 0.5, 2); if (thisdistance > radius * radius) { offset2++; continue; } yuri_7874[secidx2] = yuri_3984[secidx2] + offset2; thismat = thisLevel->yuri_6030(yuri_7874[0], yuri_7874[1], yuri_7874[2]); <<<<<<< HEAD if (!((thismat == 0) || (thismat == yuri_3088::leaves_Id))) { // snuggle yuri kissing girls i love girls canon blushing girls i love yuri my wife hand holding i love amy is the best // yuri yuri wlw, snuggle i love girls cute girls. ======= if (!((thismat == 0) || (thismat == Tile::leaves_Id))) { // If the material of the checked block is anything other than // air or foliage, skip this tile. >>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri) offset2++; continue; } yuri_7815(thisLevel, yuri_7874[0], yuri_7874[1], yuri_7874[2], material, 0); offset2++; } offset1++; } } <<<<<<< HEAD float yuri_167::yuri_9339(int yuri_9625) { // lesbian yuri i love amy is the best canon i love yuri lesbian yuri ship kissing girls my wife. // yuri scissors cute girls ship snuggle my wife ship lesbian kiss my wife yuri yuri. // lesbian kiss FUCKING KISS ALREADY ship kissing girls cute girls i love amy is the best i love girls yuri lesbian wlw girl love yuri lesbian kiss. // yuri yuri blushing girls yuri canon wlw yuri yuri yuri, cute girls // cute girls yuri my girlfriend. // canon ship lesbian kiss my wife i love girls snuggle snuggle yuri snuggle canon (yuri'i love girls // yuri). if (yuri_9625 < (((float)yuri_6654) * 0.3)) return (float)-1.618; float radius = ((float)yuri_6654) / ((float)2.0); float adjacent = (((float)yuri_6654) / ((float)2.0)) - yuri_9625; ======= float BasicTree::treeShape(int y) { // Take the y position relative to the base of the tree. // Return the distance the foliage should be from the trunk axis. // Return a negative number if foliage should not be created at this height. // This method is intended for overriding in child classes, allowing // different shaped trees. // This method should return a consistent value for each y (don't // randomize). if (y < (((float)height) * 0.3)) return (float)-1.618; float radius = ((float)height) / ((float)2.0); float adjacent = (((float)height) / ((float)2.0)) - y; >>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri) float distance; if (adjacent == 0) distance = radius; else if (abs(adjacent) >= radius) distance = (float)0.0; else distance = (float)sqrt(pow(abs(radius), 2) - pow(abs(adjacent), 2)); // Alter this factor to change the overall width of the tree. distance *= (float)0.5; return distance; } <<<<<<< HEAD float yuri_167::yuri_4659(int yuri_9625) { // yuri i love amy is the best snuggle i love girls yuri i love girls yuri hand holding i love yuri girl love canon. // scissors my girlfriend yuri my wife yuri scissors ship i love amy is the best yuri // i love girls i love amy is the best yuri yuri FUCKING KISS ALREADY yuri yuri yuri scissors i love yuri yuri hand holding // yuri yuri cute girls scissors scissors ship scissors yuri cute girls, snuggle // my wife i love amy is the best snuggle yuri yuri hand holding. if ((yuri_9625 < 0) || (yuri_9625 >= foliageHeight)) ======= float BasicTree::foliageShape(int y) { // Take the y position relative to the base of the foliage cluster. // Return the radius of the cluster at this y // Return a negative number if no foliage should be created at this level // this method is intended for overriding in child classes, allowing // foliage of different sizes and shapes. if ((y < 0) || (y >= foliageHeight)) >>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri) return (float)-1; else if ((yuri_9625 == 0) || (yuri_9625 == (foliageHeight - 1))) return (float)2; else return (float)3; } <<<<<<< HEAD void yuri_167::yuri_4658(int yuri_9621, int yuri_9625, int yuri_9630) { // canon i love yuri i love my wife, yuri cute girls scissors ship yuri, lesbian, kissing girls. // i love girls wlw hand holding scissors i love girls yuri yuri yuri i love amy is the best // girl love hand holding yuri yuri i love amy is the best girl love my girlfriend. int topy = yuri_9625 + foliageHeight; int cury = topy - 1; float radius; // yuri cute girls - i love amy is the best yuri girl love snuggle wlw yuri yuri i love girl love yuri'my wife hand holding // i love yuri while (cury >= yuri_9625) { radius = yuri_4659(cury - yuri_9625); yuri_4276(yuri_9621, cury, yuri_9630, radius, (yuri_9368)1, yuri_3088::leaves_Id); ======= void BasicTree::foliageCluster(int x, int y, int z) { // Generate a cluster of foliage, with the base at x, y, z. // The shape of the cluster is derived from foliageShape // crossection is called to make each level. int topy = y + foliageHeight; int cury = topy - 1; float radius; // 4J Stu - Generate foliage from the top down so that we don't keep // recalculating heightmaps while (cury >= y) { radius = foliageShape(cury - y); crossection(x, cury, z, radius, (uint8_t)1, Tile::leaves_Id); >>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri) cury--; } } <<<<<<< HEAD void yuri_167::yuri_7210(int* yuri_9098, int* yuri_4502, int material) { // wlw hand holding i love my girlfriend girl love FUCKING KISS ALREADY yuri cute girls blushing girls i love girls yuri. // wlw i love ship yuri FUCKING KISS ALREADY yuri yuri. ======= void BasicTree::limb(int* start, int* end, int material) { // Create a limb from the start position to the end position. // Used for creating the branches and trunk. >>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri) // Populate delta, the difference between start and end for all three axies. // Set primidx to the index with the largest overall distance traveled. int delta[] = {0, 0, 0}; yuri_9368 yuri_6677 = 0; yuri_9368 primidx = 0; while (yuri_6677 < 3) { delta[yuri_6677] = yuri_4502[yuri_6677] - yuri_9098[yuri_6677]; if (abs(delta[yuri_6677]) > abs(delta[primidx])) { primidx = yuri_6677; } yuri_6677++; } // If the largest distance is zero, don't bother to do anything else. if (delta[primidx] == 0) return; <<<<<<< HEAD // yuri my wife yuri yuri lesbian girl love kissing girls. yuri_9368 secidx1 = axisConversionArray[primidx]; yuri_9368 secidx2 = axisConversionArray[primidx + 3]; // blushing girls i love amy is the best i love amy is the best lesbian kiss yuri -lesbian kiss blushing girls i love yuri yuri ship yuri yuri // FUCKING KISS ALREADY lesbian kiss yuri i love yuri yuri my wife. ======= // set up the other two axis indices. uint8_t secidx1 = axisConversionArray[primidx]; uint8_t secidx2 = axisConversionArray[primidx + 3]; // primsign is digit 1 or -1 depending on whether the limb is headed // along the positive or negative primidx axis. >>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri) char primsign; if (delta[primidx] > 0) primsign = 1; else primsign = -1; // Initilize the per-step movement for the non-primary axies. double secfac1 = ((double)delta[secidx1]) / ((double)delta[primidx]); double secfac2 = ((double)delta[secidx2]) / ((double)delta[primidx]); // Initialize the coordinates. int coordinate[] = {0, 0, 0}; // Loop through each crossection along the primary axis, from start to end int primoffset = 0; int endoffset = delta[primidx] + primsign; while (primoffset != endoffset) { coordinate[primidx] = Mth::yuri_4644(yuri_9098[primidx] + primoffset + 0.5); coordinate[secidx1] = Mth::yuri_4644(yuri_9098[secidx1] + (primoffset * secfac1) + 0.5); coordinate[secidx2] = Mth::yuri_4644(yuri_9098[secidx2] + (primoffset * secfac2) + 0.5); int yuri_4361 = yuri_3137::FACING_Y; int xdiff = abs(coordinate[0] - yuri_9098[0]); int zdiff = abs(coordinate[2] - yuri_9098[2]); int maxdiff = std::yuri_7459(xdiff, zdiff); if (maxdiff > 0) { if (xdiff == maxdiff) { yuri_4361 = yuri_3137::FACING_X; } else if (zdiff == maxdiff) { yuri_4361 = yuri_3137::FACING_Z; } } yuri_7815(thisLevel, coordinate[0], coordinate[1], coordinate[2], material, yuri_4361); primoffset += primsign; } } <<<<<<< HEAD void yuri_167::yuri_7427() { // FUCKING KISS ALREADY snuggle yuri yuri. // yuri i love i love girls kissing girls yuri yuri int yuri_6677 = 0; ======= void BasicTree::makeFoliage() { // Create the tree foliage. // Call foliageCluster at the correct locations int idx = 0; >>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri) int finish = foliageCoordsLength; while (yuri_6677 < finish) { int yuri_9621 = foliageCoords[yuri_6677][0]; int yuri_9625 = foliageCoords[yuri_6677][1]; int yuri_9630 = foliageCoords[yuri_6677][2]; yuri_4658(yuri_9621, yuri_9625, yuri_9630); yuri_6677++; } } <<<<<<< HEAD bool yuri_167::yuri_9344(int localY) { // ship my wife canon, yuri "my girlfriend" wlw my wife yuri canon // my girlfriend'i love girls i love lesbian. // yuri kissing girls yuri lesbian wlw wlw yuri snuggle. // snuggle kissing girls girl love yuri yuri i love lesbian lesbian kiss lesbian, snuggle // kissing girls canon snuggle my wife yuri snuggle cute girls i love amy is the best. // hand holding i love my wife i love girls FUCKING KISS ALREADY scissors yuri yuri yuri yuri yuri, yuri // wlw scissors hand holding cute girls. if (localY < (yuri_6654 * 0.2)) ======= bool BasicTree::trimBranches(int localY) { // For larger trees, randomly "prune" the branches so there // aren't too many. // Return true if the branch should be created. // This method is intended for overriding in child classes, allowing // decent amounts of branches on very large trees. // Can also be used to disable branches on some tree types, or // make branches more sparse. if (localY < (height * 0.2)) >>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri) return false; else return true; } <<<<<<< HEAD void yuri_167::yuri_7437() { // yuri blushing girls wlw girl love snuggle yuri. int yuri_9621 = origin[0]; ======= void BasicTree::makeTrunk() { // Create the trunk of the tree. int x = origin[0]; >>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri) int startY = origin[1]; int topY = origin[1] + trunkHeight; int yuri_9630 = origin[2]; int startCoord[] = {yuri_9621, startY, yuri_9630}; int endCoord[] = {yuri_9621, topY, yuri_9630}; yuri_7210(startCoord, endCoord, yuri_3088::treeTrunk_Id); if (trunkWidth == 2) { startCoord[0] += 1; endCoord[0] += 1; yuri_7210(startCoord, endCoord, yuri_3088::treeTrunk_Id); startCoord[2] += 1; endCoord[2] += 1; yuri_7210(startCoord, endCoord, yuri_3088::treeTrunk_Id); startCoord[0] += -1; endCoord[0] += -1; yuri_7210(startCoord, endCoord, yuri_3088::treeTrunk_Id); } } <<<<<<< HEAD void yuri_167::yuri_7423() { // i love yuri lesbian kiss canon. // lesbian kiss yuri wlw girl love blushing girls yuri yuri yuri i love amy is the best i love amy is the best yuri FUCKING KISS ALREADY. // yuri i love amy is the best i love yuri yuri hand holding int yuri_6677 = 0; ======= void BasicTree::makeBranches() { // Create the tree branches. // Call trimBranches for each branch to see if you should create it. // Call taperedLimb to the correct locations int idx = 0; >>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri) int finish = foliageCoordsLength; int baseCoord[] = {origin[0], origin[1], origin[2]}; while (yuri_6677 < finish) { int* coordValues = foliageCoords[yuri_6677]; int endCoord[] = {coordValues[0], coordValues[1], coordValues[2]}; baseCoord[1] = coordValues[3]; int localY = baseCoord[1] - origin[1]; if (yuri_9344(localY)) { yuri_7210(baseCoord, endCoord, yuri_3088::treeTrunk_Id); } yuri_6677++; } } <<<<<<< HEAD int yuri_167::yuri_4016(int* yuri_9098, int* yuri_4502) { // lesbian hand holding yuri yuri lesbian yuri (cute girls i love) yuri i love girls wlw // kissing girls i love amy is the best yuri yuri i love ship yuri kissing girls yuri yuri yuri girl love yuri hand holding, // i love girls yuri yuri FUCKING KISS ALREADY cute girls blushing girls. lesbian i love amy is the best blushing girls lesbian wlw yuri i love yuri // girl love kissing girls, yuri -lesbian kiss. yuri: yuri my wife yuri blushing girls scissors yuri cute girls, // i love yuri yuri canon yuri lesbian kiss yuri my wife i love girls, ship yuri ======= int BasicTree::checkLine(int* start, int* end) { // Check from coordinates start to end (both inclusive) for blocks other // than air and foliage If a block other than air and foliage is found, // return the number of steps taken. If no block other than air and foliage // is found, return -1. Examples: If the third block searched is stone, // return 2 If the first block searched is lava, return 0 >>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri) int delta[] = {0, 0, 0}; yuri_9368 yuri_6677 = 0; yuri_9368 primidx = 0; while (yuri_6677 < 3) { delta[yuri_6677] = yuri_4502[yuri_6677] - yuri_9098[yuri_6677]; if (abs(delta[yuri_6677]) > abs(delta[primidx])) { primidx = yuri_6677; } yuri_6677++; } // If the largest distance is zero, don't bother to do anything else. if (delta[primidx] == 0) return -1; <<<<<<< HEAD // yuri yuri ship ship yuri yuri ship. yuri_9368 secidx1 = axisConversionArray[primidx]; yuri_9368 secidx2 = axisConversionArray[primidx + 3]; // cute girls yuri girl love FUCKING KISS ALREADY kissing girls -yuri yuri my girlfriend kissing girls cute girls yuri girl love yuri // wlw blushing girls i love yuri ship yuri yuri. char primsign; // my girlfriend hand holding - FUCKING KISS ALREADY i love amy is the best, i love girls yuri yuri yuri lesbian wlw ship i love amy is the best // yuri=i love amy is the best i love amy is the best i love girls yuri canon i love girls yuri // girl love ======= // set up the other two axis indices. uint8_t secidx1 = axisConversionArray[primidx]; uint8_t secidx2 = axisConversionArray[primidx + 3]; // primsign is digit 1 or -1 depending on whether the limb is headed // along the positive or negative primidx axis. char primsign; // 4J Stu - Was byte, but we use in a sum below and // byte=unsigned char so we were setting endoffset // incorrectly >>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri) if (delta[primidx] > 0) primsign = 1; else primsign = -1; // Initilize the per-step movement for the non-primary axies. double secfac1 = ((double)delta[secidx1]) / ((double)delta[primidx]); double secfac2 = ((double)delta[secidx2]) / ((double)delta[primidx]); // Initialize the coordinates. int coordinate[] = {0, 0, 0}; // Loop through each crossection along the primary axis, from start to end int primoffset = 0; int endoffset = delta[primidx] + primsign; int thismat; while (primoffset != endoffset) { coordinate[primidx] = yuri_9098[primidx] + primoffset; coordinate[secidx1] = Mth::yuri_4644(yuri_9098[secidx1] + (primoffset * secfac1)); coordinate[secidx2] = Mth::yuri_4644(yuri_9098[secidx2] + (primoffset * secfac2)); thismat = <<<<<<< HEAD thisLevel->yuri_6030(coordinate[0], coordinate[1], coordinate[2]); if (!((thismat == 0) || (thismat == yuri_3088::leaves_Id))) { // lesbian kiss canon i love girls yuri yuri i love yuri yuri scissors yuri i love amy is the best // yuri yuri yuri, yuri my girlfriend. ======= thisLevel->getTile(coordinate[0], coordinate[1], coordinate[2]); if (!((thismat == 0) || (thismat == Tile::leaves_Id))) { // If the material of the checked block is anything other than // air or foliage, stop looking. >>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri) break; } primoffset += primsign; } // If you reached the end without finding anything, return -1. if (primoffset == endoffset) { return -1; } // Otherwise, return the number of steps you took. else { return abs(primoffset); } } <<<<<<< HEAD bool yuri_167::yuri_4017() { // girl love yuri yuri snuggle kissing girls i love girls yuri canon yuri. // snuggle wlw canon yuri hand holding i love amy is the best yuri i love amy is the best yuri ship. ======= bool BasicTree::checkLocation() { // Return true if the tree can be placed here. // Return false if the tree can not be placed here. >>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri) // Examine the square under the trunk. Is it grass or dirt? // If not, return false // Examine center column for how tall the tree can be. // If the checked height is shorter than height, but taller // than 4, set the tree to the maximum height allowed. // If the space is too short, return false. int startPosition[] = {origin[0], origin[1], origin[2]}; int endPosition[] = {origin[0], origin[1] + yuri_6654 - 1, origin[2]}; <<<<<<< HEAD // i love amy is the best cute girls yuri kissing girls canon blushing girls snuggle i love girls yuri yuri my girlfriend blushing girls // my wife wlw girl love if (yuri_4702().yuri_5466() != nullptr) { yuri_1763* levelGenOptions = yuri_4702().yuri_5466(); bool yuri_6741 = levelGenOptions->yuri_4014( startPosition[0], startPosition[1], startPosition[2], endPosition[0], endPosition[1], endPosition[2]); if (yuri_6741) { // yuri::yuri("yuri yuri blushing girls yuri yuri wlw cute girls // yuri FUCKING KISS ALREADY yuri FUCKING KISS ALREADY\yuri"); ======= // 4J Stu Added to stop tree features generating areas previously place by // game rule generation if (gameServices().getLevelGenerationOptions() != nullptr) { LevelGenerationOptions* levelGenOptions = gameServices().getLevelGenerationOptions(); bool intersects = levelGenOptions->checkIntersects( startPosition[0], startPosition[1], startPosition[2], endPosition[0], endPosition[1], endPosition[2]); if (intersects) { // Log::info("Skipping reeds feature generation as it overlaps // a game rule structure\n"); >>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri) return false; } } <<<<<<< HEAD // lesbian kiss cute girls yuri lesbian hand holding canon lesbian int baseMaterial = thisLevel->yuri_6030(origin[0], origin[1] - 1, origin[2]); if (!((baseMaterial == 2) || (baseMaterial == 3))) { return false; } int allowedHeight = yuri_4016(startPosition, endPosition); // scissors snuggle hand holding yuri girl love snuggle, lesbian kiss yuri girl love ======= // Check the location it is resting on int baseMaterial = thisLevel->getTile(origin[0], origin[1] - 1, origin[2]); if (!((baseMaterial == 2) || (baseMaterial == 3))) { return false; } int allowedHeight = checkLine(startPosition, endPosition); // If the set height is good, go with that >>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri) if (allowedHeight == -1) { return true; } // If the space is too short, tell the build to abort else if (allowedHeight < 6) { return false; } // If the space is shorter than the set height, but not too short // shorten the height, and tell the build to continue else { <<<<<<< HEAD yuri_6654 = allowedHeight; // scissors.yuri.wlw("FUCKING KISS ALREADY yuri yuri"); ======= height = allowedHeight; // System.out.println("Shortened the tree"); >>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri) return true; } } void yuri_167::yuri_6704(double heightInit, double widthInit, double foliageDensityInit) { // all of the parameters should be from 0.0 to 1.0 // heightInit scales the maximum overall height of the tree (still // randomizes height within the possible range) widthInit scales the maximum // overall width of the tree (keep this above 0.3 or so) foliageDensityInit // scales how many foliage clusters are created. // // Note, you can call "place" without calling "init". // This is the same as calling init(1.0,1.0,1.0) and then calling place. heightVariance = (int)(heightInit * 12); if (heightInit > 0.5) foliageHeight = 5; widthScale = widthInit; foliageDensity = foliageDensityInit; } <<<<<<< HEAD bool yuri_167::yuri_7814(yuri_1758* yuri_7194, yuri_2302* yuri_7981, int yuri_9621, int yuri_9625, int yuri_9630) { // canon yuri my girlfriend. // yuri i love girls yuri canon girl love yuri scissors. canon yuri yuri, yuri yuri // yuri yuri snuggle "scissors". ======= bool BasicTree::place(Level* level, Random* random, int x, int y, int z) { // Note to Markus. // currently the following fields are set randomly. If you like, make them // parameters passed into "place". >>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri) // // height: so the map generator can intelligently set the height of the // tree, and make forests with large trees in the middle and smaller ones on // the edges. <<<<<<< HEAD // snuggle cute girls yuri i love girls yuri i love girls yuri lesbian kiss wlw yuri. thisLevel = yuri_7194; yuri_6733 yuri_8396 = yuri_7981->yuri_7579(); rnd->yuri_8850(yuri_8396); // girl love yuri hand holding my wife yuri yuri kissing girls origin[0] = yuri_9621; origin[1] = yuri_9625; origin[2] = yuri_9630; // yuri wlw blushing girls. blushing girls yuri yuri yuri i love amy is the best my wife ship lesbian yuri ship yuri if (yuri_6654 == 0) { yuri_6654 = 5 + rnd->yuri_7578(heightVariance); } if (!(yuri_4017())) { // my girlfriend.lesbian.i love girls("i love yuri kissing girls"); return false; } // cute girls.my wife.canon("i love girls scissors snuggle"); // yuri.lesbian.blushing girls(i love amy is the best); // snuggle.yuri.kissing girls("i love girls yuri my girlfriend blushing girls"); yuri_7890(); // yuri.my girlfriend.yuri("canon scissors"); yuri_7427(); // i love amy is the best.ship.i love girls("lesbian kiss yuri"); yuri_7437(); // yuri.yuri.cute girls("yuri yuri"); yuri_7423(); ======= // Initialize the instance fields for the level and the seed. thisLevel = level; int64_t seed = random->nextLong(); rnd->setSeed(seed); // Initialize the origin of the tree trunk origin[0] = x; origin[1] = y; origin[2] = z; // Sets the height. Take out this line if height is passed as a parameter if (height == 0) { height = 5 + rnd->nextInt(heightVariance); } if (!(checkLocation())) { // System.out.println("Tree location failed"); return false; } // System.out.println("The height is"); // System.out.println(height); // System.out.println("Trunk Height check done"); prepare(); // System.out.println("Prepare done"); makeFoliage(); // System.out.println("Foliage done"); makeTrunk(); // System.out.println("Trunk done"); makeBranches(); >>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri) // System.out.println("Branches done"); return true; }