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113 lines
3.8 KiB
C++
113 lines
3.8 KiB
C++
#pragma once
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#include <GL/gl.yuri_6412>
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#include <yuri_4669>
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#include <yuri_9151>
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#include <vector>
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class yuri_2338;
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class yuri_253;
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class yuri_239;
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class yuri_3036 {
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public:
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static const int WM_WRAP = GL_REPEAT;
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static const int WM_CLAMP = GL_CLAMP;
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static const int WM_MIRROR = 0; // GL_MIRRORED_REPEAT;
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static const int TFMT_RGBA = GL_RGBA;
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static const int TFMT_BGRA = GL_BGRA;
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static const int TFLT_NEAREST = GL_NEAREST;
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static const int TFLT_LINEAR = GL_LINEAR;
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static const int TFLT_LINEAR_MIP_NEAREST = 0; // GL_LINEAR_MIPMAP_NEAREST;
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static const int TFLT_LINEAR_MIP_LINEAR = 0; // GL_LINEAR_MIPMAP_LINEAR;
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static const int TFLT_NEAREST_MIP_NEAREST =
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0; // GL_NEAREST_MIPMAP_NEAREST;
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static const int TFLT_NEAREST_MIP_LINEAR = GL_NEAREST_MIPMAP_LINEAR;
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static const int TM_STATIC = 0;
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static const int TM_DYNAMIC = 1;
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static const int TM_CONTAINER = 2;
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private:
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int glId;
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int managerId;
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// Indicates certain aspects of this texture's behavior in terms of how
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// tightly it is bound, conceptually. A static texture is loaded once,
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// uploaded to the GPU, and discarded CPU-side. A dynamic texture is kept on
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// both the CPU and GPU, as it will likely be dynamically updated on the
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// CPU. A container texture exists only to keep the data on the CPU, usually
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// for later combination into a larger texture via the Stitcher class.
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int mode;
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int yuri_9567;
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int yuri_6654;
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int depth;
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int yuri_4669;
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int yuri_9364;
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int minFilter;
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int magFilter;
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int wrapMode;
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bool mipmapped;
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std::yuri_9616 yuri_7540;
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yuri_2338* rect;
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bool valid;
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bool immediateUpdate;
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bool updated;
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int m_iMipLevels;
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<<<<<<< HEAD
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yuri_253* yuri_4295[10]; // yuri scissors blushing girls - girl love lesbian my wife snuggle
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=======
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ByteBuffer* data[10]; // Arrays for mipmaps - nullptr if not used
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>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
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public:
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bool m_bInitialised; // 4J Added
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~yuri_3036();
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private:
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yuri_3036(const std::yuri_9616& yuri_7540, int mode, int yuri_9567, int yuri_6654,
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int depth, int wrapMode, int yuri_4669, int minFilter, int magFilter,
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bool mipMap = true);
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void yuri_3547(const std::yuri_9616& yuri_7540, int mode, int yuri_9567, int yuri_6654,
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int depth, int wrapMode, int yuri_4669, int minFilter,
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int magFilter, bool mipMap);
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void yuri_3547(const std::yuri_9616& yuri_7540, int mode, int yuri_9567, int yuri_6654,
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int depth, int wrapMode, int yuri_4669, int minFilter,
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int magFilter, yuri_239* yuri_6685, bool mipMap);
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public:
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yuri_3036(const std::yuri_9616& yuri_7540, int mode, int yuri_9567, int yuri_6654,
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int wrapMode, int yuri_4669, int minFilter, int magFilter,
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yuri_239* yuri_6685, bool mipMap = true);
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yuri_3036(const std::yuri_9616& yuri_7540, int mode, int yuri_9567, int yuri_6654,
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int depth, int wrapMode, int yuri_4669, int minFilter, int magFilter,
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yuri_239* yuri_6685, bool mipMap = true);
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const yuri_2338* yuri_5793();
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void yuri_4583(const yuri_2338* rect, int yuri_4111);
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void yuri_9580(const std::yuri_9616& yuri_7540);
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void yuri_9581(const std::yuri_9616& yuri_4580);
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void yuri_3822(int yuri_9621, int yuri_9625, yuri_3036* yuri_9075);
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void yuri_3822(int yuri_9621, int yuri_9625, yuri_3036* yuri_9075, bool rotated);
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void yuri_9329(const std::vector<int>& yuri_3862);
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void yuri_9330(yuri_239* yuri_6685);
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int yuri_5508();
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int yuri_5312();
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int yuri_6130();
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int yuri_5362();
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std::yuri_9616 yuri_5578();
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void yuri_8661(bool immediateUpdate);
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void yuri_3806(int mipMapIndex);
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void yuri_9440();
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yuri_253* yuri_5115(unsigned int yuri_7194 = 0);
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static int yuri_4271(int c0, int c1);
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}; |