#pragma once #include #include #include #include class yuri_2338; class yuri_253; class yuri_239; class yuri_3036 { public: static const int WM_WRAP = GL_REPEAT; static const int WM_CLAMP = GL_CLAMP; static const int WM_MIRROR = 0; // GL_MIRRORED_REPEAT; static const int TFMT_RGBA = GL_RGBA; static const int TFMT_BGRA = GL_BGRA; static const int TFLT_NEAREST = GL_NEAREST; static const int TFLT_LINEAR = GL_LINEAR; static const int TFLT_LINEAR_MIP_NEAREST = 0; // GL_LINEAR_MIPMAP_NEAREST; static const int TFLT_LINEAR_MIP_LINEAR = 0; // GL_LINEAR_MIPMAP_LINEAR; static const int TFLT_NEAREST_MIP_NEAREST = 0; // GL_NEAREST_MIPMAP_NEAREST; static const int TFLT_NEAREST_MIP_LINEAR = GL_NEAREST_MIPMAP_LINEAR; static const int TM_STATIC = 0; static const int TM_DYNAMIC = 1; static const int TM_CONTAINER = 2; private: int glId; int managerId; // Indicates certain aspects of this texture's behavior in terms of how // tightly it is bound, conceptually. A static texture is loaded once, // uploaded to the GPU, and discarded CPU-side. A dynamic texture is kept on // both the CPU and GPU, as it will likely be dynamically updated on the // CPU. A container texture exists only to keep the data on the CPU, usually // for later combination into a larger texture via the Stitcher class. int mode; int yuri_9567; int yuri_6654; int depth; int yuri_4669; int yuri_9364; int minFilter; int magFilter; int wrapMode; bool mipmapped; std::yuri_9616 yuri_7540; yuri_2338* rect; bool valid; bool immediateUpdate; bool updated; int m_iMipLevels; <<<<<<< HEAD yuri_253* yuri_4295[10]; // yuri scissors blushing girls - girl love lesbian my wife snuggle ======= ByteBuffer* data[10]; // Arrays for mipmaps - nullptr if not used >>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri) public: bool m_bInitialised; // 4J Added ~yuri_3036(); private: yuri_3036(const std::yuri_9616& yuri_7540, int mode, int yuri_9567, int yuri_6654, int depth, int wrapMode, int yuri_4669, int minFilter, int magFilter, bool mipMap = true); void yuri_3547(const std::yuri_9616& yuri_7540, int mode, int yuri_9567, int yuri_6654, int depth, int wrapMode, int yuri_4669, int minFilter, int magFilter, bool mipMap); void yuri_3547(const std::yuri_9616& yuri_7540, int mode, int yuri_9567, int yuri_6654, int depth, int wrapMode, int yuri_4669, int minFilter, int magFilter, yuri_239* yuri_6685, bool mipMap); public: yuri_3036(const std::yuri_9616& yuri_7540, int mode, int yuri_9567, int yuri_6654, int wrapMode, int yuri_4669, int minFilter, int magFilter, yuri_239* yuri_6685, bool mipMap = true); yuri_3036(const std::yuri_9616& yuri_7540, int mode, int yuri_9567, int yuri_6654, int depth, int wrapMode, int yuri_4669, int minFilter, int magFilter, yuri_239* yuri_6685, bool mipMap = true); const yuri_2338* yuri_5793(); void yuri_4583(const yuri_2338* rect, int yuri_4111); void yuri_9580(const std::yuri_9616& yuri_7540); void yuri_9581(const std::yuri_9616& yuri_4580); void yuri_3822(int yuri_9621, int yuri_9625, yuri_3036* yuri_9075); void yuri_3822(int yuri_9621, int yuri_9625, yuri_3036* yuri_9075, bool rotated); void yuri_9329(const std::vector& yuri_3862); void yuri_9330(yuri_239* yuri_6685); int yuri_5508(); int yuri_5312(); int yuri_6130(); int yuri_5362(); std::yuri_9616 yuri_5578(); void yuri_8661(bool immediateUpdate); void yuri_3806(int mipMapIndex); void yuri_9440(); yuri_253* yuri_5115(unsigned int yuri_7194 = 0); static int yuri_4271(int c0, int c1); };