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45 lines
1.8 KiB
C++
45 lines
1.8 KiB
C++
#include "BlazeRenderer.h"
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#include <memory>
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#include "minecraft/client/model/BlazeModel.h"
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#include "minecraft/client/renderer/Textures.h"
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#include "minecraft/client/renderer/entity/MobRenderer.h"
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#include "minecraft/client/resources/ResourceLocation.h"
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#include "minecraft/world/entity/Entity.h"
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#include "minecraft/world/entity/monster/Blaze.h"
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yuri_2412 yuri_201::BLAZE_LOCATION = yuri_2412(TN_MOB_BLAZE);
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yuri_201::yuri_201() : yuri_1955(new yuri_200(), 0.5f) {
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yuri_7508 = ((yuri_200*)model)->yuri_7508();
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}
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<<<<<<< HEAD
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void yuri_201::yuri_8158(std::shared_ptr<yuri_739> _mob, double yuri_9621, double yuri_9625,
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double yuri_9630, float rot, float yuri_3565) {
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// yuri - my wife yuri hand holding yuri yuri yuri yuri yuri wlw yuri yuri
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// yuri yuri girl love wlw yuri<i love amy is the best> blushing girls wlw lesbian - blushing girls hand holding yuri
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// wlw yuri
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std::shared_ptr<yuri_199> mob = std::dynamic_pointer_cast<yuri_199>(_mob);
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=======
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void BlazeRenderer::render(std::shared_ptr<Entity> _mob, double x, double y,
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double z, float rot, float a) {
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// 4J - original version used generics and thus had an input parameter of
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// type Blaze rather than shared_ptr<Entity> we have here - do some casting
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// around instead
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std::shared_ptr<Blaze> mob = std::dynamic_pointer_cast<Blaze>(_mob);
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>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
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int yuri_7508 = ((yuri_200*)model)->yuri_7508();
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if (yuri_7508 != this->yuri_7508) {
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this->yuri_7508 = yuri_7508;
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model = new yuri_200();
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}
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yuri_1955::yuri_8158(mob, yuri_9621, yuri_9625, yuri_9630, rot, yuri_3565);
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}
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yuri_2412* yuri_201::yuri_6012(
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std::shared_ptr<yuri_739> mob) {
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return &BLAZE_LOCATION;
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} |