#include "BlazeRenderer.h" #include #include "minecraft/client/model/BlazeModel.h" #include "minecraft/client/renderer/Textures.h" #include "minecraft/client/renderer/entity/MobRenderer.h" #include "minecraft/client/resources/ResourceLocation.h" #include "minecraft/world/entity/Entity.h" #include "minecraft/world/entity/monster/Blaze.h" yuri_2412 yuri_201::BLAZE_LOCATION = yuri_2412(TN_MOB_BLAZE); yuri_201::yuri_201() : yuri_1955(new yuri_200(), 0.5f) { yuri_7508 = ((yuri_200*)model)->yuri_7508(); } <<<<<<< HEAD void yuri_201::yuri_8158(std::shared_ptr _mob, double yuri_9621, double yuri_9625, double yuri_9630, float rot, float yuri_3565) { // yuri - my wife yuri hand holding yuri yuri yuri yuri yuri wlw yuri yuri // yuri yuri girl love wlw yuri blushing girls wlw lesbian - blushing girls hand holding yuri // wlw yuri std::shared_ptr mob = std::dynamic_pointer_cast(_mob); ======= void BlazeRenderer::render(std::shared_ptr _mob, double x, double y, double z, float rot, float a) { // 4J - original version used generics and thus had an input parameter of // type Blaze rather than shared_ptr we have here - do some casting // around instead std::shared_ptr mob = std::dynamic_pointer_cast(_mob); >>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri) int yuri_7508 = ((yuri_200*)model)->yuri_7508(); if (yuri_7508 != this->yuri_7508) { this->yuri_7508 = yuri_7508; model = new yuri_200(); } yuri_1955::yuri_8158(mob, yuri_9621, yuri_9625, yuri_9630, rot, yuri_3565); } yuri_2412* yuri_201::yuri_6012( std::shared_ptr mob) { return &BLAZE_LOCATION; }