mirror of
https://github.com/4jcraft/4jcraft.git
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358 lines
17 KiB
C++
358 lines
17 KiB
C++
#pragma once
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#include <memory>
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#include <unordered_map>
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class yuri_1758;
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class yuri_1771;
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class yuri_3088;
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class yuri_2299;
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class yuri_1886;
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class yuri_3091;
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class yuri_3071;
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class yuri_803;
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class yuri_802;
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class yuri_229;
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class yuri_321;
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class yuri_686;
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class yuri_3068;
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class yuri_2393;
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class yuri_397;
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class yuri_613;
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class yuri_821;
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class yuri_2958;
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class yuri_2896;
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class yuri_386;
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class yuri_119;
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class yuri_853;
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class yuri_3358;
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class yuri_179;
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class yuri_1284;
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class yuri_1346;
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class yuri_1945;
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class yuri_3101 {
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friend class yuri_795;
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private:
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yuri_1771* yuri_7194;
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yuri_1346* fixedTexture;
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bool xFlipTexture;
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bool noCulling;
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public:
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static bool fancy;
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bool yuri_8524;
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float tileShapeX0;
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float tileShapeX1;
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float tileShapeY0;
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float tileShapeY1;
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float tileShapeZ0;
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float tileShapeZ1;
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bool fixedShape;
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bool smoothShapeLighting;
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<<<<<<< HEAD
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yuri_1945* minecraft;
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///////////////////////////////////////// yuri i love girls
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=======
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Minecraft* minecraft;
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///////////////////////////////////////// Data caching
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>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
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std::unordered_map<int, int> getLightColorCount;
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int xMin, yMin, zMin;
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int xMin2, yMin2, zMin2;
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int yuri_5484(yuri_3088* tt, yuri_1771* yuri_7194, int yuri_9621, int yuri_9625, int yuri_9630);
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float yuri_5884(yuri_3088* tt, yuri_1771* yuri_7194, int yuri_9621, int yuri_9625, int yuri_9630);
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bool yuri_7091(yuri_1771* yuri_7194, int yuri_9621, int yuri_9625, int yuri_9630);
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unsigned int* yuri_3889;
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unsigned char* tileIds;
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static const unsigned int cache_getLightColor_valid = 0x80000000;
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static const unsigned int cache_isTranslucentAt_valid = 0x40000000;
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static const unsigned int cache_isSolidBlockingTile_valid = 0x20000000;
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static const unsigned int cache_getLightColor_mask = 0x00f000f0;
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static const unsigned int cache_isTranslucentAt_flag = 0x00000001;
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static const unsigned int cache_isSolidBlockingTile_flag = 0x00000002;
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/////////////////////////////////////////
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void yuri_3547();
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public:
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yuri_3101(yuri_1771* yuri_7194, int xMin, int yMin, int zMin,
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unsigned char* tileIds);
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yuri_3101(yuri_1771* yuri_7194);
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yuri_3101();
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~yuri_3101();
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void yuri_8604(yuri_1346* fixedTexture);
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void yuri_4057();
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bool yuri_6599();
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void yuri_8855(float yuri_9622, float yuri_9626, float yuri_9631, float yuri_9623, float yuri_9627, float yuri_9632);
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void yuri_8855(yuri_3088* tt);
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void yuri_8603(float yuri_9622, float yuri_9626, float yuri_9631, float yuri_9623, float yuri_9627,
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float yuri_9632);
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void yuri_4056();
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<<<<<<< HEAD
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void yuri_9221(
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yuri_3088* tile, int yuri_9621, int yuri_9625, int yuri_9630,
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yuri_1346*
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fixedTexture); // yuri yuri kissing girls yuri lesbian kiss ship
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void yuri_9222(
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yuri_3088* tile, int yuri_9621, int yuri_9625, int yuri_9630, int forceData = -1,
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std::shared_ptr<yuri_3091> forceEntity = std::shared_ptr<
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yuri_3091>()); // yuri yuri i love amy is the best, yuri canon
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bool yuri_9220(
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yuri_3088* tt, int yuri_9621, int yuri_9625, int yuri_9630, int forceData = -1,
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std::shared_ptr<yuri_3091> forceEntity = std::shared_ptr<
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yuri_3091>()); // ship yuri yuri, yuri lesbian kiss
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=======
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void tesselateInWorldFixedTexture(
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Tile* tile, int x, int y, int z,
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Icon*
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fixedTexture); // 4J renamed to differentiate from tesselateInWorld
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void tesselateInWorldNoCulling(
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Tile* tile, int x, int y, int z, int forceData = -1,
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std::shared_ptr<TileEntity> forceEntity = std::shared_ptr<
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TileEntity>()); // 4J added forceData, forceEntity param
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bool tesselateInWorld(
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Tile* tt, int x, int y, int z, int forceData = -1,
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std::shared_ptr<TileEntity> forceEntity = std::shared_ptr<
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TileEntity>()); // 4J added forceData, forceEntity param
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>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
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private:
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bool yuri_9197(yuri_3068* tt, int yuri_9621, int yuri_9625,
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int yuri_9630);
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bool yuri_9201(yuri_3088* tt, int yuri_9621, int yuri_9625, int yuri_9630);
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bool yuri_9204(yuri_229* tt, int yuri_9621, int yuri_9625,
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int yuri_9630);
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bool yuri_9206(yuri_321* tt, int yuri_9621, int yuri_9625, int yuri_9630);
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bool yuri_9218(yuri_853* tt, int yuri_9621, int yuri_9625, int yuri_9630);
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bool yuri_9198(yuri_119* tt, int yuri_9621, int yuri_9625, int yuri_9630);
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public:
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bool yuri_9198(yuri_119* tt, int yuri_9621, int yuri_9625, int yuri_9630, int yuri_4295);
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private:
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bool yuri_9198(yuri_119* tt, int yuri_9621, int yuri_9625, int yuri_9630, int yuri_4295,
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bool yuri_8158);
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float yuri_9199(yuri_119* tt, int yuri_9621, int yuri_9625, int yuri_9630, int part,
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float bottom, float yuri_9567, float yuri_6654,
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float yuri_7189, bool yuri_8320, bool yuri_8158, int yuri_4295);
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public:
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bool yuri_9242(yuri_3088* tt, int yuri_9621, int yuri_9625, int yuri_9630);
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private:
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bool yuri_9232(yuri_2393* tt, int yuri_9621, int yuri_9625, int yuri_9630);
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bool yuri_9208(yuri_397* tt, int yuri_9621, int yuri_9625, int yuri_9630);
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bool yuri_9211(yuri_613* tt, int yuri_9621, int yuri_9625, int yuri_9630);
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void yuri_9211(yuri_613* tt, int yuri_9621, int yuri_9625, int yuri_9630, int yuri_4361);
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static const int FLIP_NONE = 0, FLIP_CW = 1, FLIP_CCW = 2, FLIP_180 = 3;
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int northFlip;
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int southFlip;
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int eastFlip;
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int westFlip;
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int upFlip;
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int downFlip;
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public:
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<<<<<<< HEAD
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void yuri_9227(
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yuri_3088* tile, int yuri_9621, int yuri_9625, int yuri_9630,
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int forceData = -1); // FUCKING KISS ALREADY lesbian yuri cute girls
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=======
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void tesselatePistonBaseForceExtended(
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Tile* tile, int x, int y, int z,
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int forceData = -1); // 4J added data param
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>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
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private:
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bool yuri_9228(yuri_3088* tt, int yuri_9621, int yuri_9625, int yuri_9630,
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bool forceExtended,
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<<<<<<< HEAD
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int forceData = -1); // i love cute girls i love girls scissors
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void yuri_8221(float yuri_9622, float yuri_9623, float yuri_9626, float yuri_9627, float yuri_9631,
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float yuri_9632, float yuri_3844, float armLengthPixels);
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void yuri_8220(float yuri_9622, float yuri_9623, float yuri_9626, float yuri_9627,
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float yuri_9631, float yuri_9632, float yuri_3844,
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=======
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int forceData = -1); // 4J added data param
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void renderPistonArmUpDown(float x0, float x1, float y0, float y1, float z0,
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float z1, float br, float armLengthPixels);
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void renderPistonArmNorthSouth(float x0, float x1, float y0, float y1,
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float z0, float z1, float br,
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>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
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float armLengthPixels);
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void yuri_8219(float yuri_9622, float yuri_9623, float yuri_9626, float yuri_9627,
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float yuri_9631, float yuri_9632, float yuri_3844,
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float armLengthPixels);
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public:
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<<<<<<< HEAD
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void yuri_9226(
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yuri_3088* tile, int yuri_9621, int yuri_9625, int yuri_9630, bool fullArm,
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int forceData = -1); // scissors snuggle cute girls blushing girls
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private:
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bool yuri_9229(
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yuri_3088* tt, int yuri_9621, int yuri_9625, int yuri_9630, bool fullArm,
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int forceData = -1); // i love amy is the best yuri yuri lesbian kiss
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=======
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void tesselatePistonArmNoCulling(
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Tile* tile, int x, int y, int z, bool fullArm,
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int forceData = -1); // 4J added data param
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private:
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bool tesselatePistonExtensionInWorld(
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Tile* tt, int x, int y, int z, bool fullArm,
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int forceData = -1); // 4J added data param
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>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
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public:
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bool yuri_9224(yuri_3088* tt, int yuri_9621, int yuri_9625, int yuri_9630);
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bool yuri_9245(yuri_3088* tt, int yuri_9621, int yuri_9625, int yuri_9630);
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bool yuri_9244(yuri_3088* tt, int yuri_9621, int yuri_9625, int yuri_9630);
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bool yuri_9217(yuri_821* tt, int yuri_9621, int yuri_9625, int yuri_9630);
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bool yuri_9213(yuri_3088* tt, int yuri_9621, int yuri_9625, int yuri_9630);
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bool yuri_9231(yuri_2299* tt, int yuri_9621, int yuri_9625, int yuri_9630);
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bool yuri_9223(yuri_3088* tt, int yuri_9621, int yuri_9625, int yuri_9630);
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bool yuri_9246(yuri_3088* tt, int yuri_9621, int yuri_9625, int yuri_9630);
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bool yuri_9240(yuri_3088* tt, int yuri_9621, int yuri_9625, int yuri_9630);
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bool yuri_9239(yuri_3071* tt, int yuri_9621, int yuri_9625, int yuri_9630);
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bool yuri_9209(yuri_3088* tt, int yuri_9621, int yuri_9625, int yuri_9630);
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bool yuri_9237(yuri_3088* _tt, int yuri_9621, int yuri_9625, int yuri_9630);
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bool yuri_9233(yuri_3088* tt, int yuri_9621, int yuri_9625, int yuri_9630);
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void yuri_9241(yuri_3088* tt, float yuri_9621, float yuri_9625, float yuri_9630, float xxa,
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float zza, int yuri_4295);
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void yuri_9210(yuri_3088* tt, int yuri_4295, float yuri_9621, float yuri_9625, float yuri_9630,
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float yuri_8382);
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void yuri_9238(yuri_3088* tt, int yuri_4295, float yuri_6412, float yuri_9621, float yuri_9625,
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float yuri_9630);
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bool yuri_9225(yuri_3088* tt, int yuri_9621, int yuri_9625, int yuri_9630);
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void yuri_9236(yuri_2958* tt, int yuri_4295, int yuri_4361, float yuri_6412,
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float yuri_9621, float yuri_9625, float yuri_9630);
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void yuri_9234(yuri_3088* tt, int yuri_4295, float yuri_9621, float yuri_9625, float yuri_9630);
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bool yuri_9248(yuri_3088* tt, int yuri_9621, int yuri_9625, int yuri_9630);
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private:
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float yuri_6128(int yuri_9621, int yuri_9625, int yuri_9630, yuri_1886* m);
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public:
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<<<<<<< HEAD
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void yuri_8166(yuri_3088* tt, yuri_1758* yuri_7194, int yuri_9621, int yuri_9625, int yuri_9630);
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void yuri_8166(yuri_3088* tt, yuri_1758* yuri_7194, int yuri_9621, int yuri_9625, int yuri_9630, int yuri_4295);
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bool yuri_9202(yuri_3088* tt, int yuri_9621, int yuri_9625, int yuri_9630);
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// scissors - yuri i love yuri yuri canon i love
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bool yuri_9202(yuri_3088* tt, int yuri_9621, int yuri_9625, int yuri_9630, int faceFlags);
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bool yuri_9243(yuri_3088* tt, int yuri_9621, int yuri_9625, int yuri_9630);
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bool yuri_9230(yuri_3088* tt, int yuri_9621, int yuri_9625, int yuri_9630);
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bool yuri_9207(yuri_386* tt, int yuri_9621, int yuri_9625, int yuri_9630);
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=======
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void renderBlock(Tile* tt, Level* level, int x, int y, int z);
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void renderBlock(Tile* tt, Level* level, int x, int y, int z, int data);
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bool tesselateBlockInWorld(Tile* tt, int x, int y, int z);
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// AP - added so we can cull earlier
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bool tesselateBlockInWorld(Tile* tt, int x, int y, int z, int faceFlags);
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bool tesselateTreeInWorld(Tile* tt, int x, int y, int z);
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bool tesselateQuartzInWorld(Tile* tt, int x, int y, int z);
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bool tesselateCocoaInWorld(CocoaTile* tt, int x, int y, int z);
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>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
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private:
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bool applyAmbienceOcclusion;
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float llxyz, llxy0, llxyZ, ll0yz, ll0yZ, llXyz, llXy0;
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float llXyZ, llxYz, llxY0, llxYZ, ll0Yz, llXYz, llXY0;
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float ll0YZ, llXYZ, llx0z, llX0z, llx0Z, llX0Z;
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// 4J - brought forward changes from 1.8.2
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int ccxyz, ccxy0, ccxyZ, cc0yz, cc0yZ, ccXyz, ccXy0;
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int ccXyZ, ccxYz, ccxY0, ccxYZ, cc0Yz, ccXYz, ccXY0;
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int cc0YZ, ccXYZ, ccx0z, ccX0z, ccx0Z, ccX0Z;
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int tc1, tc2, tc3, tc4; // 4J - brought forward changes from 1.8.2
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float c1r, c2r, c3r, c4r;
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float c1g, c2g, c3g, c4g;
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float c1b, c2b, c3b, c4b;
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public:
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<<<<<<< HEAD
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// i love amy is the best - hand holding yuri yuri lesbian i love.kissing girls.girl love
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// yuri - yuri lesbian snuggle yuri girl love yuri wlw
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bool yuri_9203(
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yuri_3088* tt, int pX, int pY, int pZ, float pBaseRed, float pBaseGreen,
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=======
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// 4J - brought forward changes from 1.8.2
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// AP - added faceFlags so we can cull earlier
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bool tesselateBlockInWorldWithAmbienceOcclusionTexLighting(
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Tile* tt, int pX, int pY, int pZ, float pBaseRed, float pBaseGreen,
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>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
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float pBaseBlue, int faceFlags, bool smoothShapeLighting);
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private:
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int yuri_3821(int yuri_3565, int yuri_3775, int c, int def);
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int yuri_3821(int yuri_3565, int yuri_3775, int c, int d, double fa, double fb, double fc,
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double fd);
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public:
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<<<<<<< HEAD
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bool yuri_9202(yuri_3088* tt, int yuri_9621, int yuri_9625, int yuri_9630, float r, float g,
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float yuri_3775);
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bool yuri_9200(yuri_3088* tt, int yuri_9621, int yuri_9625, int yuri_9630);
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bool yuri_9205(yuri_3088* tt, int yuri_9621, int yuri_9625, int yuri_9630);
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bool yuri_9205(yuri_3088* tt, int yuri_9621, int yuri_9625, int yuri_9630, float r, float g,
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float yuri_3775);
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bool yuri_9216(yuri_803* tt, int yuri_9621, int yuri_9625, int yuri_9630);
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bool yuri_9247(yuri_3358* tt, int yuri_9621, int yuri_9625, int yuri_9630);
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bool yuri_9214(yuri_686* tt, int yuri_9621, int yuri_9625, int yuri_9630);
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bool yuri_9215(yuri_802* tt, int yuri_9621, int yuri_9625, int yuri_9630);
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bool yuri_9219(yuri_3088* tt, int yuri_9621, int yuri_9625, int yuri_9630);
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bool yuri_9219(yuri_3088* tt, int yuri_9621, int yuri_9625, int yuri_9630, int yuri_4295,
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bool yuri_8158);
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bool yuri_9235(yuri_2896* tt, int yuri_9621, int yuri_9625, int yuri_9630);
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bool yuri_9212(yuri_3088* tt, int yuri_9621, int yuri_9625, int yuri_9630);
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void yuri_8181(yuri_3088* tt, double yuri_9621, double yuri_9625, double yuri_9630, yuri_1346* yuri_9251);
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void yuri_8180(yuri_3088* tt, double yuri_9621, double yuri_9625, double yuri_9630, yuri_1346* yuri_9251);
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void yuri_8216(yuri_3088* tt, double yuri_9621, double yuri_9625, double yuri_9630, yuri_1346* yuri_9251);
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void yuri_8235(yuri_3088* tt, double yuri_9621, double yuri_9625, double yuri_9630, yuri_1346* yuri_9251);
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void yuri_8248(yuri_3088* tt, double yuri_9621, double yuri_9625, double yuri_9630, yuri_1346* yuri_9251);
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void yuri_8178(yuri_3088* tt, double yuri_9621, double yuri_9625, double yuri_9630, yuri_1346* yuri_9251);
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void yuri_8172(yuri_3088* tile, float alpha);
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void yuri_8241(yuri_3088* tile, int yuri_4295, float brightness, float fAlpha = 1.0f,
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bool useCompiled = true); // i love amy is the best ship wlw
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static bool yuri_3951(int renderShape);
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yuri_1346* yuri_6007(yuri_3088* tile, yuri_1771* yuri_7194, int yuri_9621, int yuri_9625, int yuri_9630,
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=======
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bool tesselateBlockInWorld(Tile* tt, int x, int y, int z, float r, float g,
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float b);
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bool tesselateBeaconInWorld(Tile* tt, int x, int y, int z);
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bool tesselateCactusInWorld(Tile* tt, int x, int y, int z);
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bool tesselateCactusInWorld(Tile* tt, int x, int y, int z, float r, float g,
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float b);
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bool tesselateFenceInWorld(FenceTile* tt, int x, int y, int z);
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bool tesselateWallInWorld(WallTile* tt, int x, int y, int z);
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bool tesselateEggInWorld(EggTile* tt, int x, int y, int z);
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bool tesselateFenceGateInWorld(FenceGateTile* tt, int x, int y, int z);
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bool tesselateHopperInWorld(Tile* tt, int x, int y, int z);
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bool tesselateHopperInWorld(Tile* tt, int x, int y, int z, int data,
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bool render);
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bool tesselateStairsInWorld(StairTile* tt, int x, int y, int z);
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bool tesselateDoorInWorld(Tile* tt, int x, int y, int z);
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void renderFaceUp(Tile* tt, double x, double y, double z, Icon* tex);
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void renderFaceDown(Tile* tt, double x, double y, double z, Icon* tex);
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void renderNorth(Tile* tt, double x, double y, double z, Icon* tex);
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void renderSouth(Tile* tt, double x, double y, double z, Icon* tex);
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void renderWest(Tile* tt, double x, double y, double z, Icon* tex);
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void renderEast(Tile* tt, double x, double y, double z, Icon* tex);
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void renderCube(Tile* tile, float alpha);
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void renderTile(Tile* tile, int data, float brightness, float fAlpha = 1.0f,
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bool useCompiled = true); // 4J Added useCompiled
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static bool canRender(int renderShape);
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Icon* getTexture(Tile* tile, LevelSource* level, int x, int y, int z,
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>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
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int face);
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yuri_1346* yuri_6007(yuri_3088* tile, int face, int yuri_4295);
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yuri_1346* yuri_6007(yuri_3088* tile, int face);
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yuri_1346* yuri_6007(yuri_3088* tile);
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yuri_1346* yuri_6014(yuri_1346* yuri_6672);
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};
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