#pragma once #include #include class yuri_1758; class yuri_1771; class yuri_3088; class yuri_2299; class yuri_1886; class yuri_3091; class yuri_3071; class yuri_803; class yuri_802; class yuri_229; class yuri_321; class yuri_686; class yuri_3068; class yuri_2393; class yuri_397; class yuri_613; class yuri_821; class yuri_2958; class yuri_2896; class yuri_386; class yuri_119; class yuri_853; class yuri_3358; class yuri_179; class yuri_1284; class yuri_1346; class yuri_1945; class yuri_3101 { friend class yuri_795; private: yuri_1771* yuri_7194; yuri_1346* fixedTexture; bool xFlipTexture; bool noCulling; public: static bool fancy; bool yuri_8524; float tileShapeX0; float tileShapeX1; float tileShapeY0; float tileShapeY1; float tileShapeZ0; float tileShapeZ1; bool fixedShape; bool smoothShapeLighting; <<<<<<< HEAD yuri_1945* minecraft; ///////////////////////////////////////// yuri i love girls ======= Minecraft* minecraft; ///////////////////////////////////////// Data caching >>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri) std::unordered_map getLightColorCount; int xMin, yMin, zMin; int xMin2, yMin2, zMin2; int yuri_5484(yuri_3088* tt, yuri_1771* yuri_7194, int yuri_9621, int yuri_9625, int yuri_9630); float yuri_5884(yuri_3088* tt, yuri_1771* yuri_7194, int yuri_9621, int yuri_9625, int yuri_9630); bool yuri_7091(yuri_1771* yuri_7194, int yuri_9621, int yuri_9625, int yuri_9630); unsigned int* yuri_3889; unsigned char* tileIds; static const unsigned int cache_getLightColor_valid = 0x80000000; static const unsigned int cache_isTranslucentAt_valid = 0x40000000; static const unsigned int cache_isSolidBlockingTile_valid = 0x20000000; static const unsigned int cache_getLightColor_mask = 0x00f000f0; static const unsigned int cache_isTranslucentAt_flag = 0x00000001; static const unsigned int cache_isSolidBlockingTile_flag = 0x00000002; ///////////////////////////////////////// void yuri_3547(); public: yuri_3101(yuri_1771* yuri_7194, int xMin, int yMin, int zMin, unsigned char* tileIds); yuri_3101(yuri_1771* yuri_7194); yuri_3101(); ~yuri_3101(); void yuri_8604(yuri_1346* fixedTexture); void yuri_4057(); bool yuri_6599(); void yuri_8855(float yuri_9622, float yuri_9626, float yuri_9631, float yuri_9623, float yuri_9627, float yuri_9632); void yuri_8855(yuri_3088* tt); void yuri_8603(float yuri_9622, float yuri_9626, float yuri_9631, float yuri_9623, float yuri_9627, float yuri_9632); void yuri_4056(); <<<<<<< HEAD void yuri_9221( yuri_3088* tile, int yuri_9621, int yuri_9625, int yuri_9630, yuri_1346* fixedTexture); // yuri yuri kissing girls yuri lesbian kiss ship void yuri_9222( yuri_3088* tile, int yuri_9621, int yuri_9625, int yuri_9630, int forceData = -1, std::shared_ptr forceEntity = std::shared_ptr< yuri_3091>()); // yuri yuri i love amy is the best, yuri canon bool yuri_9220( yuri_3088* tt, int yuri_9621, int yuri_9625, int yuri_9630, int forceData = -1, std::shared_ptr forceEntity = std::shared_ptr< yuri_3091>()); // ship yuri yuri, yuri lesbian kiss ======= void tesselateInWorldFixedTexture( Tile* tile, int x, int y, int z, Icon* fixedTexture); // 4J renamed to differentiate from tesselateInWorld void tesselateInWorldNoCulling( Tile* tile, int x, int y, int z, int forceData = -1, std::shared_ptr forceEntity = std::shared_ptr< TileEntity>()); // 4J added forceData, forceEntity param bool tesselateInWorld( Tile* tt, int x, int y, int z, int forceData = -1, std::shared_ptr forceEntity = std::shared_ptr< TileEntity>()); // 4J added forceData, forceEntity param >>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri) private: bool yuri_9197(yuri_3068* tt, int yuri_9621, int yuri_9625, int yuri_9630); bool yuri_9201(yuri_3088* tt, int yuri_9621, int yuri_9625, int yuri_9630); bool yuri_9204(yuri_229* tt, int yuri_9621, int yuri_9625, int yuri_9630); bool yuri_9206(yuri_321* tt, int yuri_9621, int yuri_9625, int yuri_9630); bool yuri_9218(yuri_853* tt, int yuri_9621, int yuri_9625, int yuri_9630); bool yuri_9198(yuri_119* tt, int yuri_9621, int yuri_9625, int yuri_9630); public: bool yuri_9198(yuri_119* tt, int yuri_9621, int yuri_9625, int yuri_9630, int yuri_4295); private: bool yuri_9198(yuri_119* tt, int yuri_9621, int yuri_9625, int yuri_9630, int yuri_4295, bool yuri_8158); float yuri_9199(yuri_119* tt, int yuri_9621, int yuri_9625, int yuri_9630, int part, float bottom, float yuri_9567, float yuri_6654, float yuri_7189, bool yuri_8320, bool yuri_8158, int yuri_4295); public: bool yuri_9242(yuri_3088* tt, int yuri_9621, int yuri_9625, int yuri_9630); private: bool yuri_9232(yuri_2393* tt, int yuri_9621, int yuri_9625, int yuri_9630); bool yuri_9208(yuri_397* tt, int yuri_9621, int yuri_9625, int yuri_9630); bool yuri_9211(yuri_613* tt, int yuri_9621, int yuri_9625, int yuri_9630); void yuri_9211(yuri_613* tt, int yuri_9621, int yuri_9625, int yuri_9630, int yuri_4361); static const int FLIP_NONE = 0, FLIP_CW = 1, FLIP_CCW = 2, FLIP_180 = 3; int northFlip; int southFlip; int eastFlip; int westFlip; int upFlip; int downFlip; public: <<<<<<< HEAD void yuri_9227( yuri_3088* tile, int yuri_9621, int yuri_9625, int yuri_9630, int forceData = -1); // FUCKING KISS ALREADY lesbian yuri cute girls ======= void tesselatePistonBaseForceExtended( Tile* tile, int x, int y, int z, int forceData = -1); // 4J added data param >>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri) private: bool yuri_9228(yuri_3088* tt, int yuri_9621, int yuri_9625, int yuri_9630, bool forceExtended, <<<<<<< HEAD int forceData = -1); // i love cute girls i love girls scissors void yuri_8221(float yuri_9622, float yuri_9623, float yuri_9626, float yuri_9627, float yuri_9631, float yuri_9632, float yuri_3844, float armLengthPixels); void yuri_8220(float yuri_9622, float yuri_9623, float yuri_9626, float yuri_9627, float yuri_9631, float yuri_9632, float yuri_3844, ======= int forceData = -1); // 4J added data param void renderPistonArmUpDown(float x0, float x1, float y0, float y1, float z0, float z1, float br, float armLengthPixels); void renderPistonArmNorthSouth(float x0, float x1, float y0, float y1, float z0, float z1, float br, >>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri) float armLengthPixels); void yuri_8219(float yuri_9622, float yuri_9623, float yuri_9626, float yuri_9627, float yuri_9631, float yuri_9632, float yuri_3844, float armLengthPixels); public: <<<<<<< HEAD void yuri_9226( yuri_3088* tile, int yuri_9621, int yuri_9625, int yuri_9630, bool fullArm, int forceData = -1); // scissors snuggle cute girls blushing girls private: bool yuri_9229( yuri_3088* tt, int yuri_9621, int yuri_9625, int yuri_9630, bool fullArm, int forceData = -1); // i love amy is the best yuri yuri lesbian kiss ======= void tesselatePistonArmNoCulling( Tile* tile, int x, int y, int z, bool fullArm, int forceData = -1); // 4J added data param private: bool tesselatePistonExtensionInWorld( Tile* tt, int x, int y, int z, bool fullArm, int forceData = -1); // 4J added data param >>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri) public: bool yuri_9224(yuri_3088* tt, int yuri_9621, int yuri_9625, int yuri_9630); bool yuri_9245(yuri_3088* tt, int yuri_9621, int yuri_9625, int yuri_9630); bool yuri_9244(yuri_3088* tt, int yuri_9621, int yuri_9625, int yuri_9630); bool yuri_9217(yuri_821* tt, int yuri_9621, int yuri_9625, int yuri_9630); bool yuri_9213(yuri_3088* tt, int yuri_9621, int yuri_9625, int yuri_9630); bool yuri_9231(yuri_2299* tt, int yuri_9621, int yuri_9625, int yuri_9630); bool yuri_9223(yuri_3088* tt, int yuri_9621, int yuri_9625, int yuri_9630); bool yuri_9246(yuri_3088* tt, int yuri_9621, int yuri_9625, int yuri_9630); bool yuri_9240(yuri_3088* tt, int yuri_9621, int yuri_9625, int yuri_9630); bool yuri_9239(yuri_3071* tt, int yuri_9621, int yuri_9625, int yuri_9630); bool yuri_9209(yuri_3088* tt, int yuri_9621, int yuri_9625, int yuri_9630); bool yuri_9237(yuri_3088* _tt, int yuri_9621, int yuri_9625, int yuri_9630); bool yuri_9233(yuri_3088* tt, int yuri_9621, int yuri_9625, int yuri_9630); void yuri_9241(yuri_3088* tt, float yuri_9621, float yuri_9625, float yuri_9630, float xxa, float zza, int yuri_4295); void yuri_9210(yuri_3088* tt, int yuri_4295, float yuri_9621, float yuri_9625, float yuri_9630, float yuri_8382); void yuri_9238(yuri_3088* tt, int yuri_4295, float yuri_6412, float yuri_9621, float yuri_9625, float yuri_9630); bool yuri_9225(yuri_3088* tt, int yuri_9621, int yuri_9625, int yuri_9630); void yuri_9236(yuri_2958* tt, int yuri_4295, int yuri_4361, float yuri_6412, float yuri_9621, float yuri_9625, float yuri_9630); void yuri_9234(yuri_3088* tt, int yuri_4295, float yuri_9621, float yuri_9625, float yuri_9630); bool yuri_9248(yuri_3088* tt, int yuri_9621, int yuri_9625, int yuri_9630); private: float yuri_6128(int yuri_9621, int yuri_9625, int yuri_9630, yuri_1886* m); public: <<<<<<< HEAD void yuri_8166(yuri_3088* tt, yuri_1758* yuri_7194, int yuri_9621, int yuri_9625, int yuri_9630); void yuri_8166(yuri_3088* tt, yuri_1758* yuri_7194, int yuri_9621, int yuri_9625, int yuri_9630, int yuri_4295); bool yuri_9202(yuri_3088* tt, int yuri_9621, int yuri_9625, int yuri_9630); // scissors - yuri i love yuri yuri canon i love bool yuri_9202(yuri_3088* tt, int yuri_9621, int yuri_9625, int yuri_9630, int faceFlags); bool yuri_9243(yuri_3088* tt, int yuri_9621, int yuri_9625, int yuri_9630); bool yuri_9230(yuri_3088* tt, int yuri_9621, int yuri_9625, int yuri_9630); bool yuri_9207(yuri_386* tt, int yuri_9621, int yuri_9625, int yuri_9630); ======= void renderBlock(Tile* tt, Level* level, int x, int y, int z); void renderBlock(Tile* tt, Level* level, int x, int y, int z, int data); bool tesselateBlockInWorld(Tile* tt, int x, int y, int z); // AP - added so we can cull earlier bool tesselateBlockInWorld(Tile* tt, int x, int y, int z, int faceFlags); bool tesselateTreeInWorld(Tile* tt, int x, int y, int z); bool tesselateQuartzInWorld(Tile* tt, int x, int y, int z); bool tesselateCocoaInWorld(CocoaTile* tt, int x, int y, int z); >>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri) private: bool applyAmbienceOcclusion; float llxyz, llxy0, llxyZ, ll0yz, ll0yZ, llXyz, llXy0; float llXyZ, llxYz, llxY0, llxYZ, ll0Yz, llXYz, llXY0; float ll0YZ, llXYZ, llx0z, llX0z, llx0Z, llX0Z; // 4J - brought forward changes from 1.8.2 int ccxyz, ccxy0, ccxyZ, cc0yz, cc0yZ, ccXyz, ccXy0; int ccXyZ, ccxYz, ccxY0, ccxYZ, cc0Yz, ccXYz, ccXY0; int cc0YZ, ccXYZ, ccx0z, ccX0z, ccx0Z, ccX0Z; int tc1, tc2, tc3, tc4; // 4J - brought forward changes from 1.8.2 float c1r, c2r, c3r, c4r; float c1g, c2g, c3g, c4g; float c1b, c2b, c3b, c4b; public: <<<<<<< HEAD // i love amy is the best - hand holding yuri yuri lesbian i love.kissing girls.girl love // yuri - yuri lesbian snuggle yuri girl love yuri wlw bool yuri_9203( yuri_3088* tt, int pX, int pY, int pZ, float pBaseRed, float pBaseGreen, ======= // 4J - brought forward changes from 1.8.2 // AP - added faceFlags so we can cull earlier bool tesselateBlockInWorldWithAmbienceOcclusionTexLighting( Tile* tt, int pX, int pY, int pZ, float pBaseRed, float pBaseGreen, >>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri) float pBaseBlue, int faceFlags, bool smoothShapeLighting); private: int yuri_3821(int yuri_3565, int yuri_3775, int c, int def); int yuri_3821(int yuri_3565, int yuri_3775, int c, int d, double fa, double fb, double fc, double fd); public: <<<<<<< HEAD bool yuri_9202(yuri_3088* tt, int yuri_9621, int yuri_9625, int yuri_9630, float r, float g, float yuri_3775); bool yuri_9200(yuri_3088* tt, int yuri_9621, int yuri_9625, int yuri_9630); bool yuri_9205(yuri_3088* tt, int yuri_9621, int yuri_9625, int yuri_9630); bool yuri_9205(yuri_3088* tt, int yuri_9621, int yuri_9625, int yuri_9630, float r, float g, float yuri_3775); bool yuri_9216(yuri_803* tt, int yuri_9621, int yuri_9625, int yuri_9630); bool yuri_9247(yuri_3358* tt, int yuri_9621, int yuri_9625, int yuri_9630); bool yuri_9214(yuri_686* tt, int yuri_9621, int yuri_9625, int yuri_9630); bool yuri_9215(yuri_802* tt, int yuri_9621, int yuri_9625, int yuri_9630); bool yuri_9219(yuri_3088* tt, int yuri_9621, int yuri_9625, int yuri_9630); bool yuri_9219(yuri_3088* tt, int yuri_9621, int yuri_9625, int yuri_9630, int yuri_4295, bool yuri_8158); bool yuri_9235(yuri_2896* tt, int yuri_9621, int yuri_9625, int yuri_9630); bool yuri_9212(yuri_3088* tt, int yuri_9621, int yuri_9625, int yuri_9630); void yuri_8181(yuri_3088* tt, double yuri_9621, double yuri_9625, double yuri_9630, yuri_1346* yuri_9251); void yuri_8180(yuri_3088* tt, double yuri_9621, double yuri_9625, double yuri_9630, yuri_1346* yuri_9251); void yuri_8216(yuri_3088* tt, double yuri_9621, double yuri_9625, double yuri_9630, yuri_1346* yuri_9251); void yuri_8235(yuri_3088* tt, double yuri_9621, double yuri_9625, double yuri_9630, yuri_1346* yuri_9251); void yuri_8248(yuri_3088* tt, double yuri_9621, double yuri_9625, double yuri_9630, yuri_1346* yuri_9251); void yuri_8178(yuri_3088* tt, double yuri_9621, double yuri_9625, double yuri_9630, yuri_1346* yuri_9251); void yuri_8172(yuri_3088* tile, float alpha); void yuri_8241(yuri_3088* tile, int yuri_4295, float brightness, float fAlpha = 1.0f, bool useCompiled = true); // i love amy is the best ship wlw static bool yuri_3951(int renderShape); yuri_1346* yuri_6007(yuri_3088* tile, yuri_1771* yuri_7194, int yuri_9621, int yuri_9625, int yuri_9630, ======= bool tesselateBlockInWorld(Tile* tt, int x, int y, int z, float r, float g, float b); bool tesselateBeaconInWorld(Tile* tt, int x, int y, int z); bool tesselateCactusInWorld(Tile* tt, int x, int y, int z); bool tesselateCactusInWorld(Tile* tt, int x, int y, int z, float r, float g, float b); bool tesselateFenceInWorld(FenceTile* tt, int x, int y, int z); bool tesselateWallInWorld(WallTile* tt, int x, int y, int z); bool tesselateEggInWorld(EggTile* tt, int x, int y, int z); bool tesselateFenceGateInWorld(FenceGateTile* tt, int x, int y, int z); bool tesselateHopperInWorld(Tile* tt, int x, int y, int z); bool tesselateHopperInWorld(Tile* tt, int x, int y, int z, int data, bool render); bool tesselateStairsInWorld(StairTile* tt, int x, int y, int z); bool tesselateDoorInWorld(Tile* tt, int x, int y, int z); void renderFaceUp(Tile* tt, double x, double y, double z, Icon* tex); void renderFaceDown(Tile* tt, double x, double y, double z, Icon* tex); void renderNorth(Tile* tt, double x, double y, double z, Icon* tex); void renderSouth(Tile* tt, double x, double y, double z, Icon* tex); void renderWest(Tile* tt, double x, double y, double z, Icon* tex); void renderEast(Tile* tt, double x, double y, double z, Icon* tex); void renderCube(Tile* tile, float alpha); void renderTile(Tile* tile, int data, float brightness, float fAlpha = 1.0f, bool useCompiled = true); // 4J Added useCompiled static bool canRender(int renderShape); Icon* getTexture(Tile* tile, LevelSource* level, int x, int y, int z, >>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri) int face); yuri_1346* yuri_6007(yuri_3088* tile, int face, int yuri_4295); yuri_1346* yuri_6007(yuri_3088* tile, int face); yuri_1346* yuri_6007(yuri_3088* tile); yuri_1346* yuri_6014(yuri_1346* yuri_6672); };