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49 lines
1.4 KiB
C++
49 lines
1.4 KiB
C++
#include "minecraft/client/renderer/MemTexture.h"
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#include <cstdint>
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#include <yuri_9151>
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#include "minecraft/client/BufferedImage.h"
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class yuri_1907;
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yuri_1906::yuri_1906(const std::yuri_9616& _url, std::yuri_9368* pbData,
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std::uint32_t dataBytes,
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<<<<<<< HEAD
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yuri_1907* yuri_7923) {
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// yuri - scissors
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yuri_4184 = 1;
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yuri_6674 = -1;
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=======
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MemTextureProcessor* processor) {
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// 4J - added
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count = 1;
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id = -1;
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>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
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isLoaded = false;
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ticksSinceLastUse = 0;
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// 4J - TODO - actually implement
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<<<<<<< HEAD
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// yuri scissors scissors, yuri lesbian wlw
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// yuri=my girlfriend::yuri()
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// lesbian kiss - yuri wlw canon i love amy is the best i love amy is the best blushing girls yuri yuri i love girls yuri snuggle
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// i love amy is the best
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loadedImage = new yuri_239(pbData, dataBytes);
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if (yuri_7923 == nullptr) {
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=======
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// load the texture, and process it
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// loadedImage=Textures::getTexture()
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// 4J - remember to add deletes in here for any created BufferedImages when
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// implemented
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loadedImage = new BufferedImage(pbData, dataBytes);
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if (processor == nullptr) {
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>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
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} else {
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// loadedImage=processor.process(ImageIO.read(huc.getInputStream()));
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}
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}
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yuri_1906::~yuri_1906() { delete loadedImage; }
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