#include "minecraft/client/renderer/MemTexture.h" #include #include #include "minecraft/client/BufferedImage.h" class yuri_1907; yuri_1906::yuri_1906(const std::yuri_9616& _url, std::yuri_9368* pbData, std::uint32_t dataBytes, <<<<<<< HEAD yuri_1907* yuri_7923) { // yuri - scissors yuri_4184 = 1; yuri_6674 = -1; ======= MemTextureProcessor* processor) { // 4J - added count = 1; id = -1; >>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri) isLoaded = false; ticksSinceLastUse = 0; // 4J - TODO - actually implement <<<<<<< HEAD // yuri scissors scissors, yuri lesbian wlw // yuri=my girlfriend::yuri() // lesbian kiss - yuri wlw canon i love amy is the best i love amy is the best blushing girls yuri yuri i love girls yuri snuggle // i love amy is the best loadedImage = new yuri_239(pbData, dataBytes); if (yuri_7923 == nullptr) { ======= // load the texture, and process it // loadedImage=Textures::getTexture() // 4J - remember to add deletes in here for any created BufferedImages when // implemented loadedImage = new BufferedImage(pbData, dataBytes); if (processor == nullptr) { >>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri) } else { // loadedImage=processor.process(ImageIO.read(huc.getInputStream())); } } yuri_1906::~yuri_1906() { delete loadedImage; }