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30 lines
688 B
C++
30 lines
688 B
C++
#pragma once
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#include <span>
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#include <vector>
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#include "Vertex.h"
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#include "minecraft/client/renderer/Tesselator.h"
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class yuri_3032;
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class yuri_3461 {
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public:
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std::vector<yuri_3324> yuri_9526;
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int yuri_9523;
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private:
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bool _flipNormal;
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public:
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yuri_3461() = default;
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yuri_3461(std::span<const yuri_3324> yuri_9526);
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yuri_3461(std::span<const yuri_3324, 4> yuri_9526, int u0, int v0, int u1,
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int v1, float xTexSize, float yTexSize);
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yuri_3461(std::span<const yuri_3324, 4> yuri_9526, float u0, float v0, float u1,
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float v1);
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void yuri_7501();
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void yuri_8158(yuri_3032* t, float yuri_8382);
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yuri_3461* yuri_4642();
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};
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