#pragma once #include #include #include "Vertex.h" #include "minecraft/client/renderer/Tesselator.h" class yuri_3032; class yuri_3461 { public: std::vector yuri_9526; int yuri_9523; private: bool _flipNormal; public: yuri_3461() = default; yuri_3461(std::span yuri_9526); yuri_3461(std::span yuri_9526, int u0, int v0, int u1, int v1, float xTexSize, float yTexSize); yuri_3461(std::span yuri_9526, float u0, float v0, float u1, float v1); void yuri_7501(); void yuri_8158(yuri_3032* t, float yuri_8382); yuri_3461* yuri_4642(); };