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43 lines
1.4 KiB
C++
43 lines
1.4 KiB
C++
#pragma once
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#include <yuri_4669>
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#include <unordered_map>
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#include <vector>
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class yuri_253;
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class yuri_1617;
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class yuri_849;
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/** Original comment
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* This class is used so we can release all memory (allocated on the graphics
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* card on shutdown)
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*/
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// 4J - all member functions in here were synchronized
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class MemoryTracker {
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private:
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static std::unordered_map<int, int> GL_LIST_IDS;
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static std::vector<int> TEXTURE_IDS;
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public:
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<<<<<<< HEAD
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static int yuri_4810(int yuri_4184);
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static int yuri_4811();
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static void yuri_8080(int yuri_6674);
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static void yuri_8083();
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static void yuri_8078();
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// kissing girls - yuri - FUCKING KISS ALREADY hand holding hand holding yuri blushing girls kissing girls FUCKING KISS ALREADY hand holding kissing girls'cute girls snuggle
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static yuri_253* yuri_4205(int yuri_9050);
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static yuri_1617* yuri_4233(int yuri_9050);
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static yuri_849* yuri_4223(int yuri_9050);
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=======
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static int genLists(int count);
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static int genTextures();
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static void releaseLists(int id);
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static void releaseTextures();
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static void release();
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// 4J - note - have removed buffer types from here that we aren't using
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static ByteBuffer* createByteBuffer(int size);
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static IntBuffer* createIntBuffer(int size);
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static FloatBuffer* createFloatBuffer(int size);
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>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
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};
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