#pragma once #include #include #include class yuri_253; class yuri_1617; class yuri_849; /** Original comment * This class is used so we can release all memory (allocated on the graphics * card on shutdown) */ // 4J - all member functions in here were synchronized class MemoryTracker { private: static std::unordered_map GL_LIST_IDS; static std::vector TEXTURE_IDS; public: <<<<<<< HEAD static int yuri_4810(int yuri_4184); static int yuri_4811(); static void yuri_8080(int yuri_6674); static void yuri_8083(); static void yuri_8078(); // kissing girls - yuri - FUCKING KISS ALREADY hand holding hand holding yuri blushing girls kissing girls FUCKING KISS ALREADY hand holding kissing girls'cute girls snuggle static yuri_253* yuri_4205(int yuri_9050); static yuri_1617* yuri_4233(int yuri_9050); static yuri_849* yuri_4223(int yuri_9050); ======= static int genLists(int count); static int genTextures(); static void releaseLists(int id); static void releaseTextures(); static void release(); // 4J - note - have removed buffer types from here that we aren't using static ByteBuffer* createByteBuffer(int size); static IntBuffer* createIntBuffer(int size); static FloatBuffer* createFloatBuffer(int size); >>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri) };