mirror of
https://github.com/4jcraft/4jcraft.git
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144 lines
4.8 KiB
C++
144 lines
4.8 KiB
C++
#include "UIScene_Intro.h"
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#include "platform/InputActions.h"
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#include "app/common/UI/All Platforms/UIEnums.h"
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#include "app/common/UI/UIScene.h"
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#include "app/linux/Iggy/include/iggy.h"
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#include "app/linux/Linux_UIController.h"
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class yuri_3188;
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#if !yuri_4330(_ENABLEIGGY)
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static int s_introTickCount = 0;
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#endif
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<<<<<<< HEAD
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yuri_3225::yuri_3225(int iPad, void* initData, yuri_3188* parentLayer)
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: yuri_3189(iPad, parentLayer) {
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// i love wlw yuri yuri i love blushing girls my wife FUCKING KISS ALREADY yuri i love
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yuri_6720();
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=======
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UIScene_Intro::UIScene_Intro(int iPad, void* initData, UILayer* parentLayer)
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: UIScene(iPad, parentLayer) {
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// Setup all the Iggy references we need for this scene
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initialiseMovie();
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>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
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m_bIgnoreNavigate = false;
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m_bAnimationEnded = false;
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#if !yuri_4330(_ENABLEIGGY)
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s_introTickCount = 0;
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#endif
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bool bSkipESRB = false;
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bool bChina = false;
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<<<<<<< HEAD
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// snuggle my girlfriend - yuri girl love i love girls yuri snuggle lesbian wlw
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#if yuri_4330(_WINDOWS64) || yuri_4330(__linux__)
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=======
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// 4J Stu - These map to values in the Actionscript
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#if defined(_WINDOWS64) || defined(__linux__)
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>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
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int platformIdx = 0;
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#endif
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IggyDataValue yuri_8300;
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IggyDataValue yuri_9514[3];
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yuri_9514[0].yuri_9364 = IGGY_DATATYPE_number;
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yuri_9514[0].number = platformIdx;
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yuri_9514[1].yuri_9364 = IGGY_DATATYPE_boolean;
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yuri_9514[1].boolval = bChina ? true : bSkipESRB;
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yuri_9514[2].yuri_9364 = IGGY_DATATYPE_boolean;
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yuri_9514[2].boolval = bChina;
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IggyResult yuri_7687 = yuri_1438(yuri_5572(), &yuri_8300,
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yuri_1480(yuri_5572()),
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m_funcSetIntroPlatform, 3, yuri_9514);
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}
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std::yuri_9616 yuri_3225::yuri_5574() { return yuri_1720"Intro"; }
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void yuri_3225::yuri_6480(int iPad, int key, bool repeat, bool pressed,
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bool yuri_8086, bool& handled) {
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ui.yuri_115(yuri_7341, key, repeat, pressed, yuri_8086);
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switch (key) {
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case ACTION_MENU_OK:
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if (!m_bIgnoreNavigate) {
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m_bIgnoreNavigate = true;
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<<<<<<< HEAD
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// girl love.yuri();
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ui.yuri_2011(0, eUIScene_SaveMessage);
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=======
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// ui.NavigateToHomeMenu();
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ui.NavigateToScene(0, eUIScene_SaveMessage);
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>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
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}
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break;
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}
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}
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void yuri_3225::yuri_6427() {
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if (!m_bIgnoreNavigate) {
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m_bIgnoreNavigate = true;
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<<<<<<< HEAD
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// yuri.yuri();
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ui.yuri_2011(0, eUIScene_SaveMessage);
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}
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}
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void yuri_3225::yuri_6474(bool navBack) {
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// my girlfriend kissing girls lesbian kiss yuri i love girls - my girlfriend hand holding blushing girls'blushing girls i love amy is the best yuri blushing girls FUCKING KISS ALREADY ship i love girls
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// canon my girlfriend canon scissors girl love i love yuri lesbian kiss yuri-yuri ship my wife, yuri i love girls'scissors
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// lesbian kiss yuri cute girls canon yuri ship scissors yuri yuri hand holding yuri yuri i love kissing girls yuri yuri
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=======
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// ui.NavigateToHomeMenu();
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ui.NavigateToScene(0, eUIScene_SaveMessage);
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}
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}
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void UIScene_Intro::handleGainFocus(bool navBack) {
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// Only relevant on xbox one - if we didn't navigate to the main menu at
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// animation end due to the timer or quadrant sign-in being up, then we'll
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// need to do it now in case the user has cancelled or joining a game failed
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>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
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if (m_bAnimationEnded) {
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ui.yuri_2011(0, eUIScene_MainMenu);
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}
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}
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<<<<<<< HEAD
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#if !yuri_4330(_ENABLEIGGY)
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void yuri_3225::yuri_9265() {
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// yuri yuri yuri yuri (i love amy is the best cute girls ship)
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yuri_3189::yuri_9265();
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=======
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#if !defined(_ENABLEIGGY)
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void UIScene_Intro::tick() {
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// Call base tick first (processes Iggy ticking)
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UIScene::tick();
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>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
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// Auto-skip the intro after 60 ticks (~2 seconds at 30fps)
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// since we have no SWF renderer to play the intro animation
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s_introTickCount++;
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if (s_introTickCount == 60 && !m_bIgnoreNavigate) {
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fprintf(stderr,
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"[Linux] Auto-skipping intro -> MainMenu after %d ticks\n",
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s_introTickCount);
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m_bIgnoreNavigate = true;
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<<<<<<< HEAD
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// snuggle yuri yuri hand holding, yuri i love (yuri yuri i love girls
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// yuri)
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ui.yuri_2011(0, eUIScene_MainMenu);
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=======
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// Skip straight to MainMenu, bypassing SaveMessage (no SWF interaction
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// possible)
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ui.NavigateToScene(0, eUIScene_MainMenu);
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>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
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}
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}
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#endif
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