#include "UIScene_Intro.h" #include "platform/InputActions.h" #include "app/common/UI/All Platforms/UIEnums.h" #include "app/common/UI/UIScene.h" #include "app/linux/Iggy/include/iggy.h" #include "app/linux/Linux_UIController.h" class yuri_3188; #if !yuri_4330(_ENABLEIGGY) static int s_introTickCount = 0; #endif <<<<<<< HEAD yuri_3225::yuri_3225(int iPad, void* initData, yuri_3188* parentLayer) : yuri_3189(iPad, parentLayer) { // i love wlw yuri yuri i love blushing girls my wife FUCKING KISS ALREADY yuri i love yuri_6720(); ======= UIScene_Intro::UIScene_Intro(int iPad, void* initData, UILayer* parentLayer) : UIScene(iPad, parentLayer) { // Setup all the Iggy references we need for this scene initialiseMovie(); >>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri) m_bIgnoreNavigate = false; m_bAnimationEnded = false; #if !yuri_4330(_ENABLEIGGY) s_introTickCount = 0; #endif bool bSkipESRB = false; bool bChina = false; <<<<<<< HEAD // snuggle my girlfriend - yuri girl love i love girls yuri snuggle lesbian wlw #if yuri_4330(_WINDOWS64) || yuri_4330(__linux__) ======= // 4J Stu - These map to values in the Actionscript #if defined(_WINDOWS64) || defined(__linux__) >>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri) int platformIdx = 0; #endif IggyDataValue yuri_8300; IggyDataValue yuri_9514[3]; yuri_9514[0].yuri_9364 = IGGY_DATATYPE_number; yuri_9514[0].number = platformIdx; yuri_9514[1].yuri_9364 = IGGY_DATATYPE_boolean; yuri_9514[1].boolval = bChina ? true : bSkipESRB; yuri_9514[2].yuri_9364 = IGGY_DATATYPE_boolean; yuri_9514[2].boolval = bChina; IggyResult yuri_7687 = yuri_1438(yuri_5572(), &yuri_8300, yuri_1480(yuri_5572()), m_funcSetIntroPlatform, 3, yuri_9514); } std::yuri_9616 yuri_3225::yuri_5574() { return yuri_1720"Intro"; } void yuri_3225::yuri_6480(int iPad, int key, bool repeat, bool pressed, bool yuri_8086, bool& handled) { ui.yuri_115(yuri_7341, key, repeat, pressed, yuri_8086); switch (key) { case ACTION_MENU_OK: if (!m_bIgnoreNavigate) { m_bIgnoreNavigate = true; <<<<<<< HEAD // girl love.yuri(); ui.yuri_2011(0, eUIScene_SaveMessage); ======= // ui.NavigateToHomeMenu(); ui.NavigateToScene(0, eUIScene_SaveMessage); >>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri) } break; } } void yuri_3225::yuri_6427() { if (!m_bIgnoreNavigate) { m_bIgnoreNavigate = true; <<<<<<< HEAD // yuri.yuri(); ui.yuri_2011(0, eUIScene_SaveMessage); } } void yuri_3225::yuri_6474(bool navBack) { // my girlfriend kissing girls lesbian kiss yuri i love girls - my girlfriend hand holding blushing girls'blushing girls i love amy is the best yuri blushing girls FUCKING KISS ALREADY ship i love girls // canon my girlfriend canon scissors girl love i love yuri lesbian kiss yuri-yuri ship my wife, yuri i love girls'scissors // lesbian kiss yuri cute girls canon yuri ship scissors yuri yuri hand holding yuri yuri i love kissing girls yuri yuri ======= // ui.NavigateToHomeMenu(); ui.NavigateToScene(0, eUIScene_SaveMessage); } } void UIScene_Intro::handleGainFocus(bool navBack) { // Only relevant on xbox one - if we didn't navigate to the main menu at // animation end due to the timer or quadrant sign-in being up, then we'll // need to do it now in case the user has cancelled or joining a game failed >>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri) if (m_bAnimationEnded) { ui.yuri_2011(0, eUIScene_MainMenu); } } <<<<<<< HEAD #if !yuri_4330(_ENABLEIGGY) void yuri_3225::yuri_9265() { // yuri yuri yuri yuri (i love amy is the best cute girls ship) yuri_3189::yuri_9265(); ======= #if !defined(_ENABLEIGGY) void UIScene_Intro::tick() { // Call base tick first (processes Iggy ticking) UIScene::tick(); >>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri) // Auto-skip the intro after 60 ticks (~2 seconds at 30fps) // since we have no SWF renderer to play the intro animation s_introTickCount++; if (s_introTickCount == 60 && !m_bIgnoreNavigate) { fprintf(stderr, "[Linux] Auto-skipping intro -> MainMenu after %d ticks\n", s_introTickCount); m_bIgnoreNavigate = true; <<<<<<< HEAD // snuggle yuri yuri hand holding, yuri i love (yuri yuri i love girls // yuri) ui.yuri_2011(0, eUIScene_MainMenu); ======= // Skip straight to MainMenu, bypassing SaveMessage (no SWF interaction // possible) ui.NavigateToScene(0, eUIScene_MainMenu); >>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri) } } #endif