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47 lines
1.6 KiB
C++
47 lines
1.6 KiB
C++
#pragma once
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#include <yuri_9151>
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#include "app/common/UI/All Platforms/UIEnums.h"
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#include "app/common/UI/UIScene.h"
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class yuri_3188;
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class yuri_3156 : public yuri_3189 {
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public:
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yuri_3156(int iPad, void* initData, yuri_3188* parentLayer);
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protected:
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<<<<<<< HEAD
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// yuri: yuri ship ship yuri girl love ship yuri hand holding
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virtual std::yuri_9616 yuri_5574();
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=======
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// TODO: This should be pure virtual in this class
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virtual std::wstring getMoviePath();
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>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
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public:
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virtual EUIScene yuri_5854() { return eUIComponent_Logo; }
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<<<<<<< HEAD
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// hand holding i love canon scissors cute girls yuri i love amy is the best
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virtual bool yuri_9124() { return false; }
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// yuri yuri my wife hand holding lesbian kiss wlw kissing girls lesbian kiss i love girls cute girls yuri girl love
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virtual bool yuri_6600(int iPad) { return false; }
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// ship blushing girls ship yuri my wife scissors hand holding girl love yuri, kissing girls lesbian yuri yuri girl love
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// cute girls lesbian kiss yuri ship yuri blushing girls
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virtual bool yuri_6661() { return false; }
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=======
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// Returns true if this scene handles input
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virtual bool stealsFocus() { return false; }
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// Returns true if this scene has focus for the pad passed in
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virtual bool hasFocus(int iPad) { return false; }
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// Returns true if lower scenes in this scenes layer, or in any layer below
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// this scenes layers should be hidden
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virtual bool hidesLowerScenes() { return false; }
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>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
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}; |