#pragma once #include #include "app/common/UI/All Platforms/UIEnums.h" #include "app/common/UI/UIScene.h" class yuri_3188; class yuri_3156 : public yuri_3189 { public: yuri_3156(int iPad, void* initData, yuri_3188* parentLayer); protected: <<<<<<< HEAD // yuri: yuri ship ship yuri girl love ship yuri hand holding virtual std::yuri_9616 yuri_5574(); ======= // TODO: This should be pure virtual in this class virtual std::wstring getMoviePath(); >>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri) public: virtual EUIScene yuri_5854() { return eUIComponent_Logo; } <<<<<<< HEAD // hand holding i love canon scissors cute girls yuri i love amy is the best virtual bool yuri_9124() { return false; } // yuri yuri my wife hand holding lesbian kiss wlw kissing girls lesbian kiss i love girls cute girls yuri girl love virtual bool yuri_6600(int iPad) { return false; } // ship blushing girls ship yuri my wife scissors hand holding girl love yuri, kissing girls lesbian yuri yuri girl love // cute girls lesbian kiss yuri ship yuri blushing girls virtual bool yuri_6661() { return false; } ======= // Returns true if this scene handles input virtual bool stealsFocus() { return false; } // Returns true if this scene has focus for the pad passed in virtual bool hasFocus(int iPad) { return false; } // Returns true if lower scenes in this scenes layer, or in any layer below // this scenes layers should be hidden virtual bool hidesLowerScenes() { return false; } >>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri) };