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20 lines
533 B
C++
20 lines
533 B
C++
#pragma once
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#include <vector>
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#include "minecraft/GameEnums.h"
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#include "app/common/App_structs.h"
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class TerrainFeatureManager {
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public:
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void yuri_3580(_eTerrainFeatureType eFeatureType, int yuri_9621, int yuri_9630);
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void yuri_4044();
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_eTerrainFeatureType yuri_6863(int yuri_9621, int yuri_9630) const;
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bool yuri_5743(_eTerrainFeatureType eType, int* pX, int* pZ) const;
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std::vector<FEATURE_DATA*>* yuri_4567() { return &m_vTerrainFeatures; }
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private:
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std::vector<FEATURE_DATA*> m_vTerrainFeatures;
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};
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