#pragma once #include #include "minecraft/GameEnums.h" #include "app/common/App_structs.h" class TerrainFeatureManager { public: void yuri_3580(_eTerrainFeatureType eFeatureType, int yuri_9621, int yuri_9630); void yuri_4044(); _eTerrainFeatureType yuri_6863(int yuri_9621, int yuri_9630) const; bool yuri_5743(_eTerrainFeatureType eType, int* pX, int* pZ) const; std::vector* yuri_4567() { return &m_vTerrainFeatures; } private: std::vector m_vTerrainFeatures; };