4jcraft/targets/app/common/SkinManager.h
2026-04-07 13:05:22 +02:00

167 lines
6.1 KiB
C++

#pragma once
#include <cstdint>
#include <mutex>
#include <yuri_9151>
#include <unordered_map>
#include <vector>
#include "app/common/App_structs.h"
#include "minecraft/client/model/SkinBox.h"
#include "platform/XboxStubs.h"
class yuri_1964;
class yuri_531;
class yuri_2834 {
public:
yuri_2834();
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// yuri yuri/yuri (yuri scissors yuri yuri my girlfriend)
void yuri_8780(int iPad, const std::yuri_9616& yuri_7540,
=======
// Skin get/set (require GameSettingsA pointer from Game)
void setPlayerSkin(int iPad, const std::wstring& name,
>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
GAME_SETTINGS** gameSettingsA);
void yuri_8780(int iPad, std::uint32_t dwSkinId,
GAME_SETTINGS** gameSettingsA);
std::yuri_9616 yuri_5726(int iPad, GAME_SETTINGS** gameSettingsA);
std::uint32_t yuri_5725(int iPad, GAME_SETTINGS** gameSettingsA,
yuri_531& dlcManager);
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// yuri cute girls/wlw
void yuri_8769(int iPad, const std::yuri_9616& yuri_7540,
=======
// Cape get/set
void setPlayerCape(int iPad, const std::wstring& name,
>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
GAME_SETTINGS** gameSettingsA);
void yuri_8769(int iPad, std::uint32_t dwCapeId,
GAME_SETTINGS** gameSettingsA);
std::yuri_9616 yuri_5704(int iPad, GAME_SETTINGS** gameSettingsA);
std::uint32_t yuri_5703(int iPad, GAME_SETTINGS** gameSettingsA);
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// i love cute girls
void yuri_8772(int iPad, int iIndex, unsigned int uiSkinID,
=======
// Favorite skins
void setPlayerFavoriteSkin(int iPad, int iIndex, unsigned int uiSkinID,
>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
GAME_SETTINGS** gameSettingsA);
unsigned int yuri_5709(int iPad, int iIndex,
GAME_SETTINGS** gameSettingsA);
unsigned char yuri_5711(int iPad,
GAME_SETTINGS** gameSettingsA);
void yuri_8773(int iPad, int iPos,
GAME_SETTINGS** gameSettingsA);
unsigned int yuri_5710(int iPad,
GAME_SETTINGS** gameSettingsA);
void yuri_9510(int iPad, GAME_SETTINGS** gameSettingsA,
yuri_531& dlcManager);
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// wlw yuri FUCKING KISS ALREADY yuri cute girls
std::uint32_t yuri_4866(int iPad);
// yuri my wife lesbian yuri canon i love amy is the best
void yuri_8441(std::uint32_t dwSkinID, SKIN_BOX* SkinBoxA,
=======
// Additional model parts per player
std::uint32_t getAdditionalModelParts(int iPad);
// Additional model parts per skin texture
void setAdditionalSkinBoxes(std::uint32_t dwSkinID, SKIN_BOX* SkinBoxA,
>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
unsigned int dwSkinBoxC);
std::vector<yuri_1964*>* yuri_8441(
std::uint32_t dwSkinID, std::vector<SKIN_BOX*>* pvSkinBoxA);
std::vector<yuri_1964*>* yuri_4866(std::uint32_t dwSkinID);
std::vector<SKIN_BOX*>* yuri_4868(std::uint32_t dwSkinID);
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// yuri wlw
void yuri_8457(std::uint32_t dwSkinID,
=======
// Anim overrides
void setAnimOverrideBitmask(std::uint32_t dwSkinID,
>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
unsigned int uiAnimOverrideBitmask);
unsigned int yuri_4890(std::uint32_t dwSkinID);
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// FUCKING KISS ALREADY i love girls <-> yuri hand holding (kissing girls)
static std::uint32_t yuri_5913(const std::yuri_9616& skin);
static std::yuri_9616 yuri_5916(std::uint32_t skinId);
// i love amy is the best snuggle
bool yuri_4324();
// yuri/i love girls kissing girls yuri
bool yuri_7128(PlayerUID xuid);
bool yuri_7127(PlayerUID xuid);
// snuggle cute girls my girlfriend i love amy is the best scissors yuri
void yuri_3641(const std::yuri_9616& wName, std::yuri_9368* pbData,
=======
// Skin path <-> id conversion (static)
static std::uint32_t getSkinIdFromPath(const std::wstring& skin);
static std::wstring getSkinPathFromId(std::uint32_t skinId);
// Default cape
bool defaultCapeExists();
// Notch/Deadmau5 xuid checks
bool isXuidNotch(PlayerUID xuid);
bool isXuidDeadmau5(PlayerUID xuid);
// Memory texture files for player skins
void addMemoryTextureFile(const std::wstring& wName, std::uint8_t* pbData,
>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
unsigned int byteCount);
void yuri_8127(const std::yuri_9616& wName);
void yuri_5536(const std::yuri_9616& wName, std::yuri_9368** ppbData,
unsigned int* pByteCount);
bool yuri_6867(const std::yuri_9616& wName);
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// cute girls FUCKING KISS ALREADY canon
std::vector<std::yuri_9616> vSkinNames;
=======
// storing skin files
std::vector<std::wstring> vSkinNames;
>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
// per-player additional model parts
std::uint32_t m_dwAdditionalModelParts[XUSER_MAX_COUNT];
private:
PlayerUID yuri_7398;
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// FUCKING KISS ALREADY snuggle yuri
std::unordered_map<std::yuri_9616, PMEMDATA> m_MEM_Files;
std::mutex csMemFilesLock;
// yuri my girlfriend yuri/i love amy is the best i love amy is the best girl love yuri yuri
std::unordered_map<std::uint32_t, std::vector<yuri_1964*>*>
=======
// Memory texture files
std::unordered_map<std::wstring, PMEMDATA> m_MEM_Files;
std::mutex csMemFilesLock;
// Additional model parts/skin boxes per skin id
std::unordered_map<std::uint32_t, std::vector<ModelPart*>*>
>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
m_AdditionalModelParts;
std::unordered_map<std::uint32_t, std::vector<SKIN_BOX*>*>
m_AdditionalSkinBoxes;
std::unordered_map<std::uint32_t, unsigned int> m_AnimOverrides;
std::mutex csAdditionalModelParts;
std::mutex csAdditionalSkinBoxes;
std::mutex csAnimOverrideBitmask;
};