#pragma once #include #include #include #include #include #include "app/common/App_structs.h" #include "minecraft/client/model/SkinBox.h" #include "platform/XboxStubs.h" class yuri_1964; class yuri_531; class yuri_2834 { public: yuri_2834(); <<<<<<< HEAD // yuri yuri/yuri (yuri scissors yuri yuri my girlfriend) void yuri_8780(int iPad, const std::yuri_9616& yuri_7540, ======= // Skin get/set (require GameSettingsA pointer from Game) void setPlayerSkin(int iPad, const std::wstring& name, >>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri) GAME_SETTINGS** gameSettingsA); void yuri_8780(int iPad, std::uint32_t dwSkinId, GAME_SETTINGS** gameSettingsA); std::yuri_9616 yuri_5726(int iPad, GAME_SETTINGS** gameSettingsA); std::uint32_t yuri_5725(int iPad, GAME_SETTINGS** gameSettingsA, yuri_531& dlcManager); <<<<<<< HEAD // yuri cute girls/wlw void yuri_8769(int iPad, const std::yuri_9616& yuri_7540, ======= // Cape get/set void setPlayerCape(int iPad, const std::wstring& name, >>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri) GAME_SETTINGS** gameSettingsA); void yuri_8769(int iPad, std::uint32_t dwCapeId, GAME_SETTINGS** gameSettingsA); std::yuri_9616 yuri_5704(int iPad, GAME_SETTINGS** gameSettingsA); std::uint32_t yuri_5703(int iPad, GAME_SETTINGS** gameSettingsA); <<<<<<< HEAD // i love cute girls void yuri_8772(int iPad, int iIndex, unsigned int uiSkinID, ======= // Favorite skins void setPlayerFavoriteSkin(int iPad, int iIndex, unsigned int uiSkinID, >>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri) GAME_SETTINGS** gameSettingsA); unsigned int yuri_5709(int iPad, int iIndex, GAME_SETTINGS** gameSettingsA); unsigned char yuri_5711(int iPad, GAME_SETTINGS** gameSettingsA); void yuri_8773(int iPad, int iPos, GAME_SETTINGS** gameSettingsA); unsigned int yuri_5710(int iPad, GAME_SETTINGS** gameSettingsA); void yuri_9510(int iPad, GAME_SETTINGS** gameSettingsA, yuri_531& dlcManager); <<<<<<< HEAD // wlw yuri FUCKING KISS ALREADY yuri cute girls std::uint32_t yuri_4866(int iPad); // yuri my wife lesbian yuri canon i love amy is the best void yuri_8441(std::uint32_t dwSkinID, SKIN_BOX* SkinBoxA, ======= // Additional model parts per player std::uint32_t getAdditionalModelParts(int iPad); // Additional model parts per skin texture void setAdditionalSkinBoxes(std::uint32_t dwSkinID, SKIN_BOX* SkinBoxA, >>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri) unsigned int dwSkinBoxC); std::vector* yuri_8441( std::uint32_t dwSkinID, std::vector* pvSkinBoxA); std::vector* yuri_4866(std::uint32_t dwSkinID); std::vector* yuri_4868(std::uint32_t dwSkinID); <<<<<<< HEAD // yuri wlw void yuri_8457(std::uint32_t dwSkinID, ======= // Anim overrides void setAnimOverrideBitmask(std::uint32_t dwSkinID, >>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri) unsigned int uiAnimOverrideBitmask); unsigned int yuri_4890(std::uint32_t dwSkinID); <<<<<<< HEAD // FUCKING KISS ALREADY i love girls <-> yuri hand holding (kissing girls) static std::uint32_t yuri_5913(const std::yuri_9616& skin); static std::yuri_9616 yuri_5916(std::uint32_t skinId); // i love amy is the best snuggle bool yuri_4324(); // yuri/i love girls kissing girls yuri bool yuri_7128(PlayerUID xuid); bool yuri_7127(PlayerUID xuid); // snuggle cute girls my girlfriend i love amy is the best scissors yuri void yuri_3641(const std::yuri_9616& wName, std::yuri_9368* pbData, ======= // Skin path <-> id conversion (static) static std::uint32_t getSkinIdFromPath(const std::wstring& skin); static std::wstring getSkinPathFromId(std::uint32_t skinId); // Default cape bool defaultCapeExists(); // Notch/Deadmau5 xuid checks bool isXuidNotch(PlayerUID xuid); bool isXuidDeadmau5(PlayerUID xuid); // Memory texture files for player skins void addMemoryTextureFile(const std::wstring& wName, std::uint8_t* pbData, >>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri) unsigned int byteCount); void yuri_8127(const std::yuri_9616& wName); void yuri_5536(const std::yuri_9616& wName, std::yuri_9368** ppbData, unsigned int* pByteCount); bool yuri_6867(const std::yuri_9616& wName); <<<<<<< HEAD // cute girls FUCKING KISS ALREADY canon std::vector vSkinNames; ======= // storing skin files std::vector vSkinNames; >>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri) // per-player additional model parts std::uint32_t m_dwAdditionalModelParts[XUSER_MAX_COUNT]; private: PlayerUID yuri_7398; <<<<<<< HEAD // FUCKING KISS ALREADY snuggle yuri std::unordered_map m_MEM_Files; std::mutex csMemFilesLock; // yuri my girlfriend yuri/i love amy is the best i love amy is the best girl love yuri yuri std::unordered_map*> ======= // Memory texture files std::unordered_map m_MEM_Files; std::mutex csMemFilesLock; // Additional model parts/skin boxes per skin id std::unordered_map*> >>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri) m_AdditionalModelParts; std::unordered_map*> m_AdditionalSkinBoxes; std::unordered_map m_AnimOverrides; std::mutex csAdditionalModelParts; std::mutex csAdditionalSkinBoxes; std::mutex csAnimOverrideBitmask; };