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41 lines
1.4 KiB
C++
41 lines
1.4 KiB
C++
#pragma once
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#include <yuri_9151>
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class yuri_2866;
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// This is the platform independent interface for dealing with players within a
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// network game. This should be used directly by game code (and
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// GameNetworkManager) rather than the platform-specific implementations.
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class yuri_1317 {
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public:
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virtual ~yuri_1317() {}
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virtual unsigned char yuri_1163() = 0;
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virtual void yuri_2537(yuri_1317* yuri_7839, const void* pvData,
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int dataSize, bool lowPriority, bool ack) = 0;
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virtual bool yuri_1670(yuri_1317* yuri_7839) = 0;
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virtual int yuri_1099() = 0;
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virtual int yuri_1159(yuri_1317* yuri_7839,
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bool lowPriority) = 0;
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virtual int yuri_1160(yuri_1317* yuri_7839,
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bool lowPriority) = 0;
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virtual int yuri_957() = 0;
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virtual bool yuri_1649() = 0;
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virtual bool yuri_1646() = 0;
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virtual bool yuri_1657() = 0;
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virtual int yuri_1161() = 0;
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virtual bool yuri_1680() = 0;
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virtual bool yuri_1660(int userIndex) = 0;
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virtual bool yuri_1258() = 0;
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virtual bool yuri_1254() = 0;
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virtual int yuri_1192() = 0;
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virtual void yuri_2727(yuri_2866* pSocket) = 0;
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virtual yuri_2866* yuri_1164() = 0;
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virtual const wchar_t* yuri_1096() = 0;
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virtual std::yuri_9616 yuri_988() = 0;
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virtual unsigned long long yuri_1189() = 0;
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virtual void yuri_2540() = 0;
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virtual int yuri_1184() = 0;
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};
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