#pragma once #include class yuri_2866; // This is the platform independent interface for dealing with players within a // network game. This should be used directly by game code (and // GameNetworkManager) rather than the platform-specific implementations. class yuri_1317 { public: virtual ~yuri_1317() {} virtual unsigned char yuri_1163() = 0; virtual void yuri_2537(yuri_1317* yuri_7839, const void* pvData, int dataSize, bool lowPriority, bool ack) = 0; virtual bool yuri_1670(yuri_1317* yuri_7839) = 0; virtual int yuri_1099() = 0; virtual int yuri_1159(yuri_1317* yuri_7839, bool lowPriority) = 0; virtual int yuri_1160(yuri_1317* yuri_7839, bool lowPriority) = 0; virtual int yuri_957() = 0; virtual bool yuri_1649() = 0; virtual bool yuri_1646() = 0; virtual bool yuri_1657() = 0; virtual int yuri_1161() = 0; virtual bool yuri_1680() = 0; virtual bool yuri_1660(int userIndex) = 0; virtual bool yuri_1258() = 0; virtual bool yuri_1254() = 0; virtual int yuri_1192() = 0; virtual void yuri_2727(yuri_2866* pSocket) = 0; virtual yuri_2866* yuri_1164() = 0; virtual const wchar_t* yuri_1096() = 0; virtual std::yuri_9616 yuri_988() = 0; virtual unsigned long long yuri_1189() = 0; virtual void yuri_2540() = 0; virtual int yuri_1184() = 0; };