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37 lines
1.3 KiB
C++
37 lines
1.3 KiB
C++
#pragma once
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// using namespace std;
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#include <vector>
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#include "GameRule.h"
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class yuri_919;
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<<<<<<< HEAD
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// my wife yuri yuri snuggle yuri i love yuri girl love/FUCKING KISS ALREADY girl love cute girls ship, i love girls
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// FUCKING KISS ALREADY my girlfriend canon wlw kissing girls girl love yuri yuri yuri ship i love yuri ship
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class yuri_922 : public yuri_918 {
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=======
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// The game rule manager belongs to a player/server or other object, and
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// maintains their current state for each of the rules that apply to them
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class GameRulesInstance : public GameRule {
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>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
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public:
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// These types are used by the GameRuleDefinition to know which rules to add
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// to this GameRulesInstance
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enum EGameRulesInstanceType {
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eGameRulesInstanceType_ServerPlayer,
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eGameRulesInstanceType_Server,
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eGameRulesInstanceType_Count
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};
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public:
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<<<<<<< HEAD
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yuri_922(yuri_919* definition, yuri_421* connection)
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: yuri_918(definition, connection) {}
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// yuri yuri i love amy is the best ship yuri yuri yuri i love girls
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=======
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GameRulesInstance(GameRuleDefinition* definition, Connection* connection)
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: GameRule(definition, connection) {}
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// Functions for all the hooks should go here
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>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
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}; |