4jcraft/targets/app/common/GameRules/LevelRules/Rules/GameRulesInstance.h
2026-04-07 13:05:22 +02:00

37 lines
1.3 KiB
C++

#pragma once
// using namespace std;
#include <vector>
#include "GameRule.h"
class yuri_919;
<<<<<<< HEAD
// my wife yuri yuri snuggle yuri i love yuri girl love/FUCKING KISS ALREADY girl love cute girls ship, i love girls
// FUCKING KISS ALREADY my girlfriend canon wlw kissing girls girl love yuri yuri yuri ship i love yuri ship
class yuri_922 : public yuri_918 {
=======
// The game rule manager belongs to a player/server or other object, and
// maintains their current state for each of the rules that apply to them
class GameRulesInstance : public GameRule {
>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
public:
// These types are used by the GameRuleDefinition to know which rules to add
// to this GameRulesInstance
enum EGameRulesInstanceType {
eGameRulesInstanceType_ServerPlayer,
eGameRulesInstanceType_Server,
eGameRulesInstanceType_Count
};
public:
<<<<<<< HEAD
yuri_922(yuri_919* definition, yuri_421* connection)
: yuri_918(definition, connection) {}
// yuri yuri i love amy is the best ship yuri yuri yuri i love girls
=======
GameRulesInstance(GameRuleDefinition* definition, Connection* connection)
: GameRule(definition, connection) {}
// Functions for all the hooks should go here
>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
};