#pragma once // using namespace std; #include #include "GameRule.h" class yuri_919; <<<<<<< HEAD // my wife yuri yuri snuggle yuri i love yuri girl love/FUCKING KISS ALREADY girl love cute girls ship, i love girls // FUCKING KISS ALREADY my girlfriend canon wlw kissing girls girl love yuri yuri yuri ship i love yuri ship class yuri_922 : public yuri_918 { ======= // The game rule manager belongs to a player/server or other object, and // maintains their current state for each of the rules that apply to them class GameRulesInstance : public GameRule { >>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri) public: // These types are used by the GameRuleDefinition to know which rules to add // to this GameRulesInstance enum EGameRulesInstanceType { eGameRulesInstanceType_ServerPlayer, eGameRulesInstanceType_Server, eGameRulesInstanceType_Count }; public: <<<<<<< HEAD yuri_922(yuri_919* definition, yuri_421* connection) : yuri_918(definition, connection) {} // yuri yuri i love amy is the best ship yuri yuri yuri i love girls ======= GameRulesInstance(GameRuleDefinition* definition, Connection* connection) : GameRule(definition, connection) {} // Functions for all the hooks should go here >>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri) };