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883 lines
37 KiB
C++
883 lines
37 KiB
C++
#include "TrackedEntity.h"
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#include <assert.h>
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#include <stdint.h>
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#include <stdlib.h>
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#include <cmath>
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#include <string>
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#include <vector>
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#include "platform/PlatformTypes.h"
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#include "EntityTracker.h"
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#include "app/common/src/Network/NetworkPlayerInterface.h"
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#include "app/linux/LinuxGame.h"
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#include "ServerPlayer.h"
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#include "java/Class.h"
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#include "minecraft/SharedConstants.h"
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#include "minecraft/network/packet/AddEntityPacket.h"
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#include "minecraft/network/packet/AddExperienceOrbPacket.h"
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#include "minecraft/network/packet/AddMobPacket.h"
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#include "minecraft/network/packet/AddPaintingPacket.h"
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#include "minecraft/network/packet/AddPlayerPacket.h"
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#include "minecraft/network/packet/EntityActionAtPositionPacket.h"
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#include "minecraft/network/packet/MoveEntityPacket.h"
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#include "minecraft/network/packet/MoveEntityPacketSmall.h"
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#include "minecraft/network/packet/Packet.h"
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#include "minecraft/network/packet/RotateHeadPacket.h"
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#include "minecraft/network/packet/SetEntityDataPacket.h"
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#include "minecraft/network/packet/SetEntityLinkPacket.h"
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#include "minecraft/network/packet/SetEntityMotionPacket.h"
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#include "minecraft/network/packet/SetEquippedItemPacket.h"
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#include "minecraft/network/packet/TeleportEntityPacket.h"
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#include "minecraft/network/packet/UpdateAttributesPacket.h"
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#include "minecraft/network/packet/UpdateMobEffectPacket.h"
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#include "minecraft/server/MinecraftServer.h"
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#include "minecraft/server/PlayerList.h"
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#include "minecraft/server/network/PlayerConnection.h"
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#include "minecraft/world/entity/Creature.h"
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#include "minecraft/world/entity/Entity.h"
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#include "minecraft/world/entity/ExperienceOrb.h"
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#include "minecraft/world/entity/ItemFrame.h"
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#include "minecraft/world/entity/LeashFenceKnotEntity.h"
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#include "minecraft/world/entity/LivingEntity.h"
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#include "minecraft/world/entity/Mob.h"
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#include "minecraft/world/entity/Painting.h"
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#include "minecraft/world/entity/SyncedEntityData.h"
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#include "minecraft/world/entity/ai/attributes/ServersideAttributeMap.h"
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#include "minecraft/world/entity/item/FallingTile.h"
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#include "minecraft/world/entity/item/Minecart.h"
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#include "minecraft/world/entity/player/Player.h"
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#include "minecraft/world/entity/projectile/Arrow.h"
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#include "minecraft/world/entity/projectile/Fireball.h"
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#include "minecraft/world/entity/projectile/FishingHook.h"
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#include "minecraft/world/entity/projectile/ThrownPotion.h"
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#include "minecraft/world/item/Item.h"
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#include "minecraft/world/item/ItemInstance.h"
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#include "minecraft/world/item/MapItem.h"
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#include "minecraft/world/level/saveddata/MapItemSavedData.h"
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class AttributeInstance;
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class MobEffectInstance;
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#ifndef __linux__
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#include <qnet.h>
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#endif // __linux__
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TrackedEntity::TrackedEntity(std::shared_ptr<Entity> e, int range,
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int updateInterval, bool trackDelta) {
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// 4J added initialisers
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xap = yap = zap = 0;
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tickCount = 0;
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xpu = ypu = zpu = 0;
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updatedPlayerVisibility = false;
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teleportDelay = 0;
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moved = false;
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wasRiding = false;
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this->e = e;
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this->range = range;
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this->updateInterval = updateInterval;
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this->trackDelta = trackDelta;
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xp = std::floor(e->x * 32);
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yp = std::floor(e->y * 32);
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zp = std::floor(e->z * 32);
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yRotp = std::floor(e->yRot * 256 / 360);
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xRotp = std::floor(e->xRot * 256 / 360);
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yHeadRotp = std::floor(e->getYHeadRot() * 256 / 360);
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}
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int c0a = 0, c0b = 0, c1a = 0, c1b = 0, c1c = 0, c2a = 0, c2b = 0;
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void TrackedEntity::tick(EntityTracker* tracker,
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std::vector<std::shared_ptr<Player> >* players) {
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moved = false;
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if (!updatedPlayerVisibility || e->distanceToSqr(xpu, ypu, zpu) > 4 * 4) {
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xpu = e->x;
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ypu = e->y;
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zpu = e->z;
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updatedPlayerVisibility = true;
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moved = true;
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updatePlayers(tracker, players);
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}
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if (lastRidingEntity != e->riding ||
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(e->riding != nullptr &&
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tickCount % (SharedConstants::TICKS_PER_SECOND * 3) == 0)) {
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lastRidingEntity = e->riding;
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broadcast(std::make_shared<SetEntityLinkPacket>(
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SetEntityLinkPacket::RIDING, e, e->riding));
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}
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// Moving forward special case for item frames
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if (e->GetType() == eTYPE_ITEM_FRAME && tickCount % 10 == 0) {
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std::shared_ptr<ItemFrame> frame =
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std::dynamic_pointer_cast<ItemFrame>(e);
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std::shared_ptr<ItemInstance> item = frame->getItem();
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if (item != nullptr && item->getItem()->id == Item::map_Id &&
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!e->removed) {
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std::shared_ptr<MapItemSavedData> data =
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Item::map->getSavedData(item, e->level);
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for (auto it = players->begin(); it != players->end(); ++it) {
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std::shared_ptr<ServerPlayer> player =
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std::dynamic_pointer_cast<ServerPlayer>(*it);
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data->tickCarriedBy(player, item);
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if (!player->removed && player->connection &&
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player->connection->countDelayedPackets() <= 5) {
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std::shared_ptr<Packet> packet =
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Item::map->getUpdatePacket(item, e->level, player);
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if (packet != nullptr) player->connection->send(packet);
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}
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}
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}
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std::shared_ptr<SynchedEntityData> entityData = e->getEntityData();
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if (entityData->isDirty()) {
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broadcastAndSend(std::shared_ptr<SetEntityDataPacket>(
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new SetEntityDataPacket(e->entityId, entityData, false)));
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}
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} else if (tickCount % updateInterval == 0 || e->hasImpulse ||
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e->getEntityData()->isDirty()) {
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// 4J: Moved this as it's shared
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int yRotn = std::floor(e->yRot * 256 / 360);
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int xRotn = std::floor(e->xRot * 256 / 360);
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// 4J: Changed rotation to be generally sent as a delta as well as
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// position
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int yRota = yRotn - yRotp;
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int xRota = xRotn - xRotp;
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if (e->riding == nullptr) {
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teleportDelay++;
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int xn = std::floor(e->x * 32.0);
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int yn = std::floor(e->y * 32.0);
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int zn = std::floor(e->z * 32.0);
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int xa = xn - xp;
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int ya = yn - yp;
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int za = zn - zp;
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std::shared_ptr<Packet> packet = nullptr;
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// 4J - this pos flag used to be set based on abs(xn) etc. but that
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// just seems wrong
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bool pos =
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abs(xa) >= TOLERANCE_LEVEL || abs(ya) >= TOLERANCE_LEVEL ||
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abs(za) >= TOLERANCE_LEVEL ||
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(tickCount % (SharedConstants::TICKS_PER_SECOND * 3) == 0);
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// Keep rotation deltas in +/- 180 degree range
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while (yRota > 127) yRota -= 256;
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while (yRota < -128) yRota += 256;
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while (xRota > 127) xRota -= 256;
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while (xRota < -128) xRota += 256;
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bool rot =
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abs(yRota) >= TOLERANCE_LEVEL || abs(xRota) >= TOLERANCE_LEVEL;
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// 4J: Modified the following check. It was originally added by
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// Mojang to address certain unspecified issues with entity
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// position. Turns out the issue effects a variety of different
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// entities so we've left it in and just added the new exceptions
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// (so far just players)
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// 4J: Original comment follows
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// TODO: Figure out how to fix this properly
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// skip first tick since position is sent in addEntity packet
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// FallingTile depends on this because it removes its source block
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// in the first tick()
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if (tickCount > 0 || e->instanceof(eTYPE_ARROW) ||
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e->instanceof(eTYPE_PLAYER)) // 4J: Modifed, see above
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{
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if (xa < -128 || xa >= 128 || ya < -128 || ya >= 128 ||
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za < -128 || za >= 128 ||
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wasRiding
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// 4J Stu - I fixed the initialisation of teleportDelay in
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// the ctor, but we managed this far without out and would
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// prefer not to have all the extra traffix so ignore it 4J
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// Stu - Fix for #9579 - GAMEPLAY: Boats with a player in
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// them slowly sink under the water over time, and with no
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// player in them they float into the sky.
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||
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(e->GetType() == eTYPE_BOAT && teleportDelay > 20 * 20)) {
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teleportDelay = 0;
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packet = std::shared_ptr<TeleportEntityPacket>(
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new TeleportEntityPacket(e->entityId, xn, yn, zn,
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(uint8_t)yRotn,
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(uint8_t)xRotn));
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// printf("%d: New teleport rot
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//%d\n",e->entityId,yRotn);
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yRotp = yRotn;
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xRotp = xRotn;
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} else {
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if (pos && rot) {
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// 4J If the movement is small enough, and there's no
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// xrot, then use the new smaller packets
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if ((xa >= -16) && (xa <= 15) && (za >= -16) &&
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(za <= 15) && (ya >= -32) && (ya <= 31) &&
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(xRota == 0)) {
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// Clamp rotations that are too big
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if (yRota < -16) {
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yRota = -16;
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yRotn = yRotp + yRota;
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} else if (yRota > 15) {
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yRota = 15;
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yRotn = yRotp + yRota;
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}
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// 5 bits each for x & z, and 6 for y
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packet = std::shared_ptr<MoveEntityPacketSmall>(
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new MoveEntityPacketSmall::PosRot(
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e->entityId, (char)xa, (char)ya, (char)za,
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(char)yRota, 0));
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c0a++;
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} else {
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packet = std::shared_ptr<MoveEntityPacket>(
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new MoveEntityPacket::PosRot(
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e->entityId, (char)xa, (char)ya, (char)za,
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(char)yRota, (char)xRota));
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// printf("%d: New
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// posrot %d + %d =
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//%d\n",e->entityId,yRotp,yRota,yRotn);
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c0b++;
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}
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} else if (pos) {
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// 4J If the movement is small enough, then use the new
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// smaller packets
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if ((xa >= -8) && (xa <= 7) && (za >= -8) &&
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(za <= 7) && (ya >= -16) && (ya <= 15)) {
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// 4 bits each for x & z, and 5 for y
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packet = std::shared_ptr<MoveEntityPacketSmall>(
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new MoveEntityPacketSmall::Pos(
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e->entityId, (char)xa, (char)ya, (char)za));
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c1a++;
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}
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else if ((xa >= -16) && (xa <= 15) && (za >= -16) &&
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(za <= 15) && (ya >= -32) && (ya <= 31)) {
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// use the packet with small packet with rotation if
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// we can - 5 bits each for x & z, and 6 for y -
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// still a byte less than the alternative
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packet = std::shared_ptr<MoveEntityPacketSmall>(
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new MoveEntityPacketSmall::PosRot(
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e->entityId, (char)xa, (char)ya, (char)za,
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0, 0));
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c1b++;
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} else {
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packet = std::shared_ptr<MoveEntityPacket>(
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new MoveEntityPacket::Pos(e->entityId, (char)xa,
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(char)ya, (char)za));
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c1c++;
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}
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} else if (rot) {
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// 4J If there's no x rotation, then use the new smaller
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// packet type
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if (xRota == 0) {
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// Clamp rotations that are too big
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if (yRota < -16) {
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yRota = -16;
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yRotn = yRotp + yRota;
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} else if (yRota > 15) {
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yRota = 15;
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yRotn = yRotp + yRota;
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}
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packet = std::shared_ptr<MoveEntityPacketSmall>(
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new MoveEntityPacketSmall::Rot(e->entityId,
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(char)yRota, 0));
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c2a++;
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} else {
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// printf("%d: New
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// rot %d + %d =
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//%d\n",e->entityId,yRotp,yRota,yRotn);
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packet = std::shared_ptr<MoveEntityPacket>(
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new MoveEntityPacket::Rot(
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e->entityId, (char)yRota, (char)xRota));
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c2b++;
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}
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}
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}
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}
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if (trackDelta) {
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double xad = e->xd - xap;
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double yad = e->yd - yap;
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double zad = e->zd - zap;
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double max = 0.02;
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double diff = xad * xad + yad * yad + zad * zad;
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if (diff > max * max ||
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(diff > 0 && e->xd == 0 && e->yd == 0 && e->zd == 0)) {
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xap = e->xd;
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yap = e->yd;
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zap = e->zd;
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broadcast(std::shared_ptr<SetEntityMotionPacket>(
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new SetEntityMotionPacket(e->entityId, xap, yap, zap)));
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}
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}
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if (packet != nullptr) {
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broadcast(packet);
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}
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sendDirtyEntityData();
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if (pos) {
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xp = xn;
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yp = yn;
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zp = zn;
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}
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if (rot) {
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yRotp = yRotn;
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xRotp = xRotn;
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}
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wasRiding = false;
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} else {
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bool rot = abs(yRotn - yRotp) >= TOLERANCE_LEVEL ||
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abs(xRotn - xRotp) >= TOLERANCE_LEVEL;
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if (rot) {
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// 4J: Changed this to use deltas
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broadcast(std::make_shared<MoveEntityPacket::Rot>(
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e->entityId, (uint8_t)yRota, (uint8_t)xRota));
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yRotp = yRotn;
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xRotp = xRotn;
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}
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xp = std::floor(e->x * 32.0);
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yp = std::floor(e->y * 32.0);
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zp = std::floor(e->z * 32.0);
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sendDirtyEntityData();
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wasRiding = true;
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}
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int yHeadRot = std::floor(e->getYHeadRot() * 256 / 360);
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if (abs(yHeadRot - yHeadRotp) >= TOLERANCE_LEVEL) {
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broadcast(std::shared_ptr<RotateHeadPacket>(
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new RotateHeadPacket(e->entityId, (uint8_t)yHeadRot)));
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yHeadRotp = yHeadRot;
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}
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e->hasImpulse = false;
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}
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tickCount++;
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if (e->hurtMarked) {
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// broadcast(new AnimatePacket(e, AnimatePacket.HURT));
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broadcastAndSend(std::shared_ptr<SetEntityMotionPacket>(
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new SetEntityMotionPacket(e)));
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e->hurtMarked = false;
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}
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}
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void TrackedEntity::sendDirtyEntityData() {
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std::shared_ptr<SynchedEntityData> entityData = e->getEntityData();
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if (entityData->isDirty()) {
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broadcastAndSend(std::shared_ptr<SetEntityDataPacket>(
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new SetEntityDataPacket(e->entityId, entityData, false)));
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}
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if (e->instanceof(eTYPE_LIVINGENTITY)) {
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std::shared_ptr<LivingEntity> living =
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std::dynamic_pointer_cast<LivingEntity>(e);
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ServersideAttributeMap* attributeMap =
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(ServersideAttributeMap*)living->getAttributes();
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std::unordered_set<AttributeInstance*>* attributes =
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attributeMap->getDirtyAttributes();
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if (!attributes->empty()) {
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broadcastAndSend(std::shared_ptr<UpdateAttributesPacket>(
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new UpdateAttributesPacket(e->entityId, attributes)));
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}
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attributes->clear();
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}
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}
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void TrackedEntity::broadcast(std::shared_ptr<Packet> packet) {
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if (Packet::canSendToAnyClient(packet)) {
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// 4J-PB - due to the knockback on a player being hit, we need to send
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// to all players, but limit the network traffic here to players that
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// have not already had it sent to their system
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std::vector<std::shared_ptr<ServerPlayer> > sentTo;
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// 4J - don't send to a player we've already sent this data to that
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// shares the same machine. EntityMotionPacket used to limit themselves
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// to sending once to each machine by only sending to the primary player
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// on each machine. This was causing trouble for split screen as only
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// the primary player would get a knockback velocity. Now these packets
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// can be sent to any player, but we try to restrict the network impact
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// this has by not resending to the one machine
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for (auto it = seenBy.begin(); it != seenBy.end(); it++) {
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std::shared_ptr<ServerPlayer> player = *it;
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bool dontSend = false;
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if (sentTo.size()) {
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INetworkPlayer* thisPlayer =
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player->connection->getNetworkPlayer();
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if (thisPlayer == nullptr) {
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dontSend = true;
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} else {
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for (unsigned int j = 0; j < sentTo.size(); j++) {
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std::shared_ptr<ServerPlayer> player2 = sentTo[j];
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INetworkPlayer* otherPlayer =
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player2->connection->getNetworkPlayer();
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if (otherPlayer != nullptr &&
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thisPlayer->IsSameSystem(otherPlayer)) {
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dontSend = true;
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// #ifdef _DEBUG
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// shared_ptr<SetEntityMotionPacket>
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// emp=
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// std::dynamic_pointer_cast<SetEntityMotionPacket>
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// (packet);
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// if(emp!=nullptr)
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// {
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// app.DebugPrintf("Not
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// sending this SetEntityMotionPacket to player -
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// it's already been sent to a player on their
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// console\n");
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// }
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// #endif
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}
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}
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}
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}
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if (dontSend) {
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continue;
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}
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(*it)->connection->send(packet);
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sentTo.push_back(player);
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}
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} else {
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// This packet hasn't got canSendToAnyClient set, so just send to
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// everyone here, and it
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for (auto it = seenBy.begin(); it != seenBy.end(); it++) {
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(*it)->connection->send(packet);
|
|
}
|
|
}
|
|
}
|
|
|
|
void TrackedEntity::broadcastAndSend(std::shared_ptr<Packet> packet) {
|
|
std::vector<std::shared_ptr<ServerPlayer> > sentTo;
|
|
broadcast(packet);
|
|
std::shared_ptr<ServerPlayer> sp =
|
|
e->instanceof(eTYPE_SERVERPLAYER)
|
|
? std::dynamic_pointer_cast<ServerPlayer>(e)
|
|
: nullptr;
|
|
if (sp != nullptr && sp->connection) {
|
|
sp->connection->send(packet);
|
|
}
|
|
}
|
|
|
|
void TrackedEntity::broadcastRemoved() {
|
|
for (auto it = seenBy.begin(); it != seenBy.end(); it++) {
|
|
(*it)->entitiesToRemove.push_back(e->entityId);
|
|
}
|
|
}
|
|
|
|
void TrackedEntity::removePlayer(std::shared_ptr<ServerPlayer> sp) {
|
|
auto it = seenBy.find(sp);
|
|
if (it != seenBy.end()) {
|
|
sp->entitiesToRemove.push_back(e->entityId);
|
|
seenBy.erase(it);
|
|
}
|
|
}
|
|
|
|
// 4J-JEV: Added for code reuse.
|
|
TrackedEntity::eVisibility TrackedEntity::isVisible(
|
|
EntityTracker* tracker, std::shared_ptr<ServerPlayer> sp, bool forRider) {
|
|
// 4J Stu - We call update players when the entity has moved more than a
|
|
// certain amount at the start of it's tick Before this call we set xpu, ypu
|
|
// and zpu to the entities new position, but xp,yp and zp are the old
|
|
// position until later in the tick. Therefore we should use the new
|
|
// position for visibility checks
|
|
double xd = sp->x - xpu; // xp / 32;
|
|
double zd = sp->z - zpu; // zp / 32;
|
|
|
|
// 4J Stu - Fix for loading a player who is currently riding something (e.g.
|
|
// a horse)
|
|
if (e->forcedLoading) {
|
|
xd = sp->x - xp / 32;
|
|
zd = sp->z - zp / 32;
|
|
}
|
|
|
|
int playersRange = range;
|
|
if (playersRange > TRACKED_ENTITY_MINIMUM_VIEW_DISTANCE) {
|
|
playersRange -= sp->getPlayerViewDistanceModifier();
|
|
}
|
|
|
|
bool bVisible = xd >= -playersRange && xd <= playersRange &&
|
|
zd >= -playersRange && zd <= playersRange;
|
|
bool canBeSeenBy = canBySeenBy(sp);
|
|
|
|
// 4J - added. Try and find other players who are in the same dimension as
|
|
// this one and on the same machine, and extend our visibility so things are
|
|
// consider visible to this player if they are near the other one. This is
|
|
// because we only send entity tracking info to players who
|
|
// canReceiveAllPackets().
|
|
if (!bVisible) {
|
|
MinecraftServer* server = MinecraftServer::getInstance();
|
|
INetworkPlayer* thisPlayer = sp->connection->getNetworkPlayer();
|
|
if (thisPlayer) {
|
|
for (unsigned int i = 0; i < server->getPlayers()->players.size();
|
|
i++) {
|
|
// Consider extra players, but not if they are the entity we are
|
|
// tracking, or the player we've been passed as input, or in
|
|
// another dimension
|
|
std::shared_ptr<ServerPlayer> ep =
|
|
server->getPlayers()->players[i];
|
|
if (ep == sp) continue;
|
|
if (ep == e) continue;
|
|
if (ep->dimension != sp->dimension) continue;
|
|
|
|
INetworkPlayer* otherPlayer =
|
|
ep->connection->getNetworkPlayer();
|
|
if (otherPlayer != nullptr &&
|
|
thisPlayer->IsSameSystem(otherPlayer)) {
|
|
// 4J Stu - We call update players when the entity has moved
|
|
// more than a certain amount at the start of it's tick
|
|
// Before this call we set xpu, ypu and zpu to the entities
|
|
// new position, but xp,yp and zp are the old position until
|
|
// later in the tick. Therefore we should use the new
|
|
// position for visibility checks
|
|
double xd = ep->x - xpu; // xp / 32;
|
|
double zd = ep->z - zpu; // zp / 32;
|
|
bVisible |= (xd >= -playersRange && xd <= playersRange &&
|
|
zd >= -playersRange && zd <= playersRange);
|
|
canBeSeenBy |= canBySeenBy(ep);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// 4J Stu - We need to ensure that we send the mount before the rider, so
|
|
// check that the player has been added to the seenBy list
|
|
if (forRider) {
|
|
canBeSeenBy = canBeSeenBy && (seenBy.find(sp) != seenBy.end());
|
|
}
|
|
|
|
// 4J-JEV: ADDED! An entities mount has to be visible before the entity
|
|
// visible, this is to ensure that the mount is already in the client's game
|
|
// when the rider is added.
|
|
if (canBeSeenBy && bVisible && e->riding != nullptr) {
|
|
return tracker->getTracker(e->riding)->isVisible(tracker, sp, true);
|
|
} else if (canBeSeenBy && bVisible)
|
|
return eVisibility_SeenAndVisible;
|
|
else if (bVisible)
|
|
return eVisibility_IsVisible;
|
|
else
|
|
return eVisibility_NotVisible;
|
|
}
|
|
|
|
void TrackedEntity::updatePlayer(EntityTracker* tracker,
|
|
std::shared_ptr<ServerPlayer> sp) {
|
|
if (sp == e) return;
|
|
|
|
eVisibility visibility = this->isVisible(tracker, sp);
|
|
|
|
if (visibility == eVisibility_SeenAndVisible &&
|
|
(seenBy.find(sp) == seenBy.end() || e->forcedLoading)) {
|
|
seenBy.insert(sp);
|
|
std::shared_ptr<Packet> packet = getAddEntityPacket();
|
|
sp->connection->send(packet);
|
|
|
|
xap = e->xd;
|
|
yap = e->yd;
|
|
zap = e->zd;
|
|
|
|
if (e->instanceof(eTYPE_PLAYER)) {
|
|
std::shared_ptr<Player> plr = std::dynamic_pointer_cast<Player>(e);
|
|
app.DebugPrintf(
|
|
"TrackedEntity:: Player '%ls' is now visible to player '%ls', "
|
|
"%s.\n",
|
|
plr->name.c_str(), sp->name.c_str(),
|
|
(e->riding == nullptr ? "not riding minecart" : "in minecart"));
|
|
}
|
|
|
|
bool isAddMobPacket =
|
|
std::dynamic_pointer_cast<AddMobPacket>(packet) != nullptr;
|
|
|
|
// 4J Stu brought forward to fix when Item Frames
|
|
if (!e->getEntityData()->isEmpty() && !isAddMobPacket) {
|
|
sp->connection->send(std::make_shared<SetEntityDataPacket>(
|
|
e->entityId, e->getEntityData(), true));
|
|
}
|
|
|
|
if (e->instanceof(eTYPE_LIVINGENTITY)) {
|
|
std::shared_ptr<LivingEntity> living =
|
|
std::dynamic_pointer_cast<LivingEntity>(e);
|
|
ServersideAttributeMap* attributeMap =
|
|
(ServersideAttributeMap*)living->getAttributes();
|
|
std::unordered_set<AttributeInstance*>* attributes =
|
|
attributeMap->getSyncableAttributes();
|
|
|
|
if (!attributes->empty()) {
|
|
sp->connection->send(std::shared_ptr<UpdateAttributesPacket>(
|
|
new UpdateAttributesPacket(e->entityId, attributes)));
|
|
}
|
|
delete attributes;
|
|
}
|
|
|
|
if (trackDelta && !isAddMobPacket) {
|
|
sp->connection->send(std::shared_ptr<SetEntityMotionPacket>(
|
|
new SetEntityMotionPacket(e->entityId, e->xd, e->yd, e->zd)));
|
|
}
|
|
|
|
if (e->riding != nullptr) {
|
|
sp->connection->send(std::make_shared<SetEntityLinkPacket>(
|
|
SetEntityLinkPacket::RIDING, e, e->riding));
|
|
}
|
|
if (e->instanceof(eTYPE_MOB) &&
|
|
std::dynamic_pointer_cast<Mob>(e)->getLeashHolder() != nullptr) {
|
|
sp->connection->send(std::make_shared<SetEntityLinkPacket>(
|
|
SetEntityLinkPacket::LEASH, e,
|
|
std::dynamic_pointer_cast<Mob>(e)->getLeashHolder()));
|
|
}
|
|
|
|
if (e->instanceof(eTYPE_LIVINGENTITY)) {
|
|
for (int i = 0; i < 5; i++) {
|
|
std::shared_ptr<ItemInstance> item =
|
|
std::dynamic_pointer_cast<LivingEntity>(e)->getCarried(i);
|
|
if (item != nullptr)
|
|
sp->connection->send(std::shared_ptr<SetEquippedItemPacket>(
|
|
new SetEquippedItemPacket(e->entityId, i, item)));
|
|
}
|
|
}
|
|
|
|
if (e->instanceof(eTYPE_PLAYER)) {
|
|
std::shared_ptr<Player> spe = std::dynamic_pointer_cast<Player>(e);
|
|
if (spe->isSleeping()) {
|
|
sp->connection->send(
|
|
std::shared_ptr<EntityActionAtPositionPacket>(
|
|
new EntityActionAtPositionPacket(
|
|
e, EntityActionAtPositionPacket::START_SLEEP,
|
|
std::floor(e->x), std::floor(e->y),
|
|
std::floor(e->z))));
|
|
}
|
|
}
|
|
|
|
if (e->instanceof(eTYPE_LIVINGENTITY)) {
|
|
std::shared_ptr<LivingEntity> mob =
|
|
std::dynamic_pointer_cast<LivingEntity>(e);
|
|
std::vector<MobEffectInstance*>* activeEffects =
|
|
mob->getActiveEffects();
|
|
for (auto it = activeEffects->begin(); it != activeEffects->end();
|
|
++it) {
|
|
MobEffectInstance* effect = *it;
|
|
|
|
sp->connection->send(std::shared_ptr<UpdateMobEffectPacket>(
|
|
new UpdateMobEffectPacket(e->entityId, effect)));
|
|
}
|
|
delete activeEffects;
|
|
}
|
|
} else if (visibility == eVisibility_NotVisible) {
|
|
auto it = seenBy.find(sp);
|
|
if (it != seenBy.end()) {
|
|
seenBy.erase(it);
|
|
sp->entitiesToRemove.push_back(e->entityId);
|
|
}
|
|
}
|
|
}
|
|
|
|
bool TrackedEntity::canBySeenBy(std::shared_ptr<ServerPlayer> player) {
|
|
// 4J - for some reason this isn't currently working, and is causing players
|
|
// to not appear until we are really close to them. Not sure what the
|
|
// conflict is between the java & our version, but removing for now as it is
|
|
// causing issues and we shouldn't *really* need it
|
|
// TODO - investigate further
|
|
|
|
return true;
|
|
// return player->getLevel()->getChunkMap()->isPlayerIn(player, e->xChunk,
|
|
// e->zChunk);
|
|
}
|
|
|
|
void TrackedEntity::updatePlayers(
|
|
EntityTracker* tracker, std::vector<std::shared_ptr<Player> >* players) {
|
|
for (unsigned int i = 0; i < players->size(); i++) {
|
|
updatePlayer(tracker,
|
|
std::dynamic_pointer_cast<ServerPlayer>(players->at(i)));
|
|
}
|
|
}
|
|
|
|
std::shared_ptr<Packet> TrackedEntity::getAddEntityPacket() {
|
|
if (e->removed) {
|
|
app.DebugPrintf("Fetching addPacket for removed entity - %ls\n",
|
|
e->getAName().c_str());
|
|
}
|
|
|
|
// 4J-PB - replacing with a switch, rather than tons of ifs
|
|
if (std::dynamic_pointer_cast<Creature>(e) != nullptr) {
|
|
yHeadRotp = std::floor(e->getYHeadRot() * 256 / 360);
|
|
return std::shared_ptr<AddMobPacket>(
|
|
new AddMobPacket(std::dynamic_pointer_cast<Mob>(e), yRotp, xRotp,
|
|
xp, yp, zp, yHeadRotp));
|
|
}
|
|
|
|
if (e->instanceof(eTYPE_ITEMENTITY)) {
|
|
std::shared_ptr<AddEntityPacket> packet =
|
|
std::make_shared<AddEntityPacket>(e, AddEntityPacket::ITEM, 1,
|
|
yRotp, xRotp, xp, yp, zp);
|
|
return packet;
|
|
} else if (e->instanceof(eTYPE_SERVERPLAYER)) {
|
|
std::shared_ptr<ServerPlayer> player =
|
|
std::dynamic_pointer_cast<ServerPlayer>(e);
|
|
|
|
PlayerUID xuid = INVALID_XUID;
|
|
PlayerUID OnlineXuid = INVALID_XUID;
|
|
if (player != nullptr) {
|
|
xuid = player->getXuid();
|
|
OnlineXuid = player->getOnlineXuid();
|
|
}
|
|
// 4J Added yHeadRotp param to fix #102563 - TU12: Content: Gameplay:
|
|
// When one of the Players is idle for a few minutes his head turns 180
|
|
// degrees.
|
|
return std::make_shared<AddPlayerPacket>(
|
|
player, xuid, OnlineXuid, xp, yp, zp, yRotp, xRotp, yHeadRotp);
|
|
} else if (e->instanceof(eTYPE_MINECART)) {
|
|
std::shared_ptr<Minecart> minecart =
|
|
std::dynamic_pointer_cast<Minecart>(e);
|
|
return std::shared_ptr<AddEntityPacket>(
|
|
new AddEntityPacket(e, AddEntityPacket::MINECART,
|
|
minecart->getType(), yRotp, xRotp, xp, yp, zp));
|
|
} else if (e->instanceof(eTYPE_BOAT)) {
|
|
return std::make_shared<AddEntityPacket>(e, AddEntityPacket::BOAT,
|
|
yRotp, xRotp, xp, yp, zp);
|
|
} else if (e->instanceof(eTYPE_ENDERDRAGON)) {
|
|
yHeadRotp = std::floor(e->getYHeadRot() * 256 / 360);
|
|
return std::shared_ptr<AddMobPacket>(
|
|
new AddMobPacket(std::dynamic_pointer_cast<LivingEntity>(e), yRotp,
|
|
xRotp, xp, yp, zp, yHeadRotp));
|
|
} else if (e->instanceof(eTYPE_FISHINGHOOK)) {
|
|
std::shared_ptr<Entity> owner =
|
|
std::dynamic_pointer_cast<FishingHook>(e)->owner;
|
|
return std::make_shared<AddEntityPacket>(
|
|
e, AddEntityPacket::FISH_HOOK,
|
|
owner != nullptr ? owner->entityId : e->entityId, yRotp, xRotp, xp,
|
|
yp, zp);
|
|
} else if (e->instanceof(eTYPE_ARROW)) {
|
|
std::shared_ptr<Entity> owner =
|
|
(std::dynamic_pointer_cast<Arrow>(e))->owner;
|
|
return std::make_shared<AddEntityPacket>(
|
|
e, AddEntityPacket::ARROW,
|
|
owner != nullptr ? owner->entityId : e->entityId, yRotp, xRotp, xp,
|
|
yp, zp);
|
|
} else if (e->instanceof(eTYPE_SNOWBALL)) {
|
|
return std::make_shared<AddEntityPacket>(e, AddEntityPacket::SNOWBALL,
|
|
yRotp, xRotp, xp, yp, zp);
|
|
} else if (e->instanceof(eTYPE_THROWNPOTION)) {
|
|
return std::make_shared<AddEntityPacket>(
|
|
e, AddEntityPacket::THROWN_POTION,
|
|
((std::dynamic_pointer_cast<ThrownPotion>(e))->getPotionValue()),
|
|
yRotp, xRotp, xp, yp, zp);
|
|
} else if (e->instanceof(eTYPE_THROWNEXPBOTTLE)) {
|
|
return std::make_shared<AddEntityPacket>(
|
|
e, AddEntityPacket::THROWN_EXPBOTTLE, yRotp, xRotp, xp, yp, zp);
|
|
} else if (e->instanceof(eTYPE_THROWNENDERPEARL)) {
|
|
return std::make_shared<AddEntityPacket>(
|
|
e, AddEntityPacket::THROWN_ENDERPEARL, yRotp, xRotp, xp, yp, zp);
|
|
} else if (e->instanceof(eTYPE_EYEOFENDERSIGNAL)) {
|
|
return std::make_shared<AddEntityPacket>(
|
|
e, AddEntityPacket::EYEOFENDERSIGNAL, yRotp, xRotp, xp, yp, zp);
|
|
} else if (e->instanceof(eTYPE_FIREWORKS_ROCKET)) {
|
|
return std::make_shared<AddEntityPacket>(e, AddEntityPacket::FIREWORKS,
|
|
yRotp, xRotp, xp, yp, zp);
|
|
} else if (e->instanceof(eTYPE_FIREBALL)) {
|
|
eINSTANCEOF classType = e->GetType();
|
|
int type = AddEntityPacket::FIREBALL;
|
|
if (classType == eTYPE_SMALL_FIREBALL) {
|
|
type = AddEntityPacket::SMALL_FIREBALL;
|
|
} else if (classType == eTYPE_DRAGON_FIREBALL) {
|
|
type = AddEntityPacket::DRAGON_FIRE_BALL;
|
|
} else if (classType == eTYPE_WITHER_SKULL) {
|
|
type = AddEntityPacket::WITHER_SKULL;
|
|
}
|
|
|
|
std::shared_ptr<Fireball> fb = std::dynamic_pointer_cast<Fireball>(e);
|
|
std::shared_ptr<AddEntityPacket> aep = nullptr;
|
|
if (fb->owner != nullptr) {
|
|
aep = std::make_shared<AddEntityPacket>(
|
|
e, type, fb->owner->entityId, yRotp, xRotp, xp, yp, zp);
|
|
} else {
|
|
aep = std::shared_ptr<AddEntityPacket>(
|
|
new AddEntityPacket(e, type, 0, yRotp, xRotp, xp, yp, zp));
|
|
}
|
|
aep->xa = (int)(fb->xPower * 8000);
|
|
aep->ya = (int)(fb->yPower * 8000);
|
|
aep->za = (int)(fb->zPower * 8000);
|
|
return aep;
|
|
} else if (e->instanceof(eTYPE_THROWNEGG)) {
|
|
return std::make_shared<AddEntityPacket>(e, AddEntityPacket::EGG, yRotp,
|
|
xRotp, xp, yp, zp);
|
|
} else if (e->instanceof(eTYPE_PRIMEDTNT)) {
|
|
return std::make_shared<AddEntityPacket>(e, AddEntityPacket::PRIMED_TNT,
|
|
yRotp, xRotp, xp, yp, zp);
|
|
} else if (e->instanceof(eTYPE_ENDER_CRYSTAL)) {
|
|
return std::make_shared<AddEntityPacket>(
|
|
e, AddEntityPacket::ENDER_CRYSTAL, yRotp, xRotp, xp, yp, zp);
|
|
} else if (e->instanceof(eTYPE_FALLINGTILE)) {
|
|
std::shared_ptr<FallingTile> ft =
|
|
std::dynamic_pointer_cast<FallingTile>(e);
|
|
return std::make_shared<AddEntityPacket>(e, AddEntityPacket::FALLING,
|
|
ft->tile | (ft->data << 16),
|
|
yRotp, xRotp, xp, yp, zp);
|
|
} else if (e->instanceof(eTYPE_PAINTING)) {
|
|
return std::shared_ptr<AddPaintingPacket>(
|
|
new AddPaintingPacket(std::dynamic_pointer_cast<Painting>(e)));
|
|
} else if (e->instanceof(eTYPE_ITEM_FRAME)) {
|
|
std::shared_ptr<ItemFrame> frame =
|
|
std::dynamic_pointer_cast<ItemFrame>(e);
|
|
|
|
{
|
|
int ix = (int)frame->xTile;
|
|
int iy = (int)frame->yTile;
|
|
int iz = (int)frame->zTile;
|
|
app.DebugPrintf("eTYPE_ITEM_FRAME xyz %d,%d,%d\n", ix, iy, iz);
|
|
}
|
|
|
|
std::shared_ptr<AddEntityPacket> packet =
|
|
std::shared_ptr<AddEntityPacket>(
|
|
new AddEntityPacket(e, AddEntityPacket::ITEM_FRAME, frame->dir,
|
|
yRotp, xRotp, xp, yp, zp));
|
|
packet->x = std::floor(frame->xTile * 32.0f);
|
|
packet->y = std::floor(frame->yTile * 32.0f);
|
|
packet->z = std::floor(frame->zTile * 32.0f);
|
|
return packet;
|
|
} else if (e->instanceof(eTYPE_LEASHFENCEKNOT)) {
|
|
std::shared_ptr<LeashFenceKnotEntity> knot =
|
|
std::dynamic_pointer_cast<LeashFenceKnotEntity>(e);
|
|
std::shared_ptr<AddEntityPacket> packet =
|
|
std::make_shared<AddEntityPacket>(e, AddEntityPacket::LEASH_KNOT,
|
|
yRotp, xRotp, xp, yp, zp);
|
|
packet->x = std::floor((float)knot->xTile * 32);
|
|
packet->y = std::floor((float)knot->yTile * 32);
|
|
packet->z = std::floor((float)knot->zTile * 32);
|
|
return packet;
|
|
} else if (e->instanceof(eTYPE_EXPERIENCEORB)) {
|
|
return std::shared_ptr<AddExperienceOrbPacket>(
|
|
new AddExperienceOrbPacket(
|
|
std::dynamic_pointer_cast<ExperienceOrb>(e)));
|
|
} else {
|
|
assert(false);
|
|
}
|
|
|
|
return nullptr;
|
|
}
|
|
|
|
void TrackedEntity::clear(std::shared_ptr<ServerPlayer> sp) {
|
|
auto it = seenBy.find(sp);
|
|
if (it != seenBy.end()) {
|
|
seenBy.erase(it);
|
|
sp->entitiesToRemove.push_back(e->entityId);
|
|
}
|
|
}
|