4jcraft/targets/minecraft/server
2026-04-04 10:17:12 +11:00
..
commands refactor: fold 4J.Common into platform types, eliminate last 4J directory 2026-04-02 16:27:06 +11:00
level refactor: rename CMinecraftApp to Game, extract IPlatformGame interface 2026-04-04 10:17:12 +11:00
network refactor: rename CMinecraftApp to Game, extract IPlatformGame interface 2026-04-04 10:17:12 +11:00
ConsoleInput.cpp rename minecraft folder to `targets 2026-04-01 13:27:58 -05:00
ConsoleInput.h rename minecraft folder to `targets 2026-04-01 13:27:58 -05:00
ConsoleInputSource.h rename minecraft folder to `targets 2026-04-01 13:27:58 -05:00
DispenserBootstrap.cpp rename minecraft folder to `targets 2026-04-01 13:27:58 -05:00
DispenserBootstrap.h nuke net.minecraft.* headers 2026-04-01 19:13:26 -05:00
MinecraftServer.cpp refactor: rename CMinecraftApp to Game, extract IPlatformGame interface 2026-04-04 10:17:12 +11:00
MinecraftServer.h refactor: dissolve console_helpers into util, platform, and minecraft 2026-04-03 19:01:05 +11:00
PlayerList.cpp refactor: rename CMinecraftApp to Game, extract IPlatformGame interface 2026-04-04 10:17:12 +11:00
PlayerList.h refactor: fold 4J.Common into platform types, eliminate last 4J directory 2026-04-02 16:27:06 +11:00
ServerInterface.h rename minecraft folder to `targets 2026-04-01 13:27:58 -05:00
ServerScoreboard.cpp rename minecraft folder to `targets 2026-04-01 13:27:58 -05:00
ServerScoreboard.h rename minecraft folder to `targets 2026-04-01 13:27:58 -05:00
Settings.cpp refactor: use std::endian directly, enum class EDefaultSkins, rename reserved-prefix helpers 2026-04-03 19:05:19 +11:00
Settings.h rename minecraft folder to `targets 2026-04-01 13:27:58 -05:00