4jcraft/targets/minecraft/server/level/ServerPlayer.cpp

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#include "ServerPlayer.h"
#include <assert.h>
#include <string.h>
#include <algorithm>
#include <cfloat>
#include <cmath>
#include <format>
#include "platform/sdl2/Input.h"
#include "EntityTracker.h"
#include "app/common/src/Console_Debug_enum.h"
#include "app/common/src/GameRules/LevelRules/Rules/GameRulesInstance.h"
#include "app/common/src/Network/GameNetworkManager.h"
#include "app/common/src/Network/NetworkPlayerInterface.h"
#include "app/linux/LinuxGame.h"
#include "ServerLevel.h"
#include "ServerPlayerGameMode.h"
#include "java/InputOutputStream/ByteArrayInputStream.h"
#include "java/InputOutputStream/ByteArrayOutputStream.h"
#include "java/InputOutputStream/DataInputStream.h"
#include "java/InputOutputStream/DataOutputStream.h"
#include "java/Random.h"
#include "java/System.h"
#include "minecraft/Pos.h"
#include "minecraft/client/Minecraft.h"
#include "minecraft/client/multiplayer/MultiPlayerLevel.h"
#include "minecraft/client/renderer/LevelRenderer.h"
#include "minecraft/network/packet/AnimatePacket.h"
#include "minecraft/network/packet/AwardStatPacket.h"
#include "minecraft/network/packet/BlockRegionUpdatePacket.h"
#include "minecraft/network/packet/ContainerClosePacket.h"
#include "minecraft/network/packet/ContainerOpenPacket.h"
#include "minecraft/network/packet/ContainerSetContentPacket.h"
#include "minecraft/network/packet/ContainerSetDataPacket.h"
#include "minecraft/network/packet/ContainerSetSlotPacket.h"
#include "minecraft/network/packet/CustomPayloadPacket.h"
#include "minecraft/network/packet/EntityActionAtPositionPacket.h"
#include "minecraft/network/packet/EntityEventPacket.h"
#include "minecraft/network/packet/GameEventPacket.h"
#include "minecraft/network/packet/Packet.h"
#include "minecraft/network/packet/PlayerAbilitiesPacket.h"
#include "minecraft/network/packet/RemoveEntitiesPacket.h"
#include "minecraft/network/packet/RemoveMobEffectPacket.h"
#include "minecraft/network/packet/SetEntityLinkPacket.h"
#include "minecraft/network/packet/SetExperiencePacket.h"
#include "minecraft/network/packet/SetHealthPacket.h"
#include "minecraft/network/packet/TileEditorOpenPacket.h"
#include "minecraft/network/packet/UpdateMobEffectPacket.h"
#include "minecraft/server/MinecraftServer.h"
#include "minecraft/server/PlayerList.h"
#include "minecraft/server/network/PlayerConnection.h"
#include "minecraft/stats/GenericStats.h"
#include "minecraft/stats/Stat.h"
#include "minecraft/world/Container.h"
#include "minecraft/world/damageSource/CombatTracker.h"
#include "minecraft/world/damageSource/DamageSource.h"
#include "minecraft/world/damageSource/EntityDamageSource.h"
#include "minecraft/world/entity/Entity.h"
#include "minecraft/world/entity/EntityEvent.h"
#include "minecraft/world/entity/LivingEntity.h"
#include "minecraft/world/entity/animal/EntityHorse.h"
#include "minecraft/world/entity/item/MinecartHopper.h"
#include "minecraft/world/entity/player/Inventory.h"
#include "minecraft/world/entity/projectile/Arrow.h"
#include "minecraft/world/food/FoodData.h"
#include "minecraft/world/inventory/AbstractContainerMenu.h"
#include "minecraft/world/inventory/AnvilMenu.h"
#include "minecraft/world/inventory/BeaconMenu.h"
#include "minecraft/world/inventory/BrewingStandMenu.h"
#include "minecraft/world/inventory/ContainerMenu.h"
#include "minecraft/world/inventory/CraftingMenu.h"
#include "minecraft/world/inventory/EnchantmentMenu.h"
#include "minecraft/world/inventory/FireworksMenu.h"
#include "minecraft/world/inventory/FurnaceMenu.h"
#include "minecraft/world/inventory/HopperMenu.h"
#include "minecraft/world/inventory/HorseInventoryMenu.h"
#include "minecraft/world/inventory/MerchantContainer.h"
#include "minecraft/world/inventory/MerchantMenu.h"
#include "minecraft/world/inventory/ResultSlot.h"
#include "minecraft/world/inventory/Slot.h"
#include "minecraft/world/inventory/TrapMenu.h"
#include "minecraft/world/item/ComplexItem.h"
#include "minecraft/world/item/Item.h"
#include "minecraft/world/item/ItemInstance.h"
#include "minecraft/world/item/UseAnim.h"
#include "minecraft/world/item/trading/Merchant.h"
#include "minecraft/world/item/trading/MerchantRecipeList.h"
#include "minecraft/world/level/ChunkPos.h"
#include "minecraft/world/level/GameRules.h"
#include "minecraft/world/level/Level.h"
#include "minecraft/world/level/LevelSettings.h"
#include "minecraft/world/level/biome/Biome.h"
#include "minecraft/world/level/chunk/LevelChunk.h"
#include "minecraft/world/level/dimension/Dimension.h"
#include "minecraft/world/level/storage/LevelData.h"
#include "minecraft/world/level/tile/Tile.h"
#include "minecraft/world/level/tile/entity/BeaconTileEntity.h"
#include "minecraft/world/level/tile/entity/BrewingStandTileEntity.h"
#include "minecraft/world/level/tile/entity/DispenserTileEntity.h"
#include "minecraft/world/level/tile/entity/FurnaceTileEntity.h"
#include "minecraft/world/level/tile/entity/HopperTileEntity.h"
#include "minecraft/world/level/tile/entity/SignTileEntity.h"
#include "minecraft/world/level/tile/entity/TileEntity.h"
#include "minecraft/world/scores/Score.h"
#include "minecraft/world/scores/Scoreboard.h"
#include "minecraft/world/scores/criteria/ObjectiveCriteria.h"
#include "nbt/CompoundTag.h"
#include "strings.h"
class Objective;
ServerPlayer::ServerPlayer(MinecraftServer* server, Level* level,
const std::wstring& name,
ServerPlayerGameMode* gameMode)
: Player(level, name) {
// 4J - added initialisers
connection = nullptr;
lastMoveX = lastMoveZ = 0;
spewTimer = 0;
lastRecordedHealthAndAbsorption = FLT_MIN;
lastSentHealth = -99999999.0f;
lastSentFood = -99999999;
lastFoodSaturationZero = true;
lastSentExp = -99999999.0f;
invulnerableTime = 20 * 3;
containerCounter = 0;
ignoreSlotUpdateHack = false;
latency = 0;
wonGame = false;
m_enteredEndExitPortal = false;
// lastCarried = std::vector<std::shared_ptr<ItemInstance>>(5);
lastActionTime = 0;
viewDistance = server->getPlayers()->getViewDistance();
// gameMode->player = this; // 4J - removed to avoid use of
// shared_from_this in ctor, now set up externally
this->gameMode = gameMode;
Pos* spawnPos = level->getSharedSpawnPos();
int xx = spawnPos->x;
int zz = spawnPos->z;
int yy = spawnPos->y;
delete spawnPos;
if (!level->dimension->hasCeiling &&
level->getLevelData()->getGameType() != GameType::ADVENTURE) {
level->isFindingSpawn = true;
int radius = std::max(5, server->getSpawnProtectionRadius() - 6);
// 4J added - do additional checking that we aren't putting the player
// in deep water. Give up after 20 or goes just in case the spawnPos is
// somehow in a really bad spot and we would just lock here.
int waterDepth = 0;
int attemptCount = 0;
int xx2, yy2, zz2;
int minXZ = -(level->dimension->getXZSize() * 16) / 2;
int maxXZ = (level->dimension->getXZSize() * 16) / 2 - 1;
bool playerNear = false;
do {
// Also check that we aren't straying outside of the map
do {
xx2 = xx + random->nextInt(radius * 2) - radius;
zz2 = zz + random->nextInt(radius * 2) - radius;
} while ((xx2 > maxXZ) || (xx2 < minXZ) || (zz2 > maxXZ) ||
(zz2 < minXZ));
yy2 = level->getTopSolidBlock(xx2, zz2);
waterDepth = 0;
int yw = yy2;
while ((yw < 128) &&
((level->getTile(xx2, yw, zz2) == Tile::water_Id) ||
(level->getTile(xx2, yw, zz2) == Tile::calmWater_Id))) {
yw++;
waterDepth++;
}
attemptCount++;
playerNear =
(level->getNearestPlayer(xx + 0.5, yy, zz + 0.5, 3) != nullptr);
} while ((waterDepth > 1) && (!playerNear) && (attemptCount < 20));
xx = xx2;
yy = yy2;
zz = zz2;
level->isFindingSpawn = false;
}
this->server = server;
footSize = 0;
heightOffset =
0; // 4J - this height used to be set up after moveTo, but that ends up
// with the y value being incorrect as it depends on this offset
this->moveTo(xx + 0.5, yy, zz + 0.5, 0, 0);
// 4J Handled later
// while (!level->getCubes(this, bb).empty())
//{
// setPos(x, y + 1, z);
//}
// m_UUID = name;
// 4J Added
lastBrupSendTickCount = 0;
}
ServerPlayer::~ServerPlayer() {}
// 4J added - add bits to a flag array that is passed in, to represent those
// entities which have small Ids, and are in our vector of entitiesToRemove. If
// there aren't any entities to be flagged, this function does nothing. If there
// *are* entities to be added, uses the removedFound as an input to determine if
// the flag array has already been initialised at all - if it has been, then
// just adds flags to it; if it hasn't, then memsets the output flag array and
// adds to it for this ServerPlayer.
void ServerPlayer::flagEntitiesToBeRemoved(unsigned int* flags,
bool* removedFound) {
if (entitiesToRemove.empty()) {
return;
}
if ((*removedFound) == false) {
*removedFound = true;
memset(flags, 0, 2048 / 32);
}
auto it = entitiesToRemove.begin();
for (auto it = entitiesToRemove.begin(); it != entitiesToRemove.end();
it++) {
int index = *it;
if (index < 2048) {
unsigned int i = index / 32;
unsigned int j = index % 32;
unsigned int uiMask = 0x80000000 >> j;
flags[i] |= uiMask;
}
}
}
void ServerPlayer::readAdditionalSaveData(CompoundTag* entityTag) {
Player::readAdditionalSaveData(entityTag);
if (entityTag->contains(L"playerGameType")) {
// 4J Stu - We do not want to change the game mode for the player,
// instead we let the server override it globally
// if (MinecraftServer::getInstance()->getForceGameType())
//{
// gameMode->setGameModeForPlayer(MinecraftServer::getInstance()->getDefaultGameType());
//}
// else
//{
// gameMode->setGameModeForPlayer(GameType::byId(entityTag->getInt(L"playerGameType")));
//}
}
GameRulesInstance* grs = gameMode->getGameRules();
if (entityTag->contains(L"GameRules") && grs != nullptr) {
std::vector<uint8_t> ba = entityTag->getByteArray(L"GameRules");
ByteArrayInputStream bais(ba);
DataInputStream dis(&bais);
grs->read(&dis);
dis.close();
bais.close();
}
}
void ServerPlayer::addAdditonalSaveData(CompoundTag* entityTag) {
Player::addAdditonalSaveData(entityTag);
GameRulesInstance* grs = gameMode->getGameRules();
if (grs != nullptr) {
ByteArrayOutputStream baos;
DataOutputStream dos(&baos);
grs->write(&dos);
entityTag->putByteArray(L"GameRules", baos.buf);
baos.buf.clear();
dos.close();
baos.close();
}
// 4J Stu - We do not want to change the game mode for the player, instead
// we let the server override it globally
// entityTag->putInt(L"playerGameType",
// gameMode->getGameModeForPlayer()->getId());
}
void ServerPlayer::giveExperienceLevels(int amount) {
Player::giveExperienceLevels(amount);
lastSentExp = -1;
}
void ServerPlayer::initMenu() { containerMenu->addSlotListener(this); }
void ServerPlayer::setDefaultHeadHeight() { heightOffset = 0; }
float ServerPlayer::getHeadHeight() { return 1.62f; }
void ServerPlayer::tick() {
gameMode->tick();
if (invulnerableTime > 0) invulnerableTime--;
containerMenu->broadcastChanges();
// 4J-JEV, hook for Durango event 'EnteredNewBiome'.
Biome* newBiome = level->getBiome(x, z);
if (newBiome != currentBiome) {
awardStat(GenericStats::enteredBiome(newBiome->id),
GenericStats::param_enteredBiome(newBiome->id));
currentBiome = newBiome;
}
if (!level->isClientSide) {
if (!containerMenu->stillValid(
std::dynamic_pointer_cast<Player>(shared_from_this()))) {
closeContainer();
containerMenu = inventoryMenu;
}
}
flushEntitiesToRemove();
}
// 4J Stu - Split out here so that we can call this from other places
void ServerPlayer::flushEntitiesToRemove() {
while (!entitiesToRemove.empty()) {
int sz = entitiesToRemove.size();
int amount = std::min(sz, RemoveEntitiesPacket::MAX_PER_PACKET);
std::vector<int> ids(amount);
int pos = 0;
auto it = entitiesToRemove.begin();
while (it != entitiesToRemove.end() && pos < amount) {
ids[pos++] = *it;
it = entitiesToRemove.erase(it);
}
connection->send(std::shared_ptr<RemoveEntitiesPacket>(
new RemoveEntitiesPacket(ids)));
}
}
// 4J - have split doTick into 3 bits, so that we can call the
// doChunkSendingTick separately, but still do the equivalent of what calling a
// full doTick used to do, by calling this method
void ServerPlayer::doTick(bool sendChunks, bool dontDelayChunks /*=false*/,
bool ignorePortal /*=false*/) {
m_ignorePortal = ignorePortal;
if (sendChunks) {
updateFrameTick();
}
doTickA();
if (sendChunks) {
doChunkSendingTick(dontDelayChunks);
}
doTickB();
m_ignorePortal = false;
}
void ServerPlayer::doTickA() {
Player::tick();
for (unsigned int i = 0; i < inventory->getContainerSize(); i++) {
std::shared_ptr<ItemInstance> ie = inventory->getItem(i);
if (ie != nullptr) {
// 4J - removed condition. These were getting lower priority than
// tile update packets etc. on the slow outbound queue, and so were
// extremely slow to send sometimes, particularly at the start of a
// game. They don't typically seem to be massive and shouldn't be
// send when there isn't actually any updating to do.
if (Item::items[ie->id]
->isComplex()) // && connection->countDelayedPackets() <=
// 2)
{
std::shared_ptr<Packet> packet =
(dynamic_cast<ComplexItem*>(Item::items[ie->id])
->getUpdatePacket(ie, level,
std::dynamic_pointer_cast<Player>(
shared_from_this())));
if (packet != nullptr) {
connection->send(packet);
}
}
}
}
}
// 4J - split off the chunk sending bit of the tick here from ::doTick so we can
// do this exactly once per player per server tick
void ServerPlayer::doChunkSendingTick(bool dontDelayChunks) {
// printf("[%d] %s: sendChunks: %d, empty: %d\n",tickCount,
// connection->getNetworkPlayer()->GetUID().getOnlineID(),sendChunks,chunksToSend.empty());
if (!chunksToSend.empty()) {
ChunkPos nearest = chunksToSend.front();
bool nearestValid = false;
// 4J - reinstated and optimised some code that was commented out in the
// original, to make sure that we always send the nearest chunk to the
// player. The original uses the bukkit sorting thing to try and avoid
// doing this, but the player can quickly wander away from the centre of
// the spiral of chunks that that method creates, long before
// transmission of them is complete.
double dist = DBL_MAX;
for (auto it = chunksToSend.begin(); it != chunksToSend.end(); it++) {
ChunkPos chunk = *it;
if (level->isChunkFinalised(chunk.x, chunk.z)) {
double newDist = chunk.distanceToSqr(x, z);
if ((!nearestValid) || (newDist < dist)) {
nearest = chunk;
dist = chunk.distanceToSqr(x, z);
nearestValid = true;
}
}
}
// if (nearest != nullptr) // 4J - removed as we
// don't have references here
if (nearestValid) {
bool okToSend = false;
// if (dist < 32 * 32) okToSend = true;
if (connection->isLocal()) {
if (!connection->done) okToSend = true;
} else {
bool canSendToPlayer =
MinecraftServer::chunkPacketManagement_CanSendTo(
connection->getNetworkPlayer());
// app.DebugPrintf(">>> %d\n",
// canSendToPlayer); if(
// connection->getNetworkPlayer() )
// {
// app.DebugPrintf("%d:
// canSendToPlayer %d, countDelayedPackets %d
// GetSendQueueSizeBytes %d done: %d\n",
// connection->getNetworkPlayer()->GetSmallId(),
// canSendToPlayer,
// connection->countDelayedPackets(),
// g_NetworkManager.GetHostPlayer()->GetSendQueueSizeMessages(
// nullptr, true ),
// connection->done);
// }
if (dontDelayChunks ||
(canSendToPlayer &&
(connection->countDelayedPackets() < 4) &&
(g_NetworkManager.GetHostPlayer()
->GetSendQueueSizeMessages(nullptr, true) < 4) &&
//(tickCount - lastBrupSendTickCount) >
//(connection->getNetworkPlayer()->GetCurrentRtt()>>4) &&
!connection->done)) {
lastBrupSendTickCount = tickCount;
okToSend = true;
MinecraftServer::chunkPacketManagement_DidSendTo(
connection->getNetworkPlayer());
// static
// unordered_map<wstring,int64_t> mapLastTime;
// int64_t thisTime =
// System::currentTimeMillis();
// int64_t lastTime =
// mapLastTime[connection->getNetworkPlayer()->GetUID().toString()];
// app.DebugPrintf(" - OK
// to send (%d ms since last)\n", thisTime - lastTime);
// mapLastTime[connection->getNetworkPlayer()->GetUID().toString()]
//= thisTime;
} else {
// app.DebugPrintf(" - <NOT
// OK>\n");
}
}
if (okToSend) {
ServerLevel* level = server->getLevel(dimension);
int flagIndex =
getFlagIndexForChunk(nearest, this->level->dimension->id);
chunksToSend.remove(nearest);
bool chunkDataSent = false;
// Don't send the chunk to the local machine - the chunks there
// are mapped directly to the server chunks. We could
// potentially stop this process earlier on by not adding to the
// chunksToSend list, but that would stop the tile entities
// being broadcast too
if (!connection
->isLocal()) // force here to disable sharing of data
{
// Don't send the chunk if we've set a flag to say that
// we've already sent it to this machine. This stops two
// things (1) Sending a chunk to multiple players doing
// split screen on one machine (2) Sending a chunk that
// we've already sent as the player moves around. The
// original version of the game resends these, since it
// maintains
// a region of active chunks round each player in the
// "infinite" world, but in our finite world, we don't
// ever request that chunks be unloaded on the client
// and so just gradually build up more and more of the
// finite set of chunks as the player moves
if (!g_NetworkManager.SystemFlagGet(
connection->getNetworkPlayer(), flagIndex)) {
// app.DebugPrintf("Creating
// BRUP for %d %d\n",nearest.x, nearest.z);
int64_t before = System::currentTimeMillis();
std::shared_ptr<BlockRegionUpdatePacket> packet =
std::shared_ptr<BlockRegionUpdatePacket>(
new BlockRegionUpdatePacket(
nearest.x * 16, 0, nearest.z * 16, 16,
Level::maxBuildHeight, 16, level));
int64_t after = System::currentTimeMillis();
// app.DebugPrintf(">>><<<
//%d ms\n",after-before);
if (dontDelayChunks) packet->shouldDelay = false;
if (packet->shouldDelay == true) {
// Other than the first packet we always want these
// initial chunks to be sent over QNet at a lower
// priority
connection->queueSend(packet);
} else {
connection->send(packet);
}
// Set flag to say we have send this block already to
// this system
g_NetworkManager.SystemFlagSet(
connection->getNetworkPlayer(), flagIndex);
chunkDataSent = true;
}
} else {
// For local connections, we'll need to copy the lighting
// data over from server to client at this point. This is to
// try and keep lighting as similar as possible to the java
// version, where client & server are individually
// responsible for maintaining their lighting (since 1.2.3).
// This is really an alternative to sending the lighting
// data over the fake local network connection at this
// point.
MultiPlayerLevel* clientLevel =
Minecraft::GetInstance()->getLevel(
level->dimension->id);
if (clientLevel) {
LevelChunk* lc =
clientLevel->getChunk(nearest.x, nearest.z);
lc->reSyncLighting();
lc->recalcHeightmapOnly();
clientLevel->setTilesDirty(
nearest.x * 16 + 1, 1, nearest.z * 16 + 1,
nearest.x * 16 + 14, Level::maxBuildHeight - 2,
nearest.z * 16 + 14);
}
}
// Don't send TileEntity data until we have sent the block data
if (connection->isLocal() || chunkDataSent) {
std::vector<std::shared_ptr<TileEntity> >* tes =
level->getTileEntitiesInRegion(
nearest.x * 16, 0, nearest.z * 16,
nearest.x * 16 + 16, Level::maxBuildHeight,
nearest.z * 16 + 16);
for (unsigned int i = 0; i < tes->size(); i++) {
// 4J Stu - Added delay param to ensure that these
// arrive after the BRUPs from above Fix for #9169 - ART
// : Sign text is replaced with the words “Awaiting
// approval”.
broadcast(tes->at(i),
!connection->isLocal() && !dontDelayChunks);
}
delete tes;
}
}
}
}
}
void ServerPlayer::doTickB() {
#if !defined(_CONTENT_PACKAGE)
// check if there's a debug dimension change requested
// if(app.GetGameSettingsDebugMask(InputManager.GetPrimaryPad())&(1L<<eDebugSetting_GoToNether))
//{
// if(level->dimension->id == 0 )
// {
// isInsidePortal=true;
// portalTime=1;
// }
// unsigned int
// uiVal=app.GetGameSettingsDebugMask(InputManager.GetPrimaryPad());
// app.SetGameSettingsDebugMask(InputManager.GetPrimaryPad(),uiVal&~(1L<<eDebugSetting_GoToNether));
//}
// else if
// (app.GetGameSettingsDebugMask(InputManager.GetPrimaryPad())&(1L<<eDebugSetting_GoToEnd))
// {
// if(level->dimension->id == 0 )
// {
// server->players->toggleDimension(
// std::dynamic_pointer_cast<ServerPlayer>( shared_from_this() ), 1 );
// }
// unsigned int
// uiVal=app.GetGameSettingsDebugMask(InputManager.GetPrimaryPad());
// app.SetGameSettingsDebugMask(InputManager.GetPrimaryPad(),uiVal&~(1L<<eDebugSetting_GoToEnd));
// }
// else
if (app.GetGameSettingsDebugMask(InputManager.GetPrimaryPad()) &
(1L << eDebugSetting_GoToOverworld)) {
if (level->dimension->id != 0) {
isInsidePortal = true;
portalTime = 1;
}
unsigned int uiVal =
app.GetGameSettingsDebugMask(InputManager.GetPrimaryPad());
app.SetGameSettingsDebugMask(
InputManager.GetPrimaryPad(),
uiVal & ~(1L << eDebugSetting_GoToOverworld));
}
#endif
if (getHealth() != lastSentHealth ||
lastSentFood != foodData.getFoodLevel() ||
((foodData.getSaturationLevel() == 0) != lastFoodSaturationZero)) {
// 4J Stu - Added m_lastDamageSource for telemetry
connection->send(std::make_shared<SetHealthPacket>(
getHealth(), foodData.getFoodLevel(), foodData.getSaturationLevel(),
m_lastDamageSource));
lastSentHealth = getHealth();
lastSentFood = foodData.getFoodLevel();
lastFoodSaturationZero = foodData.getSaturationLevel() == 0;
}
if (getHealth() + getAbsorptionAmount() !=
lastRecordedHealthAndAbsorption) {
lastRecordedHealthAndAbsorption = getHealth() + getAbsorptionAmount();
std::vector<Objective*>* objectives =
getScoreboard()->findObjectiveFor(ObjectiveCriteria::HEALTH);
if (objectives) {
std::vector<std::shared_ptr<Player> > players =
std::vector<std::shared_ptr<Player> >();
players.push_back(
std::dynamic_pointer_cast<Player>(shared_from_this()));
for (auto it = objectives->begin(); it != objectives->end(); ++it) {
Objective* objective = *it;
getScoreboard()
->getPlayerScore(getAName(), objective)
->updateFor(&players);
}
delete objectives;
}
}
if (totalExperience != lastSentExp) {
lastSentExp = totalExperience;
connection->send(std::make_shared<SetExperiencePacket>(
experienceProgress, totalExperience, experienceLevel));
}
}
std::shared_ptr<ItemInstance> ServerPlayer::getCarried(int slot) {
if (slot == 0) return inventory->getSelected();
return inventory->armor[slot - 1];
}
void ServerPlayer::die(DamageSource* source) {
server->getPlayers()->broadcastAll(
getCombatTracker()->getDeathMessagePacket());
if (!level->getGameRules()->getBoolean(GameRules::RULE_KEEPINVENTORY)) {
inventory->dropAll();
}
std::vector<Objective*>* objectives =
level->getScoreboard()->findObjectiveFor(
ObjectiveCriteria::DEATH_COUNT);
if (objectives) {
for (int i = 0; i < objectives->size(); i++) {
Objective* objective = objectives->at(i);
Score* score =
getScoreboard()->getPlayerScore(getAName(), objective);
score->increment();
}
delete objectives;
}
std::shared_ptr<LivingEntity> killer = getKillCredit();
if (killer != nullptr)
killer->awardKillScore(shared_from_this(), deathScore);
// awardStat(Stats::deaths, 1);
}
bool ServerPlayer::hurt(DamageSource* dmgSource, float dmg) {
if (isInvulnerable()) return false;
// 4J: Not relevant to console servers
// Allow falldamage on dedicated pvpservers -- so people cannot cheat their
// way out of 'fall traps'
// bool allowFallDamage = server->isPvpAllowed() &&
// server->isDedicatedServer() && server->isPvpAllowed() &&
// (dmgSource->msgId.compare(L"fall") == 0);
if (!server->isPvpAllowed() && invulnerableTime > 0 &&
dmgSource != DamageSource::outOfWorld)
return false;
if (dynamic_cast<EntityDamageSource*>(dmgSource) != nullptr) {
// 4J Stu - Fix for #46422 - TU5: Crash: Gameplay: Crash when being hit
// by a trap using a dispenser getEntity returns the owner of
// projectiles, and this would never be the arrow. The owner is
// sometimes nullptr.
std::shared_ptr<Entity> source = dmgSource->getDirectEntity();
if (source->instanceof(eTYPE_PLAYER) &&
!std::dynamic_pointer_cast<Player>(source)->canHarmPlayer(
std::dynamic_pointer_cast<Player>(shared_from_this()))) {
return false;
}
if ((source != nullptr) && source->instanceof(eTYPE_ARROW)) {
std::shared_ptr<Arrow> arrow =
std::dynamic_pointer_cast<Arrow>(source);
if ((arrow->owner != nullptr) &&
arrow->owner->instanceof(eTYPE_PLAYER) &&
!canHarmPlayer(
std::dynamic_pointer_cast<Player>(arrow->owner))) {
return false;
}
}
}
return Player::hurt(dmgSource, dmg);
}
bool ServerPlayer::canHarmPlayer(std::shared_ptr<Player> target) {
if (!server->isPvpAllowed()) return false;
if (!isAllowedToAttackPlayers()) return false;
return Player::canHarmPlayer(target);
}
// 4J: Added for checking when only player name is provided (possible player
// isn't on server), e.g. can harm owned animals
bool ServerPlayer::canHarmPlayer(std::wstring targetName) {
bool canHarm = true;
std::shared_ptr<ServerPlayer> owner =
server->getPlayers()->getPlayer(targetName);
if (owner != nullptr) {
if ((shared_from_this() != owner) && canHarmPlayer(owner))
canHarm = false;
} else {
if (this->name != targetName &&
(!isAllowedToAttackPlayers() || !server->isPvpAllowed()))
canHarm = false;
}
return canHarm;
}
void ServerPlayer::changeDimension(int i) {
if (!connection->hasClientTickedOnce()) return;
if (dimension == 1 && i == 1) {
app.DebugPrintf("Start win game\n");
awardStat(GenericStats::winGame(), GenericStats::param_winGame());
// All players on the same system as this player should also be removed
// from the game while the Win screen is shown
INetworkPlayer* thisPlayer = connection->getNetworkPlayer();
if (!wonGame) {
level->removeEntity(shared_from_this());
wonGame = true;
m_enteredEndExitPortal =
true; // We only flag this for the player in the portal
connection->send(std::make_shared<GameEventPacket>(
GameEventPacket::WIN_GAME, thisPlayer->GetUserIndex()));
app.DebugPrintf("Sending packet to %d\n",
thisPlayer->GetUserIndex());
}
if (thisPlayer != nullptr) {
for (auto it = MinecraftServer::getInstance()
->getPlayers()
->players.begin();
it !=
MinecraftServer::getInstance()->getPlayers()->players.end();
++it) {
std::shared_ptr<ServerPlayer> servPlayer = *it;
INetworkPlayer* checkPlayer =
servPlayer->connection->getNetworkPlayer();
if (thisPlayer != checkPlayer && checkPlayer != nullptr &&
thisPlayer->IsSameSystem(checkPlayer) &&
!servPlayer->wonGame) {
servPlayer->wonGame = true;
servPlayer->connection->send(
std::shared_ptr<GameEventPacket>(
new GameEventPacket(GameEventPacket::WIN_GAME,
thisPlayer->GetUserIndex())));
app.DebugPrintf("Sending packet to %d\n",
thisPlayer->GetUserIndex());
}
}
}
app.DebugPrintf("End win game\n");
} else {
if (dimension == 0 && i == 1) {
awardStat(GenericStats::theEnd(), GenericStats::param_theEnd());
Pos* pos = server->getLevel(i)->getDimensionSpecificSpawn();
if (pos != nullptr) {
connection->teleport(pos->x, pos->y, pos->z, 0, 0);
delete pos;
}
i = 1;
} else {
// 4J: Removed on the advice of the mighty King of Achievments (JV)
// awardStat(GenericStats::portal(), GenericStats::param_portal());
}
server->getPlayers()->toggleDimension(
std::dynamic_pointer_cast<ServerPlayer>(shared_from_this()), i);
lastSentExp = -1;
lastSentHealth = -1;
lastSentFood = -1;
}
}
// 4J Added delay param
void ServerPlayer::broadcast(std::shared_ptr<TileEntity> te,
bool delay /*= false*/) {
if (te != nullptr) {
std::shared_ptr<Packet> p = te->getUpdatePacket();
if (p != nullptr) {
p->shouldDelay = delay;
if (delay)
connection->queueSend(p);
else
connection->send(p);
}
}
}
void ServerPlayer::take(std::shared_ptr<Entity> e, int orgCount) {
Player::take(e, orgCount);
containerMenu->broadcastChanges();
}
Player::BedSleepingResult ServerPlayer::startSleepInBed(int x, int y, int z,
bool bTestUse) {
BedSleepingResult result = Player::startSleepInBed(x, y, z, bTestUse);
if (result == OK) {
std::shared_ptr<Packet> p =
std::shared_ptr<EntityActionAtPositionPacket>(
new EntityActionAtPositionPacket(
shared_from_this(),
EntityActionAtPositionPacket::START_SLEEP, x, y, z));
getLevel()->getTracker()->broadcast(shared_from_this(), p);
connection->teleport(this->x, this->y, this->z, yRot, xRot);
connection->send(p);
}
return result;
}
void ServerPlayer::stopSleepInBed(bool forcefulWakeUp, bool updateLevelList,
bool saveRespawnPoint) {
if (isSleeping()) {
getLevel()->getTracker()->broadcastAndSend(
shared_from_this(),
std::shared_ptr<AnimatePacket>(
new AnimatePacket(shared_from_this(), AnimatePacket::WAKE_UP)));
}
Player::stopSleepInBed(forcefulWakeUp, updateLevelList, saveRespawnPoint);
if (connection != nullptr) connection->teleport(x, y, z, yRot, xRot);
}
void ServerPlayer::ride(std::shared_ptr<Entity> e) {
Player::ride(e);
connection->send(std::make_shared<SetEntityLinkPacket>(
SetEntityLinkPacket::RIDING, shared_from_this(), riding));
// 4J Removed this - The act of riding will be handled on the client and
// will change the position of the player. If we also teleport it then we
// can end up with a repeating movements, e.g. bouncing up and down after
// exiting a boat due to slight differences in position on the client and
// server
// connection->teleport(x, y, z, yRot, xRot);
}
void ServerPlayer::checkFallDamage(double ya, bool onGround) {}
void ServerPlayer::doCheckFallDamage(double ya, bool onGround) {
Player::checkFallDamage(ya, onGround);
}
void ServerPlayer::openTextEdit(std::shared_ptr<TileEntity> sign) {
std::shared_ptr<SignTileEntity> signTE =
std::dynamic_pointer_cast<SignTileEntity>(sign);
if (signTE != nullptr) {
signTE->setAllowedPlayerEditor(
std::dynamic_pointer_cast<Player>(shared_from_this()));
connection->send(std::make_shared<TileEditorOpenPacket>(
TileEditorOpenPacket::SIGN, sign->x, sign->y, sign->z));
}
}
void ServerPlayer::nextContainerCounter() {
containerCounter = (containerCounter % 100) + 1;
}
bool ServerPlayer::startCrafting(int x, int y, int z) {
if (containerMenu == inventoryMenu) {
nextContainerCounter();
connection->send(std::make_shared<ContainerOpenPacket>(
containerCounter, ContainerOpenPacket::WORKBENCH, L"", 9, false));
containerMenu = new CraftingMenu(inventory, level, x, y, z);
containerMenu->containerId = containerCounter;
containerMenu->addSlotListener(this);
} else {
app.DebugPrintf(
"ServerPlayer tried to open crafting container when one was "
"already open\n");
}
return true;
}
bool ServerPlayer::openFireworks(int x, int y, int z) {
if (containerMenu == inventoryMenu) {
nextContainerCounter();
connection->send(std::make_shared<ContainerOpenPacket>(
containerCounter, ContainerOpenPacket::FIREWORKS, L"", 9, false));
containerMenu = new FireworksMenu(inventory, level, x, y, z);
containerMenu->containerId = containerCounter;
containerMenu->addSlotListener(this);
} else if (dynamic_cast<CraftingMenu*>(containerMenu) != nullptr) {
closeContainer();
nextContainerCounter();
connection->send(std::make_shared<ContainerOpenPacket>(
containerCounter, ContainerOpenPacket::FIREWORKS, L"", 9, false));
containerMenu = new FireworksMenu(inventory, level, x, y, z);
containerMenu->containerId = containerCounter;
containerMenu->addSlotListener(this);
} else {
app.DebugPrintf(
"ServerPlayer tried to open crafting container when one was "
"already open\n");
}
return true;
}
bool ServerPlayer::startEnchanting(int x, int y, int z,
const std::wstring& name) {
if (containerMenu == inventoryMenu) {
nextContainerCounter();
connection->send(std::make_shared<ContainerOpenPacket>(
containerCounter, ContainerOpenPacket::ENCHANTMENT,
name.empty() ? L"" : name, 9, !name.empty()));
containerMenu = new EnchantmentMenu(inventory, level, x, y, z);
containerMenu->containerId = containerCounter;
containerMenu->addSlotListener(this);
} else {
app.DebugPrintf(
"ServerPlayer tried to open enchanting container when one was "
"already open\n");
}
return true;
}
bool ServerPlayer::startRepairing(int x, int y, int z) {
if (containerMenu == inventoryMenu) {
nextContainerCounter();
connection->send(std::make_shared<ContainerOpenPacket>(
containerCounter, ContainerOpenPacket::REPAIR_TABLE, L"", 9,
false));
containerMenu = new AnvilMenu(
inventory, level, x, y, z,
std::dynamic_pointer_cast<Player>(shared_from_this()));
containerMenu->containerId = containerCounter;
containerMenu->addSlotListener(this);
} else {
app.DebugPrintf(
"ServerPlayer tried to open enchanting container when one was "
"already open\n");
}
return true;
}
bool ServerPlayer::openContainer(std::shared_ptr<Container> container) {
if (containerMenu == inventoryMenu) {
nextContainerCounter();
// 4J-JEV: Added to distinguish between ender, bonus, large and small
// chests (for displaying the name of the chest).
int containerType = container->getContainerType();
assert(containerType >= 0);
connection->send(std::make_shared<ContainerOpenPacket>(
containerCounter, containerType, container->getCustomName(),
container->getContainerSize(), container->hasCustomName()));
containerMenu = new ContainerMenu(inventory, container);
containerMenu->containerId = containerCounter;
containerMenu->addSlotListener(this);
} else {
app.DebugPrintf(
"ServerPlayer tried to open container when one was already open\n");
}
return true;
}
bool ServerPlayer::openHopper(std::shared_ptr<HopperTileEntity> container) {
if (containerMenu == inventoryMenu) {
nextContainerCounter();
connection->send(std::make_shared<ContainerOpenPacket>(
containerCounter, ContainerOpenPacket::HOPPER,
container->getCustomName(), container->getContainerSize(),
container->hasCustomName()));
containerMenu = new HopperMenu(inventory, container);
containerMenu->containerId = containerCounter;
containerMenu->addSlotListener(this);
} else {
app.DebugPrintf(
"ServerPlayer tried to open hopper container when one was already "
"open\n");
}
return true;
}
bool ServerPlayer::openHopper(std::shared_ptr<MinecartHopper> container) {
if (containerMenu == inventoryMenu) {
nextContainerCounter();
connection->send(std::make_shared<ContainerOpenPacket>(
containerCounter, ContainerOpenPacket::HOPPER,
container->getCustomName(), container->getContainerSize(),
container->hasCustomName()));
containerMenu = new HopperMenu(inventory, container);
containerMenu->containerId = containerCounter;
containerMenu->addSlotListener(this);
} else {
app.DebugPrintf(
"ServerPlayer tried to open minecart hopper container when one was "
"already open\n");
}
return true;
}
bool ServerPlayer::openFurnace(std::shared_ptr<FurnaceTileEntity> furnace) {
if (containerMenu == inventoryMenu) {
nextContainerCounter();
connection->send(std::make_shared<ContainerOpenPacket>(
containerCounter, ContainerOpenPacket::FURNACE,
furnace->getCustomName(), furnace->getContainerSize(),
furnace->hasCustomName()));
containerMenu = new FurnaceMenu(inventory, furnace);
containerMenu->containerId = containerCounter;
containerMenu->addSlotListener(this);
} else {
app.DebugPrintf(
"ServerPlayer tried to open furnace when one was already open\n");
}
return true;
}
bool ServerPlayer::openTrap(std::shared_ptr<DispenserTileEntity> trap) {
if (containerMenu == inventoryMenu) {
nextContainerCounter();
connection->send(std::make_shared<ContainerOpenPacket>(
containerCounter,
trap->GetType() == eTYPE_DROPPERTILEENTITY
? ContainerOpenPacket::DROPPER
: ContainerOpenPacket::TRAP,
trap->getCustomName(), trap->getContainerSize(),
trap->hasCustomName()));
containerMenu = new TrapMenu(inventory, trap);
containerMenu->containerId = containerCounter;
containerMenu->addSlotListener(this);
} else {
app.DebugPrintf(
"ServerPlayer tried to open dispenser when one was already open\n");
}
return true;
}
bool ServerPlayer::openBrewingStand(
std::shared_ptr<BrewingStandTileEntity> brewingStand) {
if (containerMenu == inventoryMenu) {
nextContainerCounter();
connection->send(std::make_shared<ContainerOpenPacket>(
containerCounter, ContainerOpenPacket::BREWING_STAND,
brewingStand->getCustomName(), brewingStand->getContainerSize(),
brewingStand->hasCustomName()));
containerMenu = new BrewingStandMenu(inventory, brewingStand);
containerMenu->containerId = containerCounter;
containerMenu->addSlotListener(this);
} else {
app.DebugPrintf(
"ServerPlayer tried to open brewing stand when one was already "
"open\n");
}
return true;
}
bool ServerPlayer::openBeacon(std::shared_ptr<BeaconTileEntity> beacon) {
if (containerMenu == inventoryMenu) {
nextContainerCounter();
connection->send(std::make_shared<ContainerOpenPacket>(
containerCounter, ContainerOpenPacket::BEACON,
beacon->getCustomName(), beacon->getContainerSize(),
beacon->hasCustomName()));
containerMenu = new BeaconMenu(inventory, beacon);
containerMenu->containerId = containerCounter;
containerMenu->addSlotListener(this);
} else {
app.DebugPrintf(
"ServerPlayer tried to open beacon when one was already open\n");
}
return true;
}
bool ServerPlayer::openTrading(std::shared_ptr<Merchant> traderTarget,
const std::wstring& name) {
if (containerMenu == inventoryMenu) {
nextContainerCounter();
containerMenu = new MerchantMenu(inventory, traderTarget, level);
containerMenu->containerId = containerCounter;
containerMenu->addSlotListener(this);
std::shared_ptr<Container> container =
((MerchantMenu*)containerMenu)->getTradeContainer();
connection->send(std::make_shared<ContainerOpenPacket>(
containerCounter, ContainerOpenPacket::TRADER_NPC,
name.empty() ? L"" : name, container->getContainerSize(),
!name.empty()));
MerchantRecipeList* offers = traderTarget->getOffers(
std::dynamic_pointer_cast<Player>(shared_from_this()));
if (offers != nullptr) {
ByteArrayOutputStream rawOutput;
DataOutputStream output(&rawOutput);
// just to make sure the offers are matched to the container
output.writeInt(containerCounter);
offers->writeToStream(&output);
connection->send(std::shared_ptr<CustomPayloadPacket>(
new CustomPayloadPacket(CustomPayloadPacket::TRADER_LIST_PACKET,
rawOutput.toByteArray())));
}
} else {
app.DebugPrintf(
"ServerPlayer tried to open trading menu when one was already "
"open\n");
}
return true;
}
bool ServerPlayer::openHorseInventory(std::shared_ptr<EntityHorse> horse,
std::shared_ptr<Container> container) {
if (containerMenu != inventoryMenu) {
closeContainer();
}
nextContainerCounter();
connection->send(std::make_shared<ContainerOpenPacket>(
containerCounter, ContainerOpenPacket::HORSE, horse->getCustomName(),
container->getContainerSize(), container->hasCustomName(),
horse->entityId));
containerMenu = new HorseInventoryMenu(inventory, container, horse);
containerMenu->containerId = containerCounter;
containerMenu->addSlotListener(this);
return true;
}
void ServerPlayer::slotChanged(AbstractContainerMenu* container, int slotIndex,
std::shared_ptr<ItemInstance> item) {
if (dynamic_cast<ResultSlot*>(container->getSlot(slotIndex))) {
return;
}
if (ignoreSlotUpdateHack) {
// Do not send this packet!
//
// This is a horrible hack that makes sure that inventory clicks
// that the client correctly predicted don't get sent out to the
// client again.
return;
}
connection->send(std::shared_ptr<ContainerSetSlotPacket>(
new ContainerSetSlotPacket(container->containerId, slotIndex, item)));
}
void ServerPlayer::refreshContainer(AbstractContainerMenu* menu) {
std::vector<std::shared_ptr<ItemInstance> >* items = menu->getItems();
refreshContainer(menu, items);
delete items;
}
void ServerPlayer::refreshContainer(
AbstractContainerMenu* container,
std::vector<std::shared_ptr<ItemInstance> >* items) {
connection->send(std::shared_ptr<ContainerSetContentPacket>(
new ContainerSetContentPacket(container->containerId, items)));
connection->send(std::shared_ptr<ContainerSetSlotPacket>(
new ContainerSetSlotPacket(-1, -1, inventory->getCarried())));
}
void ServerPlayer::setContainerData(AbstractContainerMenu* container, int id,
int value) {
// 4J - added, so that furnace updates also have this hack
if (ignoreSlotUpdateHack) {
// Do not send this packet!
//
// This is a horrible hack that makes sure that inventory clicks
// that the client correctly predicted don't get sent out to the
// client again.
return;
}
connection->send(std::shared_ptr<ContainerSetDataPacket>(
new ContainerSetDataPacket(container->containerId, id, value)));
}
void ServerPlayer::closeContainer() {
connection->send(std::shared_ptr<ContainerClosePacket>(
new ContainerClosePacket(containerMenu->containerId)));
doCloseContainer();
}
void ServerPlayer::broadcastCarriedItem() {
if (ignoreSlotUpdateHack) {
// Do not send this packet!
// This is a horrible hack that makes sure that inventory clicks
// that the client correctly predicted don't get sent out to the
// client again.
return;
}
connection->send(std::shared_ptr<ContainerSetSlotPacket>(
new ContainerSetSlotPacket(-1, -1, inventory->getCarried())));
}
void ServerPlayer::doCloseContainer() {
containerMenu->removed(
std::dynamic_pointer_cast<Player>(shared_from_this()));
containerMenu = inventoryMenu;
}
void ServerPlayer::setPlayerInput(float xxa, float yya, bool jumping,
bool sneaking) {
if (riding != nullptr) {
if (xxa >= -1 && xxa <= 1) this->xxa = xxa;
if (yya >= -1 && yya <= 1) this->yya = yya;
this->jumping = jumping;
this->setSneaking(sneaking);
}
}
void ServerPlayer::awardStat(Stat* stat, const std::vector<uint8_t>& param) {
if (stat == nullptr) {
return;
}
if (!stat->awardLocallyOnly) {
int count = *((int*)param.data());
connection->send(std::shared_ptr<AwardStatPacket>(
new AwardStatPacket(stat->id, count)));
}
}
void ServerPlayer::disconnect() {
if (rider.lock() != nullptr) rider.lock()->ride(shared_from_this());
if (m_isSleeping) {
stopSleepInBed(true, false, false);
}
}
void ServerPlayer::resetSentInfo() { lastSentHealth = -99999999.0f; }
void ServerPlayer::displayClientMessage(int messageId) {
ChatPacket::EChatPacketMessage messageType = ChatPacket::e_ChatCustom;
// Convert the message id to an enum that will not change between game
// versions
switch (messageId) {
case IDS_TILE_BED_OCCUPIED:
messageType = ChatPacket::e_ChatBedOccupied;
connection->send(std::make_shared<ChatPacket>(L"", messageType));
break;
case IDS_TILE_BED_NO_SLEEP:
messageType = ChatPacket::e_ChatBedNoSleep;
connection->send(std::make_shared<ChatPacket>(L"", messageType));
break;
case IDS_TILE_BED_NOT_VALID:
messageType = ChatPacket::e_ChatBedNotValid;
connection->send(std::make_shared<ChatPacket>(L"", messageType));
break;
case IDS_TILE_BED_NOTSAFE:
messageType = ChatPacket::e_ChatBedNotSafe;
connection->send(std::make_shared<ChatPacket>(L"", messageType));
break;
case IDS_TILE_BED_PLAYERSLEEP:
messageType = ChatPacket::e_ChatBedPlayerSleep;
// broadcast to all the other players in the game
for (unsigned int i = 0; i < server->getPlayers()->players.size();
i++) {
std::shared_ptr<ServerPlayer> player =
server->getPlayers()->players[i];
if (shared_from_this() != player) {
player->connection->send(std::make_shared<ChatPacket>(
name, ChatPacket::e_ChatBedPlayerSleep));
} else {
player->connection->send(std::shared_ptr<ChatPacket>(
new ChatPacket(name, ChatPacket::e_ChatBedMeSleep)));
}
}
return;
break;
case IDS_PLAYER_ENTERED_END:
for (unsigned int i = 0; i < server->getPlayers()->players.size();
i++) {
std::shared_ptr<ServerPlayer> player =
server->getPlayers()->players[i];
if (shared_from_this() != player) {
player->connection->send(std::make_shared<ChatPacket>(
name, ChatPacket::e_ChatPlayerEnteredEnd));
}
}
break;
case IDS_PLAYER_LEFT_END:
for (unsigned int i = 0; i < server->getPlayers()->players.size();
i++) {
std::shared_ptr<ServerPlayer> player =
server->getPlayers()->players[i];
if (shared_from_this() != player) {
player->connection->send(std::shared_ptr<ChatPacket>(
new ChatPacket(name, ChatPacket::e_ChatPlayerLeftEnd)));
}
}
break;
case IDS_TILE_BED_MESLEEP:
messageType = ChatPacket::e_ChatBedMeSleep;
connection->send(std::make_shared<ChatPacket>(L"", messageType));
break;
case IDS_MAX_PIGS_SHEEP_COWS_CATS_SPAWNED:
for (unsigned int i = 0; i < server->getPlayers()->players.size();
i++) {
std::shared_ptr<ServerPlayer> player =
server->getPlayers()->players[i];
if (shared_from_this() == player) {
player->connection->send(std::make_shared<ChatPacket>(
name, ChatPacket::e_ChatPlayerMaxPigsSheepCows));
}
}
break;
case IDS_MAX_CHICKENS_SPAWNED:
for (unsigned int i = 0; i < server->getPlayers()->players.size();
i++) {
std::shared_ptr<ServerPlayer> player =
server->getPlayers()->players[i];
if (shared_from_this() == player) {
player->connection->send(std::make_shared<ChatPacket>(
name, ChatPacket::e_ChatPlayerMaxChickens));
}
}
break;
case IDS_MAX_SQUID_SPAWNED:
for (unsigned int i = 0; i < server->getPlayers()->players.size();
i++) {
std::shared_ptr<ServerPlayer> player =
server->getPlayers()->players[i];
if (shared_from_this() == player) {
player->connection->send(std::make_shared<ChatPacket>(
name, ChatPacket::e_ChatPlayerMaxSquid));
}
}
break;
case IDS_MAX_BATS_SPAWNED:
for (unsigned int i = 0; i < server->getPlayers()->players.size();
i++) {
std::shared_ptr<ServerPlayer> player =
server->getPlayers()->players[i];
if (shared_from_this() == player) {
player->connection->send(std::shared_ptr<ChatPacket>(
new ChatPacket(name, ChatPacket::e_ChatPlayerMaxBats)));
}
}
break;
case IDS_MAX_WOLVES_SPAWNED:
for (unsigned int i = 0; i < server->getPlayers()->players.size();
i++) {
std::shared_ptr<ServerPlayer> player =
server->getPlayers()->players[i];
if (shared_from_this() == player) {
player->connection->send(std::make_shared<ChatPacket>(
name, ChatPacket::e_ChatPlayerMaxWolves));
}
}
break;
case IDS_MAX_MOOSHROOMS_SPAWNED:
for (unsigned int i = 0; i < server->getPlayers()->players.size();
i++) {
std::shared_ptr<ServerPlayer> player =
server->getPlayers()->players[i];
if (shared_from_this() == player) {
player->connection->send(std::make_shared<ChatPacket>(
name, ChatPacket::e_ChatPlayerMaxMooshrooms));
}
}
break;
case IDS_MAX_ENEMIES_SPAWNED:
for (unsigned int i = 0; i < server->getPlayers()->players.size();
i++) {
std::shared_ptr<ServerPlayer> player =
server->getPlayers()->players[i];
if (shared_from_this() == player) {
player->connection->send(std::make_shared<ChatPacket>(
name, ChatPacket::e_ChatPlayerMaxEnemies));
}
}
break;
case IDS_MAX_VILLAGERS_SPAWNED:
for (unsigned int i = 0; i < server->getPlayers()->players.size();
i++) {
std::shared_ptr<ServerPlayer> player =
server->getPlayers()->players[i];
if (shared_from_this() == player) {
player->connection->send(std::make_shared<ChatPacket>(
name, ChatPacket::e_ChatPlayerMaxVillagers));
}
}
break;
case IDS_MAX_PIGS_SHEEP_COWS_CATS_BRED:
for (unsigned int i = 0; i < server->getPlayers()->players.size();
i++) {
std::shared_ptr<ServerPlayer> player =
server->getPlayers()->players[i];
if (shared_from_this() == player) {
player->connection->send(std::make_shared<ChatPacket>(
name, ChatPacket::e_ChatPlayerMaxBredPigsSheepCows));
}
}
break;
case IDS_MAX_CHICKENS_BRED:
for (unsigned int i = 0; i < server->getPlayers()->players.size();
i++) {
std::shared_ptr<ServerPlayer> player =
server->getPlayers()->players[i];
if (shared_from_this() == player) {
player->connection->send(std::make_shared<ChatPacket>(
name, ChatPacket::e_ChatPlayerMaxBredChickens));
}
}
break;
case IDS_MAX_MUSHROOMCOWS_BRED:
for (unsigned int i = 0; i < server->getPlayers()->players.size();
i++) {
std::shared_ptr<ServerPlayer> player =
server->getPlayers()->players[i];
if (shared_from_this() == player) {
player->connection->send(std::make_shared<ChatPacket>(
name, ChatPacket::e_ChatPlayerMaxBredMooshrooms));
}
}
break;
case IDS_MAX_WOLVES_BRED:
for (unsigned int i = 0; i < server->getPlayers()->players.size();
i++) {
std::shared_ptr<ServerPlayer> player =
server->getPlayers()->players[i];
if (shared_from_this() == player) {
player->connection->send(std::make_shared<ChatPacket>(
name, ChatPacket::e_ChatPlayerMaxBredWolves));
}
}
break;
case IDS_CANT_SHEAR_MOOSHROOM:
for (unsigned int i = 0; i < server->getPlayers()->players.size();
i++) {
std::shared_ptr<ServerPlayer> player =
server->getPlayers()->players[i];
if (shared_from_this() == player) {
player->connection->send(std::make_shared<ChatPacket>(
name, ChatPacket::e_ChatPlayerCantShearMooshroom));
}
}
break;
case IDS_MAX_HANGINGENTITIES:
for (unsigned int i = 0; i < server->getPlayers()->players.size();
i++) {
std::shared_ptr<ServerPlayer> player =
server->getPlayers()->players[i];
if (shared_from_this() == player) {
player->connection->send(std::make_shared<ChatPacket>(
name, ChatPacket::e_ChatPlayerMaxHangingEntities));
}
}
break;
case IDS_CANT_SPAWN_IN_PEACEFUL:
for (unsigned int i = 0; i < server->getPlayers()->players.size();
i++) {
std::shared_ptr<ServerPlayer> player =
server->getPlayers()->players[i];
if (shared_from_this() == player) {
player->connection->send(std::make_shared<ChatPacket>(
name, ChatPacket::e_ChatPlayerCantSpawnInPeaceful));
}
}
break;
case IDS_MAX_BOATS:
for (unsigned int i = 0; i < server->getPlayers()->players.size();
i++) {
std::shared_ptr<ServerPlayer> player =
server->getPlayers()->players[i];
if (shared_from_this() == player) {
player->connection->send(std::make_shared<ChatPacket>(
name, ChatPacket::e_ChatPlayerMaxBoats));
}
}
break;
default:
app.DebugPrintf(
"Tried to send a chat packet to the player with an unhandled "
"messageId\n");
assert(false);
break;
}
// Language *language = Language::getInstance();
// wstring languageString =
// app.GetString(messageId);//language->getElement(messageId);
// connection->send( shared_ptr<ChatPacket>( new ChatPacket(L"",
// messageType) ) );
}
void ServerPlayer::completeUsingItem() {
connection->send(std::shared_ptr<EntityEventPacket>(
new EntityEventPacket(entityId, EntityEvent::USE_ITEM_COMPLETE)));
Player::completeUsingItem();
}
void ServerPlayer::startUsingItem(std::shared_ptr<ItemInstance> instance,
int duration) {
Player::startUsingItem(instance, duration);
if (instance != nullptr && instance->getItem() != nullptr &&
instance->getItem()->getUseAnimation(instance) == UseAnim_eat) {
getLevel()->getTracker()->broadcastAndSend(
shared_from_this(),
std::shared_ptr<AnimatePacket>(
new AnimatePacket(shared_from_this(), AnimatePacket::EAT)));
}
}
void ServerPlayer::restoreFrom(std::shared_ptr<Player> oldPlayer,
bool restoreAll) {
Player::restoreFrom(oldPlayer, restoreAll);
lastSentExp = -1;
lastSentHealth = -1;
lastSentFood = -1;
entitiesToRemove =
std::dynamic_pointer_cast<ServerPlayer>(oldPlayer)->entitiesToRemove;
}
void ServerPlayer::onEffectAdded(MobEffectInstance* effect) {
Player::onEffectAdded(effect);
connection->send(std::shared_ptr<UpdateMobEffectPacket>(
new UpdateMobEffectPacket(entityId, effect)));
}
void ServerPlayer::onEffectUpdated(MobEffectInstance* effect,
bool doRefreshAttributes) {
Player::onEffectUpdated(effect, doRefreshAttributes);
connection->send(std::shared_ptr<UpdateMobEffectPacket>(
new UpdateMobEffectPacket(entityId, effect)));
}
void ServerPlayer::onEffectRemoved(MobEffectInstance* effect) {
Player::onEffectRemoved(effect);
connection->send(std::shared_ptr<RemoveMobEffectPacket>(
new RemoveMobEffectPacket(entityId, effect)));
}
void ServerPlayer::teleportTo(double x, double y, double z) {
connection->teleport(x, y, z, yRot, xRot);
}
void ServerPlayer::crit(std::shared_ptr<Entity> entity) {
getLevel()->getTracker()->broadcastAndSend(
shared_from_this(),
std::make_shared<AnimatePacket>(entity, AnimatePacket::CRITICAL_HIT));
}
void ServerPlayer::magicCrit(std::shared_ptr<Entity> entity) {
getLevel()->getTracker()->broadcastAndSend(
shared_from_this(), std::make_shared<AnimatePacket>(
entity, AnimatePacket::MAGIC_CRITICAL_HIT));
}
void ServerPlayer::onUpdateAbilities() {
if (connection == nullptr) return;
connection->send(std::shared_ptr<PlayerAbilitiesPacket>(
new PlayerAbilitiesPacket(&abilities)));
}
ServerLevel* ServerPlayer::getLevel() { return (ServerLevel*)level; }
void ServerPlayer::setGameMode(GameType* mode) {
gameMode->setGameModeForPlayer(mode);
connection->send(std::shared_ptr<GameEventPacket>(
new GameEventPacket(GameEventPacket::CHANGE_GAME_MODE, mode->getId())));
}
void ServerPlayer::sendMessage(
const std::wstring& message,
ChatPacket::EChatPacketMessage type /*= e_ChatCustom*/,
int customData /*= -1*/, const std::wstring& additionalMessage /*= L""*/) {
connection->send(std::shared_ptr<ChatPacket>(
new ChatPacket(message, type, customData, additionalMessage)));
}
bool ServerPlayer::hasPermission(EGameCommand command) {
return server->getPlayers()->isOp(
std::dynamic_pointer_cast<ServerPlayer>(shared_from_this()));
// 4J: Removed permission level
/*if(
server->getPlayers()->isOp(std::dynamic_pointer_cast<ServerPlayer>(shared_from_this()))
)
{
return server->getOperatorUserPermissionLevel() >= permissionLevel;
}
return false;*/
}
// 4J - Don't use
// void ServerPlayer::updateOptions(shared_ptr<ClientInformationPacket> packet)
//{
// // 4J - Don't need
// //if (language.getLanguageList().containsKey(packet.getLanguage()))
// //{
// // language.loadLanguage(packet->getLanguage());
// //}
//
// int dist = 16 * 16 >> packet->getViewDistance();
// if (dist > PlayerChunkMap::MIN_VIEW_DISTANCE && dist <
// PlayerChunkMap::MAX_VIEW_DISTANCE)
// {
// this->viewDistance = dist;
// }
//
// chatVisibility = packet->getChatVisibility();
// canChatColor = packet->getChatColors();
//
// // 4J - Don't need
// //if (server.isSingleplayer() &&
// server.getSingleplayerName().equals(name))
// //{
// // server.setDifficulty(packet.getDifficulty());
// //}
//}
int ServerPlayer::getViewDistance() { return viewDistance; }
// bool ServerPlayer::canChatInColor()
//{
// return canChatColor;
// }
//
// int ServerPlayer::getChatVisibility()
//{
// return chatVisibility;
// }
Pos* ServerPlayer::getCommandSenderWorldPosition() {
return new Pos(std::floor(x), std::floor(y + .5), std::floor(z));
}
void ServerPlayer::resetLastActionTime() {
this->lastActionTime = MinecraftServer::getCurrentTimeMillis();
}
// Get an index that can be used to uniquely reference this chunk from either
// dimension
int ServerPlayer::getFlagIndexForChunk(const ChunkPos& pos, int dimension) {
// Scale pos x & z up by 16 as getGlobalIndexForChunk is expecting tile
// rather than chunk coords
return LevelRenderer::getGlobalIndexForChunk(pos.x * 16, 0, pos.z * 16,
dimension) /
(Level::maxBuildHeight /
16); // dividing here by number of renderer chunks in one column;
}
// 4J Added, returns a number which is subtracted from the default view distance
int ServerPlayer::getPlayerViewDistanceModifier() {
int value = 0;
if (!connection->isLocal()) {
INetworkPlayer* player = connection->getNetworkPlayer();
if (player != nullptr) {
int rtt = player->GetCurrentRtt();
value = rtt >> 6;
if (value > 4) value = 4;
}
}
return value;
}
void ServerPlayer::handleCollectItem(std::shared_ptr<ItemInstance> item) {
if (gameMode->getGameRules() != nullptr)
gameMode->getGameRules()->onCollectItem(item);
}
#if !defined(_CONTENT_PACKAGE)
void ServerPlayer::debug_setPosition(double x, double y, double z, double nYRot,
double nXRot) {
connection->teleport(x, y, z, nYRot, nXRot);
}
#endif