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33 lines
1.3 KiB
C++
33 lines
1.3 KiB
C++
#include "../../Platform/stdafx.h"
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#include "../../Headers/net.minecraft.world.level.levelgen.feature.h"
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#include "../../Headers/net.minecraft.world.level.biome.h"
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#include "../../Headers/net.minecraft.world.entity.animal.h"
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#include "../../Headers/net.minecraft.world.entity.h"
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#include "ForestBiome.h"
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ForestBiome::ForestBiome(int id) : Biome(id) {
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friendlies_wolf.push_back(new MobSpawnerData(
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eTYPE_WOLF, 5, 4, 4)); // 4J - moved to their own category
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decorator->treeCount = 10;
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decorator->grassCount = 2;
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}
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Feature* ForestBiome::getTreeFeature(Random* random) {
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if (random->nextInt(5) == 0) {
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return new BirchFeature(
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false); // 4J used to return member birchTree, now returning newly
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// created object so that caller can be consistently
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// resposible for cleanup
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}
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if (random->nextInt(10) == 0) {
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return new BasicTree(
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false); // 4J used to return member fancyTree, now returning newly
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// created object so that caller can be consistently
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// resposible for cleanup
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}
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return new TreeFeature(
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false); // 4J used to return member normalTree, now returning newly
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// created object so that caller can be consistently resposible
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// for cleanup
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}
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