#include "../../Platform/stdafx.h" #include "../../Headers/net.minecraft.world.level.levelgen.feature.h" #include "../../Headers/net.minecraft.world.level.biome.h" #include "../../Headers/net.minecraft.world.entity.animal.h" #include "../../Headers/net.minecraft.world.entity.h" #include "ForestBiome.h" ForestBiome::ForestBiome(int id) : Biome(id) { friendlies_wolf.push_back(new MobSpawnerData( eTYPE_WOLF, 5, 4, 4)); // 4J - moved to their own category decorator->treeCount = 10; decorator->grassCount = 2; } Feature* ForestBiome::getTreeFeature(Random* random) { if (random->nextInt(5) == 0) { return new BirchFeature( false); // 4J used to return member birchTree, now returning newly // created object so that caller can be consistently // resposible for cleanup } if (random->nextInt(10) == 0) { return new BasicTree( false); // 4J used to return member fancyTree, now returning newly // created object so that caller can be consistently // resposible for cleanup } return new TreeFeature( false); // 4J used to return member normalTree, now returning newly // created object so that caller can be consistently resposible // for cleanup }